awmt database introduction to work Anthologies on Network Communities

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awmt database introduction to work Anthologies on Network Communities My work is mainly concentrated on an exploratory mode of research on the correlation between popular culture, computer science, comic- and game culture, network communities and the cultural aspects of technology. Re-collecting and documenting as a set of navigation experiences on a field trip through electronic archives; the (hi)stories of computer science. An experiment with (hi)stories of fragmented portraits of multilayered occurrences, identities and entities in physical and electronic space. Research that is focused on data-events, specific languages, which are occurring in on-line communities; their ramifications and references. It’s the idea to produce an itself commenting and opponent structure through visuals and images with the assistance of cuts, blendings, cross-overs and counterproposals. It’s the goal to document and to provoke a new discussion about the historical and social themes, which are occurring through this new montage. An important aspect within this practice is the representation of “themed” issues and as mentioned before, in collecting material and data. The interest is focused on images, facts, and (fictional) data. Much of this material stands on the peripheries of common interest. Images and texts that do not fit in particular “politics”. Inevitably – and inherent to such work, meaningful notes vanish in between the banal, meandering thoughtful and anarchistic loops. Contradictions and absurdity are present in the same space. Poetics, facts and oddities are being mixed up. Reasonably; because the work is determined by curiosity, exploration and stories and not as much by the “correct” and scientific historical documentation and archive. Because on a trajectory through the internet, even thought it is a “fictional” space, one is not so much confronted with a distant screen, as one could assume; but one is actually enclosed by images and scrolling text. The documentations should keep this mood. In my research and work, i'm interested in possible and existing navigations through the internet. Out of the experiences, i design representations who are complementing one another by similar or parallel concepts and developments, or which are in contrary, representing counterproposals. The doubt and ambiguity that occurs through mixing and formally folding different platforms of “reality” are provoking thoughts on our environment and the way we could understand, and (re)present it. I track, read, collect and construct and observe locations and connections on the web. From txt, images, stories, papers, to other, different and disorienting settings. Exploring the surfaces and tactics of communication. I guess if cartographers represent space by drawing it into two dimensions, and archaeologists drawing the axis of historical time by studying human artifacts, it must be possible to find more accurate methods and forms for mental mapping contemporary visual (networked) culture which refers closer to an experience of our current condition. The work can be seen as small sketches or mental maps, sometimes vast panoramas. It is concentrated on individual productions which can be combined into groups and layers of works again in other settings. (hi)stories of computer science page  introduktion zur arbeit Anthologien über Netzwerkgemeinschaften Der Schwerpunkt der Arbeit liegt auf einer Forschungsrecherche in den Bereichen der Geschichte der Popkultur, der Computerwissenschaften, der Comic- und Gamekultur, der Netzwerkgemeinschaften und kultureller Aspekte neuer Technologien. Das Sammeln und Dokumentieren wird hier als grundlegende Navigationserfahrungen auf einer Forschungsreise durch elektronische Archive verstanden; die Geschichte(n) der Computerwissenschaften. Neben ein Experiment mit Geschichte(n) von bruchstückhaften, vielschichtigen Ereignissen, Identitäten und Entitäten im physikalischen und elektronischem Raum. Mit Hilfe von Schnitten, Überblendungen und Gegenüberstellungen soll ein assoziatives Gefüge sich kommentierender oder widersprechender “Bilder” produziert werden, welche durch die aufgerufenen historischen oder sozialen Themen; einerseits um diese zu dokumentieren, und anderseits um diese in einem neuen Gefüge neu zur Diskussion stellen zu können. Neben den retrospektiven Aspekt steht