"The Ship By The Dock expansion map for Zombie Plague"
The Ship By The Dock (expansion map for Zombie Plague) This is an optional map that can be used with Zombie Plague. It can be used either separately or with the original Zombie Plague map. All of the normal Zombie Plague rules apply with a few small exceptions. Instead of barricading the house, on this map you must barricade the eight outer doors and windows of the ship. All victory conditions remain the same. The Car Keys can be used with the car shown on the map. As for initial setup, the Humans can start on the dock (but not in the dock office) or the end of the ship with the chairs. The Zombies then start from the remaining side. If you use random respawn for your Zombies, then placement is done as normal, and the Zombies start in the water on two of the sides. Movement into a square is allowed if at least half of a square is free of obstruction. In the water areas on the curved part of the ship, if you are faced with moving to one of two squares in the same direction, you may choose the one to move to. Movement in the lifeboats is allowed in the six squares in the center of either boat. Movement is not allowed through the stair or gangplank handrails, though attacks through them are permitted. The water is also a valid area of play. Activities for the Humans while in the water require 2 APs to do anything. Movement for Zombies while in the water is normal. The water may be entered from any neighboring square on the ship or dock provided there is no obstacle barring entry. (i.e. The gangplank, the dock office wall, the dock pillars, etc.) The ship's railing and the dock office windows are not considered an obstacle. To exit the water, all players must use the small dock and stairs right next to the dock office, or Humans can climb up the anchor chain to the ship if they spend 4 consecutive APs to do so. Neither opponent can attack the other when one is in the water and one is on the dock or ship, except by the small dock. Anyone can pass freely under a gangplank even if someone else is standing on it. Just move the player over to the other side of the gangplank as if taking one step. Walking under the lifeboats is not allowed. If someone receives a Body Shot in the course of an attack, and they are pushed toward the water, you may have them fall overboard if you wish. Another game play option you may want to consider involves the floating lifebuoy out in the water. You may make that one of the search squares, and negate one of the other search squares. Or, you can add it as a seventh search square. Or, you can consider the medical kit floating on it as a restorative, and a player can swim out to it to nullify one wound once, with the usual water rules applying. For those of you who use the Arisen card in your deck, there is no grass on this map. Instead, I recommend placing the zombie in the water, with the above water rules applying. Also, if you use the Cellar map expansion with this map, the rules still apply, and the cellar card should only be used with the interior search squares of the ship. (i.e. the kitchen, the map room, and the sick bay). You can then consider the cellar a “below decks” area. I think that covers most of the rules difficulties that you may come across. Of course, these are only suggestions as to how I think the map is most playable, and you may make whatever changes you wish for your games. The main thing is to have fun with it, which I sincerely hope you do. I would like to thank Brian S. Roe and Skott Kilander for the original game design, and Kwanchai, whose maps inspired me to make my own. I followed the path he blazed in using www.rpgmapshare.com and Google image search to find the images I needed. I would also like to thank those who play tested it for me. If you enjoy this map and want to encourage me to produce other new maps or add-ons, contact me at email@example.com and let me know how much you enjoyed this one. PH