2006-07 NCAA Women’s Basketball
                               OFFICIALS’ PREGAME CONFERENCE

                     Prepared by Mary Struckhoff, National Coordinator of Women’s Basketball Officiating

1. 2006-07 Rules/Mechanics Changes:
      Equipment –
           Game clock w/tenths-of-a-second display, red or LED light, AND shot-clocks mounted on backboard
           required (1-17.3, 4, 1-18.3; p. 38, 39)
           Division I - Penalty is indirect technical foul for noncompliance (10-3.8; p. 158)
      Intentionally kicked ball – (2-14.6.f, 2-14.7.b; p. 60, 61)
           14 or fewer seconds remain – set to 15
           15 or more seconds remain – no change
      Apparel –
           Shirt sleeves may not extend below elbow (3-5.13; p. 72)
           Compression pants may not extend below game pants (3-5.14; p. 72)
           Arm sleeves illegal unless worn for medical purposes
           Color of head/wristbands must be same as dominant color of game jersey OR white; must be uniform for
           entire team (3-5.15, 16; p. 72, 73)
      Point of Interruption – double personal fouls now POI (4-51.1.d, 7-5.14 thru 17; p. 98, 134); clarification
      regarding location of ball (4-28.3.b; p. 89)
      Timeouts –
           Request ignored when airborne player’s momentum carries her out of bounds or into backcourt (5-10.1.c;
           p. 115)
           Charge longest of what they have left if error not corrected (5-10.22, 5-12.1.d.1; p. 121, 122)
      Substitutions – bleeding player or player with lost/irritated/displaced contacts may remain in game if resolved
      within 20 seconds (5-9.9.b; p. 114)
      Experimental Rules – extended arc; 10-second backcourt rule (p. 16-17)
      Mechanics – under one-minute in game/OT signal; procedure for bleeding player; close-down position for L on
      final FT

2. Review 2005-06 Rules Changes:
      Courtside monitor – timer’s mistake, correction time extended; determine if foul occurred before expiration of
      time; put correct time remaining on clock
      Disqualified player replacement – 20 seconds, warning at 15 seconds
      Intentional kick violation – fewer than 15 seconds remain – set to 15; 15 or more seconds remain – no change
      Color of head and wristbands must be same as dominant color of game jersey
      Experimental rules – extended arc, 10-second backcourt rule
     Mechanics – two-handed foul reporting; setting ball down during time-outs

3. Conference with Bench Officials:
      Equipment; special court considerations; media present; monitor present; new rules
      Scorer: Reporting w/ 2-hands; good eye contact; substitution for disqualified/injured player; give DQ info
      immediately; confirmation that game is over and there are no problems; info to locker room if T’s assessed
      Timer: Timeouts, 20-second interval for *bleeding/contact & DQ; last minute of game
      30-second: *14 or less - set to 15; slow vs. fast; touch vs. possession; no reset on double foul; crew

4. 2006-07 Points of Emphasis/Focus Points:
      Displacement – Game STILL too physical, allow freedom of movement, free-flowing, exciting game
         Post play – post player defined, look for displacement, don’t WAIT to call foul
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            Ball handler/dribbler – no arm-bar, no continual/continuous contact
            Cutting – displacement, holding, pushing off intended path
            Rebounding – POV, call displacement regardless of path of ball, right team getting ball
            Screening – no wider than shoulder width stance, time/distance
        Bench Decorum/Sporting Behavior
            Rules must be enforced and infractions penalized
            Coaches must stay in coaching box - warn
            Proper behavior in coaching box – minor=warning; egregious=whack
            Communicate with/through head coach
            Bench personnel required to be seated – WWW (wave, warn, whack)
            Be aware of player behaviors – step in, don’t ignore
        Intentional Fouls
            Player away from ball not involved with play
            Contacting player making throw-in
            Holding/pushing to stop clock
            Pushing player from behind to prevent score
            Excessive contact while playing ball
            Must be called consistently
            Find the pivot foot
            Replants by perimeter players
            Post moves – spin move; step-thru move; repositioning after rebound
            Identify when ball has come to rest

