VIEWS: 5 PAGES: 5 POSTED ON: 7/17/2010
OFFICIAL RULES GOVERNING Adult FLAG FOOTBALL CITY OF ROUND ROCK PARKS & RECREATION DEPARTMENT 301 BAGDAD, SUITE 250., ROUND ROCK, TX 78664 218-5540 OR 218-5548 (FAX) (REVISED JUNE 2001) I. SUPERVISION AND ADMINISTRATION A. Managers and players of teams shall be under the jurisdiction of the Recreation Division Supervisor &/or Athletics Coordinator in all matters pertaining to the rules, eligibility, conduct and schedule. B. In all matters not covered in these rules and regulations, the Recreation Division Supervisor or PARD appointed agent(s) shall have jurisdiction. II. ELIGIBILITY OF PLAYERS A. All players participating must be eligible under the rules set forth by the Texas Amateur Athletic Federation (T.A.A.F.). B. All city league teams will have a roster on record with the Round Rock Parks and Recreation Department. C. City league rosters may carry a maximum of twenty (20) players. The teams’ managers are responsible for making any additions or changes on their respective roster. A team may forfeit right to play in a playoff game if a roster is properly completed. D. All roster changes for your team’s night must be made by 5:00 P.M. on prior to the scheduled game. Only the team manager may make the change. E. All players must be eighteen (18) years of age or older to participate. F. A player may play on only one (1) City league team per night. G. No player may play in a Championship game whom has been carried on the team roster for less than the minimum of four (4) regular season games. ID’S WILL BE CHECKED FOR ANY & ALL PLAYOFF GAMES. H. Any team using a man proved ineligible in any game shall forfeit said game to opposing team provided a protest is filed in writing to the Recreation Supervisor within forty-eight (48) hours after the time that the game in question is completed. However, Saturdays, Sundays and Holidays will not be counted in the time limit. SEE RULE V: PROTEST. III. REGULATIONS FOR THE CONDUCT OF GAMES A. Game time is forfeit time. B. The game time limit shall be: 1st Half - 20 minutes w/ seven (7) play period @ 2 min. warning. 2nd Half - 20 minutes w/ seven (7) play period @ 2 min. warning. C. Teams shall have two (2) time-outs per half. D. “Sonic” type flags are recommended but not required for league play. TEAMS MUST PROVIDE OWN FLAGS & BELTS. (Note: Ball & socket flags will remain legal through the Summer 2000 league only.) E. CLOTHING (added 5/10/99): Any shorts or pants worn during flag football league play must not have pockets located as to where flags would normally hang from the flag belt. This is to reduce the risk of injury when pulling flags. If discovered during a game or a pocket becomes ripped during a play (an attempt at deflagging a player), if successful, player will be ruled down as if he were legally deflagged from a flag belt. Striped Shorts or pants: Any pants or shorts that has striping, piping or a design that camouflages a player’s flags and flag belt will not be allowed. Shirts: All shirts/jerseys must be tucked in at all times. If a shirt/jersey becomes untucked during a play, it must be re-tucked before the next play. If any player has improper attire, said player may not play in the game until he complies with these rules. If discovered during the game, player must be removed from play until compliance occurs. All teams are required to wear jersey/shirts alike in color and style with non-duplicating numbers approximately eight (8) inches in height. All players must wear alike jerseys/shirts to participate. EXCEPTION: THE FIRST WEEK OF SEASON ONLY. F. ALL NUMBERS MUST BE PERMANENTLY AFFIXED TO THE SHIRT. NUMBERS MADE OF MASKING TAPE, MAGIC MARKER, ETC. WILL NOT BE ALLOWED. G. No metal spikes/cleats may be worn in league or tournament play. H. In the event of rain, one (1) half will constitute a game. If games are suspended and have not reached this point, they will be replayed completely. I. Rain-out games will be rescheduled at the end of the regular schedule unless otherwise notified. IN THE EVENT OF RAIN, PLEASE CALL OUR INFORMATION LINE AT 867-6442 AFTER 4:00 P.M. J. When serious injury, light failure, etc. causes suspension of the game and such game is rescheduled for another date, said game shall be resumed from the point of interruption with the same personnel as closely as possible. K. Five (5) minutes prior to game time, the team managers and the officials will meet on the field for the coin toss. L. No forfeit shall be declared earlier then the scheduled starting time. Two exceptions: 1. Suspension of a team. 2. Advance notification to PARD office by team manager. M. Forfeiting of two (2) scheduled games shall automatically suspend the forfeiting team from further league play. N. In the event a game ends in a tie, the following method will be used: 1. After an official’s time out of two (2) minutes, during which time officials and team captains will have a coin toss, the winner will have the choice of playing offense or defense first. 