Wish You Were Here Learning in Second Life by zlt20671

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									Wish You Were Here: Learning in Second Life
Presentation of initial forays into teaching in a virtual world
PD days, CTE, 6 January 2010
−Prof.   Dan Holt

−Communication      Department
                     Background
League for Innovation 1996





    “Well, six months ago we were working on this CD, but today,
    we’re redesigning to place it online.”
                       Background

    President Abel Sykes' vision and charge:




                
                    To create an online degree program in eleven months.
                
                    To be the first CC in Michigan to offer an online degree.
                
                    To be on the cutting edge of online education.
                 Background

    Sense of person: interactivity

    Sense of place
                 Enhancing sense of place

     Multi User Virtual
     Environments (MUVEs)
Image from <http://tinyurl.com/38xwk2 >.
       Enhancing sense of place
Second Life
     Enhancing sense of place
Second Life
                 Enhancing sense of place
    List of conferences, seminars, and discussion groups that I attended in
       SL in 45 days:
ISTE discussion group
                                                      Second Life Educators Roundtable
                                                       




UCLA Mellon seminar in Digital Humanities
                                                      Virtual Worlds Research Group
                                                       




East Carolina University conference "Virtual Worlds   Metanomics
                                                       

in Education"
                                                       Science Friday
                                                       

Educause Annual Conference



                                                       Science Fiction and Fantasy Portal at InfoIsland
                                                       

MacArthur Foundation "Real World Impacts from
the Virtual World"                                     West of Ireland reading
                                                       



Community Colleges in Second Life discussion group

                                                       Program for the Future conference
                                                       



Epic Institute "Where Are We Going with Virtual

                                                       University of Louisiana's Invitational Conference on
                                                       

Reality?--and Who Will We Be When We Get There?“       Virtual Worlds
discussion group
          Enhancing sense of place
Community Colleges in SL: Pellissippi State Technical
  Community College, Knoxville, TN
          Enhancing sense of place
Program for the Future, San Jose, California
         Enhancing sense of place
Exploring Second Life:
Angel learning Isle
     Enhancing sense of place
Angel LMS:
                             Presence and Place
When students talk to me or sit around a table and provide
  input to the group, it feels as if we are all actually in the
  same room. We can refer to elements in our environment
  that we can all see.
It is important because it brings together the students from
    distant geographical areas to one central location where we
    are actually seeing the same thing and interacting as if we
    were all in one physical location.
Additionally, it is important because I have students work with
  each other in teams and the closeness of the virtual world
  helps foster trust among the students and they work well
  together virtually because they have a sense of one another.
Kapp, Karl. “We Have 2D Virtual Classrooms, Why 3D?” Kapp’s Notes 29 Oct. 2008. 31 Oct. 2008
     <http://karlkapp.blogspot.com/2008/10/we-have-2d-virtual-classrooms-why-3d.html>.
                              Presence and Place

     We are trying to overcome the distance you feel in distance
     education by being socially connected.... You develop socially
     as well as intellectually in college.
“Huntington Junior College Raises Distance Ed Retention with Second Life Mash-up.” Reuters 23 Sept. 2008. 12 Jan. 2009 <
      http://www.reuters.com/article/pressRelease/idUS188356+23-Sep-2008+PRN20080923>.
Three principles: teaching in a MUVE

1. Simplicity
   −   both for students and for other faculty.
   −   I want to keep the tools I use in world recognizable
       and useful for students and perceived, quickly, as
       such by faculty.
                    Simplicity


    A circle of pillows to sit on for class:
                  Simplicity


    A simple sign at my office on Angel Learning
    Island:
                  Simplicity


    A simple URL dispenser for the course
    syllabus (and calendar):
                SL is a place

2. Second Life is a place.
      −   An educational tool?
      −   Angel LMS is an aggregation of tools:
            
                Drop boxes
            
                Discussion forums
            
                Chat logs
            
                URLs
          SL is a place

−   Most Web 2.0 applications are tools:
                 SL is a place

Second Life is a place where you can use tools to
  accomplish work (or learning, or play) that you want
  to accomplish.
                   SL is a place

    Example: a chat client is a tool.
                  SL is a place

    Angel Learning Island is a place in Second Life
    where chatting can occur.
                   Writing class
3. I'm teaching a writing class, not a Second Life class.
        −   I've seen very good composition classes where
            the instructor has the students write about SL.
        −   In order to make SL really viable as a place to
            conduct online classes, the focus has to be on
            something else, in most cases.
        −   In other words, when I first started online
            classes, I did not have students write about
            being online.
        −   However, if I see SL as a place, then it makes
            more sense to consider having students write
            about that place, bringing readers insight about
            what a virtual world is like.
            WRIT 121: Fall '09

Three major activities completed in SL:
1. Real time chats
2. SL field trips
3. Whole class meeting
       WRIT 121: Real time chats

    For online classes, I usually require students to
    attend at least one chat a week, no more than an
    hour, based on times they send to me.
     WRIT 121: Real time chats
Why have I done so for over a dozen years?
      −   Chats give students a sense of person, a
          sense that they are working with real people.
      −   Again, though, it's all text:
       WRIT 121: Real time chats


    Text is great.

