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Tauranga League Information - Tauranga Water Polo

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					                 Tauranga (Memorial) League Term 4 2008

The Game:
Flippa Ball is a modified version of Water Polo. Two teams, each of which must have a minimum
of seven players, play Flippa Ball. Each team must have 6 field players and 1 goalie in the pool
at one time. The pool is shallow allowing for most players to stand on the bottom of the pool.
Players are permitted to walk along the bottom if they do not have the ball. If in possession of
the ball the player must swim or pass. Players must catch and pass with only one hand. The
game consists of two halves of 10 minutes duration.

League Dates:        Term 1 starts Tuesday 28 October – Tuesday 9 December 2008

Location:            Memorial Pool - Tauranga

Game Times:          Tuesday 4.00pm – 8.30pm (20 minutes per game)

Draw:                A draw will be emailed to the school contact recorded on the registration
                     from (if your team managers would like to be added to the flippa ball
                     distribution list please send me their email address). If your team is
                     unable to play, the default date must be registered on the entry form.

Team Size:           Flippa Ball is played with 7 players in the water (including a goalie) with
                     up to 6 substitutes that can rotate in at any time.

Equipment:           All equipment is supplied – players only need to be in suitable swimming
                     costume.

Recruitment:         A Water Polo representative can come to your school and upskill children
                     about the sport. Sarah Jenner has recently joined the Sport BOP Coach Force
                     team. To book in a date please contact Vicki Semple vickis@sportbop.co.nz

Cost:                Team Entry Fee is $250 includes pool entry and all equipment
                      New Zealand Water Polo will invoice the school
                      Please do not send payment with your school registration sheet

How to Enter:        Simply fill out the entry form and email to Vicki Semple.
                     Schools may enter more than 1 team.

Entries Close:       Tuesday 21 October 2008 (due to tight draw formats we are unable to
                     accept late entries)
                             \\\\




                       ENTER YOUR SCHOOL TEAM NOW!

                        Come along and have a go at one
                    of the fastest growing and fun sports at
                the Memorial Pool.
WHEN:                Tuesdays between 4.00pm – 8.30pm

WHERE:               Memorial Pool, Tauranga

HOW TO ENTER:        Contact       Vicki Semple
                                   vickis@sportbop.co.nz
                                   Phone 578 0016 ext 805
WHAT IS FLIPPA BALL?

Flippa Ball is a modified version of Water Polo aimed exclusively at Year 3, 4, 5 and 6
students. Two teams, each of which must have a minimum of seven players, play Flippa Ball.
Each team must have 6 field players and 1 goalie in the pool at one time. The pool is shallow
allowing for most players to stand on the bottom of the pool. Players are permitted to walk
along the bottom if they do not have the ball. If in possession of the ball the player must swim
or pass. Players must catch and pass with only one hand. The game consists of two halves of
10 minutes duration. School teams play once a week in their local pool over the summer terms.
       FLIPPA BALL TEAM ENTRY FORM TERM 4 2008

 School:


 Contact Name:


 E-mail
 Address:
                         Draw and information will be emailed to this address.

 Phone/Fax:


 Address:

                         Yr 3 & 4:                                Yr 5 & 6:
 Number of               Teams in order of ability for draw       Teams in order of ability for draw
 Teams and               purposes.                                purposes.
 Team Names:
                         1.                                       1.
                         2.                                       2.
                         3.                                       3.


 Entry Fee:              $250 PER TEAM             NZ Water Polo Association (INC)




 Please make cheques payable to NZ Water Polo Association (INC).
  Schools will be invoiced for the total team amount

   Please email / post entries to:
            Vicki Semple
            vickis@sportbop.co.nz
            Sport Bay of Plenty
            PO Box 13355
            Tauranga

   Team entries for Term 4 close Tuesday 21 October 2008

   For more information about enrolment contact:
           Vicki Semple
           578 0016 extn 805
           vickis@sportbop.co.nz

                         Team Name / Division                              Default Date
 Default date:
 (Due to school camps,   1.                                                1.
 concerts, trips etc)
                         2.                                                2.
                         3.                                                3.
                         4.                                                4.