die Darstellung thematischer Schwerpunkte im Vordergrund. Als wesentlicher Teil meiner Arbeit sehe ich, wie schon erwähnt, das Sammeln und Recherchieren. Das Interesse gilt Bildern, Fakten, und (fiktiven) Daten, die oft abseits der ofiziellen Beachtung stehen. Bilder und Texte die nicht in eine Politik passen. Unausweichlich entwischt in einer solchen Arbeit Bedeutsames zwischen dem Banalen, denkwürdige und anarchische Schlaufen ziehend. Widersprüchliches und Absurdes stehen im Raum, Poetisches, Fakten und Abstruses vermischt sich. Denn die Arbeiten sind geprägt von der Neugierde, vom Entdecken und von Erzählräumen und nicht sosehr von der “korrekten” und wissenschaftlichen Geschichsschreibung oder Archivierung. Denn auf einem Trajekt durch das Internet, obwohl in einem fiktiven Raum, ist man nicht sosehr mit einer distantierten Bildfläche konfrontiert, wie vielleicht angenommen, sondern steht gewissermassen mittendrin und wird von den Bildern umschlossen. In den Arbeiten untersuche ich Suchbewegungen im unbekannten Netz-Raum und entwerfe aus den gesammelten Erfahrungen wiederum Repräsentation, die sich nach ähnlichen oder parallelen Konzepten ergänzen, entwickeln oder sich widersprechen. Der Zweifel und die Zweideutigkeit, welche sich durch die Vermischung unterschiedlicher Realitätsebenen ergibt, die miteinander formal verschränkt werden, provozieren; nehmen wir jedenfalls einmal an; Gedanken über unsere Umwelt und die Art und Weise wie wir sie darstellen und sie verstehen könnten. Ich verfolge, lese, sammle, konstruiere und observiere Lokationen und Verbindungspunkte im Internet. Von Txt, Bildern, Geschichten, wissenschaftlichen Texten zu anderen, andersartigen und disorientierenden Umgebungen. Das Erforschen dieser Oberflächen und Taktiken der Netzwerkkommunikation. Die Arbeit kann als kleinere Skizzen oder mentale (Land)Karten, manchmal übergehend in schnelle Panoramas, gesehen werden. Individuelle Produktionen die kombiniert in Gruppen und Lagen wieder eine neue Arbeit formen. (hi)stories of computer science page  the awmt database The Awmt Database Awmt is the acronym for "As We May Think". "As We May Think" is originally the title of a paper written by Vannevar Bush (1890-197). He is the pivotal figure in hypertext research. His conception of the "Memex" introduced, for the first time, the idea of an easily accessible, individually configurable storehouse of knowledge. "Memex", which was described by Bush as a: theoretical machine to enhance human memory by allowing the user to store and retrieve documents linked by associations. This associative linking was very similar to what is known today as hypertext. Douglas Engelbart, Ted Nelson and J.C.R. Licklider were directly inspired by his work, and, in particular, his article, "As We May Think." Neverthless Vannevar Bush was never directly involved with the creation or development of the Internet. He died before the creation of the World Wide Web. The "awmt" database is a collection of data, as web pages, txt, and images based on all cultural references such as books, movies, computergames, papers, comics, persons, places etc. found in the Jargon File Version ..1. The database counts almost 22 maps, each containing material of one reference. The collected material is stored in a information manager, freeform database software named devon think. But to begin with, let me describe the Jargon File in a few sentences: The Jargon File ..1 is a hacker dictionary. It is a collection of slang terms used by various subcultures of computer hackers. The main subject of this lexicon is programming, computer science, electronics, and other fields connected to hacking, as science fiction, comics, games, and movies. The Jargon File is in the public domain on http://www.jargon. org/ and http://www.tuxedo.org/~esr/jargon/, to be freely used, shared, and modified. I have taken this lexicon as the departure point for a extensive internet research which describes loosely the first period and philosophies of the internet and it’s documented inherent culture. Awmt is therefore a re-collection based on the associations of this notes of diverse internet communities. Over the course of one year, (March 200 – March 200 ) I have developed the conceptual structure for this database, which finally resultied in a lecture, and a workshop & installation. The workshop & installation is essentially an inventory of stories. Also it can be seen as a massive documentation-capture project