design brief - Download as DOC by fjhuangjun

VIEWS: 73 PAGES: 9

									      GRAPHICS
          LEVEL 2




DESIGN BRIEFS:
• Bach              page 2
• Café              page 4
• Trailer           page 6
• Gift shop         page 8
design brief                                                                   Bach
Situation
You have been asked to design a small, simple bach at a seaside resort.

Problem
Design a bach to meet the above situation.

Specifications
    The bach must have no more than
     two bedrooms.
    It must have one space for bathroom, toilet
     and laundry.
    It must have one space for lounge, dining and
     kitchen.
    Floor is to be concrete, so
     there is no wooden deck.
    Roof must have at least two planes.
    It must conform to standard building
     regulations.

Design Requirements
Use a range of modes, media, and presentation skills in your work.
     Modes are computer applications, freehand drawing, 2D instrumental drawing, 3D instrumental
     drawing, modelling/mock-ups.
     Media are pastels, paper, card, colour pencils, gouache, felt pens, paint, collage, airbrush, screen-
     printing.
     Presentation skills are precision, accuracy of layout, neatness and tidiness, effectiveness,
     execution of techniques, composition, use of negative space, typography.

1.   Research                                                             2.4 external 2.6 internal
           Choose an appropriate design era and architect and explain with justification the impact of
            design and a designer’s decisions for society.
            Architects are Ian Athfield, John Scott, Le Corbusier, etc
            Design eras are arts and crafts (1850–1900), art nouveau (1890–1905), the machine
            aesthetic (1900–1930), art deco (1925–1939), affluence, consumerism and style (1945–
            1960), teenage market (1950–1970), the craft revival and social consciousness (1965–1980),
            diversity and change (1975– now).

           Using design terminology and comprehensive understanding, critically analyse the
            appropriate design considerations for a bach.
            Design terminology: design principles (aesthetics and function) and design elements
            (shape, form, rhythm, balance, proportion, colour, contrast, texture).
            Design considerations: fitness for purpose, ergonomics, user friendliness, economic and
            social needs, restraints and resources, and specifications.




                              Graphics Level 2 (Sample) Design Briefs Page 2
2.     Floor plan, elevations, section                                       2.3 external 2.6 internal
        A floor plan—architectural design process (bubble diagrams to final solution)—include fittings.
        Two adjacent elevations—drawn with instruments and rendered.
        An instrumental section drawing through an external wall to show building construction with
          building specification notes (to include construction of roof, walls and foundations).
       Note: Appropriate drawing standards and conventions are to be used for the final instrumental
       drawings.

3.     Roof true shapes                                                                 2.2 external
        Instrumental orthographic drawings of the roof to show true shapes of all the surfaces.
       Note: Reference lines and views are to be labelled.

4.     Perspective projection                                               2.3 external    2.6 internal
          An interior rendered one point perspective projection.
          An exterior rendered two point perspective projection.

5.     Design evaluation                                                            2.6 internal
          Fully evaluate own final design solution with reference to all given specifications.


Assessment

Achievement standards                                                              Level           Credits
External
AS90319          Graphics 2.2             Produce orthographic drawings               2              2
AS90320          Graphics 2.3            Produce two-dimensional and three-           2              4
                                         dimensional instrumental drawings
AS90321          Graphics 2.4            Describe and explain design and its          2              3
                                         implications for society.
Internal
AS90323          Graphics 2.6            Design and present a solution for an         2              3
                                         architectural or environmental brief




Due




                              Graphics Level 2 (Sample) Design Briefs Page 3
design brief                                                       Café
Situation
You have been given the task of designing an image package for a café.

Problem
Design an image package for the café.

Specifications
Image package to include the following:
    a business card for the manager (includes
     café name and logo)
    a box of matches (includes café name and
     logo)
    a coaster (includes café name and logo)
    a table talker—a model 3D stand which
     displays the special for the day (a discounted
     three-course meal and a quality wine in a
     carafe at a reasonable price). The special
     needs to be eye-catching and easily read by
     the customers when they are seated at the
     table. The model must be made from
     cardboard using surface development.