    But text is not a person communicating with
    you in a place.
       WRIT 121: Real time chats

    How is it different from text chat?
        −   Sense of dealing with a person much
            stronger.
        −   Students are intrigued.
                    −   Some were having friends watch over their
                        shoulders--one with a friend from Lake
                        Superior who insisted on seeing what she
                        was doing because she said, "We don't
                        have anything like that at our campus!"
WRIT 121: Real time chats
−   Students enjoyed meeting in SL.
      
          Disappointed when I announced no chat for the
          next week.
       WRIT 121: Real time chats

    The challenge of giving instructions.
        −   Moving from 2d to 3d online classes: “deja
            vu all over again.”
        −   Notecards—in text chat versus notecards
            instructions.
            WRIT 121: SL field trips


    During chats, we could teleport to other sims
    and explore together.

    Toys:
           WRIT 121: SL field trips

    Music
       −    Graceland
    WRIT 121: SL field trips

−    Country line dancing
    WRIT 121: SL field trips

−    Mechanical bull ride
    WRIT 121: SL field trips
−    Woodstock
    WRIT 121: Whole class meeting

    One Tuesday evening, instead of meeting on campus
    (as a hybrid class), we met on Angel Learning Isle.
    WRIT 121: Whole class meeting

    We met for instructions and then broke up into small
    groups to discuss thesis statements for essay.
    WRIT 121: Whole class meeting

    Instructions were found in the blue box. Students
    broke up into three groups to teleport.
  WRIT 121: Whole class meeting
Discussing thesis statements:
    WRIT 121: Whole class meeting

    I stayed in the classroom area, to meet late students,
    and answer questions.
    WRIT 121: Whole class meeting


    An unexpected observation:

    Sense of movement: TP rather than IM.

    Seems to add to engagement, much like
    having students move around in a classroom
    to break up a long class session.

    Online students participating in a text or voice
    chat never have a sense of movement within a
    landscape of any sort while working with each
    other.
                                               Future trends
"By the end of 2011, 80 percent of active
   Internet users (and Fortune 500
   enterprises) will have a “second life,”
   but not necessarily in Second Life.
John Gartner. "Virtual Worlds: Real Opportunities." Gartner IT Symposium.
     22 April 200. Qtd. in Karl Kapp. “Welcome to World of 3D Learning.
     This Is It? What is the Big Deal?” Slideshow. Oct. 2008. 98 slides. 31
     Oct. 2008 <http://www.slideshare.net/kkapp/why3d2-presentation>.




Image from <http://www.socialhallucinations.com/consumers/>.
                                     Future trends
•        Fastest growing age group
         using virtual worlds: ages
         10-15.
•        Jumped from 209 million
         users in Sept. 08 to 260
         million in Feb. 09.




“K Zero: 260M Registered Accounts for the 10-15-Year-Old
          Virtual World Demo.” Viirtual World News 9 Feb.
          2009. Web. 5 Jan. 2010.
          http://www.virtualworldsnews.com/2009/02/k-zero-260m-registered-accounts-for-the-1015yearold-virtual-world-demo.html
                                          Future Trends

     Colleges and Universities in SL
                 −         Over a thousand according to Linden Labs.
Sinclair, Gwennette, Kennesaw State U, Georgia. LA Invitational Conference VW. U of New Orleans, 12 Dec. 2008.
                                              Future trends
Community colleges in SL
Kleinman, Brad. “Second Life for Community Colleges and Continuing Education Departments.” Addicted to eMarketing 27 Oct.
     2008. 17 Mar. 2009 <
     http://bskconsulting.com/2008/10/second-life-for-community-colleges-and-continuing-education-departments/>.


     Valencia Community College


     Caldwell Community College


     Northern Virginia Community College


     Community College of Aurora


     Mesa Community College


     Moraine Valley Community College


     Brevard Community College


     Monroe Community College


     Broome Community College


     Lane Community College


     + at least 29 more.

See <http://ccsl.wetpaint.com/page/CC+Locations>.
                                          Future Trends
Where is Lansing Community College?




Image from <http://dusanwriter.com/index.php/2008/12/12/the-big-map-of-second-life/>.
Image from <http://wiki.secondlife.com/wiki/Webmap_API>.
                Future Trends
Are we still on the cutting edge?

								
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