Violence in Video Games
Document Sample


Source: ―http://www.sfondideldesktop.com/Images-Games/Mortal-Kombat/Mortal-Kombat-0001/Mortal-Kombat-0001.jpg‖
•Yes, yes
they are
Source: ―http://video.google.com/videoplay?docid=-3325130276489704756&q=violent+video+game&hl=en‖
• Rates of Violent Crimes
Committed by persons 12
and over:
• Total Media sales in the
year 2005
Source: ―http://www.ojp.usdoj.gov/bjs/glance/viort.htm‖
Source: ―http://static.flickr.com/69/204153886_aa6f90527c_o.jpg‖
• The Argument:
– WASHINGTON - Playing violent video games
like Doom, Wolfenstein 3D or Mortal Kombat
can increase a person's aggressive thoughts,
feelings and behavior both in laboratory
settings and in actual life, according to two
studies appearing in the April issue of the
American Psychological Association's (APA)
Journal of Personality and Social Psychology.
Furthermore, violent video games may be
more harmful than violent television and
movies because they are interactive, very
engrossing and require the player to identify
with the aggressor, say the researchers. Source: ―http://edition.cnn.com/1999/ALLPOLITICS/stories/12/18/clinton.legal.fees/link.hillary.clinton.jpg‖
– The first study involved 227 college students
who completed a measure of trait
aggressiveness and reported their actual
aggressive behaviors (delinquency) in the
recent past. They also reported their video
game playing habits. "We found that students
who reported playing more violent video
games in junior and high school engaged in
more aggressive behavior," said lead author
Anderson, of Iowa State University. "We also
found that amount of time spent playing video
games in the past was associated with lower
academic grades in college."
– In the second study, 210 college students
played either a violent (Wolfenstein 3D) or
nonviolent video game (Myst). A short time
later, the students who played the violent
video game punished an opponent (received Source: ―http://www.extrememortman.com/wp-
a noise blast with varying intensity) for a content/uploads/2006/08/Joe%20Lieberman%20from%20CBS%20News.jpg‖
longer period of time than did students who
had played the nonviolent video game.
Source: ―http://www.apa.org/releases/videogames.html‖
• Scientific evidence links violent game
play with youth aggression…Claims like
this are based on the work of researchers
who represent one relatively narrow
school of research, "media effects." This
research includes some 300 studies of
media violence. But most of those studies
are inconclusive and many have been
criticized on methodological grounds. In
these studies, media images are removed
from any narrative context. Subjects are
asked to engage with content that they
would not normally consume and may not
understand. Finally, the laboratory context is
radically different from the environments
where games would normally be played.
Most studies found a correlation, not a
causal relationship, which means the
research could simply show that aggressive
people like aggressive entertainment. That's
why the vague term "links" is used here. If
there is a consensus emerging around this
research, it is that violent video games may
be one risk factor - when coupled with other
more immediate, real-world influences —
which can contribute to anti-social behavior.
But no research has found that video games
are a primary factor or that violent video Source: ―http://oea.larc.nasa.gov/news_rels/2000/art/VidGame-sm.jpg‖
game play could turn an otherwise normal
person into a killer.
Source: ―http://www.pbs.org/kcts/videogamerevolution/impact/myths.html‖
• -―And now, the game [Grand Theft Auto] is
at the center of a civil lawsuit involving the
murders of three men in the small town of
Fayette, Ala. They were gunned down by
18-year-old Devin Moore, who had played
Grand Theft Auto day and night for months.‖
(Can a Video Game Lead to Murder)
• ―DENVER — A federal judge yesterday
dismissed a lawsuit that claimed several
video game distributors and moviemakers
shared blame for the Columbine High
School massacre.‖ (Columbine lawsuit
against makers of video games, movies Source:
―http://www.cbsnews.com/stories/2005/03/04/60minutes/main678261.shtml‖
thrown out )
• ―PADUCAH, Ky. — A federal appeals court
has upheld the dismissal of a $33 million
lawsuit that claimed the makers of video
games, a pornographic Web site and a
movie studio were to blame for a 1997
shooting spree at Heath High School in
which three students died.‖ (Federal judge
dismisses lawsuit against movie, video
game makers)
Source:
―http://www.salon.com/news/feature/1999/09/23/columbine/story.jpg‖
• Washington States-―Furthermore,
violent video games may be more
harmful than violent television and
movies because they are
interactive, very engrossing and
require the player to identify with
the aggressor, say the
researchers.‖
• Henry Jenkins states-―Game
designer and play theorist Eric Source: ―http://www.amway.com/en/images/children-playing-monkey-bars-
Zimmerman describes the ways 20-1-2-L1.jpeg‖
we understand play as distinctive
from reality as entering the "magic
circle." The same action — say,
sweeping a floor — may take on
different meanings in play (as in
playing house) than in reality
(housework).‖
Source: ―http://images.worldofstock.com/slides/PCH3862.jpg‖
• ESRB Rating Symbols
• EARLY CHILDHOOD
Titles rated EC (Early Childhood) have content
that may be suitable for ages 3 and older. Contains
no material that parents would find inappropriate.