2. The ball will be placed on the 40 yard line and each team will have four (4) consecutive plays, unless terminated by interception, in which to score the most points or gain the most yardage. The team that scores the most additional positive yardage shall be the winner. Positive yardage is defined as yardage gained while on offense only and must be in advance of the 40 yard line. If after four (4) consecutive downs each, the two (2) teams remain tied in all of the above combinations, additional downs will be played, one down at a time, alternating, until a winner is decided. 3. If a team scores a touchdown, it will be allowed to use its remaining downs, beginning at the 40 yard line. A free down will be granted for P.A.T. attempts after each touchdown. 4. During a tie breaker, teams will be allowed one (1) time out each. 5. An interception terminates the offensive team’s possession, but the amount of positive yardage gained by that team prior to the interception will be counted. The defense may not advance the interception. IV. CONDUCT OF PLAYERS A. Managers are held responsible for the conduct of players, coaches, and spectators. B. Officials have the right to eject any disruptive player from the game without warning. ANY PLAYER WHO VERBALLY OR PHYSICALLY ABUSES AN OFFICIAL OR ANOTHER PLAYER WILL AUTOMATICALLY BE SUSPENDED FOR ONE GAME. C. Officials can request the Recreation Division Supervisor/Athletics Coordinator to suspend the offending player(s) for one (1) or more games depending on the nature of the offense. D. In the event a team/team member physically abuses an official, said team will be immediately suspended for two (2) years from Round Rock league play and no refund will be forthcoming. V. PROTEST A. Any protest, other than eligibility of players, must be made to an official at the time of the play in question and noted by the head referee. A written protest accompanied by the protest fee, $20.00, must be submitted within forty-eight (48) hours to be accepted. If the Protest Committee upholds the protest, the $20.00 fee will be returned, but if the protest is not allowed, the $20.00 fee will be donated to the Round Rock PARD Flag Football League. B. Protest submitted by anyone other than the opposing team manager will not be accepted. The protest must also be filed at the field before the end of the half in which the said player(s) participated. (Ex. If Team A has an illegal player who plays the first half of the game and leaves at half time, then Team B begins losing in the second half decides to protest that player’s eligibility, the protest is invalid. The player is gone and identification proof cannot be given.) C. Protests involving judgment calls will not be accepted. D. In case of protest, the burden of proof will rest with the team manager. The player(s) in question must produce a picture ID before they continue playing in the current game. All players should have an ID at ALL LEAGUE GAMES for this reason. If the player fails to produce an ID, officials will note this on their game’s scorecard. ID’s are checked before playoff games against the official roster. VI. DETERMINATION OF CITY LEAGUE WINNER A. In the event two (2) or more teams in the same league have the same win/loss record at the conclusion of the regular scheduled season and are tied for first place, the winner will be determined by one (1) play-off game (or a playoff system if more than one team tied). All league rules will apply. Completed rosters and ID’s are checked at all playoff games. NO ID - NO PLAY, NO EXCEPTIONS! VII. OFFICIALS WILL BE APPOINTED BY THE PARKS AND RECREATION DEPARTMENT A. All officials so appointed have complete charge of the game as outlined in the current year’s T.A.A.F. Official’s Guide. RULE ADDTION – MAY 10, 1999 In an effort to give teams more opportunities to score, Round Rock PARD will be adding the following rule change during the 1999 Summer League (THIS WILL CONTINUE THROUGH TH SUMMER 2000 LEAGUE): “P.A.T. PLAY” RULE: TEAM A: Offensive Team TEAM B: Defensive Team After a team scores a touchdown, a PAT (Point After Touchdown) will be attempted by Team A (one point run or pass from the 3 yard line/two points run or pass from the 10 yard line). If Team B legally intercepts a Team A pass or lateral, it may be returned for a score. The point value assigned to the return will be equal to the original value attempted by Team A on the play. This is an “all or nothing” return. If Team B is legally de-flagged before reaching the goal line, and no infractions occur, the play becomes dead at that point. The ball is then given to Team B at their own twenty (20) yard line. ANY FLAGRANT FOULS WILL BE ENFORCED FROM THE SUCCEEDING SPOT. ANY UNSPORTSMANLIKE FOULS MAY RESULT IN A PLAYER EJECTION. TACKLING WILL NOT BE TOLERATED. Other Fouls which may occur: If Team B commits an infraction before the interception, Team A may have the option to replay down. If Team A commits an infraction before the interception, penalties may be enforced from the previous spot and the PAT replayed (Team B’s captain’s choice). If Team B commits an infraction after the interception, the play becomes dead and no points may be scored. The PAT is not replayed. If Team A commits a foul after the interception, enforcement may be from the succeeding spot. Flagrant fouls will be treated as dead ball fouls and be enforced from the succeeding spot.
Pages to are hidden for
"CITY OF ROUND ROCK"Please download to view full document