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PHYSICAL EDUCATION UNIT OF WORK

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					                           PHYSICAL EDUCATION UNIT OF WORK


TOPIC:



DOMAIN : HEALTH AND PHYSICAL EDUCATION


LEARNING FOCUS: VELS LEVEL 3: Students practice and develop competency in a range of complex motor skills such as
                leaping, dodging, the overarm throw, dribbling and striking balls.
                They explore basic games tactics such as introducing the concepts of attack and defence, following the
                rules of the game and describing the roles of various positions.
                They begin to work with others to set and achieve goals in both cooperative and competitive
                games settings. They invent games for themselves and others to play and discuss and practice
                appropriate safety considerations for these games. Students consider the different tasks undertaken by
                officials to ensure a game or activity can proceed smoothly. They discuss how all students can have
                equal opportunity to participate, irrespective of skill level.

STANDARD:              At level 3, students perform a broad range of complex motor skills. They demonstrate a wide variety of
                       motor skills and apply them to basic sport specific situations. They participate regularly in physical
                       activities for the purpose of improving skill and health, and identify and describe the components of health-
                       related fitness. They begin to use basic games tactics. They work with others to achieve goals in both
                       cooperative and competitive sporting and games situations, explain the concept of fair play, and respect
                       the roles of officials. Students follow safety principles in games and activities.


EQUIPMENT NEEDED:


      Netball – Enough for one between two


                                                                                                                                   1
     Bibs – 14 in total, each bib represents a position on the court

     Whistle – To signal play and stop

     Witches Hats – For warm up activities

     Elastics – For warm up activities, enough for one between three

     Skipping Rope – One large one for whole class to use

     Netball Court – To play game on

     Runners and Sport Clothes

     Hula Hoops – For activity




KEY TERMS TO REVISE OR INTRODUCE:

     Netball: Two teams of seven players compete to get their ball up their end of the court and score a goal. There is no
               contact between players and no running whilst holding the ball.

     Court: Where the game of netball is played. Consists of three thirds, certain players are only allowed in certain areas, when
             Ball goes out of main boundary other team gains possession of the ball.
                                                                                                                                  2
   G.S: Goal Shooter – Shoots goals and only allowed to play in the goal third

   G.S: Goal Attack – Shoots goals but has more of a running role only allowed in the goal third and centre third.

   W.A: Wing Attack – Get the ball to the shooters, allowed in the goal and centre third but not in the goal ring. Not allowed to
         shoot for goal.

   C: Centre – Allowed in every section of the court apart from the goal rings. Not allowed to shoot for goal.

   W.D: Wing Defence – Tries to prevent the opposing team from getting the ball into their goal ring. Allowed in centre and
         goal third but not in the goal ring. Cannot shoot for goal.

   G.D: Goal Defence – Defends the G.A to try and prevent the other team from scoring. Allowed in goal and centre third as
         well as the goal ring but unable to shoot for goal.

   G.K: Goal Keeper – Defends the goal shooter, aim is to prevent them from scoring a goal. Allowed only in the goal third and
         the goal ring but cannot shoot for goal.

   Goal Ring: Located in goal third, only place that shooters are allowed to shoot from.

   Centre Third: Middle of the court, from where the game starts.

   Centre Circle: Place where C stands when making the first pass after the last goal.

   Goal: When the ball goes through the ring, worth one point.

   Attack: To play for the ball in order to get it to your teams goal ring.

   Defend: To stop your opponent from passing or catching the ball.

   Stepping: Taking a step whilst holding the ball, this results in other team receiving a free pass.

   Contact: Touching another player (non contact sport), this results in other team receiving a free pass.

                                                                                                                                     3
     Obstruction: Standing closer than 3 feet towards your opponent whilst defending the ball, this results in the other team
                   receiving a free pass.

     Out of Play: Occurs when obstruction of contact is called against a player, that player must stand next to the player
                   receiving the free pass until ball has left their hands.

     Breaking: Running from starting position before the umpire has blown whistle to signal the start of play, results in other
                team receiving a free pass.

     Intercept: Getting the ball from another player.

     Chest Pass: Two handed throw pushing forward from the chest.

     Lob: High pass from behind and over the head.

     Bounce Pass: One leg steps forward while opposite hand pushes forward to bounce the ball towards the target.

     Push Pass: One arm throw pushing forward from the side.

     Offside: Stepping into area (such as goal ring) where position doesn‟t permit, results in free pass for other team.

