Violence in Video Games by inspectadeck

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									Source: ―‖
•Yes, yes
 they are

 Source: ―‖
   • Rates of Violent Crimes
     Committed by persons 12
     and over:
   • Total Media sales in the
     year 2005

                                                                   Source: ―‖

Source: ―‖
•   The Argument:
    –     WASHINGTON - Playing violent video games
          like Doom, Wolfenstein 3D or Mortal Kombat
          can increase a person's aggressive thoughts,
          feelings and behavior both in laboratory
          settings and in actual life, according to two
          studies appearing in the April issue of the
          American Psychological Association's (APA)
          Journal of Personality and Social Psychology.
          Furthermore, violent video games may be
          more harmful than violent television and
          movies because they are interactive, very
          engrossing and require the player to identify
          with the aggressor, say the researchers.          Source: ―‖

    –     The first study involved 227 college students
          who completed a measure of trait
          aggressiveness and reported their actual
          aggressive behaviors (delinquency) in the
          recent past. They also reported their video
          game playing habits. "We found that students
          who reported playing more violent video
          games in junior and high school engaged in
          more aggressive behavior," said lead author
          Anderson, of Iowa State University. "We also
          found that amount of time spent playing video
          games in the past was associated with lower
          academic grades in college."
    –     In the second study, 210 college students
          played either a violent (Wolfenstein 3D) or
          nonviolent video game (Myst). A short time
          later, the students who played the violent
          video game punished an opponent (received                          Source: ―
          a noise blast with varying intensity) for a                        content/uploads/2006/08/Joe%20Lieberman%20from%20CBS%20News.jpg‖
          longer period of time than did students who
          had played the nonviolent video game.

    Source: ―‖
•       Scientific evidence links violent game
        play with youth aggression…Claims like
        this are based on the work of researchers
        who represent one relatively narrow
        school of research, "media effects." This
        research includes some 300 studies of
        media violence. But most of those studies
        are inconclusive and many have been
        criticized on methodological grounds. In
        these studies, media images are removed
        from any narrative context. Subjects are
        asked to engage with content that they
        would not normally consume and may not
        understand. Finally, the laboratory context is
        radically different from the environments
        where games would normally be played.
        Most studies found a correlation, not a
        causal relationship, which means the
        research could simply show that aggressive
        people like aggressive entertainment. That's
        why the vague term "links" is used here. If
        there is a consensus emerging around this
        research, it is that violent video games may
        be one risk factor - when coupled with other
        more immediate, real-world influences —
        which can contribute to anti-social behavior.
        But no research has found that video games
        are a primary factor or that violent video                            Source: ―‖
        game play could turn an otherwise normal
        person into a killer.
    Source: ―‖
•   -―And now, the game [Grand Theft Auto] is
    at the center of a civil lawsuit involving the
    murders of three men in the small town of
    Fayette, Ala. They were gunned down by
    18-year-old Devin Moore, who had played
    Grand Theft Auto day and night for months.‖
    (Can a Video Game Lead to Murder)

•   ―DENVER — A federal judge yesterday
    dismissed a lawsuit that claimed several
    video game distributors and moviemakers
    shared blame for the Columbine High
    School massacre.‖ (Columbine lawsuit
    against makers of video games, movies            Source:
    thrown out )

•   ―PADUCAH, Ky. — A federal appeals court
    has upheld the dismissal of a $33 million
    lawsuit that claimed the makers of video
    games, a pornographic Web site and a
    movie studio were to blame for a 1997
    shooting spree at Heath High School in
    which three students died.‖ (Federal judge
    dismisses lawsuit against movie, video
    game makers)
•   Washington States-―Furthermore,
    violent video games may be more
    harmful than violent television and
    movies because they are
    interactive, very engrossing and
    require the player to identify with
    the aggressor, say the
•   Henry Jenkins states-―Game
    designer and play theorist Eric        Source: ―
    Zimmerman describes the ways           20-1-2-L1.jpeg‖

    we understand play as distinctive
    from reality as entering the "magic
    circle." The same action — say,
    sweeping a floor — may take on
    different meanings in play (as in
    playing house) than in reality