and cataloging system which will be published in the form of a workshop & installation, let's say; a real-time documentation-capture performance where invited people and visitors alike are tracking and interpreting the already existing material as well as creating new internet travelogues. The workshop & installation is primarily thought as a continuation of this database by diverse authors and researchers, hopefully each providing an opportunity to address the collection from a different point of view, in a different kind of way. Awmt is an ongoing project that allows the content and context of the database and publication process to converge. The Installation & workshop comprises: The visual material which is added to the database, and which is additionally documented in “worksheets”. These are printed project description page  out and mounted on the wall, starting at the top left-hand corner of its venue and continuing across all the walls in rows. Due to the database's current material, 12 worksheets are already compiled and printed. The awmt database is a work in progress and meant to be continued and extended in collaboration with others within the frame of intensive workshops and in collaboration with media institutes. First workshop / installation The project is supported and made possible by the Akademie Schloss Solitude, Stuttgart. A lecture with a following 2 days workshop took place on the rd, th & th March 200 at the Akademie Schloss Solitude, Stuttgart, Germany. Webpublication The project is also described on the info website www.awmt.info. The collected new nodes and materials of the workshop are published on the weblog www.awmt.net. project description page  das awmt database Das Awmt Database Awmt ist das Acronym für “As We May Think”. “As We May Think” ist der Titel einer wis-senschaftlichen Publikation, geschrieben von Vannevar Bush (1890-197). Er war eine Schlüsselfigur in der Entwicklung des Hypertexts. Seine Vorstellung vom ”Memex” System stellte zum ersten Mal die Idee eines einfach zugänglichen und individuell konfigurierbaren Archiv des Wissens vor. ”Memex” das von Bush beschrieben wird als eine theoretische Maschine, die das menschliche Gedächtnis erweitert, und dem Nutzer erlaubt, Dokumente aufzubewahren und nach Assoziationen verbunden wieder zu finden. Diese assoziativen Verknüpfungen war dem heutig bekannten Hypertext sehr ähnlich. Douglas Engelbart, Ted Nelson and J.C.R. Licklider wurden durch seine Arbeit inspiriert – besonders aber durch den Artikel “As We May Think”. Dennoch war Vannevar Bush nicht an der Enstehung und Entwicklung des Internets beteiligt. Er starb vor der Ent-stehung des World Wide Web. Das “awmt” Database ist eine Sammlung von Daten wie, Webseiten, Texte und Bilder, die auf Referenzen aus dem Jargon File ..1 basieren. Diese Referenzen sind Personen, Bücher, Comics, Filme, TV Shows, Filme, Logos und Orte. Das Database befasst zurzeit 22 Mappen, von denen jeweils eine Mappe Material zu einer Referenz beinhaltet. Das gesammelte Material ist in einem Informationsverwalter, einer Freeform Database Software – genannt Devon Think archiviert. Zu Beginn aber zunächst einige Sätze über das Jargon File: Das Jargon File ist ein ”Hacker” Lexikon. Es ist eine Sammlung von umgangssprachlichen Ausdrücken, die von verschiedenen Subkulturen der Computer-Hacker verwendet wird. Die hauptsächlichen Themen in diesem Lexikon sind: Programmieren, Computerwissenschaften, Elektronik und andere Gebiete, die im Zusammenhang zur Hackerkultur stehen; sowie zB. Science Fiction, Comics, Computerspiele und Filme. Das Jargon File ist in der öffentlichen Domain unter http://www.jargon.org/ und http://www.tuxedo. org/~esr/jargon/, zu finden und kann frei genutzt, geteilt und verbessert werden. Dieses Lexikon war Ausgangspunkt meiner intensiven Internetrecherche um alle Referenzen herauszusuchen, die die Entwicklungen der ersten Phase und die hinter dem Internet stehende Philosophie lose zu beschreiben. Das awmt Database ist eine Neuschreibung aus existierendem Material, basierend auf Assoziationen dieser Recherche. Während des letzten Jahres (März 200 - März 200) habe ich die konzeptionelle Struktur dieses Database entwickelt, die dann in einer Lesung und einem darauf folgenden Workshop mit Installation präsentiert wird. Der Workshop und die dazugehörende Installation ist ein Inventar an Geschichten, und kann desshalb auch als umfassendes Dokumentationsprojekt und Katalogsystem gesehen