     Quarter: Consists of 15 minutes, there are 4 quarters in a game.

     Free Pass: Occurs when opposition team breaks a rule such as stepping, contact, offside etc.

     Bib: Each player wears a bib that has their position written on it.


CONTACTS AND/OR RESOURCES USED:


     Netball Victoria



                                                                                                                                   4
   Netball Australia

   Netball Defence Drills

   Netball Queensland

   Netball Western Australia

   Netball Training Drills

   Victorian Essential Learning Standards – Physical, Personal and Social Learning Strand: Health and Physical Education




                                                                                                                            5
                                             LEARNING ACTIVITIES


WARM UPS:


EVERYONES IT

Set a boundary (a third of the netball court) and get students to pick a position within that boundary. On the go signal everyone tries
to tag each other. Once tagged students sit down. The last person left standing wins. This is a great activity to get everyone
involved and warmed up, can be played inside or outside.

FIGURE 8

Two people hold the large skipping rope while the rest of the class stands on one side. One by one students take turns to run
through and jump over the rope. This helps students develop jumping and co-ordination skills.

WATER BOMB TIGGY

Using reusable water bombs 3 main people try to tag the others with the water bombs, if hit then the student sits down.
Make sure to set the boundaries and reinforce that under arm throws only are to be used. Involves everyone, should be played
outside only and only in the warmer weather.

STOP ON THE WHISTLE

Students line up at one end of the court, on the sound of the whistle they start to run to the other end of the court when they hear
the whistle again they must stop and then run back the other way, can vary the activity from running, side steps, running backwards
etc.



*These can be mixed and matched depending on the activity being undertaken*



                                                                                                                                     6
ACTIVITIES:

FOX AND HEN

Students in teams of 4, one person is selected to be the fox and the other 3 are hens. The hens all join together in a line, hands on
the persons hips in front. On the go signal the fox has to try and tag the last hen, players cannot break their hold on each on the
person in front. Rotate so everyone gets a turn at being fox and the last hen.

Equipment: None
Venue: Can be inside the gym or outside
Timing: 5 minutes for each „fox‟ to try and tag the „hen‟
Safety Issues: Everyone wearing sport uniform, if outside hats and sunscreen, don‟t tag too hard, set boundaries of play
Stop and Go Signal: Whistle for Go, when the fox gets hen team sits down and watches others.
Inclusiveness: Everyone gets a go at being the fox and hen.
Skills: Encourages team work, dodging, running.


ELASTICS

Students work in Groups of 3. Two people stand opposite each other and extend the elastic between them from around the back of
their ankles. 3rd Person begins in the middle of the elastic, on commencement of the rhyme (below) they jump sideways and land so
that the elastic is between their legs that are one foot in the middle where it began and the other foot on the other side of the elastic.
“England, Ireland, Scotland, Wales, Inside, Outside, Puppy Dogs Tails.”
The person in the middle must jump on every word in the rhyme, alternating which side they jump to. On „puppy dogs tails‟ they
must jump and try to land with each foot on the elastic so it hits the ground.
If successful the elastic moves up higher if not it is the next persons turn.

Equipment: Elastics, 1 between 3.
Venue: Outside
Timing: 10 minutes for each person to have a go
Safety Issues: Weather (Hat and Sunscreen)
Stop and Go signal: Whistle.
Inclusiveness: Everyone involved, if cannot jump can hold the elastic and sing the rhyme.
Skills: Jumping.

                                                                                                                                         7
PASSES

In pairs, take turns to throw and catch the ball alternating between using different hands. 10 times on each hand. Practice the
correct technique by using chest, bounce, lob and push passes.
In pair take it in turns to run forward and catch the ball thrown by partner, remembering not to step once they have caught the ball.
Return the ball to partner using one of the throws practiced and run backwards towards starting point.

Equipment: Netball, 1 between 2.
Venue: Inside the gym or outside, depending on the space available and weather.
Timing: 5-10 min to practice each pass
Safety Issues: Not throwing the ball too hard.
Stop and Go signal: Voice signal to start and then whistle to make students pause and hold onto the ball.
Inclusiveness: All ability levels are catered for, everyone gets a go.
Skills: Passing skills.


