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					                                                           www.games-workshop.com




Introduction

Games Workshop Group PLC, a London Stock Exchange quoted company which
was listed in 1994, has been in business for 30 years. At the core is a niche
business – Games Workshop. This business designs, manufactures and markets
a hobby based upon collecting, modelling, painting and tabletop gaming with
model soldiers (the “Hobby”). The Games Workshop business makes the vast
majority of the sales and profits of the Group.




Games Workshop markets a Hobby. We make and sell the best model soldiers in the world.
The Games Workshop Hobby involves collecting, modelling, painting and tabletop gaming
with whole armies of these soldiers. Our strategy is to establish and develop the Games
Workshop Hobby in each of the world’s major economies. Sales are made through
independent retailers, Games Workshop Hobby Centres and direct.




                                         CONTENTS

                                         Introduction                                     1

                                         Games Workshop
                                         The History                                       2
                                         The Hobby                                         4
                                         Warhammer                                         6
                                         Warhammer 40,000                                  9
                                         The Lord of the Rings                            12
                                         Beyond Warhammer & Warhammer 40,000              14
                                         The Community                                    15
                                         How We Do It                                     18

                                         Supporting Other Hobbyists                       20

                                         Contact Us                                       21
Games Workshop is the largest and the most successful tabletop fantasy
wargames company in the world. Our major brands are Warhammer and
Warhammer 40,000. In addition, we hold a licence for The Lord of the Rings
tabletop battle game. At the heart of the Hobby are the millions of gamers, who
spend their time collecting, creating, painting and building up the armies which
they go on to command on a carefully prepared tabletop battlefield.

Who We Are                                       Games Workshop is a vertically integrated
Games Workshop began its life in the UK but      business, retaining control over every aspect
now has direct sales operations in the UK,       of design, manufacture and distribution of
the United States, Canada, France, Germany,      our models and rulebooks. Products are
Spain, Australia, Japan, New Zealand,            sold through our own chain of over 300
Belgium, Holland, Denmark, Sweden and            Hobby Centres and more than 4,000 other
Italy. With around 70% of sales coming from      toy and hobby shops around the world.
outside of the UK, we are truly international.   These outlets are complemented by our
                                                 mail order and online sales businesses.

What We Do
We design, make and sell miniature soldiers.     How It All Began
To that end we also design, make and sell        Games Workshop was founded more than
game systems and accessories of                  30 years ago by three game fanatics who
extraordinary variety. Our vast range of         began selling handmade, classic wooden
plastic and metal soldiers and rulebooks is      games from their homes in London. They
the foundation of an almost infinite hobby.      went on to develop a chain of general
Our design centre is in Nottingham and we        games shops. In 1981 Games Workshop
have manufacturing and distribution facilities   helped to found Citadel Miniatures Limited,
in Nottingham and Memphis, TN.                   a manufacturer of metal miniatures based at
                                                 Newark-on-Trent, in Nottinghamshire.
A few years later the company moved           special events. Today Lenton is a vibrant
closer to Nottingham and began to develop     and exciting Hobby base and has become a
and expand, producing wargame systems         place of pilgrimage for gamers from around
under the Games Workshop name.                the world.


Tom Kirby, the Group's Chairman and Chief     Tabletop Wargaming
Executive, joined us in 1986 as General       Wargames are not board games - for there
Manager. In December 1991 Tom led a           is no board! A wargame is a battle with
management buy-out and in October 1994        model warriors played out on any
the company was floated on the London         convenient surface such as a tabletop,
Stock Exchange.                               desk, or even the floor. Tape measures and
                                              rulers are used to gauge the movement of
In October 1997, all UK based operations      troops and the ranges of their weapons.
were relocated to the current HQ in           Dice are employed to resolve the
Lenton, Nottingham. As well as helping to     effectiveness of shooting and hand-to-hand
consolidate our UK businesses, the move       fighting - but ultimately a wargame is a
provided Games Workshop with space to         game of strategy in which generals must
create Warhammer World, the premier           balance caution and daring in pursuit of
wargaming arena. These new facilities have    victory.
allowed the UK business to stage increasing
numbers of gaming tournaments and




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The Games Workshop Hobby provides hours of enjoyment and a healthy amount of
good plain fun! Like all good hobbies it requires specialist knowledge and a
commitment to building expertise and relationships with fellow hobbyists.


