Evening Activities by fjwuxn

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									Evening Activities

Group activities can help to pull a group together in a "camp family" atmosphere as
campers gather at the end of a busy day. It is important that these programs actively
involve all campers and age- and time-appropriate activities are planned. If dances or
other similar events are planned, there should be equally enticing options for those
campers who are uncomfortable with this type of activity.


Whether these activities are conducted as a scavenger hunt, talent show, skit night or
carnival, the boundaries and group expectations should be clearly explained. This type
of activity can get "out of hand" if positive direction and leadership is not given to all
leaders and campers.
                                         Scavenger Hunt

Location:              Recreation Hall
Participants:          All campers
                       One adult judge per team (three or six total depending on team divisions)
                       Score keeper
                       Emcee (to call out items)

Divide 4-H'ers into three or six groups of equal size (may want to split color groups so that
campers are more actively involved).

Choose one person to be the runner for each group. A teen leader may work well or use a
rotation of campers from the group.

Choose adult leaders to be judges. Judges sit in the center of the Rec Hall in a circle facing their
team. Each group sends their runner to the designated judge with the appropriate item as they
are called out.

Step off equal distances from each judge to their team and place masking tape as a boundary
behind which runners must start.

The emcee calls out an item and team members give that item to the runner. The
runner then takes that item or person to the designated judge. As soon as he/she receives the
item, he/she raise his/her hand. The first hand raised with the correct item receives a point for
that team. (Points may also be awarded for second and third place).

This game is one in which all 4-H'ers can participate. The list can easily be adapted or changed
to make the game as long or short as needed. Teen leaders are great cheerleaders and should
be encouraged to keep each team motivated.


pair of blue tennis shoes                            dollar
belt with a buckle                                   person in a red shirt
person in a 4-H Camp t-shirt                         watch
hair bow                                             6 shoe strings tied together
bracelet                                             tallest girl
person with most freckles                            boy with shortest hair
smallest shoe size                                   sunglasses
Mickey Mouse jewelry                                 girl with longest hair
college logo shirt                                   clothing-cartoon character
clothes-professional sports logo                     Mickey Mouse shirt
3 pairs of sandals                                   head band
baseball cap                                         person with bluest eyes
colored socks                                        local baseball or softball shirt

The group with the most points at the end of the game is the winner.
                                   Carnival Night

A good carnival must have enough activities taking place at the same time so that all
4-H'ers are involved and busy. It is a good activity to combine with a "dance" so that
those participants who are not socially interested in dancing do not feel left out or
uncomfortable. Each adult leader might be asked to construct, run and provide penny
candy as game prizes for one game. Teen leaders might be asked to circulate among
the campers, encouraging them to participate and serve as "crowd control."

Can Pyramid         Stack cans on a table and use foam or tennis balls to knock them
                    over. If using tennis balls, weight cans with gravel.

Cotton Ball Throw   Participants try to throw a cotton ball into a box or other container.
                    (This is not as easy as it sounds)

Cake Walk           Number pieces of paper and place them on the floor in a circle. As
                    music plays, participants rotate from number to number. Stop music
                    and draw the number of the winner from a hat.

Hat Dance           Place hats from different countries on a table. bounce two of three
                    ping pong balls into the brims and have them remain to win.

Ring Toss           Fill several two-liter soda bottles with water and group together.
                    Toss jar rings or shower curtain rings at the bottles.

Dart Toss           Place blown-up balloons on a bulletin board. Use darts to burst a
                    designated number of balloons.

Bean Bag Toss       Participants try to toss bean bags or Frisbees through holes in a
                    plywood cutout. (Tie these in with the Olympic theme)

Bouncing Balls      Hang a hoop or ring from the ceiling. Participants must bounce
                    two balls out of three through the hoop to win.


ANY NUMBER OF GAMES AND ACTIVITIES CAN BE ADDED TO THIS LIST.

      Fortunetelling
      Face Painting
      Making Cotton Candy
      Popping Popcorn
      Making Snow Cones
                         Talent Show/Skit Night

A good talent show has several acts but doesn't go on forever (1 1/2 hour
maximum)

A good talent show is well-organized with participants and audience members
knowing what is expected of them.

A good talent show has all acts signed up before the show. Participants know
which types of entertainment are considered appropriate and inappropriate.

A good talent show has arrangements made for necessary audio-visual
equipment which is checked before the show begins.

A good talent show makes sure everyone has a good time. Rowdy audience
members are discouraged from ruining the performance of others.

A good talent show provides time for participants to practice their performance.
(This is a good time to check appropriateness of material.)

Skits involving all cabins or 1/2 cabin at a time may be more appealing to
campers than a talent show. This helps to limit the number of acts.

Skits can involve all campers who may then be better audience members.

Campers who shy away from solo performances may be thrilled to be part of a
chorus or props for a skit.

Teen and adult leaders who plan skits ahead of time can usually recall skits seen
in pep rallies, youth retreats, or school programs and provide leadership.

Talented performers can still be recognized in lead roles but all cabin members
are involved in some way.

Silly or fun skits are often better received than serious ones.

