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AEG Marksmanship Phase

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									                   Airsoft Training and Advisory Command
                      Basic Airsoft Training Course Outline

Phase 1. AEG Marksmanship

1.1 AEG Classroom

1.11 Parts of an AEG
       Muzzle
       Front Sight
       Slipring
       Ejection Port (hopup access)
       Charging Handle
       Magazine Release
       Front and Rear sights
       Pistol Grip
       Trigger
       Selector
       Motor Plate
       Heel of the stock
       Butt of the stock

1.12 Four Rules of Gun Safety
   1. Always assume a gun is loaded.
   2. Never point your gun at anything you do not intend to shoot.
   3. Be aware of your target and what is beyond it.
   4. Keep your finger off the trigger until you are on target and ready to fire.

1.13 Other Rules
          Be aware of ricochets
          Keep control of your gun at all times.
          When crossing an obstacle, hand off your gun to your buddy before
            crossing.

1.14 Shooting positions

1.14a Prone Position
       Recruit is keeping a low profile
       Toes are pointed outward for stability
       Elbows are providing firm support for the gun
       Hand is not too far forward on the forend

1.14b Standing/Kneeling Positions (any shoulder firing)
       AEG is properly shouldered
       Hand is not too far forward on the forend
          Weak side foot is forward
          Recruit does not “chickenwing”
          Weak side elbow is pointing down

1.14c High Ready
       Muzzle is above the brow line
       Buttstock is against the strong side hip or waist
       Recruit rotates the stock up (not the muzzle down)
       Recruit does not shoot low

1.14d Low Ready
Muzzle is below the belt line
       Stock is positioned ready to go into the shoulder
       Smooth shouldering (don’t jerk)
       Recruit does not shoot high

1.14e Eye-Muzzle-Target
       Recruit maintains a firing position
       Recruit does not cross legs as they move
       Movement is slow and deliberate
       Recruit “looks with the gun”

1.14f Hip Index
        Buttstock is indexed on the hip
        Muzzle is pointed straight forward
        Recruit moves entire body to aim the gun (gun does not move)
        Recruit “looks with the gun”

1.14g Quickfire
Recruit looks over the top of the sights at the target

1.2 Live-Fire Range
Once the range is “hot” all personnel will wear eye protection. The range will be
“hot” through the entire course.

Targets will be full-size silhouettes.

Allow each recruit two 30 second evolutions to shoot in each position. Recruits
may fire single shots or short bursts. Recruits will reload on their own. Cadre
may order magazine changes as they see fit.

Firing orders will alternate at each stage.
When the recruits move forward to the next firing point, make sure their weapons
are safe and they stay on line. All movement forward after 60 feet will use either
high ready, low ready, or the eye-muzzle-target position.

90 Feet:
Prone Position
Kneeling Position
Standing from high ready
Standing from low ready

60 Feet:
Prone Position
Kneeling Position
Standing from high ready
Standing from low ready

30 Feet:
Standing from high ready
Standing from low ready
Kneeling
Hip Index

15 Feet:
Standing from high ready
Standing from low ready
Hip Index
Quickfire

1.21 Rolling Thunder
All recruits will get online at 30 feet. Targets will be scaled cardboard type.
Each recruit will fire at target #1 in the first firing order. When this order is
completed each recruit will fire at #1 and #2. This will continue until every recruit
has fired at every target at least once.

Speed is key here; each recruit must fire a short burst immediately at his targets
when his turn comes. Recruits will reload on their own.

Standards:
      4 rules of gun safety observed
      Muzzle discipline
      Trigger discipline
      “Looks with the gun”

Phase 2. Communications
2.1 Send/Receive a Radio Message
    Decide what to say before you say it.
    Keep message brief & concise
    When receiving a message, verify using the Communication Triangle.
    Normal format for sending a message
    Conducting a radio check

2.2 Radio Terminology
Refer to handout

Practical Exercise – Recruits will be given a radio and call signs. They will then
practice sending and receiving messages.

