A. GAME TIME: 1. A game will be played for 8 minutes. The team ahead after 8 minutes is the winner. If games are tied after 8 minutes, they will end in a tie. If the ball is in play when the horn or whistle blows, the point will be played out. B. PLAYERS: There can be 10 players on a team. 1. Ten Players: four in the forward line, three in the middle, and back lines. 2. Eight Players: four in the forward and back lines. 3. Six Players: three in the forward and in the back lines. C. EQUIPMENT: 1. Jerseys: The Y recommends all players wear jerseys for team unity. D. POSITIONS: All players except the server shall be within the team's playing area and in correct serving order with no overlapping of adjacent player’s front-to-back or side-to-side at the instant the ball is contacted for the serve. After the ball is contacted for the serve, players may move from their respective positions. E. GAME: 1. The games will be played by rally scoring. 2. A YMCA Supervisor will be assigned to each location. The Supervisor will be in charge of the gym and direct the tournament. 3. Each team will be assigned a number and a court. Once assigned, a five-minute warm-up period will begin. The warm-up will consist of serving and volleying back and forth between the teams of the same court. 4. Before beginning the game, there will be a coin toss. The winner of the toss may choose to take either the first service during the game, or the choice of courts. The loser of the flip then takes whatever choice is remaining. 5. A leader/coach from each team will be stationed at each side of the net to help “referee”. Players will make their own calls. 6. To begin the game, the Supervisor will blow a whistle or sound a horn. 7. Leaders/coaches are in charge of scoring. (Scorecards are provided) 8. After each game, a representative from each team will report if their team won or lost to the Supervisor. 9. While the game results are being reported, teams will move to the court of their next game. (Rotation Schedules) 10. Once each team has played all the other teams, competition for the day is over. 11. The two teams with the best records for the day will be awarded ribbons. 12. At the conclusion of the volleyball season, overall records will be compiled and awards will be presented. F. SERVICE: 1. The order in which teams are to serve shall be called the serving order. 2. Players must be in the correct serving order when the ball is served. 3. The server may step over the boundary line with one foot while serving. The other foot must remain out of bounds. 4. Because of rally scoring, either team may score a point. 5. Each server shall continue to serve until the referee(s) calls a "side out". 6. A server must receive a signal from the referee(s) before serving. Failure to do so will result in side out if done intentionally. 7. A server shall hit the ball with one hand, fist, or arm. 8. If a player serves out of turn, side out shall be called as soon as the mistake is discovered and any points made on his/her service before the error was discovered shall be canceled. The correct serving order shall be arranged immediately. G. SIDE OUT: 1. Side out shall be called when the serving team fails to return the ball legally. 2. Side out shall be called when a server has scored 3 successive points. (The serving team rotates so that a new girl is serving) 3. Side out shall be called when a server intentionally serves before given the signal from the referee. If the serve is inadvertent, a replay shall be called. 4. When a side-out is awarded to a team, that team shall rotate one position clockwise. H. POINT OR SIDE OUT: 1. Serve illegally. 2. Fail to return the ball legally to opponents' court. 3. Catch the ball. 4. Hold the ball (scooping, lifting, and shoving shall be considered holding). 5. Strike the ball more than once in succession. 6. Be the fourth player to play the ball (except when there has been a simultaneous hit.) 7. Play the ball with any part of the body below the waist, or allow the ball to touch any part of the body below the waist. 8. Touch the net with any part of the body at any time except when the ball is dead. 9. Reach under the net and touch the ball or a player of the opposing team when the ball is in play on that side, or interfere with the play of the opposing team by entering the opponent's court, or touching the floor on the opposite side of the center line when the ball is in play. No center line foot fault shall be called as long as some part of a players foot crosses the plane of the center line. However, any part of a players hand, arm, etc. which touches the center line is a fault or the opponents' court is a fault. 10. Make an illegal substitution. 11. Persistently delay the game. 12. Leave the court without permission from the referee except to retrieve the ball. 13. Strike the ball while supported by any player or object. 