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OFFICIALS PREGAME CONFERENCE

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					                                    2006-07 NCAA Women’s Basketball
                               OFFICIALS’ PREGAME CONFERENCE

                     Prepared by Mary Struckhoff, National Coordinator of Women’s Basketball Officiating

1. 2006-07 Rules/Mechanics Changes:
      Equipment –
           Game clock w/tenths-of-a-second display, red or LED light, AND shot-clocks mounted on backboard
           required (1-17.3, 4, 1-18.3; p. 38, 39)
           Division I - Penalty is indirect technical foul for noncompliance (10-3.8; p. 158)
      Intentionally kicked ball – (2-14.6.f, 2-14.7.b; p. 60, 61)
           14 or fewer seconds remain – set to 15
           15 or more seconds remain – no change
      Apparel –
           Shirt sleeves may not extend below elbow (3-5.13; p. 72)
           Compression pants may not extend below game pants (3-5.14; p. 72)
           Arm sleeves illegal unless worn for medical purposes
           Color of head/wristbands must be same as dominant color of game jersey OR white; must be uniform for
           entire team (3-5.15, 16; p. 72, 73)
      Point of Interruption – double personal fouls now POI (4-51.1.d, 7-5.14 thru 17; p. 98, 134); clarification
      regarding location of ball (4-28.3.b; p. 89)
      Timeouts –
           Request ignored when airborne player’s momentum carries her out of bounds or into backcourt (5-10.1.c;
           p. 115)
           Charge longest of what they have left if error not corrected (5-10.22, 5-12.1.d.1; p. 121, 122)
      Substitutions – bleeding player or player with lost/irritated/displaced contacts may remain in game if resolved
      within 20 seconds (5-9.9.b; p. 114)
      Experimental Rules – extended arc; 10-second backcourt rule (p. 16-17)
      Mechanics – under one-minute in game/OT signal; procedure for bleeding player; close-down position for L on
      final FT

2. Review 2005-06 Rules Changes:
      Courtside monitor – timer’s mistake, correction time extended; determine if foul occurred before expiration of
      time; put correct time remaining on clock
      Disqualified player replacement – 20 seconds, warning at 15 seconds
      Intentional kick violation – fewer than 15 seconds remain – set to 15; 15 or more seconds remain – no change
      Color of head and wristbands must be same as dominant color of game jersey
      Experimental rules – extended arc, 10-second backcourt rule
     Mechanics – two-handed foul reporting; setting ball down during time-outs

3. Conference with Bench Officials:
      Equipment; special court considerations; media present; monitor present; new rules
      Scorer: Reporting w/ 2-hands; good eye contact; substitution for disqualified/injured player; give DQ info
      immediately; confirmation that game is over and there are no problems; info to locker room if T’s assessed
      Timer: Timeouts, 20-second interval for *bleeding/contact & DQ; last minute of game
      30-second: *14 or less - set to 15; slow vs. fast; touch vs. possession; no reset on double foul; crew
      assistance

4. 2006-07 Points of Emphasis/Focus Points:
      Displacement – Game STILL too physical, allow freedom of movement, free-flowing, exciting game
         Post play – post player defined, look for displacement, don’t WAIT to call foul
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            Ball handler/dribbler – no arm-bar, no continual/continuous contact
            Cutting – displacement, holding, pushing off intended path
            Rebounding – POV, call displacement regardless of path of ball, right team getting ball
            Screening – no wider than shoulder width stance, time/distance
        Bench Decorum/Sporting Behavior
            Rules must be enforced and infractions penalized
            Coaches must stay in coaching box - warn
            Proper behavior in coaching box – minor=warning; egregious=whack
            Communicate with/through head coach
            Bench personnel required to be seated – WWW (wave, warn, whack)
            Be aware of player behaviors – step in, don’t ignore
        Intentional Fouls
            Player away from ball not involved with play
            Contacting player making throw-in
            Holding/pushing to stop clock
            Pushing player from behind to prevent score
            Excessive contact while playing ball
        Traveling
            Must be called consistently
            Find the pivot foot
            Replants by perimeter players
            Post moves – spin move; step-thru move; repositioning after rebound
        Palming
            Identify when ball has come to rest

