Computer software, or just software is a general term used to describe a collection of computer programs, procedures and documentation that perform some tasks on a computer system. The term includes application software such as word processors which perform productive tasks for users, system software such as operating systems, which interface with hardware to provide the necessary services for application software, and middleware which controls and co-ordinates distributed systems. "Software" is sometimes used in a broader context to mean anything which is not hardware but which is used with hardware, such as film, tapes and records. Advantage and factors involving risk on the following topics Sharing devices such as printers saves money. Files can easily be shared between users. Network users can communicate by email. Security is good - users cannot see other users' files unlike on stand-alone machines. A file server is easy to back up as all the data is stored in one place. A computer allows a person to manipulate data easily and quickly, create text documents, edit them, print them, manipulate images, print them, send text and images over the Internet, download information over the Internet, interact with other people easily from home, keep records of transactions, activities, plan trips, and generally do far more than a person without a computer. Computers are very useful to make everyday life a lot easier. You can check the weather, email, search items, buy things type papers and much much more. You can also play games and post blogs and other stuff. People use computers in many ways. Can be used in business, inventions and scanners. Computers help children to be in control of their experience, to set their own pace, and to select the level of challenge with which they feel comfortable. Computers help children to use all of their senses to extract information. Computers fascinate kids and can draw their full attention, which often results in a deeper focus and concentration. Computers enable children to learn through creating, just as they gain hands-on knowledge and understanding when they build forts, make up stories, and paint, increase their skills. Good educational software enables children to develop and practice a broad range skill. It can help them learn, for example, about letters, numbers, shapes, colours, and rhythm. Good software can also help children develop their understanding of cause and effect, higher order problem solving, procedural thinking, and creative expression. Today, the wide range of multimedia available for kids in India is really amazing. Computers are helpful because they offer a wide range of functions and services that are not available anywhere else. There are four main uses: word processing, internet/communications, digital video/audio composition, and desktop publishing. Disadvantages The teenagers of today's society have changed dramatically due to the Computer. Nowadays, the majority of teenagers have a PC and it has played a key role in their lives. Teenagers need to be equipped with knowledge of computer technology, as most things in life require the use of computers. One disadvantage of owning a computer is the information that students can access from the Internet. The Internet has also made the youth of today quite lazy, especially in terms of their education. If a student needs to research information for school, they merely access a relevant site and download the information, rarely paying attention to what is written. Purchasing the network cabling and file servers can be expensive. If the file server breaks down the files on the file server become inaccessible. Viruses can spread to other computers throughout a computer network. There is a danger of hacking, particularly with wide area networks. Computers are very engaging on children as well as adults. Kids with access to software that is not age appropriate may be exposed to such negative influences as violence, strong language, and over-stimulation from fast-action graphics. State any laws and the punishment of the crime enforce by the law makers A software license (or software licence in commonwealth usage) is a legal instrument governing the usage or redistribution of copyright protected software. A typical software license grants an end-user permission to use one or more copies of software in ways where such a use would otherwise constitute infringement of the software publisher's exclusive rights under copyright law. In effect, the software license acts as a promise from the software publisher to not sue the end-user for engaging in activities that would normally be considered exclusive rights belonging to the software publisher. Proprietary software licenses The hallmark of proprietary software licenses is that the software publisher grants a license to use one or more copies of software, but that ownership of those copies remains with the software publisher (hence use of the term "proprietary"). One consequence of this feature of proprietary software licenses is that virtually all rights regarding the software are reserved by the software publisher. Only a very limited set of well-defined rights are conceded to the end-user. Therefore, it is typical of proprietary software license agreements to include many terms which specifically prohibit certain uses of the software, often including uses which would otherwise be allowed under copyright law. The most significant effect of this form of licensing is that, if ownership of the software remains with the software publisher, then the end-user must accept the software license. In other words, without acceptance of the license, the end-user may not use the software at all. One example of such a proprietary software license is the license for Microsoft Windows. As is usually the case with proprietary software licenses, this license contains an extensive list of activities which are restricted, such as: reverse engineering, simultaneous use of the software by multiple users, and publication of benchmarks or performance tests. Open source licenses With open source licenses, in contrast to proprietary software licenses, ownership of a particular copy of the software does not remain with the software publisher. Instead, ownership of the copy is transferred to the end-user. As a result, the end-user is, by default, afforded all rights granted by copyright law to the copy owner. Note that "copy owner" is not the same as "copyright owner". While ownership in a particular copy is transferred, ownership of the copyright remains with the software publisher. Additionally, open source software licenses typically grant to the end-user extra rights, which would otherwise be reserved by the software publisher. A primary consequence of the open source form of licensing is that acceptance of open source licenses is essentially optional -- the end-user may use the software without accepting the license. However, if the end-user wishes to exercise any of the additional rights granted by an open source license (such as the right to redistribute the software), then the end-user must accept, and be bound by, the software license. An example of an open source license is the GNU General Public License (GPL). This license is aimed at giving the end-user significant permission, such as permission to redistribute, reverse engineer, or otherwise modify the software. These permissions are not entirely free of obligations for the end-user, however. The end- user must comply with certain terms if the end-user wishes to exercise these extra permissions granted by the GPL. For instance, any modifications made and redistributed by the end-user must include the source code for those modifications. Actions taken on such risk on the company concern the government and you. In the United States, Section 117 of the Copyright Act gives the owner of a particular copy of software the explicit right to use the software with a computer, even if use of the software with a computer requires the making of incidental copies or adaptations (acts which could otherwise potentially constitute copyright infringement). Therefore, the owner of a copy of computer software is legally entitled to use that copy of software. Hence, if the end-user of software is the owner of the respective copy, then the end-user may legally use the software without a license from the software publisher. Accordingly, proprietary software licenses attempt to give software publishers more control over the way their software is used by keeping ownership of each copy of software with the software publisher. By doing so, Section 117 does not apply to the end-user and the software publisher may then compel the end-user to accept all of the terms of the license agreement, many of which may be more restrictive than copyright law alone. Points of contention When considered in the context of mass-produced software sold at retail, there are significant problems with the proprietary form of software licenses. In the United States, the Uniform Commercial Code (UCC) regulates most commercial transactions including the sale of goods. Retail sales of software have been repeatedly deemed by courts in the United States to be a normal sale of goods within the meaning of the UCC. Accordingly, as with the sale of all types of goods, ownership of a copy of software transfers to the buyer in a retail transaction. Consequently, the end-user of the software is the owner of the copy and, pursuant to section 117 of the Copyright Act, a license is not technically required in order for the end-user to use the software with a computer. Implementation to law enforcers However, virtually all mass-produced software sold at retail includes a clickwrap license which the end-user is forced to accept before the software can be installed or otherwise used with a computer. Courts in the United States have found that an end-user of software who voluntarily accepts such a clickwrap license is legally bound to abide by the terms of the software license agreement, despite the fact that the end-user is the owner of the copy. Furthermore, contrary to the findings of numerous courts in the United States, proprietary licenses typically still assert that the software is specifically not sold. The law is not clear on what an end-user's rights are when confronted by a clickwrap or other type of proprietary software license agreement on a copy of software owned by the end-user. Clearly the end-user will be bound by any agreements he/she voluntarily enters into. What is not clear is what, if any, rights the end-user retains if the terms of the license agreement are rejected. In terms of open source licenses, the end-user clearly retains the right to use the software if the license is rejected, since ownership of the software is not disputed. With proprietary licenses, where the software publisher claims to retain ownership of the software, this is an area of ongoing dispute.