Collecting                                     Painting
As soon as you buy your first model soldier    Painting miniatures is an intrinsic part of the
you’re a collector. Some hobbyists like        Games Workshop Hobby. Our hobbyists
owning a wide variety of miniatures to paint   invest a significant amount of time and
and display, but most assemble them into a     effort personalising their models, which
mighty army of warriors to defeat their        goes some way to explain why there is only
friends in tabletop battles. A constant        a relatively small second hand market in our
stream of new product releases means           miniatures. Practice makes perfect and
there’s always something else for the          many hobbyists become highly skilled
hobbyist to add to his army.                   painters. By following one of our painting
                                               guides, even a beginner can produce a
                                               miniature he can be proud of.




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Modelling                                         Gaming
The look of the battlefield is almost as          Tabletop gaming can be anything from small
important as the miniatures themselves.           scale skirmishes between opposing
Scenery plays a huge part in any tabletop         warbands to epic conflicts involving huge
battle game, both tactically and visually.        armies of hundreds of Citadel Miniatures.
Modelling includes everything from making         New gamers can begin playing straight
simple hills, to constructing lavishly detailed   away. Painting miniatures needn’t hold a
centrepieces for commanders to fight              beginner up. The important thing is to get
battles over.                                     those troops on the battlefield and start
                                                  learning. After a few games hobbyists soon
                                                  want to expand and paint their collection to
                                                  fight larger and more varied battles.
Warhammer is a high fantasy world of dark magic and powerful gods, populated by
mighty heroes and foul monsters. Proud men stand shoulder-to-shoulder with noble
Elves and grim Dwarfs against the unending attacks of their countless enemies. Vile
rat-like Skaven crawl beneath every city, the restless dead stir in their graves, and
daemons lead the mutated hordes of the Chaos Gods into war. This is the Warhammer
World, a realm of grim adventure, where only the strongest survive.
Building a Warhammer army
There are many nations and armies in the Warhammer world. Each of these fights in a different way:
some races are masters of magic, others rely on their natural strength, yet others recruit ferocious
monsters. Even two armies of the same race can be quite different because there are many kinds of
warriors, wizards, war machines and monsters to choose from. The Warhammer rulebook is
supplemented by individual books outlining the background history for each of the individual races,
along with army lists, special weapons, magical items and spells.




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      Armies of the Warhammer World

      A proud and noble race, the High Elves have refined
      their martial skills and magical prowess over the
      centuries. They have watched empires rise and fall
      and ferociously repel all who seek to conquer their
      homeland, fabled Ulthuan.


                       The Empire is the most powerful nation of Men in
                        the Old World. Protected by fine steel armour and
                          the blessing of their gods, and supported by the
                       cannon of the Empire’s Gunnery School and proud
                              Orders of Templar Knights, the Empire army
                                       marching to war is a splendid sight.


Bitter and defiant, the Dwarfs of the World’s
Edge Mountains are the last survivors of a
prosperous kingdom who seldom venture far
from their mountain keeps, preferring the
surroundings of their ancestral strongholds and
the memory of their former glories.


           Deep within the steaming jungles of the south, the mighty
          temple-cities of the Lizardmen rise amid ancient trees and
            cloying swamps. At the heart of the Lizardman armies are
              the powerful Saurus, hulking reptilian warriors spawned
                                        solely for the purpose of war.




         The knights of feudal Bretonnia are famed across the
         Old World, known as much for their chivalry and
         honour as for their devastating charges.




