An Introduction to Web-based Experimentation

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An Introduction to Web-based Experimentation Stian Reimers Department of Cognitive, Perceptual and Brain Sciences, UCL Overview • • • • • Why bother with web testing? Different ways of implementing web tests Design issues: How to get top-quality data Ethics and good scientific practice The future of experimenterless experiments Why bother with web testing? • • • • Cheap - don’t need to pay participants Time saving - once set up, experiment can be left to run Thousands of participants Wider range of people than traditional undergraduate subject pool • Possible to target low-frequency subgroups • Reduces experimenter bias • Encourages dialogue between academic and public • Please go to the following URL: snipurl.com/web-exp Case Study: Task Switching at the BBC • • • • Tied in with TV series ‘The Human Mind’ Coded in Flash, mainly using Actionscript Visitors to BBC S&N website click through Data passed to our server at end of experiment Age effects on RT Age effects on specific and general switch costs Summary: BBC Task Switching Experiment • • • • • • Around 50,000 participants so far Possible to examine task switching in ages 10-66 Reported in Reimers and Maylor (2005; 2006) Experiment has changed several times Allows us to test new theories with minimal effort Gets participants for further experiments Four examples of web-based implementation HTML with forms (and javascript) Java Adobe Flash Adobe Authorware HTML Email experimenter Perl script Save data Generate dynamic response page • Please return to: snipurl.com/web-exp and follow the link to example 2 HTML/Javascript: Advantages • • • • • Quick and easy to set up Doesn’t require long initial downloads No plug-ins required, fewer browser compatibility issues Can display embedded visual and audio stimuli Familiar interface Ideal for surveys, personality research, decision making. HTML/Javascript: Disadvantages • Traditionally poor at <1 sec RT measurement – but getting better. See second link. • • • • Imperfect control over item display Hard to control stimulus durations Load time between pages depends on internet traffic Have to be online for each new page Not good for most psychophysical experiments, or experiments where precise control of appearance is important • Please return to: snipurl.com/web-exp and follow the link to example 3 Java: Advantages • Can be used for fairly accurate RT measurement – But see Eichstaedt (2001) for issues and ways to overcome them • Sandboxed, so can’t damage a user’s computer • Ostensibly platform independent, so one code could be used for web-, lab-, and, say, mobile- based execution • Costs nothing. • Client-side implementation Ideal for experiments measuring RT. Java: Disadvantages • Relatively difficult language to master, particularly for running on multiple platforms • Need skill to make programs intuitive and ergonomic • Slow start-up time • Issues of different versions (Sun vs. Microsoft) • Not always installed/enabled Not good for novice programmers, one-off experiments • You can return to: snipurl.com/web-exp to retry the task switching experiment Adobe Flash: Advantages • Similar advantages to Java – Client side processing, sandboxed, platform independent • Designed for web implementation, so easier than Java to make good-looking experiments • Can combine code written in Actionscript with animationstyle features • More ubiquitous plug-in Ideal for ‘fun’ or multi-stage experiments. Adobe Flash: RT Measurement Reimers, S., & Stewart, N. (in press). Adobe Flash as a medium for online experimentation: A test of RT measurement capabilities. Behavior Research Methods. Adobe Flash: Disadvantages • • • • • • Requires plug-in (but 99% of computers have it installed already) Commercial software, so costs money Easily decompilable Awkward stimulus timing May be blocked by advert-filtering software Possible differences in performance across platform Not good for very low spec machines, tachistoscopic presentation, sequences of rigidly timed stimuli. • Please return to: snipurl.com/web-exp and follow the link to example 4 Adobe Authorware: Advantages • Similar advantages to Flash • And very user friendly • Quite similar to testing applications like Superlab Ideal for experimenters who aren’t very confident programmers but want to run web experiments. Adobe Authorware: Disadvantages • Not cheap to buy • Requires plug-in which most people won’t have • Quite a niche product - harder to find casual programmers to code up experiments • Relatively untested with respect to measurement accuracy, display consistency etc Not good for uncommitted participants or cash-strapped researchers. Designing Web-based Experiments Key differences Multiple submission Drop-out Dishonesty Mental state Recruitment Key Differences Between Web- and Labbased Testing • Less social pressure – May reduce demand issues – But also increases drop-out rate, lying • Unverifiable demographics • Less control over experimental setting – Loud music, monitor size, drunkenness • Less control over multiple submissions Multiple Submissions • Historically not that big a problem (Krantz & Dalal, 2000; Musch & Reips, 2000) – But likely to be more so if participants are paid • • • • Ask people if they’ve taken part before Get unique identifier (email address, NI number) Set a cookie Log their IP address Dropout in most studies is a minor problem • Sample is not representative – But still better than undergraduates • Ideally, should log the number of participants who start the experiment relative to number who finish it. • Gives useful info on how much people are enjoying your study Dropout in experiments can lead to sampling biases and misleading results Committed People Easy Condition Lazy People Committed People Hard Condition Lazy People So, to prevent this sort of problem, use the ‘high-hurdle’ approach Easy Condition Dull, irrelevant task Hard Condition And generally, try to prevent drop-out by making things fun, easy, and interesting • • • • • Make it fun to do and nice to look at Implement as a game where possible Sunk cost effect: Put the dull stuff at the end Ask people to complete the entire test Feedback – Tell people about themselves – Comparisons with rest of population • Describe the experiment’s aims and the science behind it Dishonesty, carelessness, misunderstanding • Not as big a problem as you might