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Runescape Tournaments by Chris Rippel, Central Kansas Library System 2006 Tri-conference What is Runescape? More info about Runescape is at www.runescape.com (official site) del.icio.us/chrisrippel/Runescape (links to fan sites) Runescape is the largest free MMORPG. MMORPGs (Massively Multiplayer Online Role-Playing Games) are online worlds where hundreds of thousands, even millions, players virtually live, work, carry out plans, lead others, fight, die and respawn. On March 27, 2006 Runescape reported breaking a record with 197K players on at the same time. Runescape added 5 more computers in Stockholm, Sweden. Three computers for free worlds and two for member worlds. Mmogchart.com charts numbers and market share for the third-quarter of 2005. 1. Lineage II (2.1 million players): 23.1% 2. World of Warcraft (2 million players): 22% 3. Lineage (2 million players): 21.9% 4. Final Fantasy (650,000 players): 7.1% 5. EverQuest (475,000 players): 5.0% 6. Runescape (400,000 players): 4.2% 7. EverQuest II (250,000 players): 3.1% 8. Star War‟s Galaxies (250,000 players): 2.8% 9. Dark Age of Camelot: 1.9% 10. Ultima Online: 1.7% 11. City of Heroes: 1.5% 12. Toontown Online: 1.1% 13. Eve Online: 0.6% 14. Planetside: 0.6% 15. All others: 3.5% Computer requirements to play Runescape. o Minimum requirements for low detail graphics: 64mb RAM and 300 mhz CPU o Minimum requirements for high detail graphics: 128mb RAM and 500 mhz CPU o Web browser needs to be set to accept java programs. o Dial-up connections will work. Broadband is recommended. Runescape takes place in a fantasy, medieval world filled with monsters, magic and other players. 1. Work to make stuff to sell and to increase their level, called “leveling up,” in 18 skills: agility, combat, cooking, crafting, farming, firemaking, fishing, fletching (making bows and arrows), herblore (making potions), 2 magic, mining, prayer, ranging, runecrafting (making runes to do magic), slayer (killing monsters), smithing, thieving, woodcutting. The higher your level, the more you can do and the more money you can make. Leveling up Level Mining Fishing* Prayers Armor/Weapons 1 Ores: Clay, Shrimp Defense+5% Bronze or Iron copper, tin Heal** = 3 Lvl 4, str+5% Scimmy = 10 slash Pick axes Lvl 7, att+5% Pl8 = 20 slash Bronze/1gp Iron/137 gp 5 Sardine Steel Heal = 4 Scimmy = 15 slash Pl8 = 31 slash 10 Herring Defense+10% Heal = 5 Lvl 13, str+10% Lvl 16, att+10% 15 Ores: Iron Anchovy Heal = 1 20 Ores: Silver Trout Mithril Heal = 7 Scimmy = 21 slash Pl8 = 44 slash 21 Pick axe Mithril/1,300 gp 28 Defense+15% 30 Ore: Coal Salmon Adamant Heal = 9 Scimmy = 29 slash Pl8 = 63 slash 31 Pick axe Strength+15% Adamant/3,200 35 Tuna Attack+15% (at Heal = 10 level 34) 37 Protection from magic attack 40 Ore: Gold Lobster Protection from Rune Heal= 12 arrow attack Scimmy = 45 slash Pl8 = 80 slash 41 Pick axe Rune/32,000 gp 43 Protection from sword attack 50 Swordfish Heal = 50 55*** Ore: Mithril 3 * Fish in free world. This does not include additional fish available only to members. ** Healing when eating a fish during combat *** Levels continue up to 99. I also cut some levels above so this chart could be on one page. 2. Quests for adventure, skill points for leveling up, gold and cool stuff. 3. Fighting mostly computer monsters and characters and sometimes fighting each other in the Wilderness and, for members, in Castle Wars and arenas. This increases combat levels and victors win stuff. 4. Selling and buying at stores and among themselves stuff they have made with skills or won on combat. Lots and lots of buying and selling goes on around banks in large towns. 5. Creating clans and player created events. Clans can focus on improving a skill, making money or organizing events such as trips into the Wilderness to kill other players (called Pking), mining trips, drop parties, cook offs, smith offs, death matches and tournaments. Clans can also get into wars. The creation of multi-player combat zones in the Wilderness encourages clan creation. 6. Insulting each other. Calling each other noob for newbie. Asking others their skill level, then, after the response, laughing (e.g., lol, rofl). Runescape has a filter that controls language. 