werden, welches in Form dieses Workshops und der Installation veröffentlicht wird. Eine Dokumentationsperformance, bei der geladene Gäste und Besucher die Assoziationen weiterverfolgen oder bestehende neu-, oder uminterpretieren. projekt beschreibung page 7 In der Hoffnung, dass mit Beiträgen verschiedener Autoren und Nutzern neue Standpunkte entstehen, sind Workshop und Installation vorwiegend zum Zweck der Fortschreibung des Database gedacht. Awmt ist demzufolge als eine Arbeit in Progress konzipiert, die es erlaubt Database-Kontext und –Inhalt fortzusetzen, zu bearbeiten und zu modifizieren. Ein Teil der Installation besteht aus dem visuellen Material, das im Database enthalten ist und in ”Arbeitsblättern” dokumentiert ist. Diese werden ausgedruckt und von oben links horizontal verlaufend, fortlaufend nach rechts an die Wand montiert. Aus dem bestehenden Material des Database wurden schon 12 solcher “Arbeitsblätter” zusammengestellt und ausgedruckt. Das ”awmt” Database ist eine Arbeit in Progress mit dem Ziel dieses im Rahmen solcher Workshops und / oder in der Zusammenarbeit mit Medieninstituten und interessierten Personen weiterzuführen. Erster Workshop / Installation: Das Projekt wird von der Akademie Solitude, Stuttgart unterstützt und ermöglicht. Eine Vorlesung mit darauf folgendem zweitägigem Workshop hat am . . & . März 200, an der Akademie Schloss Solitude in Suttgart, Deutschland, stattgefunden. Webpublikation: Informationen über das Projekt findet man auch auf www.awmt.info. Die neuen Materialien die während des Workshops entstanden sind sind auf dem Weblog www.awmt.net dokumentiert. projekt beschreibung page 8 awmt references examples Acme_0005 The canonical supplier of bizarre, elaborate, and non-functional gadgetry - where Rube Goldberg and Heath Robinson (two cartoonists who specialized in elaborate contraptions) shop. The name has been humorously expanded as A (or American) Company Making Everything. (In fact, Acme was a real brand sold from Sears Roebuck catalogs in the early 1900s.) Describing some X as an "Acme X" either means "This is insanely great". This term, comes from the Warner Brothers' series of "Roadrunner" cartoons. In these cartoons, the famished Wile E. Coyote forever attempting to catch up with, trap, and eat the Roadrunner. His attempts usually involved one or more high-technology Rube Goldberg devices - rocket jetpacks, catapults, magnetic traps, high-powered slingshots, etc. These are usually delivered in large cardboard boxes, labeled prominently with the Acme name. These devices invariably malfunctioned in improbable and violent ways. Boa_0188 [Any one of the fat cables that lurk under the floor in a dinosaur pen. It is rumored within IBM that channel cables for the 70 are limited to 200 feet because beyond that length the boas get dangerous. General cable uses the trademark "Anaconda". Dark-Side Hacker_0479 A criminal or malicious hacker; a cracker. From George Lucas's Darth Vader, "seduced by the dark side of the Force". The implication that hackers form a sort of elite of technological Jedi Knights is intended. Bullschildt_0268 A confident, but incorrect, statement about a programming language. This immortalizes a very bad book about C, Herbert Schildt's "C - The Complete Reference". One reviewer commented “The naive errors in this book would be embarassing even in a programming assignment turned in by a computer science college sophomore . "Black Screen of Death_0156 [related to the Floating Head of Death in a famous "Far Side" cartoon.] A failure mode of Microsloth Windows. On an attempt to launch a DOS box, a networked Windows system not uncommonly blanks the screen and locks up the PC so hard that it requires a cold boot to recover. This unhappy phenomenon is known as The Black Screen of Death. Block Transfer Computations_0172 [from the television series “Dr. Who”] Computations so fiendishly subtle and complex that they could not be performed by machines. Used to refer to any task that should be expressible as an algorithm in theory, but isn’t. Boink_0206 [Ascribed to the TV series "Cheers" "Moonlighting", and "Soap"] 1. After the original Peter Korn "Boinkon" Usenet parties, used for almost any net social gathering, Miniboink, a small boink held by Nancy Gillett in 1988; Minniboink, a Boinkcon in Minnesota in 1989; Humpdayboinks, Wednesday get-togethers held in the San Francisco Bay Area. jargon file references page 9 Dogcow_0550 The dogcow is a semi-legendary