Great Details of Civilization V
This week we learned that the long-rumored Civilization V is officially in development, and on
track to come out later this year. How will Firaxis attempt to improve upon one of the greatest PC
games of all time? I sent them an e-mail to find out, and then I remembered that no developers or
publishers actually care about this article so I made a bunch of stuff up.
Due to limited processing power, the first four Civilization games were only able to render the game
world on simple four-sided square tiles.
Now it's 2010, and thanks to recent innovations in Nvidia 3D Vision and the incredibly useful
Games For Windows Live, we can now use hexagons - in this case, six-sided ones. This will make a
huge difference when it comes to accurately portraying gigantic bee nests.
New Roaming Enemies
As your settlers scoured the map for a suitable home in previous Civilization games, they did their
best to avoid roaming predators like lions, panthers, bears and wolves. This time around you can
expect a much more diverse array of wildlife. Replacing the above animals will be over thirty seven
breeds of spider.
New Forms Of Government
While all of the old standbys will be making a return, players will have some new options when
deciding which form of government to put into place.
For example, there is the Tea Party System, which is like democracy but when a citizen doesn't get
their way they get to pretend that they aren't being represented.
Then there is the Frankocracy, where people named Frank sort things out for everyone else.
More Realistic Cities
The cities in Civilization IV were fairly nice, but they didn't have nearly enough detail. Thankfully,
all of Civilization V's cities will be photorealistic renditions of two real-world locations: Pittsburgh
Reworked Tech Tree
Previous tech trees were filled with dozens of innovations to research and acquire on the long,
arduous path to true prosperity. It was all a bit much, really.
In the new tech tree, there will be three items to research:
Fire -> Segway -> iPad
Let's face it, creating a stack of units with a number that is larger than the number on your enemy's
stack and bumping into him isn't very engaging or strategic. Combat has always been merely
tolerable, it got the job done without detracting from the bigger picture of the game.
This time around, things will be quite different.
Units no longer stack, so impassable terrain can be used as an effective means of funneling invading
armies. This means that a force of twenty Sherman tanks can run into a bottleneck and find
themselves held off by a single spearman while roaming spiders pick off unfortunate stray tanks at
the back of the column.
Combat itself is determined entirely by the rolling of dice, which (thanks again to Nvidia 3D Vision
and Games For Window Live) are now six-sided.