14. Throw the ball. 15. Hold or push the ball against the net. 16. Kick the ball. 17. Bat the ball against ceiling, any object, or surface within the boundary line. EXCEPTION: If Team A causes the ball to hit the ceiling or any object above their playing court and the ball comes down on their side of the net they may continue to play the ball, provided it was a legal hit and not the third hit which caused the ball to strike the ceiling or object. I. SUBSTITUTES: 1. Substitutions shall be made only during a dead ball and without delay. 2. Substitutions must be made in the following way: a. Substitute players may rotate into the server position. This procedure, if used, must be used throughout the game. With the exception of one-for-one being allowed in case of an injured/ill player. Once the injured/ill player has been replaced in a one-for-one manner, he/she may not return in that game. J. GENERAL: 1. A player may go out-of-bounds to play a ball, but not beyond the center line extended. If a player plays a ball, which would have been out-of-bounds, it is considered good. A player may not enter a non-playable area to play the ball (i.e. bleachers or other court.) 2. A foot fault occurs when the server steps over the boundary line with both feet during the act of serving. 3. A double foul shall be called when players on opposing teams commit a rules infraction at the same instant. In case of a double foul, the point shall be replayed. 4. If a ball is driven into the net with such force it causes the net to contact a player on the opposing team, no foul shall be called, and the ball shall continue to be in play. 5. If two players contact the ball simultaneously, it counts as one hit and either player may make the next hit. 6. A ball touching a boundary line is good. 7. If only one player is attempting to block and in doing so contacts the ball, he/she is permitted to contact it a second time. 8. Interchange of positions during play is legal. 9. In playing the ball, a player may use any part of his body above and including the waist (note: it is illegal for the ball to come to rest). 10. Screening is an act, intentional or unintentional, which obstructs the opponent's view of the server or the flight of the ball from the server. a. A single player is screening if: 1. His/her arms are held clearly above the head fully extended and the player is standing upright and the ball passes directly over the player; 2. The player is making distracting movements such as waving the arms or jumping; 3. The player deliberately alters his/her position to move in front of an opponent after the referee has signaled for the serve. b. A grouping of players is screening if the ball passes directly over a member of the group who is in an upright position with arms clearly fully extended overhead. c. The penalty for screening is an awarded sideout to the opponent. 11. Unsportsmanlike conduct includes actions, which are unbecoming to an ethical, fair, honorable individual. It consists of acts of deceit, disrespect or vulgarity and includes taunting. It includes: a. Disconcerting acts or words; b. Derogatory remarks to coaches, officials, or opponents; c. Questioning or trying to influence officials' decisions; d. Showing disgust with officials' decisions; e. Using insulting gestures or baiting/taunting an opponent; f. Spitting. 12. Unsportsmanlike Conduct Violations. a. Warning: For a first minor offense, a WARNING is administered by the Gym Supervisor at the first dead ball. The warning shall be recorded on the scorecard. No penalty is assessed. b. Penalty: For a second minor offense by a team or for a single serious offense an ejection is administered at the first dead ball by the Gym Supervisor. A point/side-out is awarded the opponent, and the penalty is recorded on the scorecard. c. Disqualification: For a second minor offense by same player or a single serious offense an ejection is administered at the first dead ball, a point/side-out is awarded the opponent, the player is ejected and the penalty recorded on the scorecard. d. Forfeit: If a disqualified individual violates the conduct rule following ejection, the offender's team will forfeit. Note: All warnings carry over from game to game throughout the match. Ejected players are ineligible for the entire match. e. Misconduct by those members on the bench when officials cannot determine specific offender(s): warning/penalty is issued to team leader or coach. If a participant is ejected from any contest, they are immediately ineligible for further competition, in any facility or activity, until they are cleared by the Program Director. It is the participant's responsibility to schedule an appointment with the Program Director to review his/her behavior and subsequent eligibility to continue in the Girls Program. In addition, any unsportsmanlike conduct by a player or fans may cause their team to be disqualified. Participants should be aware that there is a risk of injury in participation of recreation sports due to the inherent nature of the activity.