                                          Source: ―‖
•         ESRB Rating Symbols
          Titles rated EC (Early Childhood) have content
          that may be suitable for ages 3 and older. Contains
          no material that parents would find inappropriate.
          Titles rated E (Everyone) have content that may be
          suitable for ages 6 and older. Titles in this category
          may contain minimal cartoon, fantasy or mild
          violence and/or infrequent use of mild language.
          EVERYONE 10+
          Titles rated E10+ (Everyone 10 and older) have
          content that may be suitable for ages 10 and older.
          Titles in this category may contain more cartoon,
          fantasy or mild violence, mild language and/or
          minimal suggestive themes. TEEN
          Titles rated T (Teen) have content that may be
          suitable for ages 13 and older. Titles in this
          category may contain violence, suggestive themes,
          crude humor, minimal blood, simulated gambling,
          and/or infrequent use of strong language.
          Titles rated M (Mature) have content that may be
          suitable for persons ages 17 and older. Titles in this
          category may contain intense violence, blood and
          gore, sexual content and/or strong language.
          ADULTS ONLY
          Titles rated AO (Adults Only) have content that
          should only be played by persons 18 years and
          older. Titles in this category may include prolonged
          scenes of intense violence and/or graphic sexual
          content and nudity. RATING PENDING
          Titles listed as RP (Rating Pending) have been
          submitted to the ESRB and are awaiting final rating.
          (This symbol appears only in advertising prior to a
          game's release.)

    All information and graphics from this slide from: ―‖
• Are video games violent: Yes
• Do they cause violence in young children: No more than television or
  the movies
• Should the rating system be changed: No
• The last word: Video games may or may not promote violence in
  teenagers or in young adults, but the fact is that there is not enough
  evidence to support it. Video games are forms of entertainment that
  children enjoy, and if for some reason parents have a problem with
  certain games, then its up to them to pay attention to what their child is
  doing, instead of it being the game industries fault for putting mature
  rated content into a mature rated game.

       Source: ―‖
•   "Game Ratings & Descriptor Guide." Entertainment Software Rating Board. ESRB. 31
      Oct. 2006 <>.

•   Willenz, Pam. "Violent Video Games Can Increase Aggression." APA Online. 23 Apr.
       2000. American Psychological Association. 31 Oct. 2006

•   "Key Facts at a Glance." Bureau of Justice Statistics. 8 Sept. 2006. U.S.
       Department of Justice. 1 Nov. 2006 <

•   Järvinen, Aki. "A Meaningful Read: Rules of Play Reviewed." Game Studies. 4 Nov.
       2004. 31 Oct. 2006 <>.
•   "Can a Video Game Lead to Murder." CBS News. 6 Mar. 2005. CBS. 31 Oct. 2006

•   Jenkins, Henry, PhD. "Reality Bytes: Eight Myths About Video Games Debunked ."
       The Video Game Revolution. 31 Oct. 2006 <

•   "Columbine lawsuit against makers of video games, movies thrown out." Freedom
       Forum. 5 Mar. 2002. 31 Oct. 2006 <

•   "Federal judge dismisses lawsuit against movie, video game makers." Freedom
       Forum. 7 Apr. 2000. 31 Oct. 2006 <
•   Slide 1
     –   Mortal Kombat Picture:
•   Slide 3
     –   Game Statistics Graph:
     –   Violent Crime Graph:
•   Slide 4
     –   Hillary Clinton:
     –   Joe Leiberman:
•   Slide 5
     –   Test Kid:
•   Slide 6
     –   Columbine Kids:
     –   Devin Moore:
•   Slide 7
     –   Monkey Bars:
     –   Kids Playing:

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