                         The Wood Elves dwell in the enchanted forest of
                           Athel Loren, having tamed the wild beasts and
                          befriended the strange creatures of that realm.


      Far to the east of the Old World lie the savage Ogre
      Kingdoms. A single Ogre has enough brute strength
      to destroy a farmstead or village, whereas the armies
      that march west from the Ogre homelands are
      powerful enough to destroy empires.
                In the cold wastes of the north, the followers of the
                  gods of Chaos gather in their thousands. Hosts of
                  barbaric marauders and armour-clad warriors, the
                        Hordes of Chaos, pour forth from the bleak
                     wastelands to wage war against the soft-bellied
                    wastrels who inhabit the rich lands of the south.




Orcs and Goblins are ferocious green-skinned raiders and
relentless warriors, whose ceaseless attacks are always
threatening to engulf the entire Old World in eternal warfare.




               The Tomb Kings of Nehekhara have commanded their
              Undead legions for thousands of years, protecting their
               ancient pyramids from thieves and their domains from
                             the impudent young races of the world.




      Spiteful and hate-filled, the Dark Elves are raiders
      who drag unfortunate wretches from across the
      world back to their evil home: Naggaroth, the
      Land of Chill.



                   Malevolent Skaven, horrific mutant rat-men, lurk in
                 the sewers and tunnels beneath every city. Guided by
                  the prophets of their dark god, they devise terrifying
                       weapons in their quest to overthrow the world.




  The Vampire Counts are immortal rulers of the
  evil Undead. When they go to war, entire
  graveyards give up their dead as the spirits of the
  fallen take up arms to fight once more.



                     The dark forests of the Warhammer world are
               infested with nightmarish, misshapen beasts. These
               Beasts of Chaos surge from the wild places to burn
                                      and destroy all before them.
Warhammer 40,000 is a game of strategy and skill set in the far distant future. The 41st
millennium is a dark, forbidding place, ravaged by thousands of years of conflict. Across this
gothic universe armies struggle for victory in a battle to the death.
Foremost among Humanity’s defenders are the fearless Space Marines: genetically engineered
super-warriors who are armed with the best weapons available. Supporting them are the vast armies
of the Emperor, made up of legions of men and the tanks of the Imperial Guard. Against these loyal
troops are ranged the alien armies of the Tau, savage Orks, enigmatic Eldar and unfathomable
Tyranids. And always, lurking in the shadows, is the unholy taint of Chaos: once-loyal Space Marines
now turned traitor and in the service of the unspeakable Daemon Lords of Chaos.

Building a Warhammer 40,000 Army
The Warhammer 40,000 rulebook is supplemented by individual Codex books outlining the background
history for each of the individual races, along with army lists and special weapons. These troops can be
supported and backed up by a vast range of military hardware. Gigantic starships, huge rumbling tanks,
mechanical war machines and aircraft all help the tabletop commander to steer his army to victory.
Armies of the 41st Millennium




The Space Marines are humanity’s elite, superhuman
soldiers protected by the mightiest weapons and armour
in the galaxy. For their unswerving devotion to the
Emperor and the destruction they bring to His enemies
they are known as the Angels of Death.




   Ten thousand years ago, half the Space Marine Legions
    betrayed their oaths to the Emperor and turned to the
  dark Gods of Chaos. These same Chaos Space Marines
  live on in the Eye of Terror, protected by their daemonic
       masters, launching raids upon the hated Imperium.




The Eldar are an ancient race whose civilisation once
spanned the galaxy. Now they battle the younger races of
the universe for their very survival, guided by their mystic
seers and defended by dedicated Aspect Warriors.




 The Necrons have awakened from their sixty million-year
   dormancy to plague the living once more. Although the
Imperium of Mankind has only recently acknowledged the
    Necrons’ reappearance, their monstrous gods feasted
  upon colossal stars before the planets themselves were
                                                    born.




