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					                  Pick Class Blood Mage                           Ver:1.5
                  Pick Race ElfHigh
                  Level               50                 <<--input 1-50

                  Starting Stats
                   Strength Consitution Dexterity Vitality Inteligence Wisdom
                       25        30        25       35          45       50



                  Automaticly applied stats and point allocation caps
                   Strength Consitution Dexterity Vitality Inteligence Wisdom
Applied                0            0          0          0        41   123
Adjusted Stat         66           71         66         76        127  214
Cap at level          230         235         230        240       291   378
Cap Available         164         164         164        82         0     0
From Pool                                                82        164   164
TOTAL Stat            66           71          66        158       291   378
Pool Avail             0



COMPARISON        Choose a diferent race and compare
                  Pick Race HumanMordebi

                  Automaticly applied stats and point allocation caps
                   Strength Consitution Dexterity Vitality Inteligence Wisdom
Applied                0            0          0          0         0     0
Adjusted Stat         66           71         66         76        86    91
Cap at level          271         276         271        281       291   296
Cap Available         205         205         205        41         0     0
From Pool                                                164       205   205
TOTAL Stat            66           71          66        240       291   296
Pool Avail             0

Cap Diferential    Strength    Consitution Dexterity Vitality Inteligence Wisdom Pool Pts
ElfHigh                -           -          -         -           -       +82     -
HumanMordebi          +41         +41        +41      +41           -        -      -



Racial Skill
ElfHigh           Arcane Balance - This ability will take the cumulative amount of mana in a group,
                  add 25% to that number, and evenly redistribute it to all members.




HumanMordebi      Curse of the Ancients - This ability will immediately remove a targeted NPC from
                  combat, wiping their agro and reducing their agro range to 0. During this time the
                  creature can not be healed, attack, or be attacked.
Race             Adj Stat
                                         =High value
Cap at level     Cap

Compare Level 50 Blood Mages:
        Race      STR CON DEX      VIT   INT   WIS     Pool
HumanThestra       66   71    66    76    86    91     574
             Cap 271 276 271       281   291   296
ElfHigh            66   71    66    76   127   214     410
             Cap 230 235 230       240   291   378
HumanKojan         66   71    66    76    86    91     574
             Cap 271 276 271       281   291   296
HalfElf            66   71 148     117    86   132     410
             Cap 230 235 312       281   250   296
Goblin             66   71    66   199   127    91     410
             Cap 230 235 230       363   291   255
HumanQalia         66   71    66    76    86    91     574
             Cap 271 276 271       281   291   296
Gnome              66 112 66        76   209    91     410
             Cap 230 276 230       240   373   255
ElfDark            66   71 107      76   168   132     410
             Cap 230 235 271       240   332   296
0

0

0

0

0

0

0

0

0
Directions

1) Using the drop down boxes on the "Display" Page, Set your Race and Class. Cell C2 and C3
2) Set the level you wish the spreadsheet to calculate your stats at. Cell C10


Display Explained

Applied            -This is the amount for each stat which Is auto applied each level based on your race
Adjusted Stat -Your class starting stats plus "Applied" stats
Cap at level       -Your point cap. This number is 5+ "Applied" for each skill times your level.
It is important to note that this cap ONLY effects point allocation and does not effect stats from gear or buffs
Your "soft cap" for each skill is a flat 18 times your level. At level 50 all stats would cap at 900points.
Only gear and buffs will raise a skill beyond the "Cap at level" number.
Cap Available -This is how many points could still be applied to a skill.(Providing you have enough points
to apply them.) Pay attention!! "Over Cap" in the Cap Available row meens put too many points in a stat.
From Pool          -How many points you would like to apply from your availabe pool. "Pool Avail"
TOTAL Stat         -This is your stat after including "
Pool Avail         -This is the total number of points available to spend. What you’ve earned minus what
you’ve spent. When this hits 0, you’ve spent all your points .

This tool will not currently warn you if you choose an invalid race/class combo.
Auto Alocate       STR   CON   DEX   VIT   WIS   INT
BarbarianQalia      1     2     0     0     1     0
BarbarianThestra    2     1     0     0     1     0
Dwarf               0     3     0     0     1     0
ElfDark             0     0     1     0     1     2
ElfHigh             0     0     0     0     3     1
ElfWood             0     0     2     2     0     0
Gnome               0     1     0     0     0     3
Goblin              0     0     0     3     0     1
HalfElf             0     0     2     1     1     0
HalfGiant           3     1     0     0     0     0
Halfling            0     0     2     1     1     0
HumanKojan          0     0     0     0     0     0
HumanMordebi        0     0     0     0     0     0
HumanQalia          0     0     0     0     0     0
HumanThestra        0     0     0     0     0     0
Kurashasa           0     2     0     0     0     2
Orc                 2     2     0     0     0     0
Raki                0     0     1     2     0     1
Vulmane             1     0     1     0     2     0