7. Sometimes scamming each other. Offering fake free services (e.g., free gem cutting, free trimming armor) – Victims give stuff to con player who keeps it. Victims can do nothing except report the abuse. The first time I watched a kid in a library playing Runescape, he was offering to trim armor. Becoming someone’s boyfriend or girlfriend – Con-player becomes girlfriend or boyfriend and asks victim for password, then changes the password so the original owner can not get to character. Trading tricks – Displaying a cheap thing that looks like a more expensive thing (e.g., displaying blue mith kite in place of slightly lighter rune kite) or switching items at the last second of the trade. Selling stuff you don’t need – I once bought a shovel I didn‟t need. Runescape has numerous guidelines against scamming and other naughty behavior. See tinyurl.com/g4mvb They ban players for breaking rules. 8. Tournaments and games 1. Member can play several kinds of games. The most popular is Castle Wars. 4 2. Free players must make up their own activities. This is the niche for libraries. Library Runescape Teams A fuller explanation of the this concept is at www.ckls.org/~crippel/runescape/teams.html Runescape players in one library can challenge Runescape players at another library to contest. 1. Library staff would maintain a Web page listing the gaming teams associated with the library. Each team would be briefly described: team name, team colors, number of players, skill levels of top players. win-loss record, contact information, etc. 2. Players in libraries would be able to look at the gaming pages of other libraries and use the contact information to challenge the teams of other libraries. 3. Librarians‟ roles may extend to umpires, ensuring that their team plays fair, to keepers of winnings until the end of the contest, to mere keepers of the Web page. To sign up a team, please post the following information to Chris Rippel and email the URL of that page to firstname.lastname@example.org. Chris will post this page on del.icio.us/chrisrippel/Runescapeteams Sign up form 1. Team name: 2. Total number of Runescape members = # 3. Total number of nonmembers = # 4. Maximum number of players the team can have on the field at one time= # 5. Combat levels 1-29 = # members, # non-members 6. Combat levels 30-49 = # members, # non-members 7. Combat levels 50-69 = # members, # non-members 8. Combat levels 70-89 = # members, # non-members 9. Combat levels 90+ = # members, # non-members 10. Any other information the team wants to add. 11. Team email: 12. Character name of team contact: 13. Library: 14. City, State/Province, Country: 15. Librarian‟s email: 16. Librarian‟s telephone: 5 Devilish details: Runescape tournaments and games Combat is the most popular contest. Some players are only interested in combat tournaments. Combat between players take place in the Wilderness or in arenas in the member‟s world. We are focusing on games that everyone can play in the free world. Potential problems o Players worry about losing their armor. Their concern is understandable because their armor took them hours of work. When players die: The three most expensive objects go with players to Lumbridge on the lower right corner of the free world. (When players reach prayer level 25 an additional item to Lumbridge.) Anything not carried to Lumbridge is left on the ground for others to pick up. There are several ways of grappling with the problem of losing armor. 1. Umpires to pick up the armor. Some armor may be lost of non- competitors and opposing players. Umpires can withhold rewards until all armor is returned. 2. Require players us cheap armor (e.g., bronze). 3. Require players to wear only three pieces of armor. 4. Ignore the problem and let each player decide what he or she is willing to risk. o Outsiders can attack and tournament players. In Downs, a local kid who did not want to participate in the tournament promised to show up and kill participants. This threat can not be eliminated, but there are several solutions for reducing the threat. 1. For general threats, told the players to add me as a friend. This allows them to look at the friends list and tell what world I was in and see me as a green dot on their map. I told them that if we walked into a bunch of people that we should immediately switch worlds. Find a world with fewer people and everyone switch to that world and continue to tournament. 2. The guy who threatened our tournament did not appear. However, before the contest I put a bounty on his head. I promised to give 5,000 gold pieces to the first person who attacked this person and 10,000 to the first person to kill this person. 