5. NCAA Officiating Philosophy:
      Call the obvious foul(s) – Illegal contact that has an impact and is obvious MUST be called
      Allow freedom of movement – The ball-handler, dribbler, cutter or shooter must be permitted to move
      without being illegally impeded, re-routed or displaced. All displacement is a FOUL!
      Evaluate the impact/effect of the contact on the play – When contact doesn’t displace and has no
      effect on the execution of a play, it is incidental.
      Permit aggressive and physical play, but do not allow rough play – When players are aggressive and
      contact occurs, permit play to continue if it does not affect a player's speed, quickness, balance and/or
      rhythm. When displacement occurs or play becomes rough, blow the whistle.
      Use common-sense officiating – Maintained fairness and balance; call similar plays on both ends of the
      court; make quality calls that are significant; let play continue when incidental contact occurs; let common
      sense prevail.

6. Tempo/Tone:
     From the opening tip - quality calls.
     Officials dictate tempo/tone, not players
     The guidelines regarding hand-checking, post play, illegally bumping cutters, traveling, palming the ball, illegal
     screens, three seconds and off-the-ball coverage must be emphasized in the pregame meeting before every
     Stay consistent as a crew throughout the game.
     Similar plays = similar calls

7. Game Management:
     Review all dead-ball management situations.
     Stay with the play after you have called a foul or a violation.
     Do not look away. Slow down.
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        Know team and personal fouls, score and time.
        No subs until DQ’d player replaced.

8. Clock Management:
      Game clock – starting (C and furthest official on inbound) and stopping.
      Shot clock awareness

9. Basic Rotation/Floor Coverage (“Go where you need to go to see the play”):
      On-/off-ball coverage/areas of intersection.
      Referee your new area of responsibility immediately.
      Exception: If the C has started the five-second closely guarded count and the L has rotated to the C side, the
      L needs to continue to referee in the lane until the C stops the five-second count. Be patient in starting the
      five-second count.
      Lead may use accelerated pace in rotation - doesn’t have to finish.
      All officials in front court before lead rotates.
      Lock down near 5 seconds remaining on shot clock.

10. Lead Position:
       In transition - wide-angle (2-3 steps inside arc) or close-down (1 step outside lane) position.
       Gravitate to close-down position for best looks; facilitate rotations.
       “Pinch the paint” – may step into paint-area extended one or two steps on drives from C’s side or down
       middle; primary coverage for C; secondary coverage for L.
       Relax in the L and stay in your primary – CALLS ACROSS THE PAINT – don’t reach
       Keep the post LEGAL.

11. Center Position:
       Drive to basket, referee play all the way to the basket.
       Includes primary, secondary and all defenders.
       Step on court to get angles; don’t get too low (close to end line).

12. Trail Position:
       Look into the lane when L picks up ball at the free-throw line extended and below.
       Referee where L cannot. Stay wide. If necessary, step onto the court to get an open angle to the play.
       Don’t get too far into court; stay out of passing lanes; movement is only a few steps.
       FT – At 28’-mark unless players in backcourt.

13. Double Whistles:
      Don’t assume your partner’s call. Confirm/Affirm.
      Double whistles belong to primary. Release.
      Exceptions: too many in row, redemption, conference rookie-veteran

14. Communication:
      Match-up problems (or any other concerns)
      Help calls: out of bounds, 2- vs. 3-point shot
      Signals: deflections, media
      Double whistles with different calls
      Warnings to coaches
      Partner distracted – ask questions/offer information
      Timeouts: get together, especially late in the game - period-ending situations
      Last-second shot
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15. Challenging Calls/Situations:
      Jump ball – No surprises
      Illegal screens – Where are they set
      Traveling – Strive for 100% accuracy
      Player hit in the face
      Curl play – C and T primarily responsible
      Secondary defenders

16. Atypical situations:
       Double personal/technical fouls; intentional; flagrant; fights
       Consider intentional fouls on fast-break situations
       Always know the status of the ball

17. Key Points:
       Referee the defense.
       Referee strong when ball goes away from you.
       Patient whistle: blocked shots, rebound situations, calls out of your primary.
       Concentrate and focus throughout the entire game.
       Call the obvious; get the play right; don’t guess – HIGH DEGREE OF CERTAINTY!

18. Crew Discussion:
       Rules questions/clarifications
       Previous game situations

19. Conference Requirements:
      Rules Questions

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