creature that lurks in the depths of the Macintosh Technical Notes Hypercard stack V.1. The full story of the dogcow is told in technical note #1 (the particular dogcow illustrated is properly named "Clarus"). Option-shift-click will cause it to emit a characteristic "Moof!" or "!fooM" sound. Getting to tech note 1 is the hard part; to discover how to do that, one must needs examine the stack script with a hackerly eye. Clue: rot1 is involved. A dogcow also appears if you choose "Page Setup..."with a LaserWriter selected and click on the "Options" button. It also lurks in other Mac printer drivers, notably those for the now-discontinued Style Writers. Sadly, Apple has removed the pages that used to describe the dogcow. Death Square_0495 The corporate logo of Novell, the people who acquired USL after AT&T let go of it (Novell eventually sold the Unix group to SCO). Coined by analogy with Death Star, because many people believed Novell was bungling the lead in Unix systems exactly as AT&T did for many years. Dr. Fred Mbogo_0569 The archetypical man you don’t want to see about a problem, esp. an incompetent professional; a shyster. "Do you know a good eye doctor?" "Sure, try Mbogo Eye Care and Professional Dry Cleaning." The name comes from synergy between bogus and the original Dr. Mbogo, a witch doctor who was Gomez Addams' physician on the old "Addams Family" TV show. Drone_0578 Ignorant sales or customer service personnel in computer or electronics superstores. Characterized by a lack of even superficial knowledge about the products they sell, yet possessed of the conviction that they are more competent than their hacker customers. Usage: "That video board probably sucks, it was recommended by a drone at Fry’s" In the year 2000, their natural habitats include Fry’s Electronics, Best Buy, and CompUSA. El Camino Bignum_0608 The road mundanely called El Camino Real, running along San Francisco peninsula. It originally extended all the way down to Mexico City; many portions of the old road are still intact. Navigation on the San Francisco peninsula is usually done relative to El Camino Real, which defines logical north and south even though it isn’t really northsouth in many places. El Camino Real runs right past Stanford University. Foo_0748|126 1. Term of disgust. 2. Used very generally as a sample name for absolutely anything, esp. programs and files (esp. scratch files). . First on the standard list of metasyntactic variables used in syntax examples. When "foo" is used in connection with "bar" it has generally traced to the WWII-era Army slang acronym FUBAR ("Fucked Up Beyond All Repair"), later modified to foobar. For, it seems, the word "foo" itself had an immediate prewar history in comic strips and cartoons. The earliest documented uses were in the "Smokey Stover" comic strip popular in the 190s, which jargon file references page 10 frequently included the word "foo". Bill Holman, the author of the strip, filled it with odd jokes and personal contrivances, including other nonsense phrases such as "Notary Sojac" and "10 nix nix". Unix_2070 An interactive time-sharing system invented in 199 by Ken Thompson after Bell Labs left the Multics project, originally so he could play games on his scavenged PDP-7. Dennis Ritchie, the inventor of C, is considered a co-author of the system. The turning point in Unix's history came when it was reimplemented almost entirely in C during 1972-197, making it the first source-portable OS. Unix subsequently underwent mutations and expansions at the hands of many different people, resulting in a uniquely flexible and developerfriendly environment. By 1991, Unix had become the most widely used multiuser general-purpose operating system in the world - and since 199 the variant called Linux has been at the cutting edge of the open source movement. HAKMEM_0944|154 MIT AI Memo 29 (February 1972). HAKMEM is a legendary collection of neat mathematical and programming hacks contributed by many people at MIT and elsewhere. (The title of the memo really is "HAKMEM", which is a -letterism for "hacks memo"). Some of them are very useful techniques, powerful theorems, or interesting unsolved problems. Gritch_0901|146 1. A complaint (often caused by a glitch). 