WINDOWS

Groups of 6. Players 2, 3,4,5,6 stand in a circle about 4-5 metres in diameter. Player 1 stands with the ball in the middle of the
circle. Player 1 throws the ball to player 2 who returns it and runs in a clockwise direction around the circle, player 2 stops at each
gap in the circle to receive and return the ball to player 1 who is still in the middle of the circle. Once a circle is complete player 2
swaps with player 1 in the middle and throws the ball to player 3. This is repeated until each player has had a turn.

Equipment: Netball for each group.
Venue: Unless a big indoor space, outside probably best.
Timing: So that everyone has a go, would be best done after passes activity so as they practice their skills.
Safety Issues: Weather (Hat, sunscreen etc), Boundaries, Passes not too strong
Stop and Go signal: Voice to signal beginning, whistle to stop and listen.
Inclusiveness: Everyone involved no matter their ability, everyone gets a turn.
Skills: Throwing and running skills.




                                                                                                                                            8
NUMBER SHOOT OUT

Students in teams of 3, numbered 1 to 3 stand at one end of the netball court. At the opposite end of the court in the goal ring a
hula hoop for each team is placed in the goal ring with a netball in it. Teacher calls out a number from 1-3, the player with that
number side steps up the court to their hula hoop and attempts to shoot a goal from inside their hoop. The first person to score a
goal stops play and wins a point for their team. First team to 5 wins.

Equipment: Netball (1 between 3), Hula Hoops (1 between 3), Netball Court and Goal Ring.
Venue: On an inside or outside netball court
Timing: Introducing students to shooting goals.
Safety Issues: If outside check surface of court is suitable. Weather, proper sport uniform.
Stop and Go signal: Bells to signal go and Whistle to signal Goal
Inclusiveness: Everyone included on a team, if unable to sidestep can do something else, like run backwards etc.
Skills: Team Work, Shooting, Sidestepping, Listening.


TUNNEL BALL SHOOT OUT

Students separated into 2 teams. Each team stands at an opposite end of the netball court, in a single file lined up behind the top
of the netball goal ring. On the start signal the student at the start of the line rolls the ball between and under their legs passing
through the legs of every person on the team. When the ball gets to the child at the end of the line they run to the start of the line
and get two shots at goal. It doesn‟t matter if it doesn‟t go in the goal. Once the two shots are taken that player runs to the head of
the line and continues to roll the ball towards the end person. Once everyone has had a go the team must sit down in a straight line
quietly.
This can also be done by passing the ball over and under instead of rolling under their legs.

Equipment: Netball for each team
Venue: Netball Court
Timing: Until a team has finished or may be best of 3.
Safety Issues: Weather, Boundaries, Not running too fast.
Stop and Go signal: Whistle to start and then again when the finished team is sitting down quietly
Inclusiveness: Everyone is part of a team and has a chance to contribute, doesn‟t matter if goal doesn‟t go in the ring.
Skills: Team Work, Shooting, Passing, Running, Listening.

                                                                                                                                      9
ARM GOALS

Students work as pairs. One acts as the netball ring, standing with their hands if front of them clasped together acting as the ring.
The other partner takes 3 steps back from their partner and attempts to shoot a goal by aiming at their partners „ring.‟ If the ball
goes through then they take a step back and try again, if not swap places.

Equipment: Netball, 1 between 2.
Venue: Spread out on a netball court or even on the school oval.
Timing: Introduction to shooting goals. 10-15 minutes.
Safety Issues: Use a soft sponge ball to avoid anyone getting hurt.
Stop and Go signal: Shake bells to signal start and stop
Inclusiveness: Using a soft ball everyone gets a shot, can adapt to suit different abilities such as not taking a step back.
Skills: Shooting, Communication.




STICK WITH YOUR SHADOW

Students in groups of 3. Each player is either the Attacker, Thrower or Defender. The Thrower and the Attacker stand a few
metres apart. The thrower throws the ball to the attacker, the defenders job is to shadow (stick close) to the attacker and prevent
them by getting the ball by intercepting it themselves without making contact with the attacker.
Everyone takes it in turns to have a go at each position with 5 attempts at catching the ball.