The Tyranids are an utterly alien horror from a distant
galaxy, driven by the implacable will of the Hive Mind.
Swarms of bio-organisms strip entire planets bare in their
endless hunger.
The Emperor’s Inquisition commands numerous diverse
forces, specially trained to counter foes whom the
numbers of the Imperial Guard and even the training of
the Space Marines cannot overcome. The Daemonhunters
of the Grey Knights Space Marine Chapter, the witch-
hunting Sisters of Battle and the Kill-Teams of the Ordo
Xenos all fight their own wars against the enemies of
Mankind – the daemon, the mutant and the alien.




       The Imperial Guard is Mankind’s primary and most
     numerous defence, numbering billions upon billions of
   soldiers from all the worlds of the Imperium. The Guard
  fights at every level, from platoons assigned to defend a
small frontier colony to massive army groups fighting wars
                that stretch across dozens of star systems.




Young and dynamic, the Tau seek to bring enlightenment
to those who will join them. Unfettered by Mankind’s
superstitions and fear of technology, its armed forces are
superbly equipped with weapons of immense power and
battlesuits that can withstand the fiercest attacks.



  Striking without warning, the piratical Dark Eldar ravage
  colonies and even entire planets in their search for fresh
 prey. It is rumoured that being captured by these twisted
   aliens is a fate worse than death as they feed upon the
                                 very souls of their victims.



   Orks are the most widespread and warlike race of
   aliens in the bloodstained galaxy of the 41st
   millennium. Should they ever organize and unify, they
   would quickly overwhelm and crush all opposition.
Pitting the Free Peoples against the evil hordes of the Dark Lord Sauron, The Lord
of the Rings Strategy Battle Game gives players control of noble heroes such as
Aragorn or evil creatures like the foul Uruk-hai to see who will win in the struggle
for Middle-earth.

The Lord of the Rings Strategy Battle Game      The skirmish-based system allows players
is a great introductory gaming system,          to re-create the key battle scenarios from
giving those new to tabletop wargaming          the New Line Cinema film trilogy and also
easy access to the basic elements of the        from The Lord of the Rings novels written
Hobby while still maintaining sufficient        by J.R.R. Tolkien.
strategic levels to appeal to existing gamers
as well.




                                                                      Copyright © Games Workshop Limited 2005
                                                                      excepting all materials pertaining to the New
                                                                     Line theatrical productions: The Fellowship of
                                                                      the Ring; The Two Towers; and The Return of
                                                                               The King which are © MMV New Line
                                                                    Productions, Inc. All Rights Reserved. The Lord
                                                                      of The Rings, The Fellowship of The Ring, The
                                                                       Two Towers, The Return of The King and the
                                                                        names of the characters, items, events and
                                                                          places therein are trademarks of The Saul
                                                                   Zaentz Company d/b/a Tolkien Enterprises under
                                                                          license to New Line Productions, Inc. and
                                                                         Games Workshop Ltd. All Rights Reserved.
  Over the years Games Workshop has produced many other miniatures for Warhammer and
  Warhammer 40,000 as well as other tabletop wargames and their complementary miniature ranges
  based on our extensive intellectual property. These products take a deeper look at particular aspects of
  the worlds we have created and are of great appeal to our passionate community of veteran hobbyists.




                          Games like Necromunda focus on the actions of a
                          small gang of fighters whose abilities develop over
                          time, while Epic uses miniatures far smaller than
                          the other games to allow for massed battles with
                          hundreds or thousands of troops and mighty war
                          machines. These games, along with many models
                          from our back catalogue, continue to be available
                          through our online and mail order services. We
                          also continue to provide support for older games,
                          primarily through their own dedicated websites.




                       Blood Bowl Ogre                          Mordheim Elf Mage




                          Veterans looking to further their hobby experience will also look to the extensive
                           Forge World range of specialist, highly detailed resin models from the worlds of
                               Warhammer and Warhammer 40,000. Designed to be compatible with and
                                       complementary to Games Workshop's games, Forge World products
                                     include gigantic war machines and creatures, vehicle and aircraft kits,
                                          various scenery items and smaller specialist models designed to
                                          appeal to the most discerning gamer and modeller. The models,
                                            along with a growing range of supporting books, are designed,
                                                             marketed and sold exclusively by Forge World.