Cap Raise          STR   CON   DEX   VIT   WIS   INT
BarbarianQalia      1     2     0     0     1     0
BarbarianThestra    2     1     0     0     1     0
Dwarf               0     3     0     0     1     0
ElfDark             0     0     1     0     1     2
ElfHigh             0     0     0     0     3     1
ElfWood             0     0     2     2     0     0
Gnome               0     1     0     0     0     3
Goblin              0     0     0     3     0     1
HalfElf             0     0     2     1     1     0
HalfGiant           3     1     0     0     0     0
Halfling            0     0     2     1     1     0
HumanKojan          1     1     1     1     1     1
HumanMordebi        1     1     1     1     1     1
HumanQalia          1     1     1     1     1     1
HumanThestra        1     1     1     1     1     1
Kurashasa           0     2     0     0     0     2
Orc                 2     2     0     0     0     0
Raki                0     0     1     2     0     1
Vulmane             1     0     1     0     2     0

Class Start
Class              STR   CON   DEX   VIT   WIS   INT
Warrior             35    50    40   35    25     25
Paladin             35    50    40   35    25     25
Dread Knight        35    50    40   35    25     25
Cleric              35    30    25   35    50     35
Shaman              30    30    25   35    50     40
Disciple            35    30    25   35    50     35
Blood Mage          25    30    25   35    50     45
Ranger                  40             40           45         35        25        25
Rogue                   40             40           45         35        25        25
Monk                    40             40           45         35        25        25
Bard                    40             40           45         35        25        25
Sorcerer                35             30           20         35        50        50
Druid                   35             30           20         35        50        50
Psionist                35             30           20         35        50        50
Necromancer             35             30           20         35        50        50

BarbarianQalia     Desert Skin - For the next 15 seconds after this ability is activated, you will mitigate 25% of a
BarbarianThestra   Endless Fortitude - For the next 30 seconds, this ability will double your endurance and energy
Dwarf              Earthen Embrace - For 60 seconds, this ability will turn your body to stone. Along with removi
ElfDark            Spawn of Haelufir - This ability allows you to summon forth a small drake for a short duration
ElfHigh            Arcane Balance - This ability will take the cumulative amount of mana in a group, add 25% to
ElfWood            Form of Nature - When this ability is activated, all movement impairing spells will be stripped
Gnome              Forge Crystal - This ability allows you to operate a variety of devices, only available to gnome
Goblin             Hex of Ghalnn - Whoever is afflicted by this hex will return 3% of the mana and hit points for
HalfElf            Symbol of Jin - This ability will apply a rune to every member of the group for 60 seconds, wh
HalfGiant          Strength of Torsheim - For the next 30 seconds after this ability is activated, you will increase
Halfling           Quick Escape - This ability allows Halflings to immediately remove themselves from combat. F
HumanKojan         Spirit of Jin - This ability will immediately restore 45% of energy and hit points to the target.
HumanMordebi       Curse of the Ancients - This ability will immediately remove a targeted NPC from combat, wipi
HumanQalia         Swiftness of the Sands - For this next 10 seconds, when this ability is activated your ability to
HumanThestra       Inspirational Commands - You will have 3 inspirational commands at your disposal: Inspiratio
Kurashasa          Symbiotic Armor - When this armor is active you will be consumed by a symbiotic presence. I
Orc                Fury of Ghalnn - For the next 5 attacks after this ability is activated, you will receive a 10% in
Raki               Planar Shift - While this ability is active, you will gain a 25% mitigation to all spell damage bu
Vulmane            Spiritual Bond - This ability will apply an effect to every member in your group, allowing 35%


Class Race Matrix
Warrior           Paladin      Dread Knight     Ranger     Rogue      Monk     Bard     Cleric
HumanThestra      HumanThestra HumanThestra                HumanThestra
                                                HumanThestra                   HumanThestra
                                                                      HumanKojan        HumanThestra
Dwarf             Dwarf        Vulmane          Halfling   Dwarf      HalfElf  Halfling Dwarf
Halfling          ElfHigh      HalfGiant        ElfHigh    Halfling   Orc      ElfHigh  Halfling
Vulmane           HumanKojan HumanKojan         Vulmane    Vulmane    Goblin            ElfHigh
                                                                               HumanKojan
BarbarianQalia    Raki         Orc                         BarbarianQalia
                                                BarbarianQalia        Raki     ElfWood HumanQalia
HalfGiant         HumanQalia   HumanQalia       ElfWood    HumanKojan          HalfElf
                                                                      HumanQalia        Gnome
HumanKojan        HumanMordebi ElfDark          HalfElf    ElfWood    ElfDark           ElfDark
                                                                               HumanQalia
ElfWood                        Kurashasa        Orc        HalfElf             ElfDark
                                                                      HumanMordebi      HumanMordebi
HalfElf                                         Raki       Goblin              HumanMordebi
Orc                                             HumanQaliaRaki
Goblin                                          Kurashasa HumanQalia
HumanQalia                                                 Gnome
                                                HumanMordebi
Gnome                                                      ElfDark
                                                BarbarianThestra
Kurashasa                                                  Kurashasa
HumanMordebi                                               HumanMordebi
BarbarianThestra
Pts
10
10
10
10
10
10
10
10
10
10
10
14
14
14
14
10
10
10
10