imagine – 3.5-6.3% junk /1% split-half inconsistencies (Johnson, 2005) – 1-5% inconsistency in sex differences study (Reimers, in press) – Cf. 0.7% of pencil and paper (Gough & Bradley, 1996) • Make submission of demographic data voluntary – Or give option of ‘I’d rather not say’ • Ask the same questions at start and end – Check for consistency, but may look sneaky • Put in equivalent of a ‘lie scale’ • Obviously, remove people who aren’t responding honestly Mental state of participants • Can’t screen for people in abnormal mental states • Relatively small proportion of experimental population • Remove egregious datasets at analysis stage • Ask people directly (and sensitively) • Include screening questions to show general competence Getting participants to do your (ergonomic, well-designed) experiment • Get links (e.g. from department or study index site) • Advertise (banners etc) – Costs money. Unproven effectiveness, but great potential. • Set up email list of willing participants • Pay participants – Costs money. Multiple submissions, careless participation. Hassle to implement. • Use a reward scheme like ipoints – Effective, can pay little, no multiple submissions, select appropriate demographic, easy to run Ethics of Web-based Experiments Key differences Informed consent Sensitive material / personal questions Unflattering feedback Deception Debrief Key Differences between lab- and web-based research • You are not present – – – – Can’t offer feedback and reassurance Can’t check a participant is in a suitable mood Can’t tell how old a participant is Can’t answer any questions or concerns • Broader demographic – More lonely or socially isolated participants – More participants with mental illnesses Informed consent Informed consent: Pros and cons • Follows ethical guidelines • Explains things that may otherwise have caused concern to the participant – Dropping out is okay, data are anonymous • Makes the experiment look more authoritative and serious • But may scare off people who’d otherwise have enjoyed the experiment • Often seems to be more of a back-covering exercise than a genuine attempt to ensure the participant is protected Do I need informed consent? Kraut R., Olson J., Banaji M., Bruckman A., Cohen J., & Couper M. (2004) Psychological research online: Report of board of scientific affairs' advisory group on the conduct of research on the Internet, American Psychologist 59, 105-117. Sensitive material / Personal questions • You may offend people or evoke unpleasant thoughts or memories. • Warn people at the start of the experiment • Remind people that responding is optional • Say ‘Adults only’ or better still get people to enter their age, and skip sensitive questions if under 18 • Be sensitive in wording of questions and implications of particular ways of framing information • Offer contact details for further information Feedback risks making a participant feel stupid or establishing apparent norms • Don’t tell people they’re in the bottom decile for performance on a cognitive/IQ task ‘all the women were strong, all the men were good looking and all the children were above average’ • Use broad categories for giving feedback, but better not to lie about actual performance. ‘You did better than 20%...’ • Include caveats about how poor a measure or performance your test is • And how performance varies a lot intraindividually • And how the other participants may not be representative Deception is not recommended online • Always a sensitive issue • Difficult online, because debrief is harder • Need to reassure participants that they are not being mocked or exploited when experimenter is not present • Get ethics board input before running Debrief • Try to explain the aim of the experiment in simple terms – Run it past your friends and family first to make sure it’s easily understandable • Thank the participant for their time • Give them an email address to contact you if they want further information or to see the final results Sixteen standards for web-based experimenting (Reips, 2002) Sixteen standards • • • • • • • • Consider a software tool for development Pretest for clarity Decide on HTML vs. plugins Check for errors Link to several sites to check self selection Run online and offline for comparison Use warm-up technique to avoid dropout (maybe) Use dropout to check motivational confounding Sixteen standards • • • • • • • • Minimise dropout Highlight seriousness of experiment Check for obvious naming of files or passwords Avoid multiple submissions Perform consistency checks Keep full details for others to analyse Report and analyse dropout curves Keep experiment available online The Future… Future potential… • Panels – Get together a regular online panel of maybe 500-1,000 reliable participants – With a good demographic spread – As a resource for a whole research group – Allowing easy longitudinal studies • Social networks (e.g. Facebook) – Social context for behaviour – Interpersonal relationships, decision making, etc – Currently under discussion, so ideas welcomed… Mobile Phone Experiments • Run experiments using WAP on mobile phones • If you know Java, it’s relatively easy to adapt an application to, say, Series 60 Nokias • E.g., memory task. Participants download application. Every hour the phone vibrates and participants see another item. Test at end of day. Send results by SMS. • Give people a task to do at unpredictable points, check effect of time of day, mood, etc. Mobile Phone RT Experiments Reimers & Stewart (in press, BRM) • RTs measured on mobile phones depend on device used • But not an insurmountable problem for this kind of research The Future • SMS Text messaging has potential for getting data from people who are – Away from their computer (Hogarth et al., 2007) – In lectures (Cheung, 2008) Registration okay. Your tiebreaker is ‘How many days are there until the end of term?’ • Lots of potential for testing people away from their desks… The Future? • New input devices – E.g. Wiimote, balance board Conclusion • Web-based testing can be a powerful tool for investigating issues hard to investigate in the lab • Web-based testing has some core differences from labbased testing • These differences have advantages and disadvantages • In years to come there will be new ways to test people outside the laboratory • Web-based testing is now largely accepted in the research community

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