Equipment: Netball, 1 between 3, Bibs to show position
Venue: Outside in an open space where it is easy to mark boundaries
Timing: Each player gets 5 attempts to catch the ball
Safety Issues: Make sure boundaries are clearly marked, reinforce no contact rule, no hard passes
Stop and Go signal: Whistle to signal start and stop
Inclusiveness: Everyone gets a go at each position, can be adapted to suit needs eg attacker and thrower stand still etc
Skills: Running, Jumping, Throwing, Passing




                                                                                                                                        10
ATTACK AND DEFEND

Students line up in pairs in a straight line going backwards from the centre third line. The teacher stands in the centre circle.
One line of students are the attackers and the other lines are the defenders. On the teachers call the attacker runs forward and
attempts to catch the ball from the teacher, whilst the defender defends them and tries to prevent them from getting the ball (no
contact). Whoever gets the ball throws it back to the teacher and runs to the back of the line where partners swap sides to have go
at the other position.

Equipment: Netball
Venue: On a netball court or on the school oval
Timing: So that everyone gets at least 4 goes at attacking and defending
Safety Issues: Reinforce no contact rule
Stop and Go signal: Teacher uses voice to signal players to run forward
Inclusiveness: Everyone has a chance to attack and defend.
Skills: Attacking, Defending, Passing, Catching, Dodging, Jumping


TOUCH AND RUN

Students line up in pairs across the middle of the court so that they‟re an arm length apart. The teacher gives a name to both lines,
when the teacher yells out one of those names the students on that team have to sprint to the line at the end of the netball court on
their side of the court, their partner has to try and tag them before they get to their line.

Equipment: Witches hats to mark „safe‟ line at end of court
Venue: Netball Court, but can also be done on an oval or somewhere easy to mark boundaries
Timing: Enough to get students moving
Safety Issues: Careful with the contact when tagging not too hard, boundaries clearly defined.
Stop and Go signal: Yell out team‟s names, Whistle to stop and line up again
Inclusiveness: Can change it around doesn‟t have to be running, could be hopping, walking backwards, jumping etc.
Skills: Listening, Running, and Jumping




                                                                                                                                   11
IN AND OUT

Students in groups of 4 or 5. One by one players lie on their stomachs facing a series of witches hats. On the signal player 1 leaps
up and dodges in and out of the markers, once they get to the end they run backwards and tag the next player who is lying on their
stomach ready to go, players go through twice, when the whole team is finished they sit in a line quietly.

Equipment: Witches Hats, 5 or 6 per group
Venue: Inside or outside
Timing: Every player goes through the witches hats twice
Safety Issues: Warm up properly first, Be careful with kids running backwards.
Stop and Go signal: Whistle to signal start and to end
Inclusiveness: Everyone gets a turn, can move the witches hats to make easier or harder. Doesn‟t just have to be running, might
                 Be a different skills such as side steps, skipping etc.
Skills: Listening, Team Work, Running, Reaction Time.




DEFENDING THE THROW

This follows the same concept as „stick with your shadow‟ but instead of sticking close to the attacker, students are defending the
thrower. Students are in Groups of 3. Each assume the role of either Thrower, Attacker or Defender. As in the rules of netball the
defender must stand 3 feet away from the thrower and attempt to intercept the ball as it is thrown to the attacker.
Students all take turns at each position.

Equipment: Netball, 1 between 3, bibs to show position
Venue: Inside or outside, make sure boundaries are clearly marked
Timing: So that each player gets at least 5 goes at each position
Safety Issues: Obstruction and Contact rule reinforced, Passes aren‟t too hard.
Stop and Go signal: Bells to signal start, 4 claps to stop, hold ball and listen.
Inclusiveness: Can change degree of difficulty to include everyone, defender could take step back. Everyone participates.
Skills: Defending, Jumping, Reaction

                                                                                                                                  12
MIRROR, MIRROR

This is an activity designed to getting students used to sticking close to and defending their opponents without making contact with
them. Students are in Pairs. Pairs stand facing each other, Player 1 initiates a movement and the other player mirrors them, player
1 is to try and get past player 2. This can also be done with players backs towards each other.

Equipment: None
Venue: Inside or Outside
Timing: 10 minutes, enough so that each player gets a chance at trying to get past the other both forwards and backwards
Safety Issues: Boundaries clearly defined, Reinforce no contact rule.
Stop and Go signal: Whistle to signal start and stop
Inclusiveness: Every child has a chance, both actively involved, activity can be altered eg not running but walking around each
                other
Skills: Defending, Attacking, Reaction



RACE AGAINST THE GOAL

Students are separated into 2 teams, the shooter vs. the runners. The runners line up at a corner of the court whilst the shooters
line up in pairs down the middle of the court. One by one the runners take it in turns to run around the outside of the court, once
everyone on the team has completed a lap of the court they all sit down and yell out „stop.‟
At the same time the shooting team pass in a zig zag formation towards the goal ring where the 1st player in line takes a shot at the
goal, if it goes in the shooter team gets one point even if it doesn‟t go in the player collects the ball and runs down to the end of the
line and starts the passing process again. Once the running team yells stop, the shooters also stop and add up their score. The
teams then swap roles and at the end the score is added to see who the winner is.