2. To complain. Often verb-doubled: "Gritch gritch". Interestingly, this word seems to have a separate history from glitch, with which it is often confused. Back in the early 190s, when "glitch" was strictly a hardware-tech's term of art, the Burton House dorm at M.I.T. maintained a "Gritch Book", a blank volume, into which the residents hand-wrote complaints, suggestions, and witticisms. Previous years' volumes of this tradition were maintained, dating back to antiquity. Tux_2049 Tux the Penguin is the official emblem of Linux, This eventuated after a logo contest in 199, during which Linus Torvalds endorsed the idea of a penguin logo in a couple of fa-mously funny postings. Linus explained that he was once bitten by a killer penguin in Australia and has felt a special affinity for the species ever since. (Linus has since admitted that he was also thinking of Feathers McGraw, the evil-genius penguin jewel thief who appeared in a Wallace & Grommit feature cartoon, "The Wrong Trousers"). Larry Ewing designed the official Tux logo. It has proved a wise choice, amenable to hundreds of recognizable variations used as emblems of Linux-related projects, products, and user groups. There is a 'real' Tux – a black-footed penguin resident at the Bristol Zoo. Several friends of Linux bought a zoo sponsorship for Linus as a birthday present in 199. jargon file references page 11 awmt travelogues first edition a summary Travelogue 01 – 07 (1st Edition) The first edition is the collected material by Claudia Hardi. Inside the maps you'll find websites, papers, texts, images about this entry / topic. The first edition comprises material about following scientists, mathematicians and computer programmers: Ken Thompson, Richard Feynman, Berners Lee, Herbert Schildt, Horton Conway, Richard Stallman, Brian Kernighan, Guy Steele, Jcr Licklider, Peter Weinberger, David Huffmann, Dennis Ritchie, Dick Gabriel, Guido van Rossum, Heisenberg, Steve Jobs, Stroustrup Bjarne, Werner Buchholz, William Gosper, Ada Lovelace, Jimmy Breslin, Joseph Newcomer, Oliver Smoot, Peter Landin, Phil Karn, Rob Pike, Vannevar Bush, Eric Drexler, Grace Hopper, Gregory Yob, John Bentley, Willard Quine, Alan Turing, Edgar Dijkstra, Eugene Brooks, Weizenbaum, Robert Sedgewick, Rudy Rucker. Entries related to the History of the Internet and Computers and Programming are: 20 years Usenet, CC Contest, Computer Bug, EFF, Free BSD, Google, Great Worm, Programming Perl, Rainbow Series, @party, Arpanet, BCPL, Commodore, Cray, Dartmouth, The Well, ACM, ANSI ARMM, Awk, CDA, DECUS, FORTH, Breitbart Index, IBM, Hakmem Mit, TMRC, Unix, Alt Sys Recovery, Datamation, Fido Net, RFC, Sun Microsystems, TCP, BOFH, Linux, Microsoft, Comp Sys Apollo, Core Wars, DEC Wars, ICE, INTERCAL, Newsadmin Net, POSIX Guide. Important Institutes or Firms are: MIT, Pc Powerlab, Stanford University, CERN, AT & T / Bell Labs, XEROX Parc. Computer Crime stories are found in following entries: Great Worm, Phrack, Bruce Sterling, Kevin Mitnick, Operation Sundevil, USSS, YIPL Magazine, Steven Levy, Trojan Horse. Entries who are related to science fiction movies & fantasy movies are: Darthvader, Tron, Borg, Babylon , Battlestar Galactica, Batmans Belt, Orwell 198, Obi Wan Kenobi, Tolkien, Wizard of Oz. Science fiction writers & books: Bruce Bethke, Philipe Dick, William Gibson, Terry Prachett, Bruce Sterling, Jack Vance, Robert Heinlein, Douglas Adams. References to Comics are: Acme Catalogue, Bloom County, Bugs Bunny, Froggy Evening, Bill Holman, Cpu Warcomic, Farside Cartoon, Flintstone Cartoon, Bc Comics, Dilbert, Batmans Belt, Bornloser Comics, Elmer Fudd. References related to TV-Shows or TV-Series are: Cookiemonster, Hogan Heroes, Babylon , Moonlight & Others, Rowan and Martins, Addams Family, Flip Wilson. References to novels and other books and magazines are: Samuel Jackson, Wired, And All That, Dr Seuss, Henry Kuttner, Lewis Caroll, Sesamestr Songbook, Bill Gates, Hunter Thompson, Peter Pan, Harry Potter, Microserfs, Moby Dick, Tolkien, Uncle Remus, Der Zauberlehrling, Jan Brunvand, Little Prince, Myamoto Musashi. References to Games are: Advent, Discworld, Infocom, Zork, Sj Games, Doom & Quake, Rogue, Spacewar, References specifically related to physical Places or Areas are: @Party, MIT, Pc Powerlab, Dorm MIT, Mt Cheyenne, Stanford University, Drone, Elcamino Real, Harvard Bridge, Chernobyl, Moscone Killings. Miscellanous entries are: Sears Roebuck, Abby Hoffmann, m Blueglue, Anaconda Tm, Cookiebear, Get A Life, Jimmy Breslin, Samizdat, first edition a summary page 1 SIGGRAPH, Vulcannerv Pinch, BF Industries, Delmonte Fruit, and Ronald Reagan. Travelogue 08 (2nd Edition) The 2nd Edition is the result