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One of the deepest and most striking aspects of the Games Workshop Hobby is
the camaraderie of sharing the experience with others. Around the world
hundreds of thousands of players meet in our Games Workshop Hobby Centres, in
their homes and at clubs to hone and test their skills as military commanders.


Hobby Centres and Battle Bunkers                releases, rules and events and get hobby
Games Workshop Hobby Centres are                tips from the experts. Games Workshop
special places! Staffed and run by teams of     also moderates specialist forums giving
enthusiastic Games Workshop gamers they         gamers the chance to ask questions and
are totally dedicated to the Hobby.             discuss what sort of things they would like
Beginners are welcomed and given the            to see produced.
chance to try out a game of Warhammer,
Warhammer 40,000 or The Lord of the             White Dwarf
Rings to see if it’s for them, whilst veteran   White Dwarf is Games Workshop's very own
gamers use the special Battle Bunkers and       monthly Hobby magazine, published in 5
Gaming Rooms as a place to meet, paint          different languages and seven different
and model and to challenge each other’s         editions around the world. It’s one of the
armies.                                         business' most effective marketing tools.
                                                Every issue is packed with new rules, hobby
Website                                         tips and details of the latest Citadel
Our website is a must for anyone                Miniatures to be released as well as exciting
passionate about the Hobby. With a fan          articles and features that keep gamers up-
base aged 12 and upwards the web is an          to-date with what's going on in the Hobby
ideal place to buy everything needed for        in their part of the world.
the Hobby or keep up to date on new
                             Tournament, USA



Events and Tournaments
Putting on huge Hobby events is one of
Games Workshop’s major community
building activities. In 2004 Paris, Cologne,
Toronto, Atlanta, Baltimore, Chicago,
Barcelona, Milan, Birmingham and Sydney
all played host to Games Day and the
Golden Demon modelling competition - the
biggest events in the Hobby calendar.
These, combined with Tournaments and                Games Day, UK

Open Days at Warhammer World - the
massive Nottingham based gaming arena -
give thousands of gamers the opportunity
to immerse themselves totally in their
Hobby.




                                               Tournament, Germany
Golden Demon, UK




                     Clubs and Outriders
                     The Games Workshop Club
                     network is a collaboration between
                     Games Workshop and a group of
                     dedicated enthusiasts that aims to
                     help Games Workshop hobbyists
                     to find independent gaming clubs
 Tournament, Italy
                     near them and new opponents to
                     play. Outriders are committed
                     Games Workshop enthusiasts who
                     donate their time, effort and
                     imagination to help further the
                     Games Workshop Hobby all over
                     North America and as well as in
                     some of our other territories. Both
                     groups are as passionate about
                     growing the Hobby as the
                     company’s staff.
 Gaming Club, UK
Games Workshop is a vertically integrated business. This is important on several
levels. It means we retain complete control over quality - essential for niche
products, we are able to use unique manufacturing technologies and to ensure
that our obsession with detail and getting the Hobby right is shared by those
people who make the miniatures.