3. I tried several times asking clans to provide protection. I received no response. o How to award winners. I think many will participate just for the fun of participating, but giving awards is better. For local tournaments, many libraries offer real stuff or money. At Russ Harper‟s Runescape tournament, first place received a $25 Best Buy gift certificate, second place was a $10 certificate, third place was a six-pack of 6 their favorite soda. Awarding real stuff to kids at other libraries could be a problem. Players can anti-up Runescape stuff or gold to a pot that will be split between winners. Gold will be more tempting to a larger number of players than stuff. o High-level players have many advantages over low-level players. Limitations should be placed on armor, weapons, food, potions. New players may not understand the value of these limitations. Russ Harper tried to argue for limitations at his first tournament. The new players overruled him. The value of his suggestions was “beaten” into them during that first tournament. New Experienced Possible limits Establish combat level classes or Combat level (# the choose a level of 35 83 world sees) Wilderness where these two can not fight Hitpoints till death 26 67 See combat level Maximum hits on 5 14 See combat level other players Shortest survival in combat 1.9 seconds 13.4 seconds See combat level (i.e., Hitpoints/Max hits of opponent) Rules demand Adamant Best weapon level Rune scimitar low level Scimitar can have slash = 45 weapons (e.g., slash = 29 bronze) Rules demand Best armor level can Adamant plate Rune low level armors have 63 against slash 80 against slash (e.g., bronze) 40 fishing level 25 fishing level Rules can Fish most likely Lobster = Pike= 8 healing demand no food available to level 12 healing points or low level food. points Potions for Rules can outlaw Potions most likely strength, potions or allow Potion for strength available to level defense and only strength attack potions Prayers cutting Prayers to increase Prayers most likely attacks in half; No limitations strength, thick available to level prayers last are practical. skin and speed longer o If you place limitations on armor and weapons, players can hide outlawed armor or weapons in their inventories. How to deal with this is explained at the end of this handout. 7 Umpires should check for illegal items in players‟ inventories. Each player‟s inventory, shown on the right above, has 28 spaces. When tournaments are in the library, umpires can look over players‟ shoulders and see the contents. For tournaments between libraries, umpires at another library can use the trading screen below to check each player‟s inventory. If players display 28 items in the right-side window below umpires can see everything in the inventory. After checking the inventory, both umpire and player click “Decline.” 8 o Dead players on their way back from Lumbridge can stop by the bank and pick up outlawed items and return to the field with this items. The players at Kearny County Library came up with this idea. Other issues o Should combat be one-on-one or team free for alls? Standard tournaments involve pairing of winners and sometimes losers over and over until a single winner is determined. When tournaments are being held within a single library, umpires can control players well enough to carry out regular styled tournaments. In tournaments between libraries, umpires may not have the authority to control players nor the time and inclination to carry out such an event. Team-based combat should be considered. Holding events in single combat areas of the Wilderness forces contests to be one-on-one, but umpires do not have enough control of players‟ behavior to control the pairing of winners over and over again. This is why I am recommending team play. The team with the most kills of players left standing wins. Events in which teams end up with the same number of kills or players left are draws requiring either a death match between the two highest combat level players or repeat of the entire event. o When and where should tournaments be held? Russ Harper has two tournament computers off in a corner because competition can become fierce and loud. Many video game tournaments are held when the library is normally closed or in an isolated separate room. Of course, the number of players a library can field depends on the number of computers that are available at one time. In on CKLS member library, players had considered bringing in their own laptops to connect to the library‟s wireless network. o Should players be allowed to play from home? This sounds ok, but experience showed that many did not show up. Having players at the library may encourage more participation. A Tale of One Tournament Russ Harper, young adult librarian at the Soarensen Branch of the Omaha Public Library ran a combat tournament in February. 1. Fifteen players registered for the tournament. 