Sideline Stack

Document Sample
Sideline Stack Powered By Docstoc
					142               Survival Guide for Coaching Youth Basketball

Sideline Stack
Inbounding the ball from the
sideline can be a challenge,
especially if the defense is in
full deny mode and itching
for a steal. So it’s impor-
tant for the team to have a
play in place to get the ball
safely inbounds and set up
its offense or score quickly               3
against an overaggressive
defense. This calls for an      5           1                      4
alignment similar to the
stack play.                                 2
   Three players line up
about 8 to 10 feet from the
sideline, directly across
from the inbounder and
about 4 to 5 feet from one
another, as shown in figure
7.4. Player 4 aligns directly
across from the inbounder
near the opposite sideline. Figure 7.4 Setup and initial action for sideline
The play is designed to stack.
allow player 2 to score a
quick basket on a pass from 5.E4403/Miniscalco/Fig.07.04/318558/TimB/R2
  •	 Player 5 inbounds the ball.
  •	 Player 2 sets a screen for 1, then cuts toward the basket (after 3
     sets a screen for 2; figure 7.5) looking for a pass from 5.
  •	 Player 1 comes off the screen and looks for a pass from 5.
  •	 Player 3 sets a screen for 2.
  •	 Player 4 runs down the floor toward the basket and looks for a
     pass from 2.
                          Special Plays and Situations                            143

   The success of this
play depends on the play-
ers having the patience
to set the screens in the
proper sequence. Player 2
must screen for 1 before 3
screens for 2. Remember
that the inbounder has five
seconds to make the pass                         3
before a violation is called
and the ball is turned over        5             2
to the opponent. If the play-
ers rush through the play,                 1
they’ll end up colliding and
nullifying the effect of the

                                 Figure 7.5 Triple-screen sidelines stack play.

                 Team and Individual Fouls

Fouling the opponent is usually something to be discouraged, but some-
times it is a sound strategy for a team trying to overcome a lead as time
is running down. In many youth leagues, when a team has reached a
certain number of team fouls in a half (usually seven), the opposing team
is awarded a one-and-one free-throw shot opportunity on all nonshooting
fouls. Before that number is reached, a nonshooting foul results in the ball
being awarded out of bounds to your opponent, and there is no change
of possession. One-and-one means that the shooting team must make
the first free throw before being awarded a second attempt. If the first free
throw is missed, the ball is live. (Note that in some leagues and tourna-
ments, 10 team fouls will result in two free throws, even on nonshooting
violations, with the ball becoming live after the second attempt.)
   The number of team fouls can be an important factor near the end of a
close game. The team that is losing will want to foul to stop the clock and
get to the maximum number of team fouls so that the winning team will
have to shoot free throws. This puts the pressure on the team in the lead
to make the first free throw. The losing team will get more opportunities
144                Survival Guide for Coaching Youth Basketball

to get a rebound and try to go back down the floor and score to cut the
lead. Of course, this strategy doesn’t work if the team in the lead is making
its free throws, but it’s worth a try to regain possession of the ball.
   So, when to foul? If a team is losing and the game is out of reach, it’s
pointless to foul. But if the margin is less than 10 points with about three
minutes left, defenders on the trailing team should go for steals and foul if
they fail to get the ball. Keep in mind that usually defenders who don’t go
for the ball while fouling will be called for an intentional foul, and the other
team will be awarded free throws and possession of the ball. So, make
sure your players know the proper way to foul in this situation. Believe it
or not, it’s difficult for many players to grasp the concept of fouling as a
strategy. So it’s something that should be discussed and worked on in
practice. When a coach yells Take one! in a game, the defensive team
should be able to commit a quick foul to stop the clock.
   A coach also needs to manage individual fouls to keep players from
fouling out. Each game usually will have a scorekeeper who keeps
track of the score and the individual fouls. In most games, players are
allotted four fouls each. On the fifth foul, the player is out of the game.
So if a player picks up two fouls in the first half, the coach will want to
get that player out of the game to avoid picking up a third foul before
halftime. Similarly, if a player picks up a quick third foul at the outset of
the second half, the coach may want to get the player out of the game
to avoid a fourth foul with nearly half the game left. Before the game,
the coach should ask the scorekeeper to speak up whenever a player
draws a second, third, or fourth foul. If a coach is fortunate enough to
have an assistant, one of the assistant’s main jobs should be to stay on
top of the foul situation.

                              Free Throws
Fouls go hand-in-hand with free throws. There usually are plenty of both
in youth-league games, so it’s important to prepare your players for what
will happen once the referee’s whistle blows, a foul is called, and a player
goes to the foul line to shoot. Rebounders line up along the free-throw lane
lines and must be aware of how many free throws have been awarded
to the shooter and be ready to rebound any missed shots once the ball
is in play. The rebounders must be aware of the rules on where they can
stand (outside the free-throw lane) and when they can enter the free-throw
lane (only after the ball hits the rim on the free-throw attempt).
    Players are awarded two free throws on all shooting fouls. But usually
starting with the seventh team foul in each half, the other team begins
shooting free throws even on nonshooting fouls (usually a one-and-one,