Our staff are passionate about the way we       miniatures are hand crafted out of resin
create miniatures, design games and             putty on a simple wire frame using dental
manufacture and sell the resulting product.     tools by sculptors. Meanwhile games
Quality is key to everything we do; it is our   developers work to create and refine the
obsession.                                      rules that will allow the new troops to
                                                venture into battle. These design processes
Designing the Product                           take many months and sometimes years of
There are thousands of miniatures in the        hard work and dedication.
Games Workshop range and getting new
models and rules just right is crucial to       Making Fantasy a Reality!
satisfy the demanding, indeed fastidious,       Once the final design of a miniature is
requirements of Hobbyists throughout the        approved the master models are handled
world. To do this the Nottingham Design         in one of two different ways. Miniatures
Studio employs more than 100 full time          to be cast in metal are sent to the
staff, all of whom are committed                master mould makers in the UK and US
Hobbyists. Highly skilled artists work in       who use them to make precise silicon
acrylics, inks and other media to create the    rubber moulds. These moulds are
outstanding pieces of atmospheric fantasy       then used by casting teams based
art, which grace the rulebooks, army books      in Nottingham and the US who
and boxes. The minutely detailed master         make some 500 tons of pewter
miniatures a year. Those to be made in
plastic begin their journey through a long
pattern making process in Wisbech, UK.
There our tool makers use a combination of
modern technology utilising dibital
scanning and high speed engravers
alongside the traditional skills of the
pantograph to carve the steel tools which,
when passed onto our plastics factory, will
manufacture the hundreds of tons of
plastic injection moulded miniatures we
make each year. Once completed all our
products are passed to our packers who
prepare the troops for their journeys
around the globe.

Getting Product to the Hobbyist
Customer service is the key to Games
Workshop’s existence, and the warehouse
and distribution teams in Nottingham, and
Memphis, TN, are dedicated to getting
product to all customers, be they our own
Hobby stores, individuals or independent
retailers as swiftly as possible. While our
sales teams around the world work hard to
help independent retailers to build the
Hobby, our store teams work to ensure our
own Hobby Centres offer gamers the very
best Hobby experience we can provide.
The rich background that makes up the worlds of Warhammer and Warhammer 40,000 lends itself
well to other forms of media, and so the Games Workshop Group of companies includes other
businesses which utilise this distinctive intellectual property to the best effect, or else operate in
niche markets similar to Games Workshop's own.



                Novels set in the grim Warhammer world and the war-torn future universe of Warhammer
                40,000 can be found in Games Workshop Hobby Centres, leading bookstores worldwide and
                the Black Library online store. These books, as well as devoted background books, further
                explore the rich background of these settings, while graphic novels and books of collected art
                add more visual inspiration.




   Those fans looking to explore these worlds in greater depth will be rewarded with role-
  playing games such as Warhammer Fantasy Roleplay, which replaces tabletop miniatures
     with paper and imagination and is supported by a wealth of background information.




                   Fantasy wargaming grew out of the much older hobby of historical wargaming. Warhammer
                   Historical provides gamers with rules and ideas for re-enacting great battles from all
                   periods of history, from Classical Antiquity through to the Old West.




The strong visual imagery of Warhammer and Warhammer 40,000 is also used in a
  range of card games, introducing collectors of other niche hobbies to the worlds
                                                 and imagery of Games Workshop.



                  The characteristic darkness and excitement of these worlds has made them attractive to
                  computer games developers over the years, and as a result several titles have been produced
                  under license from Games Workshop. Recent hits include Fire Warrior and Warhammer
                  40,000: Dawn of War, with a selection of Warhammer titles in development.


