Online Animated Content For entertainment, brand building
Document Sample


Online Animated
Content:
For entertainment, brand
building,
& market crossover
Presented by Piper Ross
Evolutions and Trends in Digital Media
November 29, 2004
Animation Online: An Introduction
Why is Animation valid as a mode of
communication?
Past uses for animation and applicable
theories.
Animation in an online environment and more
theory.
The industry today.
Potential uses in the future.
Summary
Questions
Animation Online: An Introduction
(continued)
Why is Animation valid as a mode of
communication?
Social context
• Uses iconography and humor relevant to certain time.
• Satirizes culture and current events, which adds to our
collective understanding of the times.
Entertainment Value
• Delivers content in an entertaining manner.
• Fun to watch, creating a captive audience.
Content-recognizable
• Makes information easier to understand for a broad
audience.
• Cross-Culture appeal
Uses for Animation in the Past
Effective form of
entertainment.
Content can be
controlled:
Used for
Patriotism/Propaganda
during wartime.
Specific information
can be relayed in
neutral or editorialized
manner:
• Advertisements
• Political Satire
Animation and the theory behind it
Motion Effect Theory-Human beings exhibit a
manifestation of physiological signs such as a
decrease in heart rate, changes in skin
temperature, and variations in brain electrical
activity when exposed to moving images.
Animation and the theory behind it
(continued)
Cultivation Analysis- Rather than through
direct experience, information is relayed
through a controlled medium.
Animation goes online
What it delivers:
Entertainment:
• mini movies, animated shorts, music videos
Advertisements:
• Banner ads
• Rich media advertising
• Pop-ups
Crossover content:
• animated marketing for offline content (feature
films, music, products or services) being
developed for use in both online/offline markets.
Animation goes online
(continued)
Distribution:
Online:
• sites that host individual animations
• placement with other hosts (news sites, search
engines, etc.)
• links through email to subscribers
Offline:
• TV
• Movie theaters
• Traditional print advertisements
• word of mouth
More theory.
Uses and Gratifications theory
What do people do with animation?
• Explore content easily
• Watch for enjoyment
• Associate imagery/storyline content with product or
service.
Positive elements of online animated
marketing (from advertiser's
perspective):
Can combine viewer's knowledge of services, products,
entertainment, etc, from offline environment into online world
and vice-versa.
Generate interest from coincidental surfing.
interactive nature allows viewer to customize experience.
large amount of exposure to advertisement possible, based
on target audience's online habits.
combine online culture for fresh marketing material.
Drawbacks for Advertisers:
Unlike established media like TV and Radio, web offers
different challenges:
Viewer can choose not to engage with advertisement and close
any pop-ups, or ignore banner ads.
Can only market to known online audiences, (also must target
audiences that will be entertained by animated content, not
annoyed).
Design must be accessible and easy to use (can limit design and
content possibilities).
Possibilities for the Future
Cross-Over Markets:
cell phones:
• Ringtones, ringback tones, animated movies and screen
savers
PDAs:
• Animated movies, screen-savers and games.
Movies:
• Acting as connector between movie industry and individual user's
experience.
Hybrid uses:
• Re-positioning established companies to new generation of
users.
Individual crossover and self-promotion:
• Individuals can position themselves for more exposure
Summary
Animation is a powerful tool for
communicating ideas.
Use of online animation is
appealing to our enjoyment of
both movement and interactivity.
Animated content can have
mass appeal (cross-culture, sex,
race boundaries).
Questions
What are some factors in
determining if animation is
appropriate to use for online
marketing?
How could online animation be
enhanced to have even wider
appeal to potential audiences?
Based on the uses and
gratifications theory, how can
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