Methods for Quantifying and Characterizing Errors in Pixel-Based 3D Rendering by ProQuest

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We present methods for measuring errors in the rendering of three-dimensional points, line segments, and polygons in pixel-based computer graphics systems. We present error metrics for each of these three cases. These methods are applied to rendering with OpenGL on two common hardware platforms under several rendering conditions. Results are presented and differences in measured errors are analyzed and characterized. We discuss possible extensions of this error analysis approach to other aspects of the process of generating visual representations of synthetic scenes. [PUBLICATION ABSTRACT]

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									                                            Volume 113, Number 4, July-August 2008
               Journal of Research of the National Institute of Standards and Technology

                                      [J. Res. Natl. Inst. Stand. Technol. 113, 221-238 (2008)]




     Methods for Quantifying and Characterizing
        Errors in Pixel-Based 3D Rendering



Volume 113                                                  Number 4                                                  July-August 2008


John G. Hagedorn, Judith E.                 We present methods for measuring errors               Key words: computer graphics; metrolo-
Terrill, Adele P. Peskin, and               in the rendering of three-dimensional                 gy; pixe
								
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