                     Copyright © Games Workshop Limited 2005 excepting all materials pertaining to the New Line theatrical productions: The Fellowship of the Ring; The
                     Two Towers; and The Return of The King, © MMIV New Line Productions, Inc. All Rights Reserved. The Lord of The Rings and the names of the
                     characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Tolkien Enterprises under license to New Line
                     Productions. Games Workshop, the Games Workshop logo, Warhammer, Warhammer 40,000 Device, 40K, Games Day, Golden Demon, GW, Slayer
                     Sword, ‘Eavy Metal, White Dwarf, Citadel, Citadel Device, Dark Future, Warhammer 40,000: Dawn of War, Winter Assault, Sunfang, Gaming Club
                     Network, GCN, the Gaming Club device, Battlefleet Gothic, Epic, Epic: Armageddon, the Epic logo, the Epic: Armageddon logo, Necromunda,
                     Necromunda Plate logo, Necromunda stencil logo, Blood Bowl, the Blood Bowl logo, Fanatic, Fanatic II logo, Specialist Games Range logo, Mordheim,
                     the Mordheim logo, Inquisitor, the Inquisitor logo, the Inquisitor device, Warmaster, Dawn of War, Warhammer Online, the Double-Headed/Imperial
                     Eagle device, Battle for Macragge, the Chaos factions, the Chaos faction logos, Ogre Kingdoms, Storm of Chaos, Space Marine, Space Marine
                     chapters, Space Marine chapter logos, Codex, Necron, Eldar, Eldar symbol devices, Eye of Terror, Tomb Kings, Ork, Ork devices, Skaven, the Skaven
                     symbol devices, Tyranid, the Tau caste designations, the 'In the grim darkness...' tagline, Forge World, the Forge World logo, Black Industries,
                     Warhammer Fantasy Roleplay, BL Publishing, Sabertooth Games, Black Library, the Black Library logo, Warhammer Online, Twin Tailed Comet Logo,
                     Warhammer Historical logo, Warp Artefacts, Slayer of Kings, and all associated marks, logos, names, races and race insignia, vehicles, locations, units,
                     characters, illustrations and images from the Warhammer and Warhammer 40,000 universes are either ®, TM and/or © Games Workshop Ltd 2000-
                     2005, variably registered in the UK and other countries around the world. All Rights Reserved.
                                                                www.games-workshop.com

Games Workshop Group PLC, Willow Road, Lenton, Nottingham, NG7 2WS, UK
Tel: +44 (0)115 900 4001 Fax: +44 (0)115 900 4042




Sales Companies

Games Workshop Australia, 23 Liverpool Street, Ingleburn, NSW 2565, AUSTRALIA
Tel: +612 98296000

Games Workshop Canada, 2679 Bristol Circle Units 2&3, Oakville, Ontario L6H 6Z8, CANADA
Tel: +1 905 829 9829

Games Workshop France, Europarc de Pichaury, 1330, Avenue J. G. G. de la Lauziere, 13855 Aix en
Provence, FRANCE
Tel: +33 149 085 210

Games Workshop Germany, Tonhallenstrasse, 14/15 40211, Dusseldorf, GERMANY
Tel: +49 211 5402 100

Games Workshop Italy, Via Dei Settemetri 11, 00040 Morena (Roma), ITALY
Tel: +39 06 452 113 00

                                       ,
Games Workshop Japan, Sanko-do Bldg. 4F 1-7, Kanda Jinbo-cho, Chiyoda-ku, Tokyo 101-0051, JAPAN
Tel: +81 03 3296 2722

Games Workshop Northern Europe, Willow Road, Lenton, Nottingham, NG7 2WS, UK
Tel: +44 (0)115 9168210

Games Workshop Spain, C/Consell de Cent 334-336, 089009 – Barcelona, SPAIN
Tel: +34 93 492 17 00

Games Workshop UK, Willow Road, Lenton, Nottingham, NG7 2WS, UK
Tel: + 44 (0)115 9168000

Games Workshop USA, 6721 Baymeadow Drive, Glen Burnie, Maryland 21060-6401, USA
Tel: +1 410 590 1400

Forge World, Games Workshop, Willow Road, Lenton, Nottingham, NG7 2WS, UK
Tel: +44 (0)115 916 8177



Other Games Workshop Contacts

Games Workshop Group Manufacturing, Willow Road, Lenton, Nottingham, NG7 2WS UK
Tel: +44 (0)115 916 8000

BL Publishing, Games Workshop, Willow Road, Lenton, Nottingham, NG7 2WS UK
Tel: +44 (0)115 9004144

Sabertooth Games, 6211 East Holmes Road, Suite 102 Memphis, TN 38141, USA
Tel: +1 (901) 368 7300
           Games Workshop Group PLC
  Willow Road, Lenton, Nottingham NG7 2WS, UK
Tel +44 (0)115 900 4001 Fax +44 (0)115 900 4042

         www.games-workshop.com

				
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