2. 3 Challenge & Password
Challenge/Password
Number Combination

2.4 SALUTE Report
       Size
       Activity
       Location
       Time
       Unit
       Equipment

Practical Exercise – Recruits will be given a scene and must present a SALUTE
report of what they see.

Phase 3. Individual Tactical Training

3.1 Camouflage

3.12 Principles of Camouflage
    Break up outline of recognizable objects
    Blend in with surroundings

3.13 Killers of Camouflage:
    Sight
    Sound
    Shine
    Movement – The #1 killer

Make sure camouflage does not interfere with your ability to move or use your
equipment!
Cover & Concealment
   In Airsoft, this means almost anything
   Get low and stay low

3.2 Tactical Movement
    Actions at the halt: go to one knee, if you stay there more than 60 seconds
      go prone.
    Upon contact – take cover and scan your area for targets.
    Looking with your gun – everywhere you look your gun points.
    Noise, light, and litter discipline

3.21 Movement Under Direct Fire
    High Crawl
    Low Crawl
    3-5 Second Rush

3.22 Buddy Team Assault Course
Communicate using verbal and hand/arm signals:
    Ready – I am in position and ready to cover you
    Moving – I am moving
    Hold – Take cover, I cannot cover you.

Standards:
    Reload when behind cover and don’t “run dry”
    Weapons are pointed in safe direction; don’t cross each other’s field of fire
    Cover each other’s movement with suppressive fire
    Communicate clearly, verbally and non-verbally
    Use cover and concealment
    Do not stop moving until cover is reached

Phase 4. Squad Combat Operations

4.1 Squad Roles
    Pointman
    Leader
    Rifleman
    Machine Gunner
    RTO

4.1a Preparing for Combat
    Know mission & special instructions
    Know challenge/password and can identify team members
    Know the Chain of Command
    Have adequate supply of water
    Have adequate supply of ammo
      Have eye protection
      Gear is properly fitted (doesn’t rattle or hang)
      Gear is properly secured
      Uniform is correct

4.2 Move-to-Contact
       Conduct pre-combat inspection
       Maintain proper interval during movement
       Posts Rear Guard/Air Guard
       Establish Rally Points
       React to Danger Area
       Provide security at the halt
       Report contact (SALUTE)
       Secure area following contact
       Consolidate & re-organize

4.2a Actions at the Halt
    Go to one knee automatically at the halt
    Go prone (if practical) and seek cover if halted longer than 1 minute
    If prone for more than one minute, seek cover and wait for instructions,
      check your left & right
    Know who is on your left-right
    Squad leader may reposition you

4.2b ACE Report
Conducted prior to moving out.
    Ammo
    Canteen (Water)
    Equipment

4.2c 5-Point Contingency Plan
       Where you are going
       Who is going with you
       When you will return
       Upon contact you will…
       Upon contact, I will…

4.3 Formations
       File
       Wedge
       360
       Line
       Echelon Left/Right

4.4 Defend
      Establish primary and secondary fighting positions
      Use interlocking fire
      Establish a Final Protective Line – this is the direction the team
       concentrates fire if they need to break out or withdrawl
      Establish fields of fire
      Identify Deadspace and cover it if possible
      Identify likely avenues of approach
      Develop a fallback/overrun plan

4.41 Listening Post/Observation Post
    Have a good field of vision, cover & concealment
    Be able to communicate with the team
    Make sure they are not so far away they cannot be covered
    Make sure they do not go running into the perimeter and encounter
       friendly fire

4.5 Attack
    Tactically move to objective
    Establish an Objective Rally Point
    Conduct a Leader’s Recon
    Assault the objective
    Secure the objective
    Consolidate and re-organize

4.6 Ambush
    L-Shape ambush (flank)
    Front ambush
    React to ambush (flank)
    React to ambush (front)

Phase 5: Night Ops

5.1 Individual Skills
    Take advantage of natural night
    Preserving your night vision
    Using Night Vision Devices
    Using white light
    Using subdued lights
    Use flashers as kill indicators
    Noise discipline
    Light discipline

5.2 Squad Tactics
    Use closer intervals
    Keep personnel accounted for
     Reacting to illumination
     Signaling at night

6.0 Squad Combat Exercise

								
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