Design requirements
Use a range of modes, media, and presentation skills in your work.
     Modes are computer applications, freehand drawing, 2D instrumental drawing, 3D instrumental
     drawing, modelling/mock-ups.
     Media are pastels, paper, card, colour pencils, gouache, felt pens, paint, collage, airbrush, screen-
     printing.
     Presentation skills are precision, accuracy of layout, neatness and tidiness, effectiveness,
     execution of techniques, composition, use of negative space, typography.

1.   Research                                                                             2.8 internal
     Collect samples of suitable accessories and display—include annotation.
     Examples are: menus, wine lists, business cards, matches, and coasters.
          Annotation is evaluation notes of decisions you have made against the specifications.
          Notes must be about design principles (aesthetics and function) and design elements (shape,
          form, rhythm, balance, proportion, colour, contrast, texture).

2.   Concepts                                                              2.1 external 2.8 internal
     Concept sketches for the image package—include annotation.
          Sketches: using a range of freehand sketching methods
           two-dimensional and more than one three-dimensional method.
           must be drawn in proportion
           must be detailed sketches (exploded, assembly, sectional or sequential)
           rendering may be used to enhance or clarify materials, shapes, forms, tonal change, and
             colour.
                              Graphics Level 2 (Sample) Design Briefs Page 4
3.    Design development                                                     2.1 external 2.8 internal
      Design development sketches of your chosen package designs to meet the specifications—include
      annotation.


4.    Mock-up                                                                2.5 external 2.8 internal
      Using suitable materials, make a mock-up of one part of the package that explores, tests, and
      justifies design ideas.
      Testing design ideas can involve a mock-up that identifies a solution to a problem.
      Justification is a clear in-depth explanation of why a particular approach has been used or a
      particular decision made, in relation to the design specifications.
      Design ideas include modifying, introducing new methods, or updating a product.

      Electronic media may be used to produce models and mock-ups.


5.    Final solutions                                                        2.5 external 2.8 internal
      The final solutions for the cafeteria image package:
           a business card for the manager
           a box of matches
           a coaster
           a table talker—a quality scale model including notes explaining the design features.


6.    Design evaluation                                                              2.8 internal
      Fully evaluate own final design solution with reference to all given specifications.




Assessment
Achievement standards                                                                Level      Credits

External
AS90318     Graphics 2.1       Produce two-dimensional and three-dimensional            2             3
                               freehand sketches to show design ideas

Internal
AS90322     Graphics 2.5       Produce a mock-up and model to                           2             3
                               explore design ideas

AS90325     Graphics 2.8       Design and present a solution for a                      2             3
                               media or technical Illustration brief




Due




                               Graphics Level 2 (Sample) Design Briefs Page 5
design brief                                                  Trailer
Situation
A multi-purpose car trailer is needed for a family. The trailer is used for transporting objects too large to
fit in a car, taking rubbish to the dump and transporting camping gear for summer holidays.

Problem

Design a trailer that meets the above situation.


Specifications
   based on a standard 1.8 m  1.2 m
      single-axle trailer with leaf springs
     must have a removable sheet metal canopy
     canopy to be designed for wind resistance when travelling
     camping gear to be kept dust-free, dry and secure.

Design Requirements
Use a range of modes, media, and presentation skills in your work.
      Modes are computer applications, freehand drawing, 2D instrumental drawing, 3D instrumental
      drawing, modelling/mock-ups.
      Media are pastels, paper, card, colour pencils, gouache, felt pens, paint, collage, airbrush, screen-
      printing.
      Presentation skills are precision, accuracy of layout, neatness and tidiness, effectiveness,
      execution of techniques, composition, use of negative space, typography.

1.     Research                                                                       2.7 internal
           Sketch construction details of existing single axle trailers, eg wheel assembly
           Collect examples of suitable canopy designs and display—include annotation.
            Annotation is evaluation notes—decisions you have made against the specifications.
            Notes must be about design principles (aesthetics and function) and design elements (shape,
            form, rhythm, balance, proportion, colour, contrast, texture).

2.     Concepts, design development                                                   2.7 internal
           Concept sketches of canopy designs—include annotation.
           Refine your chosen canopy design to meet the specifications—include annotation.