of a collaborative work from the workshop held on th & th March 200 at the Akademie Schloss Solitude in Stuttgart, Germany. Participants: Judith Fischer (Vienna, Austria), Jouke Kleerebezem (Saint German Des Bois, France), Franziska Lesak (Berlin, Germany), Ivan Mijatovic (Zurich, Switzerland), Udo Noll (Berlin, Germany), Chandrasekhar Ramakrishnan (Karlsruhe, Germany), Kristjan Varnik (Boston, USA), Anita Carey-Yard (Stuttgart, Germany), Sabine von Fischer (Zurich, Switzerland), Judith Gieseler (Berlin, Germany), Lee Kwang Goh (Cheras, Malaysia), Mun Leng Lau (Cheras, Malaysia), Helen Stratford (London, England), Stefan Tiron (Bucharest, Romania). first edition a summary page 1 distribution & publication scenarios Awmt Database original setup of project and technical notes Workstation Library The collection of references is stored in the software DevonThink / Devon Agent. Devon Think is a freeform database and information manager capable of intelligently storing and organising all types of data, text files, pdfs, images, soundfiles and quick time movies. Devon Agent is an intelligent search agent and alternative browser. Weblog / Server The publication of the new material which is collected during the workshop should be published on a weblog on the internet. The future plan is to set the entire database on a server where material can be exchanged via the server. But the release of the server based Devon think software has to be awaited, which was announced to be released in spring 200. Archive in Ring Binders The visual material as well as the new material from the workshop is also archived in common office ring binders. (1) Image: Foam pinwall on the left side. (2) Image: Foam pinwall on the left side & main workstation and worktable with equipment. Photopgraphs: by Sabine von Fischer & Lau Mun Leng, 200. awmt publication page 17 installation & workshop Awmt Database workshop & installation minimum technical requirements. Software DevonThink / DevonAgent, Photoshop, InDesign, Limewire Hardware Summary 2 G Mac workstations with 2 screens per workstation and a connection with a projector, this needs an extra installation of another graphic card. 2 other G Mac's, laptops or else ADSL or cable internet connection A switch with 8 connections & 8 cables 1 printer Hardware Extra External mobile harddrive for frequent backup, extra installation of additional graphic cards. Workstation The presentation of the archive or collection is stored in the software DevonThink, needs one screen to handle and present the project appropriately. A connected printer is recommended for the workshop installation. Additionally the alternative browser Devon Agent needs anotherscreen to handle and present the project appropriately. Devon Agent is the basic search tool with an excellent archive function. Websites can be directly sent to Devon Think. () Image: Foam pinwall on the right side and worktables. () Image: Foam pinwall on the left side & main workstation. Photopgraphs: by Sabine von Fischer & Lau Mun Leng, 200. awmt installation page 18 installation & workshop Awmt Database workshop & installation minimum requirements. Printwall Newly added archive material can be printed and mounted to a installed printwall. Preferably an installation with foam plates for easy use and rearrangement of the alreaydy printed visual content of the archive. Basically the installation is supposed to be designed site specific. Prints Prints mounted on wall comprises: A 21 x 29.7cm sheets. Compilation of  x  sheets; 10 x 18. cm. Currently the visual material which is already collected within the archive counts  compilations; 0 x 18. cm. Furniture & Other Things Large tables and enough chairs. 2 –  comfortable chairs and a small table. Bar with coffee, water and sandwiches & snacks. Paper, pens & pins. () Image: Printwall with visual material which is stored within this datamanager, pinned on foam pinnwal on the left side. () Image: Main workstation connected to a projector. Projection on the front wall of the room. Photopgraphs: by Sabine von Fischer & Lau Mun Leng, 200. awmt installation page 19 distribution & publikation szenarios Awmt Database Original Konzept & Aufbau des Projekts Arbeitsstation / Bibliothek Die Sammlung der Referenzen ist in einer Database Management Software genannt Devon Think & Devon Agent archiviert. Devon Think ist eine Informations Management Software die es ermöglicht Informationen auf eine intelligente Art und Weise