William Gardner offers an overview of the representational forms employed in anime with respect to information technology, including such signifying strategies as "embodiment," "displacement," "hypermapping," and "sampling." He discusses the thematic, visual, and technological aspects of two animation artists, [Ron Satoshi] and Oshii Mamoru, with regard to the transition from hand-drawn to digital animation.
CONTEMPORARY JAPANESE CINEMA IN TRANSITION Mitsuyo Wada-Marciano Canadian Journal of Film Studies; Spring 2009; 18, 1; Docstoc pg. 2
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