2. Before the tournament, Russ asked players whether they wanted food. Half did, half did not. 3. Russ encouraged setting limits. The majority, mostly “noobs,” voted for no limits. Russ says during the tournament, “it literally was beaten into them why „no limits‟ was a bad idea. [He] allowed food for this reason, since the lower levels needed it badly.” After watching low-level players being slaughtered, Russ believes in combat-level classes. 4. The tournament was a single elimination. Kids started out paired in brackets. A few higher-level players didn‟t start until the second round. Unfortunately, two of these did not show up leaving one wing without a 9 clear victor. A mini round-robin between the three kids decided first, second and third. Russ decided his next tournament would be a round-robin. 5. Through one week, pairs would come in a fight. 6. The tournament started out on regular public access computers. However, the competition became fierce and loud. So Russ moved the combat to two computers in a corner. 7. Combatants started at Goblin Village to walk into the Wilderness because starting at Edgeville was too crowded. The fighters would walk north until they reached a level where they could fight. 8. After each battle, Russ‟ Runescape chara, Soar Ensen, picked up losers‟ armor and weapons. All but one set was recovered. In a 2005 tournament between libraries, Russ‟ low-level character was killed by a non-tournament player. Russ, therefore, was unable to witness the end of the battle and decide who won. Both sides declared victory as a result. 9. First prize and second prize were $25 and $10 certificates from Best Buy. Third place was a six-pack of the kid‟s favorite soda. Russ had asked for „ante‟ items at the beginning to distribute, but no one wanted the items. By the end of the match everyone had something just as good or better. Other contests I have read of mining competitions, but I have yet to hear of players who want to compete by mining. In these competitions players mine as much ore as possible. Potential problems o High level miners are faster miners and have much better picks. Require miners above level 40 to use a bronze pick axe. Everyone else can use the highest level pick allowed. o Having a non-playing friend give or stranger sell ore which may have been accumulated and stored in banks before the start of the game. o Check inventories and banks before the contest. Do not allow miners to go near banks or better yet leave the mine. Have mining contests in very short time spans, e.g., The most ore in 5 three-minute contests. After each contest, count only the ore in players inventory. o Picking up ore off the ground. Ask competitors to drop the ore in their inventory some distance from the mine. Do not let them leave the mine during contests. Fishing contests. Like mining I read of them, but have yet to hear of a player who wants to compete. These contests have the same potential problems as mining. Suggested limitations are the mostly the same except players would be required to use the same fishing gear. Smithing tournaments Like mining, I read of them, but have not heard of one. I have trouble imagining how these would work. Potential problems o Higher players may have “rings of forging” which increase the success rate of smelting iron to 100%. 10 Either iron would not be the ore to smelt or Rings of Forging should be banned. Scavenger hunts often mentioned as a good non-violent game. Potential problems o Choosing objects that people will not have in their banks or can easily buy at banks. There are objects that are only used in quests and have no other function. Game organizers must identify these items. Running races. I am currently working on a Runescape Rally between libraries. In this game players will race to locations in Runescape world. I am choosing starting and ending locations for which there is not direct path between the points. Players will have to think to choose the best path and, in some cases, knowledge of underground short cuts help. Potential problems o Players with magic levels above 24 can teleport to the middle of Vorrock (level 25), Lumbridge (level 31), Falador (level 37). This eliminates competition when getting to the middle of these towns would be a major step toward the finish line. Hold different races for those above 24 magic level and those below 25 magic level. Most players will be above 25 magic. For races above level 24 magic, make races away from centers of major towns and not toward the center of these towns. o In wilderness, magicians above level 20 can throw binding spells which freeze other players for 5 seconds. When races are in the wilderness, allow for binding spells. This will create an added dimension to the contest. Outlaw spells that kill other players.