Activity One Motion in one dimension x Vectors Vector
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Activity One Motion in one dimension
x Vectors
The vectors are solid shapes of eight
points. The colors are
R180 G0 B0 and
R0 G0 B180
Vector Labels
Header
10 / 24pt
Subscript 8pt, -3px placement
Vx Vector Radio Buttons
The text of the buttons are text The user can click on these yellow
members placed 4px from the black buttons to toggle the visibility of
edge of the button. velocity and acceleration vectors. Ticks
Geneva 9pt
Aliased, centered on each tick
Start button Position Readout
This stays in one place at the bottom
Black edge of button 10 px from black of the screen, showing the current
edges of the activity area pulldown. position of the cart with digits.
Readout Type
Geneva 9pt
Aliased, Centered
Activity Two Force and motion in one dimension
Vx
The text of the buttons can be text
member, placed 4px from the black
edge of the button.
Ticks
Geneva 9pt Pulley
Aliased, centered on each tick The rope is a one pixel wide vector.
There are two vectors, one getting
shorter and the other getting longer.
Vector Labels
Header
10 / 24pt
Subscript 8pt, -3px placement
Free Falling
The space here should be enough to
Vector Radio Buttons give the mtion between the cart and
the weights a 1-to-1 ratio.
The user can click on these yellow
buttons to toggle the visibility of
velocity and acceleration vectors.
Position Readout
This stays in one place at the bottom
of the screen, showing the current
position of the cart with digits.
Start button Readout Type
Black edge of button 10 px from black
Geneva 9pt
edges of the activity area pulldown.
Aliased, Centered
Weights
Carts Each of the five weights has a
Each of the 10 weight settings for the different graphic. The system is
cart have a different cart body. related to the system used with the
carts, but uses only one color.
Activity Three Falling Objects
Bounce
The frames for the bounce should
"pulse" as the ball bounces,
so it's more like a bubble than a ball.
At the least it should play through
the loops of 12 frames upon
impact with the ground plane (if any)
Moon Mars The Sun
Rebound
On the Moon, Mars and Earth, the
ball should bounce, or at least stay Ticks
put when it hits the defined ground Geneva 9pt
plane. Aliased, centered on each tick
On Jupiter it should fall through,
but the indicator will note the time
elapsed when it crossed the
"ground plane"
On the sun it should either fall through
as it does for Jupiter or burn up!
Earth Jupiter
Vector Labels
Different colors warrent the slight
change of text color on the labels.
The colors for fhe vector labels are:
Vy (green)
Moon / Mars / Earth
R100 G255 B70
Jupiter / Sun
R30 G170 B0
Ay (yellow)
Moon / Mars / Earth
R255 G250 B165
Jupiter / Sun
R255 G255 B255
Position Readout
This stays in one place at the bottom
of the screen, showing the current
For all of the labels, the typeface is position of the cart with digits.
Franklin Gothic Demi
10 / 24 pt
Subscript 8pt, -3px placement Readout Type
Geneva 9pt
Aliased, Centered
Activity Four Projectile motion
Moveable cliff
This is the part that moves along
with the cannon itself.
Major Ticks
Every 22 "boxes" or 110 pixels
Button Labels
Vy = R170 G140 B0
Ay = R0 G180 B0
Vx = R210 G70 B70
Vy = R5 G0 B200
Readout Type
Geneva 9pt
Aliased, Centered
Activity Six Object on an incline
Masses
All of the masses are in one cast
member!
To change masses, change the frame
of the Flash member from 1–10.
Warning
The modal boxes for this and any other
activity doesn’t just appear, but floats
and fades in from the bottom of the
activity area. As it displays it bobs up
and down slowly by two or three pixels.
The box is dismissed and the sliders
are reset when the user clicks anywhere
in the activity area.
In cases where the text needs to be
changed, the font is sliderBold, 12/14pt
black.
Platform
The "hoists" move according to
therotation of the base platform.
A clockwise movement makes the
left hoist move up and the right hoist
move down the same distance, while
a counter-clockwise movement makes
the opposite happen.
Activity Twelve RC Combo
Piece de lá resistance
The light bulb has ten different
wire thicknesses corresponding to
various levels of resistance.
The glow can be controlled in Director Read all about it Fill ‘er up
using a solid color shape and the It's a little redundant, but there are Through a sandwich of a capacitor
gray mask provided. several places to track the values graphic, a color swatch and a overlapping
of the capacitor, light bulb resistance mask, the capacitor can appear to “fill”
To change intensity, you can change the and battery voltage. with color based on how much charge
size and opacity of the color shape. it’s currently holding.
a) the little signs by the components
Note: it's advisble in 16-bit color to use b) the schematic See CapacitorFill.dir
an 8-bit gray scale mask in Director. You c) the sliders
can't use 16-bit cast members effectively
as masks. The only alternative is 32-bit
members, which won't be converted
on-the-fly to 16-bit well.
Switch is switch?
When the little yellow switch is to the
left, the capacitor and light bulb are
an open circuit, so the light bulb should
glow according to the current provided
by the capacitor. re-volt-ing
The battery doesn’t change appearance.
Conversely, the battery shoudl charge Only the voltage rating next to it gives
up the capacitor in real time when the any kind of indication to it's value.
switch is in the other position.
The battery, for purposes of this
example, has an unlimited charge.
Schematically correct
The schematic diagram shows the
setup in a more abstract manner.
The readouts are done using text
members, with the exception the
Omega symbol for ohm.
The switch should change positions
Paint by number reflecting the “real” setup.
there are ten graphics for the digits 0–9.
Clicking on the switch area of the diagram
They should be positioned in an should also change the switch position.
upward slant to one another, mainly
because everything in this perspective
is at this angle Verdana 9 pt
Aliased
Activity Thirteen AC circuits
Read all about it
AC what you mean Little panels next to the capacitor
and resistor note the values.
There are three sequences: low,
medium and high that animate in this
The sizes of the components don't
oscillioscope based on the frequency
change as they did in activity 12.
setting. It's not intended to be accurate.
Sine you very much
This little sine wave in the schematic
just continually moves.
Activity Fifteen Elementary Particles
Open Trajectory
Paths of the particles are traced using
colors.
Red:R255 G0 B0
Magnetic Personality Yellow: R235 G215 B0
In Act_15.psd, there are the examples Blue: R0 G0 B255
are magnetic field settings, and hopefully
what they'll look like when the user zooms
out.
Particles get smaller when zoomed out.
I'm not sure how you'd want to handle
units and scaling.
French Fried Rotatoes
Clicking on this button rotates the field
clockwise 90 (Electric Field Only).
For Magnetic Field (above) each button
selects a different orientation.
Go Green! ...I mean, go Blue, er...
Included is the same "start" animation from Act 1. This
button fires the selected particles into the seleced field,
and the fun begins.
Vector? I don’t even know her!
You may want to just use the cases I've provided in
Act_15.psd (I didn't put them in Elements) for the
five cases.
For magnetic fields, I have provided examples on just
the in/out cases. You can use the same vectors from
the electric field for the L - R magnetic field instances.
Particle Man
These are always visible for selection. Rolling
over the view window makes the particle bob
up and down. Clicking dims the window,and makes
the particle part of the next simulation.
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