zu archivieren und zu organisieren. Zudem können allerlei verschiedene Dateitypen ohne weiteres importiert werden. Devon Agent ist ein alternativer Browser und Archivierungsinstrument für Webseiten. Weblog / Server Die Publikation des neuen angesammelten Materials des Workshops soll auf einem dazu aufgestellten Weblog publiziert werden. In Zukunft wird das Database auf einem Server archiviert zu dem dann die Beteiligten einen Zugang erhalten werden. Das Archivmaterial soll in der Software Devon Think bleiben. Das ”Release” der neuen serverbasierte Version dieser Software wurde aber erst auf Frühling dieses Jahres angekündigt. Archiv in Ordnern Das bestehende visuelle Material und das neue visuelle Material das im Workshop gesammelt wurde wird auch in einfachen Ordnern archiviert. (1) Bild: Arbeitssituation am Samstag. (2) Bild: Arbeitssituation am Samstag. Photopgraphien: von Sabine von Fischer & Lau Mun Leng, 200. awmt publikation page 20 installation & workshop Awmt Database Workshop & Installation Technischer Aufbau Software DevonThink / DevonAgent, Photoshop, InDesign, Limewire Hardware Zusammenfassung 2 G Mac Arbeitsstationen mit 2 Bildschirmen pro Arbeitsstation und mit einem Anschluss an einen Projektor. Dies setzt eine Installation einer extra Grafikkarte per Arbeitsstation voraus. 2 andere G Mac's, Laptop oder Anderes. ADSL oder Kabel Internetverbindung. Ein Internet Switch mit 8 Verbindungen & 8 Netzkabeln. 1 Drucker Hardware Extra Externer mobiler Harddrive für Backup. Eine extra Installation von zusätzlichen Grafikkarten Arbeitsstation Die Präsentation des Archives ist in der Software Devon Think archiviert. Um diese Software adäquat bedienen zu können gebraucht es einen Bildschirm. Devon Agent, der dazugehörende Browser braucht einen zusätzlichen Bildschirm um adäquat bedient zu werden. Ein Drucker ist zusätzlich zu installieren. () Bild: Arbeitssituation am Samstag. () Bild: Befestigung von neuem Material and der Pinnwand. Photopgraphien: von Sabine von Fischer & Lau Mun Leng, 200. awmt installation page 21 installation & workshop Awmt Database Workshop & Installation Minimum benötigter Einrichtung Wand für Ausgedrucktes Material Neues zugefügtes Archivmaterial kann ausgedruckt werden und an die dafür installierten Hartschaumstoffplattenwände befestigt werden. Es wird eine Installation von Hartschaumstoffplatten bevorzugt, die ein einfaches und schnelles Montieren des ausgedruckten Materials ermöglichen. Die Installation der Wand sollte bei jeder neuen Installation auf den Raum und Umgebung abgestimmt werden. Ausgedruckte Arbeitsblätter Die Arbeitsblätter die an der Wand befestigt sind sind im A Format 21 x 29.7cm ausgedruckt und dann in einer Kompilation von x  sheets; 10 x 18. cm zusammengeklebt. Zurzeit befasst das visuelle Material des Archives  solcher Kompilationen; 0 x 18. cm. Möbel & Andere Dinge Die Installation benötigt einige grosse Tische und genügend Stühle. 2 –  komfortable Stühle und ein kleiner Tisch. Bar mit Kaffee, Wasser and Verpflegung. Papier, Markerstifte & Pins. () Bild: Arbeitssituation am Freitag. () Bild: Arbeitssituation am Freitag. Photopgraphien: von Sabine von Fischer & Lau Mun Leng, 200. awmt installation page 22 examples devon think interface (1) An original entry of the jargon file is added to each map / entry (2) Each map contents images, websites sometimes even soundfiles and movies examples page 2 () An image kan be opened in an extra window () Example of a movie in this database examples page 2 examples printed worksheets examples page 2 Netherlands Claudia Hardi, Prinsbisschopsingel 19 NL – 212 AA Maastricht Switzerland Claudia Hardi, Spalenberg 2 CH – 01 Basel Tel & Mail tel +1 (0) 29 07 97 email: cehardi@yahoo.ca The Awmt database / encyclopedia is a project by Claudia Hardi. The project is made possible through the generous support of the Akademie Schloss Solidude, Solitude , 70197 Stuttgart, Germany. The 1st & 2nd Edition of this database / encyclopedia is the production of this residency at the Akademie Schloss Solitude. www. awmt.info & www.awmt.net contact page 28 acme ref_0001 anaconda tm ref_00 addams family old tv serie ref_09 darth vader star wars movie ref_079 farside cartoon ref_0028 smokey stover comic ref_078 dr who tv series ref_001 el camino real ref_008 cheers and moonlighting tv series ref_000 at & t logo ref_09 tux the penguine official emblem of linux ref_209 del monte ref_1292

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