Sim Pern Chong
Through the eyes of a fictitious space
traveller, I realise my mind's visions.
Copyright © 2010 Sim Pern Chong. All rights reserved.
Storyline and artworks by the author.
This book is permitted for free distribution as a digital PDF
file, provided the following terms and conditions are
1. It must be distributed in its entirety.
2. It must not be modified
3. It must not be sold
No designs or ideas presented in this book is to be
duplicated without prior written agreement with the author.
About the Author
Sim Pern Chong has been in the design profession since
1995. Traditionally, his training background is in the field of
As part of the training, industrial design exposed Sim to
the wonderful world of 3D graphics and modelling. Since
then, digital 3D creation has grown into a passion.
Sim is available to provide 3D-graphics and product
design related services.
He is also available to teach 3D modelling. As of this
writing, he has extensive teaching experience having
taught in Singapore as well as overseas (in China).
Phone: +65 97101546 (Singapore)
Contact Info: firstname.lastname@example.org
Introduction ................ 6
The equipments .......... 7
Planet Taikro .............. 15
Planet Bellovix ........... 28
Concept Development 41
Bonus Chapter ........... 46
The World of perception. Is it really
outside of oneself? Could it be
occurring in one's consciousness?
documents the photographic
captures of Tacharia.
Tacharia is a Space Traveller.
This book captures the images
as seen through his travels to
The photos are accompanied
by his narrations.
The flight inventory consists of 2 main machines. They are the
Interspace Transporter and Cloud Splitter.
The Interspace Transporter is designed to cover vast distances
of space. On the other hand, the Cloud splitter is a jet and
rocket propelled aircraft that is primarily designed to travel within
a planetary environment.
The Interspace Transporter's engine is not physical-based.
Instead, it works on the spatial-level energetics. Physical-based
engines rely solely on brute force and will not be able to break
through the light-speed barrier.
For long distance galactic travel, the Cloud Splitter docks onto
the Interspace Transporter.
The Interspace Transporter works by moving from one
vacuumed spatial location to another. As such, it will not work
within an environment with an atmosphere such as a planet.
Once it has arrived at the designated location in space near the
destination planet, the Cloud Splitter will be put into action for
Space Travel Configuration
The Cloud Splitter is my
personal craft for travelling
within an environment with
This Cloud Splitter is not the standard off-the-shelf model. It is
modified and optimised for performing photographic role.
Unlike most jets of your time, this machine is capable of landing
and taking off in a vertical manner.
Atmospheric Test Probe Camera
Air Intake Shield
No, what you are seeing is not eyewear. It is a handsfree camera. In our
time, electronics have shrunk, allowing many gadgets to become truly
The camera detects the eyes' focus to determine its own focusing
parameters. There are a pair of camera lense system, one on each side
of the frame. Camera can be programed to shoot either by voice
command or eye-blink sequence.
Sensor monitors eye's
Holographic Navigation Device
This handheld Navigation Device consists of a main body and a
holographic overlay. The holographic overlay superimposes graphical
imageries over the field-of-vision to provide directional indications and
important data. Although it is entirely possible to navigate using only the
screen on the main body, the holographic overlay provides a more
indicative way of doing so.
When not in use, the two flexible antenae-
like light emitters of the Holographic
Overlay can be retracted as shown
below. To withstand wears and tears,
the navigation device is padded
with a ruggedized
The screen can be used
to plot travelling route
as well as provide visual
feedbacks on positions.
Planet of Taikro
Being heavily-polluted, the once pristine
atmosphere of the Planet is now unbreathable
to its inhabitants. Because of the atmospheric
toxicity, all residents must live within self-
The spikey formations are the
results of a huge blast that laid this
place an aesthetically interesting
(but toxic) wasteland.
What once stood as land civilisations are now part of the
ocean. In place of some of these civilisations are floating
cities. Because of the scarcity of resources, each city
operates like a fortress that is defended against other
The photo above shows one of the floating cities, as its
patrolling craft approaches my aircraft. This particular city is
My craft is being escorted by
an air-borne patrol craft to the
landing zone of this floating city.
As a routine practice, a lady officer inspects
my craft. When she was thoroughly sure that
my craft was unarmed, I was escorted to my
A view from within the floating city. The
windows look out into the ocean.
However, no breeze can be felt. This is
because a transparent shield
separates the interior from the other
My next stop was Musa. It is a port
connecting the land settlements to the
ocean-based floating cities. Musa is a
massive structure spanning 15 kilometres
Sleeping pods are a
common sight. Anti-
allow the user to sleep
in an upright position.
Musa does not have permanent housings. It is an
intermediate port for travellers going seawards and vice
versa. For an economic overnight stay, a traveller can opt
for the sleeping pod.
Pod cabs in a queue.
Pod cabs are the
cheapest mode of
transportation in Musa.
This planet has a unique case of twin evolution. The planet
houses 2 indigenous types of intelligent sentient Beings.