EVERYONE
Titles rated E (Everyone) have content that may be
suitable for ages 6 and older. Titles in this category
may contain minimal cartoon, fantasy or mild
violence and/or infrequent use of mild language.
EVERYONE 10+
Titles rated E10+ (Everyone 10 and older) have
content that may be suitable for ages 10 and older.
Titles in this category may contain more cartoon,
fantasy or mild violence, mild language and/or
minimal suggestive themes. TEEN
Titles rated T (Teen) have content that may be
suitable for ages 13 and older. Titles in this
category may contain violence, suggestive themes,
crude humor, minimal blood, simulated gambling,
and/or infrequent use of strong language.
MATURE
Titles rated M (Mature) have content that may be
suitable for persons ages 17 and older. Titles in this
category may contain intense violence, blood and
gore, sexual content and/or strong language.
ADULTS ONLY
Titles rated AO (Adults Only) have content that
should only be played by persons 18 years and
older. Titles in this category may include prolonged
scenes of intense violence and/or graphic sexual
content and nudity. RATING PENDING
Titles listed as RP (Rating Pending) have been
submitted to the ESRB and are awaiting final rating.
(This symbol appears only in advertising prior to a
game's release.)
All information and graphics from this slide from: ―http://www.esrb.org/ratings/ratings_guide.jsp‖
• Are video games violent: Yes
• Do they cause violence in young children: No more than television or
the movies
• Should the rating system be changed: No
• The last word: Video games may or may not promote violence in
teenagers or in young adults, but the fact is that there is not enough
evidence to support it. Video games are forms of entertainment that
children enjoy, and if for some reason parents have a problem with
certain games, then its up to them to pay attention to what their child is
doing, instead of it being the game industries fault for putting mature
rated content into a mature rated game.
Source: ―http://video.google.com/videoplay?docid=-3325130276489704756&q=violent+video+game&hl=en‖
• "Game Ratings & Descriptor Guide." Entertainment Software Rating Board. ESRB. 31
Oct. 2006 <http://www.esrb.org/ratings/ratings_guide.jsp>.
• Willenz, Pam. "Violent Video Games Can Increase Aggression." APA Online. 23 Apr.
2000. American Psychological Association. 31 Oct. 2006
<http://www.apa.org/releases/videogames.html>.
• "Key Facts at a Glance." Bureau of Justice Statistics. 8 Sept. 2006. U.S.
Department of Justice. 1 Nov. 2006 <http://www.ojp.usdoj.gov/bjs/
glance.htm>.
• Järvinen, Aki. "A Meaningful Read: Rules of Play Reviewed." Game Studies. 4 Nov.
2004. 31 Oct. 2006 <http://www.gamestudies.org/0401/jarvinen/>.
•
• "Can a Video Game Lead to Murder." CBS News. 6 Mar. 2005. CBS. 31 Oct. 2006
<http://www.cbsnews.com/stories/2005/03/04/60minutes/main678261.shtml>.
• Jenkins, Henry, PhD. "Reality Bytes: Eight Myths About Video Games Debunked ."
The Video Game Revolution. 31 Oct. 2006 <http://www.pbs.org/kcts/
videogamerevolution/impact/myths.html>.
• "Columbine lawsuit against makers of video games, movies thrown out." Freedom
Forum. 5 Mar. 2002. 31 Oct. 2006 <http://www.freedomforum.org/
templates/document.asp?documentID=15820>.
• "Federal judge dismisses lawsuit against movie, video game makers." Freedom
Forum. 7 Apr. 2000. 31 Oct. 2006 <http://www.freedomforum.org/
templates/document.asp?documentID=12139>.
• Slide 1
– Mortal Kombat Picture: http://www.sfondideldesktop.com/Images-Games/Mortal-
Kombat/Mortal-Kombat-0001/Mortal-Kombat-0001.jpg
• Slide 3
– Game Statistics Graph: http://static.flickr.com/69/204153886_aa6f90527c_o.jpg
– Violent Crime Graph: http://www.ojp.usdoj.gov/bjs/glance/viort.htm
• Slide 4
– Hillary Clinton:
http://edition.cnn.com/1999/ALLPOLITICS/stories/12/18/clinton.legal.fees/link.hillary.clinton.j
pg
– Joe Leiberman: http://www.extrememortman.com/wp-
content/uploads/2006/08/Joe%20Lieberman%20from%20CBS%20News.jpg
• Slide 5
– Test Kid: http://oea.larc.nasa.gov/news_rels/2000/art/VidGame-sm.jpg
• Slide 6
– Columbine Kids: http://www.salon.com/news/feature/1999/09/23/columbine/story.jpg
– Devin Moore: http://www.cbsnews.com/stories/2005/03/04/60minutes/main678261.shtml
• Slide 7
– Monkey Bars: http://www.amway.com/en/images/children-playing-monkey-bars-20-1-2-
L1.jpeg
– Kids Playing: http://images.worldofstock.com/slides/PCH3862.jpg
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