Please complete the attached the NZWP Player Registration spreadsheet attached
                                               FLIPPA BALL RULES

Two teams, each of which must have a minimum of seven players, play Flippa Ball. Each team must have 6
field players and 1 goalie in the pool at one time. The pool is shallow, (approximately 1 metre) allowing players
to stand on the bottom of the pool. Players are permitted to walk along the bottom if they do not have the
ball. If in possession of the ball the player must swim or pass. Players can use ONE HAND ONLY to catch, pass or
shoot the ball. The exception to this is the goalie, who may use two hands. The game consists of two halves.
Duration of play
A game is made up of 2 x 10 minute halves. Year 5 & 6 grade teams changes ends at halftime. There is no
halftime in the Year 3 & 4 Grade.
Number of players
A team consists of 7 players in the water at one time – 1 goalie and 6 field players.
Substitutes
A team can have up to 6 substitutes (but we recommend 3) who can interchange at any time from their
corner of the pool once, and only when the player being replaced has reached his/her corner of the pool.
Starting play
To start the game, players line up along the goal line. At the referees whistle, the referee drops the ball in the
middle of the pool and players move to the centre line. The first pass must be backwards to a team mate.
After a goal
To start play after a goal is scored, players from each team must return to their own half. The ball starts at
halfway with a player from the team who did not score a goal. On the referees whistle, the player with the ball
must pass backwards to a team mate and then the game will continue.
Passing
All players (except the goalie) must use 1 hand only in the game of Flippa Ball. This applies to catching, passing
and shooting. This rule could be adapted for Year 1 & 2 players to catching with 2 hands and passing and
shooting with 1 hand.
Free throw infringements
All of the infringements below will result in a free throw being awarded by the referee. The free throw must be
taken from the where the foul occurred or an area not closer to the attacking goal of the team awarded the
foul. The player taking the free throw cannot shoot at goal after receiving a foul and defenders cannot
interfere with the taking of the free throw.
      A player cannot contact the ball with 2 hands (exception being the goalie)
      A player cannot take the ball under the surface of the water
      A player cannot walk or run with the ball
      A player cannot swim on or over an opponents legs
      A defensive player cannot contact an attacking player
      An offensive player cannot fend away a defensive player
      Offside play
Major foul infringements
All of the infringements below will result in a free throw awarded to the attacking team by the referee and the
defending player excluded to his/her team’s corner of the pool for a period of either 20 seconds or when the
referee signals the player back into the court of play.
      Sink, hold or pull back that prohibits the attacking player from moving freely either with or without the
           ball
      Intentional splashing of an opponent
Exclusion infringements
Aggressive play and use of abusive language are prohibited from the game of Flippa Ball and the penalty will
be exclusion for the remainder of the game WITH a substitute entering play on signal from referee. (Aggression
is defined as deliberately striking or attempting to strike a fellow player)
Offside
An attacker will be deemed offside (inside the 2m area) if the attacker enters the attacking 2 metre zone
without the ball. If however, the ball carrier enters the 2 metre zone, an attacker is then allowed to enter as
long as they remain behind the line of the ball carrier.
Corner throw
A corner throw (2 metre cone) will be awarded if the ball is knocked out of play by a defending player.
Goal
A goal is scored when the whole ball crosses the line of the front 2 posts of the net. (does not need to touch
back of net) The ball carrier can only shoot once in the attacking half of the court. It is not permissible to shoot
from one’s own half.
Coaches
During the game coaches must be situated in the corner of the pool where their team is located and can only
move between that corner of pool and goal that his/her team is defending.
Offside rule with a 2 metre cone
An attacker will be deemed offside (inside the 2m area) if the attacker enters the attacking 2 metre zone
without the ball. If however, the ball carrier enters the 2 metre zone, an attacker is then allowed to enter as
long as they remain behind the line of the ball carrier.

				
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posted:4/26/2010
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