One is of the typical humanoid form while the other is an
amphibian-type Being known as Mulorians.
Unlike Earth, Taikro had 2 ancient continents. Mulorians are
said to have evolved on one of the ancient continent which
had a marshy biotope. This continent had no humanoid
inhabitants and the predecessors of the amphibious
Mulorians evolved unmolested.
As a culture, Mulorians follow a strictly hierarchical social
Being amphibious, Mulorian start life
as aquatic babies.
Here, a Mulorian shares
a telepathic communion with
his baby who looks on through
the transparent wall of the
The crafts that ventures into the
outer atmosphere must be air-tight
and pressurised. The most common form of
such transport is a hover craft that operates
by interacting with the planet's gravitation
field. They are used to ferry travellers from
one domed structure to another.
The Cloud Splitter is now on its way to
re-join with the Interspace Tranporter.
Here's the view in outer space. The
dimming twin star of the solar
system loams ahead.
The next destination is Bellovix.
Bellovix is a planet residing in the same solar
system as Taikro.
Unlike Taikro, Bellovix never loses its lushness
and pristine purity.
Bellovix has some really stunning
natural landforms that are vaguely
symmetrical and geometrical. Could
these landforms be the remains of
some glorious civilisations of an
The 5 structures below are
mud huts belonging to the
Here a Tribesman is kind
enough to allow me to
take photos of him while
he is hunting for fishes
the way he knows best,
the instinctive way.
A common animal found
around the household of
these natives is the Fire-back
Dragonite. It is a palm-size
animal that somewhat
resembles a dragon. Back on
Earth, its equivalent will be
the house lizard.
A precariously suspended bridge provides a
surrealistic view between two rocky formations.
The Natives on Bellovix have a saying:
" Nature is the best designer"
Their culture revolves around this concept.
The rationale is that Nature will always evolve into the most
optimum design for any given condition. Any human
intervention aka invention will never be able to compete with
nature in terms of thoroughness
An iridiscent-coloured Deva
fish is being surrounded by
juvenile blue tedras. Deva
fishes are slow moving
exuding a refined
A Mini village. These folks are not the original inhabitants of
Bellovix. Their ancestors were stranded on this planet generations
ago. At only half-a foot tall, they are a stark contrast in term of
size to the indigenous tribal people.
As the ancestors were spacefaring, these folks inherited some of
their predecessor's technology. For example, the luminous green
tubular network is really an irrigation technology.
This is a sacred shrine for the
mini villagers. Behind this
wall is the remnant of
the original spaceship
that brought their
This place is littered with gigantic
bones and skeletons. Judging
from the size of the skeletal
remains, very large creatures
must have once roamed this
This pretty pendant caught my
attention. It is worn by some of the
local tribesmen and women. It
appears to be made of some kind
of casted metal.
Bidding the Locals a fond farewell, I made the ascending climb
towards the outer atmosphere of the planet, towards the
Interspace Transporter hovering above the planet.
Below me, lies the amazing arial view of the Bellovixian land
Looking out from the aircraft's canopy, I can see
an interplanetary Passenger Liner heading
towards the Bellovixian land below.
Bellovix should remain untouched and its pristine
purity be a demonstration of natural balance.
This section takes a peep into some
of the initial developmental works
done prior to the 3D modelling
During the course of making the Uncommon Paradigm, I did
not invest much in software acquisition. The bulk of the
'investment' was in learning the tools and creating the concepts.
Many people think that in order to produce sophisticated
artworks, costly 3D software must be used. In the past, this
may be true. However, it is not so nowadays.
Prices of software have came down. There are even free 3D
software available through the internet. One such application is
Blender 3D. It is a powerful 3D applications that is opensource
and free. In fact, much of the artworks in Uncommon Paradigm
are created using this piece of software. The main character,
Zacharia was created inside Blender (as shown below).
However, Blender really does have a formidable learning
If you want to easily create natural landscapes, pose and
use ready-made human characters, Carrara Pro is a good
tool. Carrara, to a great extent, make its very easy to create
entire worlds filled with stuffs such as plants, trees,
awesome landforms, oceans and realistic skies. Many of the
landscape scenes in Uncommon Paradigm were created
using Carrara Pro.
Click here for more information on Carrara Pro.
Carrara Pro screenshot
Now, creating 3D humans is one of the most difficult part of
3D modelling. Fret not ! There are in fact free 3D software
that enables the user to easily and quickly populate his/her
artwork with digital people.
One of the best of such software is DAZ Studio.
Click here to get the free DAZ Studio !
DAZ Studio screenshot
Well, that's all. Hope that it is of help to you.
The making of Uncommon Paradigm
Work on Uncommon Paradigm started in 2001. It was
created during the spare times. The idea was to produce sci-
fi imageries as seen through the eyes of a fictitious space
Most of the artworks were created using the following
External rendering engines used:
Thanks for reading