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Professional Objective

VIEWS: 16 PAGES: 2

									Sebastian Lewicki                                                   slewicki@fullsail.edu
102 Orchard St                                                              slewicki.com
Elmwood Park, NJ, 07407                                                   (201)-873-8523

Professional Objective
Computer Programmer seeking a career relating to software development in a team
environment.

Qualifications
   Team Oriented: Well versed in group dynamics and work ethics. Able to keep a
       group on track, working diligently with each other, and able to adjust quickly to a
       new environment.
   Strengths: Strong knowledge and understanding in procedural and object-
       oriented programming. Firm understanding in many data structures and
       algorithms such as linked lists, binary search trees, and graphs. Well versed in
       written and verbal communication.
   Debugging: Ability to solve programming issues using debugging tools and
       logic.

Summary of Skills
   Environments:
        o Windows 9x/XP/Vista/7, MS-DOS, Fedora Linux
   Applications:
        o Visual Studio 2005/2008, MS Office, Open Office, RenderMonkey,
            Alienbrain, Maya, Milkshape, Tortoise SVN, Visual Paradigm UML,
            Unreal Editor, V-Tune, GIMP
   Languages:
        o C/C++/C#, x86 Assembly, GLSL, XML, HTML, MFC, Unreal Script
   APIs:
        o DirectX, OpenGL, OpenAL, FMOD, Maya Embedded Language, XNA
            Framework, .NET Framework, Win32, STL Library, Gameboy Advance
            SDK, PhysX
   Skills:
        o A.I. Programming, Rendering, Data Structures, Gameplay programming,
            Tools Programming, Engine Programming, XNA Server/Client Network
            Programming

Educational Background
   Bergen Community College
         o 1 year of C++, Visual Basic programming and IT classes
                 September 2006 – May 2007
   Full Sail University
         o Bachelor’s in Computer Science focused in Game Design and
             Development
                 September 2007 – June 2009
Sebastian Lewicki                                                slewicki@fullsail.edu
102 Orchard St                                                            slewicki.com
Elmwood Park, NJ, 07407                                                (201)-873-8523
Educational Experience
    Completed the Game Design and Development program to achieve a Bachelor’s
       degree in Computer Science in a 21 month academic time span. Created
       numerous projects including simple programs, whole games, oral presentations,
       research papers, and many group related projects.
    Education ranged from basic procedural programming in C to object-oriented
       advanced engine development techniques, including A.I. algorithms and various
       data structures.
    Completed 3 math courses, including Calculus, Linear Algebra, and Physics.
       During which studied formulas, algorithms, and problem-solving techniques.
    Excelled in programming architecture, advanced object-oriented and abstract
       programming.

Projects
    Khanquest
         o July 2008 – August 2009
         o Technical lead in a 4 person team. Created the main 2D Tile Engine and
           the Editor to create maps for said engine. Created tools to help find
           bottlenecks.
                2D C++ Isometric Tile Engine
                2D C# Isometric Tile Editor
                C++ Code Profiler
    Utopull
         o January 2009 – February 2009
         o Global Game Jam 2009
         o Technical lead in a 4 person team. Handled memory management in C++
           and setup the basic system framework.
                C++ Game State System
                Memory management
    You Die First
         o February 2009 – June 2009
         o FX lead in a 5 person team. Created the game’s effects from shaders to
           particles.
                Western Sepia and Grayscale Shaders using GLSL
                2D and 3D Font System in C++
                Particle System in C++ and particles using PhysX

Work Experience
   Geek Squad
        o Working with customers to figure out their computer issues and
            recommending solutions to fix said problems.
                 September 2009 – Present
   Dynamic Mechanical
        o Worked as a general laborer helping the electricians wire buildings as well
            as deliver supplies to the job.
                 July 2006 – December 2008

								
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