Equipment: Netball
Venue: On a netball court
Timing: Each team gets a go
Safety Issues: Boundaries are clearly defined, no obstructions for runners
Stop and Go signal: Whistle to signal start, Team yells stop when finished
Inclusiveness: If someone can‟t run, change the way the move around the court
Skills: Running, Throwing, Shooting, Team Work, Listening



                                                                                                                                       13
MARKER BOWLING

Students are in 2 teams. To be played on a netball court. 4 markers are placed at each end of the court. The goal circles are the
goal keepers area and only they are allowed in them. Teams pass the ball to each other and attempt to get the ball down the court
to knock down the oppositions markers. When all 4 markers get knocked down, swap ends and start again. Players are allowed to
catch the ball and take one step before passing it on. When a marker gets knocked down the goal keeper throws it back into the
game. There is no contact or defending of the ball when the player has it, if this is breached than it results in a free throw for the
other team. After each marker has been knocked down change goal keeper.

Equipment: 8 witches hats, netball, bibs to show who‟s on which team
Venue: On a netball court
Timing: Enough so each team gets at least 2 goes
Safety Issues: No contact, underarm throws only, look at using a softer ball
Stop and Go signal: Whistle to signal stop and start
Inclusiveness: Everyone is part of a team, gets to participate in some way
Skills: Team Work, Listening, Attack, Defence, Throwing, Moving




MINI NETBALL

Students in 2 teams. One team wears coloured bibs or bands to show who they are. Each team spreads out across the netball
court with a member of the other team as their partner. Each team has two shooters, only the shooters and they‟re defenders are
allowed inside the goal ring.
There is no stepping and no contact. Teams score one point for getting the ball into the goal ring and two points for getting a goal.

Equipment: Netball, bibs, whistle
Venue: Netball Court
Timing: 10-15mins
Safety Issues: Make sure rules are understood, proper sporting equipment and attire, watch hard passes.
Stop and Go signal: Whistle to signal go and stop and listen, Whistle for a goal
Inclusiveness: Everyone is part of a team, gets to participate in some way, swap shooters around
Skills: Team Work, Listening, Attack, Defence, Throwing, Moving, Dodging



                                                                                                                                    14
DODGE AROUND

Students are in groups of 3. player 1 and 2 stand facing each other. Player 3 stand about 1 metre away behind player 2.
On the go signal player 1 tries to dodge away from player 2 so that player 3 can see player 1‟s head, shoulders and feet. Player 2
tries to shadow player 1. Player 1 is not allowed to take more than 5 steps to either side. Player 3 yells out „gotcha‟ when they can
see player 1. Change Positions.

Equipment: None
Venue: Open space with boundaries clearly marked
Timing: Each person gets 3 goes at each position
Safety Issues: Make sure students understand activity, reinforce no contact.
Stop and Go signal: Whistle to start, student yells „gotcha‟ when sees other player
Inclusiveness: Can change difficulty level for everyone, everyone has a turn.
Skills: Dodging, Running, Jumping




CUT THE CAKE

Students in groups of 6-8. Everyone stands in a circle with one person in the middle with the ball. They throw the ball to player 2
who returns the pass and then runs into the centre of the circle, upon receiving the ball the player in the middle throws to the next
player and runs out of the circle and into the position of the person who has just ran into the circle, this continues around the circle.

Equipment: Netball one for each group
Venue: Open Space
Timing: Go around the circle 5 times
Safety Issues: Careful of how hard throws are, set boundaries, reinforce understanding
Stop and Go signal: Whistle to stop and start
Inclusiveness: Constantly moving so everyone is given a chance at each position
Skills: Passing and Throwing Skills




                                                                                                                                        15
TRIANGLES

Students in groups of 4. 3 Players stand in a triangle about 3-4 metres apart. 3 players make chest passes to each other around or
across the triangle while player 4 attempts to defend and intercept the ball. After each interception players change places.