5. NCAA Officiating Philosophy:
      Call the obvious foul(s) – Illegal contact that has an impact and is obvious MUST be called
      Allow freedom of movement – The ball-handler, dribbler, cutter or shooter must be permitted to move
      without being illegally impeded, re-routed or displaced. All displacement is a FOUL!
      Evaluate the impact/effect of the contact on the play – When contact doesn’t displace and has no
      effect on the execution of a play, it is incidental.
      Permit aggressive and physical play, but do not allow rough play – When players are aggressive and
      contact occurs, permit play to continue if it does not affect a player's speed, quickness, balance and/or
      rhythm. When displacement occurs or play becomes rough, blow the whistle.
      Use common-sense officiating – Maintained fairness and balance; call similar plays on both ends of the
      court; make quality calls that are significant; let play continue when incidental contact occurs; let common
      sense prevail.

6. Tempo/Tone:
     From the opening tip - quality calls.
     Officials dictate tempo/tone, not players
     The guidelines regarding hand-checking, post play, illegally bumping cutters, traveling, palming the ball, illegal
     screens, three seconds and off-the-ball coverage must be emphasized in the pregame meeting before every
     game.
     Stay consistent as a crew throughout the game.
     Similar plays = similar calls

7. Game Management:
     Review all dead-ball management situations.
     Stay with the play after you have called a foul or a violation.
     Do not look away. Slow down.
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        Know team and personal fouls, score and time.
        No subs until DQ’d player replaced.

8. Clock Management:
      Game clock – starting (C and furthest official on inbound) and stopping.
      Shot clock awareness

9. Basic Rotation/Floor Coverage (“Go where you need to go to see the play”):
      On-/off-ball coverage/areas of intersection.
      Referee your new area of responsibility immediately.
      Exception: If the C has started the five-second closely guarded count and the L has rotated to the C side, the
      L needs to continue to referee in the lane until the C stops the five-second count. Be patient in starting the
      five-second count.
      Lead may use accelerated pace in rotation - doesn’t have to finish.
      All officials in front court before lead rotates.
      Lock down near 5 seconds remaining on shot clock.

10. Lead Position:
       In transition - wide-angle (2-3 steps inside arc) or close-down (1 step outside lane) position.
       Gravitate to close-down position for best looks; facilitate rotations.
       “Pinch the paint” – may step into paint-area extended one or two steps on drives from C’s side or down
       middle; primary coverage for C; secondary coverage for L.
       Relax in the L and stay in your primary – CALLS ACROSS THE PAINT – don’t reach
       Keep the post LEGAL.

11. Center Position:
       Drive to basket, referee play all the way to the basket.
       Includes primary, secondary and all defenders.
       Step on court to get angles; don’t get too low (close to end line).

12. Trail Position:
       Look into the lane when L picks up ball at the free-throw line extended and below.
       Referee where L cannot. Stay wide. If necessary, step onto the court to get an open angle to the play.
       Don’t get too far into court; stay out of passing lanes; movement is only a few steps.
       FT – At 28’-mark unless players in backcourt.

13. Double Whistles:
      Don’t assume your partner’s call. Confirm/Affirm.
      Double whistles belong to primary. Release.
      Exceptions: too many in row, redemption, conference rookie-veteran

14. Communication:
      Match-up problems (or any other concerns)
      Help calls: out of bounds, 2- vs. 3-point shot
      Signals: deflections, media
      Shooters
      Double whistles with different calls
      Warnings to coaches
      Partner distracted – ask questions/offer information
      Timeouts: get together, especially late in the game - period-ending situations
      Last-second shot
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15. Challenging Calls/Situations:
      Jump ball – No surprises
      Illegal screens – Where are they set
      Traveling – Strive for 100% accuracy
      Out-of-bounds
      Tripping
      Player hit in the face
      Curl play – C and T primarily responsible
      Secondary defenders

16. Atypical situations:
       Double personal/technical fouls; intentional; flagrant; fights
       Consider intentional fouls on fast-break situations
       Always know the status of the ball

17. Key Points:
       Referee the defense.
       Referee strong when ball goes away from you.
       Patient whistle: blocked shots, rebound situations, calls out of your primary.
       Concentrate and focus throughout the entire game.
       Call the obvious; get the play right; don’t guess – HIGH DEGREE OF CERTAINTY!

18. Crew Discussion:
       Rules questions/clarifications
       Previous game situations

19. Conference Requirements:
      Video
      Rules Questions

				
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