      Level Calc
              41
  you will mitigate 25% of all damage, and every mob that attacks you has a 50% chance of being stunned for 2 seconds.
 your endurance and energy pool while increasing your spell and melee damage by 25%.
 o stone. Along with removing all poison effects, you will mitigate 10% damage and become immune to movement impairin
  drake for a short duration. The type of drake you summon will be based on class and level. Each type of drake will have a
ana in a group, add 25% to that number, and evenly redistribute it to all members.
 ring spells will be stripped from you, and for the next 30 seconds your run speed will be greatly increased. You will also be
 s, only available to gnomes, which are able to materialize a energy crystals. Crystals will have several common effects, ra
he mana and hit points for every hit that is made on them. The effect lasts for 60 seconds.
e group for 60 seconds, which will mitigate damage as well as apply an un-resistible damage shield.
activated, you will increase your max hit points by 50%.
themselves from combat. For the next 10 seconds afterwards they will also be invisible.
nd hit points to the target.
 ted NPC from combat, wiping their agro and reducing their agro range to 0. During this time the creature can not be heale
  is activated your ability to evade all melee attacks and spells will be greatly increased.
at your disposal: Inspirational Presence, Inspirational Wisdom, and Inspirational Tactics. Each command is a group buff th
 by a symbiotic presence. In addition to regening 2% of your health every 3 seconds, you will apply an effect to all enemie
 , you will receive a 10% increase to damage and all the damage you do will return to you in the form of hit points.
 tion to all spell damage but will slowly lose health. This ability may be toggled.
  your group, allowing 35% of all damage done by them to return to you in the form of health for 20 seconds.



            Shaman        Disciple  Blood Mage Sorcerer Druid           Psionicist Necromancer
            Vulmane       HumanKojan                      HumanThestra
                                    HumanThestraHumanThestra                       HumanThestra
                                                                        HumanThestra
            BarbarianQaliaHalfElf   ElfHigh     Dwarf     Halfling      ElfHigh    Vulmane
            HalfGiant     Orc       HumanKojan ElfHigh    Vulmane       HumanKojan HumanKojan
            ElfWood       Goblin    HalfElf     HumanKojanBarbarianQaliaHalfElf    Goblin
            Orc           Raki      Goblin      HalfElf   HalfGiant     Goblin     HumanQalia
            Goblin        HumanQaliaHumanQalia Goblin     ElfWood       Raki       Gnome
            HumanMordebi  ElfDark   Gnome       Raki      HalfElf       HumanQaliaElfDark
                          Kurashasa ElfDark
            BarbarianThestra                    HumanQaliaHumanMordebi  Gnome      Kurashasa
                          HumanMordebi          Gnome                   ElfDark
                                                          BarbarianThestra
                                                ElfDark                 Kurashasa
                                                Kurashasa               HumanMordebi
                                                HumanMordebi
ng stunned for 2 seconds.

mune to movement impairing spells such as knock back, stun, and snare.
ch type of drake will have a variety of effects at their disposal, ranging from group aura’s, to breath attacks. The higher lev

y increased. You will also be immune to all movement impairing spells during this time.
 several common effects, ranging from percentage based mana, health, and endurance heals to several uncommon, rare, a




e creature can not be healed, attack, or be attacked.

ommand is a group buff that will add either 2% to mitigation, a 3% reduction to mana cost of all spells, or a 2% increase
pply an effect to all enemies within a 20 meter point-blank radius. Anyone affected by this debuff will become snared and
e form of hit points.

r 20 seconds.
to breath attacks. The higher level drakes will also learn spells that are sympathetic with their associated class.


ls to several uncommon, rare, and even ultra rare effects such as prismatic group resist buffs, rune and damage shields, m




t of all spells, or a 2% increase in damage. You may only maintain one command at a time, however you may have all 3 e
debuff will become snared and slowed.
heir associated class.


uffs, rune and damage shields, minion summons, and more.




e, however you may have all 3 effects active at the same time.

				
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posted:4/26/2010
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