                                Graphics Level 2 (Sample) Design Briefs Page 6
3.    Canopy details and wheel-to-axle assembly                     2.3 external   2.7 internal
          An instrumental surface development drawing (net) of the canopy.
          An instrumental sectional elevation drawing showing the assembly of a wheel to the axle.
      Note: Appropriate drawing standards and conventions are to be used for the final instrumental
      drawings.

4.    Canopy true shapes                                                           2.2 external
          Instrumental orthographic drawings of the canopy to show true shapes of all the surfaces.
      Note: Reference lines and views are to be labelled.

5.    Isometric projection                                          2.3 external   2.7 internal
          An instrumental isometric projection of the trailer with the canopy attached.
      Note: An isometric scale must be used.

6.    Design evaluation                                                            2.7 internal
          Fully evaluate own final design solution with reference to all given specifications.


Assessment
Achievement standards                                                              Level          Credits
External
AS90319       Graphics 2.2           Produce orthographic drawings                    2              2
AS90320       Graphics 2.3           Produce two-dimensional and three-               2              4
                                     dimensional instrumental drawings

Internal
AS90324       Graphics 2.7           Design and present a solution for an             2              3
                                     engineering or technological brief


Due




                             Graphics Level 2 (Sample) Design Briefs Page 7
design brief                                        Gift shop
Situation
You have been given the task of designing and making accessories for a gift shop.

Problem
Design and make the accessories for a gift shop.

Specifications
The accessories that need to be designed and made are:
    a business card for the manager (includes shop name
     and logo)
    a flyer (includes shop name and logo)
    a sign board for the street (includes shop name and logo)
    a model novelty board game, eg noughts and crosses. The
     model must be made from cardboard using surface development.


Design requirements
Use a range of modes, media, and presentation skills in your work.
       Modes are computer applications, freehand drawing, 2D instrumental drawing, 3D instrumental
       drawing, modelling/mock-ups.
       Media are pastels, paper, card, colour pencils, gouache, felt pens, paint, collage, airbrush,
       screen-printing.
       Presentation skills are precision, accuracy of layout, neatness and tidiness, effectiveness,
       execution of techniques, composition, use of negative space, typography.

1.     Research                                                                           2.8 internal
       Collect samples of suitable accessories and display—include annotation.
       Examples: business cards, logos, flyers and board games.

       Annotation is evaluation notes—decisions you have made against the specifications. Notes
       must be about design principles (aesthetics and function) and design elements (shape, form,
       rhythm, balance, proportion, colour, contrast, texture).

2.     Concepts
       Concept sketches of accessories—include annotation.         2.1 external    2.8 internal
       Sketches: use a range of freehand sketching methods
             two-dimensional and more than one three-dimensional method.
             must be drawn in proportion
             must produce detailed sketches (exploded, assembly, sectional or sequential)
             rendering may be used to enhance or clarify materials, shapes, forms, tonal
              change, and colour.

3.     Design Development                                                  2.1 external   2.8 internal
             Design development sketches of your chosen accessories to meet the specifications.
              Include annotation.

                              Graphics Level 2 (Sample) Design Briefs Page 8
4.    Mock-up                                                                   2.5 external   2.8 internal
             Using suitable materials, make a mock-up of one accessory that explores, tests, and justifies
              design ideas.
              Testing design ideas can involve a mock-up that identifies a solution to a problem.
              Justification is a clear in-depth explanation of why a particular approach has been used or a
              particular decision made, in relation to the design specifications.
              Design ideas include modifying, introducing new methods, or updating a product.

              Electronic media may be used to produce models and mock-ups.

5.    Final solutions                                                           2.5 external   2.8 internal
      The final solutions for the gift shop:
                business card for the manager
                flyer
                street signboard
                board game—a quality scale model including notes explaining the design features.

6.    Design evaluation                                                                 2.8 internal
                Fully evaluate own final design solution with reference to all given specifications.



Assessment

Achievement standards                                                           Level          Credits
External
AS90318          Graphics 2.1           Produce two-dimensional and               2                3
                                        three-dimensional freehand
                                        sketches to show design ideas
Internal
AS90322          Graphics 2.5           Produce a mock-up and model to            2                3
                                        explore design ideas
AS90325          Graphics 2.8           Design and present a solution for a       2                3
                                        media or technical Illustration brief




Due




                                Graphics Level 2 (Sample) Design Briefs Page 9

								
To top