Equipment: Netball, 1 between 4
Venue: Open space
Timing: 10 – 15 minutes
Safety Issues: Warm up properly, softer passes, no contact
Stop and Go signal: Whistle to signal start and stop
Inclusiveness: Everyone involved, constantly changing so everyone gets a go. Change passes to include everyone
Skills: Throwing, Catching, Defending, Jumping, running.




NETBALL

Students use all their knowledge and skills learnt to participate in a game of netball.
2 teams, 7 players from each team on the court at any time. After each goal or time period swap positions.

Equipment: Netball, Bibs, Whistle.
Venue: Netball Court
Timing: Shortened quarters, 5 min for each
Safety Issues: Make sure students are aware of rules
Stop and Go signal: Whistle to signal go and stop
Inclusiveness: Rotate so everyone gets a go, modify rules if needed
Skills: Team Work, Running, Passing, Catching, Jumping, Dodging, Shooting




                                                                                                                               16
TEACHING CONSIDERATIONS

SAFETY:

     Boundaries – Establish clear boundaries at beginning of lesson
     Equipment – Make sure that all equipment is ready for beginning of lesson, make sure that its not faulty.
     Stop, Go and Listen Signals – Establish these at the beginning of the lesson and make consequences for not following
      these known
     Demonstrations – Demonstrate the skill or activity that you want students to learn, make sure that everyone can see and is
      involved.
     Clear Instruction – Make sure that instructions are understood and consequences are known.
     Inclusiveness – Ensure all children are involved in the lesson as much as possible; keep teacher talk to a minimum. Modify
      activities for children who may have trouble in completing them, make sure that everyone is actively involved no matter what
      their ability.
     Handling Equipment Properly – Avoid any unnecessary accidents by showing students how to correctly handle sports
      equipment
     Sporting Attire – Make sure all students are wearing the correct sports uniform before they undertake activities.
     Rules – Outline the rules of the activities and the session make sure students are aware of the consequences for breaking
      these.
     Jewellery – Especially for netball make sure students aren‟t wearing Jewellery that will catch easily to avoid injury.
     Nails – Cut short to avoid injuring other students
     Medical Concerns – Make sure you are aware of any medical conditions the children may have and how to treat them,
      make sure children who need asthma pumps have them with them when playing sport.
     Encouragement – encourage and praise student‟s efforts where appropriate, this will aid in motivating them.
     Weather – Ensure conditions are appropriate for the activity, if its sunny then remember that all children wear a hat and
      sunscreen.
     Abilities – Make sure activities are suitable for all abilities within the class and that you can easily adapt them to the students
      varying abilities.
     Environment- Choose whether it is appropriate for the activity to be indoors or outdoors.




                                                                                                                                      17
                                        ASSESSMENT STRATEGIES


Different forms of assessing this unit can include:

      Children write a personal journal of their development.
      Observation of students skills as they partake in activities
      Student reflections on the activity they have just undertaken
      Student demonstrations on skills they have learnt
      Self Evaluation on how they think they are progressing through the unit
      Class discussion on skills, activities and how they think the unit is going
      Posters for display around the room targeting specific skills and aspects of netball
      Peer Coaching – Students teach each other or other classes‟ skills.
      Observe students participation in the unit
      At the end of the unit students sit a test to see the knowledge they have gained.
      Worksheets focusing on specific skills or areas covered in netball
      Projects about the sport of netball
      Checklists of skills that students accomplish and when they accomplish them.
      Presentations about the game of netball and what it consists of
      Role Plays
      Written reports or accounts of what they have been doing
      Students interview each other
      Students write a newsletter for other classes describing what they have been learning and why.




                                                                                                        18
                                       REFERENCES (HARVARD)



   Netball Victoria (n.d) [online]. Available: www.netballvic.com.au [Accessed 21 April 2006]

   Netball Training Drills (2001) [online]. Available: http://homepages.which.net/`gordondudman/netball_skills/index.htm
    [Accessed 20 April 2006]

   Netball Defence Drills (n.d) [online]. Available: www.samoalive.com/netball1.htm [Accessed 21 April 2006]

   Netball Queensland (n.d) [online]. Available: http://www.netballq.org.au/ [Accessed 20 April 2006]

   Netball Western Australia (n.d) [online]. Available: www.netballwa.com.au [Accessed 21 April 2006]

   Netball Australia (n.d0 [online]. Available: http://www.netball.asn.au/ [Accessed 20 April]

   Victorian Essential Learning Standards (2005) [online]. Available: http://vels.vcaa.vic.edu.au/essential/index.html




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