Mobile Internet Gaming

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Powerpoint from a presentation about mobile game development given at the opening of the Ericsson Mobility World developer center in Athens, Greece at 4th of April, 2001.

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Shared by: Stefan Pettersson
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Ericsson Mobility World Greece, Athens, 4 April 2001 Mobile Internet Gaming Stefan Pettersson Director Development Picofun Topics • About Picofun • Cooperation with Ericsson and MAI • Business Opportunities in Mobile Gaming • Mobile Internet Game Development About Picofun • Picofun is the leading provider of mobile games in Europe with special focus on community games • We develop our own games, publish and distribute 3rd party games from Europe, USA and Asia • Our projects are based on technologies such as SMS, WAP, Bluetooth, PocketPC, Java, MP4 and location services • Working with companies such as Ericsson, Motorola, France Telecom, Telefonica, Omnitel, KPN, Deutsche Telekom, One2One and more... Cooperation with Ericsson and MAI • Technical experts • Access to new technologies • Trial handsets • Emulations/Simulations • Product verification and tests • Business opportunities • Contacts and relations Fight Arena Business Opportunities in Mobile Gaming: Operator Point of View • Build user loyalty • Drive traffic • Teach users new technologies • Competitive difference • Use of well known brands • Operators work with publishers Business Opportunities in Mobile Gaming: Developer Point of View • Develop and distribute through operator » Integration per operator (statistics, billing, etc) • Develop and distribute independently » Advertisment based » End user charge • Develop and distribute through publisher » Developer focus on game development, publisher on operator integration and business relations. » Split revenue » Licenses » Royalties Lifestylers Lifestylers Statistics • Average use 5.5 times/week • Average length 9,6 minutes • An average wap session lasts 2,9 minutes • >3 hours playing per user and month • Simple promotion campaigns increased usage by 800% Mobile Internet Game Development • Use the strengths of mobile Internet » Mobility » Access » Users - Play everywhere - Play anytime - Play against anybody • Design with the environment in mind » Different target audience » Consumer expectations » Design for the payment model • It’s gameplay that counts! Get the most out of mobile internet game development • Think differently • Push the limits • Use PC game development techniques • www.picofun.com (developers zone) • www.mobileapplicationsinitiative.com • www.ericsson.com/developerszone • www.mobileentertainmentforum.com On the Green Questions? Stefan Pettersson stefan.pettersson@picofun.com www.picofun.com wap.picofun.com

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