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Teen Fiction Booklist Gaming for Tech-Savvy Teens - DOC

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Teen Fiction Booklist Gaming for Tech-Savvy Teens - DOC Powered By Docstoc
					                                          10 Novels with Gaming Plots


                          Crusader by Edward Bloor
                          15-year-old Roberta struggles to separate truth from virtual reality when
                          she works in her uncle’s failing arcade at the mall in this blend of
                          murder mystery and mall rat culture.




Ender’s Game by Orson Scott Card
Set in a future where children are trained for military battle using video
games, Ender rises above his peers to become a commander of a virtual
army.


                       Eagle Strike by Anthony Horowitz
                       After a chance encounter with assassin Yassen Gregorovich, teenage
                       spy Alex Rider investigates a pop star, whose new video game venture
                       hides sinister motives involving Air Force One, nuclear missiles, and the
                       drug trade.




Wizards of the Game by David Lubar
RPG fan Mercer wants to bring a gaming convention to his middle
school, but instead attracts four genuine wizards who are trapped on
Earth and want his help in returning to their own world.




                              The Virtual War by Gloria Skurzynski.
                              In a future world where global contamination has necessitated limited
                              human contact, three young people with unique genetically
                              engineered abilities are teamed up to wage a war in virtual reality.




Gaming @ the Library Winter-Spring 2007 - This material has been created by Beth Gallaway for the Infopeople Project [infopeople.org],
supported by the U.S. Institute of Museum and Library Services under the provisions of the Library Services and Technology Act, administered in
California by the State Librarian. Any use of this material should credit the author and funding source.                                          1
                            Leo@fergusrules.com by Arne Tangherlini
                            Leonora, a teenager of mixed ancestry, begins to spend most of her
                            time in a virtual reality program but is lured into computer-generated
                            danger when a boy she likes disappears.



Heir Apparent by Vivian Vande Velde
Giannine is trapped in a flawed virtual reality game that will kill her
unless she beats it.


                          User Unfriendly by Vivian Vande Velde
                          Arvin Rizalli, his mother, and six of his friends pirate a computer-
                          generated, interactive video game that plugs right into the players'
                          brains.




Locked Inside by Nancy Werlin
When Marnie is kidnapped by a crazed fan of her late mother's, an Internet
gaming friend comes to the rescue in this mystery/thriller.




                        Ran Van series by Diana Wieler
                        Rhan Van uses his success at video games under the name "RanVan" to
                        see himself as a modern knight and to cope with life with his
                        grandmother and as an outsider at his Vancouver high school, with his
                        anger, and with girls.




Gaming @ the Library Winter-Spring 2007 - This material has been created by Beth Gallaway for the Infopeople Project [infopeople.org],
supported by the U.S. Institute of Museum and Library Services under the provisions of the Library Services and Technology Act, administered in
California by the State Librarian. Any use of this material should credit the author and funding source.                                          2

				
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