Campers need to know if they are having a talent show before leaving for camp.
                            Field Olympics - EVENING ACTIVITY - Indoors


Events are based on three color groups. All events take place at the same time. Each color group
member is expected to sign up for ONE event. Sign-up should take place early in the day (during
afternoon activity sessions). Camp, staff, agents, adult and teen leaders are all needed to run an
event, referee or score. Boundaries, rules and participant behavior should be clearly stated prior to
the beginning of events. Present "Olympic Style" awards at the conclusion of all events.



       Activity                          Participants                                Equipment

Crazy Clothes Relay              3 Even Teams (10-15 team)                 3 bags - identical clothes


Obstacle Course Relay            3 Even Teams (10-15/team)                 3 sets identical tasks to perform (jump rope etc;)


Balloon Pop Relay                3 Even Teams (10-15/team)                 I balloon/person in a bag ( I bag/team)


Hula Hoop Relay                  3 Even Teams (10-15/team)                 3 hoops


Over-under Relay                 3 Even Teams (10-15/team)                 3 identical balls


Toothpick/lifesaver Relay        3 Even Teams (10-15/team)                 1 toothpick/person lifesaver/team


Ping Pong Blow Relay             3 Even Teams (6-8/team)                   3 ping pong balls
                                                                           3 identical flat surfaces

Cotton Ball Relay                3 Even Teams (10-15/team)                 Cotton balls, 3 spoons 3 containers


Cow Milking Contest              3 Even Teams (6-8/team)                     1 latex glove/couple, Water, bucket
 One person fills the glove and takes it to the next person who "milks" it into a container, then runs to tag the
 next team member who repeats the process.
                        Field Olympics - EVENING ACTIVITY-Outdoors

Events are based on three color groups. All events take place at the same time. Each color group
member is expected to sign up for ONE event. Sign- up should take place early in the day (during
afternoon activity sessions). Camp staff, agents, adult and teen leaders are all needed to run an
event, referee or score. Boundaries, rules and participant behavior should be clearly stated prior to
the beginning of events. Present "Olympic Style" awards at the conclusion of all events.


             Activity                   Participants                        Equipment

    Crazy Clothes Relay      3 Even Teams (10-15/team)          3 bags of identical clothes

    Obstacle Course Relay    3 Even Teams (10-15/team)          3 sets - identical hoops, ropes,
                                                                balls, hats etc;

    Egg Toss                 Team Partners (4 couples/group)    1 egg/couple (1 doz. total)

    Frisbee Throw            4/color group ( 12 total)          4 identical Frisbees
                                                                X 3 colors (12 total)

    Softball Throw           4/color group (12 total)           4 softballs, measuring tape

    Tug-of-War               3 Even Teams (10-15/team)          Rope starting line

    Hula Hoop Pass           3 Even Teams (10-15/team)          3 hoops

    Sack Race                3 Even Teams (6/team)              3 burlap sacks

    Three-Legged Race        3 Even Teams (6/team)              3 burlap sacks

    Dizzy Bat Race           3 Even Teams (8-10/team)           3 bats, line marker

    Soccer                   3 Teams of 6 (18 total)            Soccer net, ball

    Dash Races               2/color group/grade level          Stop watch, line marker
                             Male and Female

    Putt-putt Tournament     3 Teams of 6 (18 total)            Course, clubs, balls

    Over-under Relay         3 Even Teams (10-15/team)          Identical balls
                             Water Olympics - EVENING ACTIVITY

Events are based on three color groups. All events take place at the same time. Each color
group member is expected to sign up for ONE event. Sign-up should take place early in the
day (perhaps at the pool). Camp staff, Agents, Adult and Teen leaders are all needed to run
an event, referee or score. Boundaries, rules, and participant behavior should be clearly stated
prior to the beginning of events. Present "Olympic Style" awards at the conclusion of all
events.

 Activity                              Participants                   Equipment

Life Jacket Relay                  3 Even Teams (10/team)           3 life jackets, pool

Kick Board Relay                   3 Even Teams (10/team)           3 kickboards, pool

Tube Relay                         3 Even Teams (5-10/team)         3 inner tubes

Medley                             3 Even Teams (4/team)
(free, back, side, breast)

Longest Back Float                 2/Color Group (6 total)

Underwater Swim                    2/Color Group (6 total)

Biggest Splash                     2/Color Group (6 total)

Little Splash                      2/Color Group (6 total)

Best Dive                          2/Color Group (6 total)

Longest Handstand                  2/Color Group (6 total)

Tug of War                         3 Even Teams (5-10/team)

Retrieving Corks                   3/Color Group (9 total)          Corks or ping pong balls

Watermelon Dive                    3/Color Group (9 total)          Greased watermelon

Water Balloon Toss (land)          Color Group Partners             1 balloon/couple

Explosion (land)                   3 Color Groups-Unlimited         Exploding balloon balls

Beach Bag Relay (land)             3 Color Groups-Unlimited         3 bags of identical items

Water and Straw Relay (land)       3 Even Teams (5-10/team)          Water, cups, straws

Fill the Jug Relay (land)          3 Even Teams (10-15/team)        Water, containers, spoons

								
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