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The Warm-Up
The objective of the warm up is to get the players both physically and mentally ready to train. In general, the players
are excited about playing soccer. Reinforce this feeling by immediately getting the players involved with the ball. Do
NOT spend too much time on stretching exercises. What works well is getting the players moving in a warm up
game and allowing them to stretch between exercises.

Remember: Get the players to touch the ball immediately.

                                           Wiel Coerver Training

       Exercise 1:

                 Area: 30 x 35.
                 Each player has a ball.
                 Players work on specific moves within the area.
                 Every time the coach signals, players make a move.

     Exercise 2:

                Each player has a ball.
                Players work in pairs.
                Players "mirror" each other.
                Players dribble at each other and make the same move.
Exercise 3:

           In groups of 3, two balls per group.
           To start, outside players (A and C) have the ball.
           A passes to B and walks forward. B dribbles to A, makes a move and
            takes A's place. A receives the ball from C, dribbles to C, makes a
            move and takes C's place. Continuous movement.

 Exercise 4:

            In pairs, one ball per pair.
            To start, A plays the ball to B and becomes a passive defender.
            B dribbles to A, makes a move and takes A's place.
            B plays the ball to A etc. Continuous movement.

                                                   Coaching Points:

             Perform the move slow at first, get comfortable with the action, then work on performing game
                                         Demand quality from the players.

  The "Skills Cycle"
Exercise 1:

       In pairs, 1 ball per pair.
       One player "serves", the other "works".
       Each player goes through the following cycle:
       10 passes (alternate left/right)
       10 volleys (alternate left/right)
       10 chest/volleys (control on chest, volley back)
       10 jumping headers (both feet off the ground)

Exercise 2:

       In groups of 3, two balls per group.
       Players on the outside have the ball (servers).
       Player in the middle works.
       As above: Passes, volleys, chest/volley and headers.
       You can work a time limit (30-45 seconds) or touch limit (10 - 12).

Exercise 3:

       As above: Groups of 3, two balls per group.
       Instead of a back and forth, now you work from side to side.
       Work: Passes, volleys, chest/volley and headers.

Exercise 4:

       Area: 25 x 25.
       In pairs, 1 ball per pair.
       Players with the ball distribute themselves around the perimeter.
       Players without a ball are in the middle of the area.
       Players without a ball check to any ball and work the various skills.
       Players need to change direction. Don't just go down the line.
       Work: Passes, volleys, chest/volley and headers.
  Exercise 5:

             In groups of 3, each player needs a ball.
             12 players form a "zig-zag" line.
             3 players start at the starting cone.
             The group of 3 work down the line and sprint back to the starting
             Work: Pass, volley, chest/volley and headers.

  Coaching Points:

             As you can see, the players are working the same skills, however, the exercise is wrapped in a different
              package every time.
             Create competitive situations: Who can get the most touches within 30 seconds? Which team can get the
              fastest time? When players are competing they try harder.

                                            Game Related Warm-Up

Exercise 1:

           Area, half field.
           In pairs, 1 ball per pair.
           Pairs move around and pass the ball to each other
            (Accelerate if you want the ball).
           Players with the ball move around, players without a
            ball can check to any ball and play the ball back to the
            'server'. Rotate every 45 - 60 seconds.
    As above. Now when you check to the ball, you receive, turn and accelerate with the ball. You are constantly
                                               looking for a new ball.
    As above. The player who passes the ball becomes a "passive" defender. The player receiving the ball takes
                             on the defender, makes a strong move and accelerates.

                                                 Coaching points:

                               Concentrate on the quality of the passing and first touch.
                               Maintain proper spacing; players should not get too close.
                                           Emphasize change of speed.

 Exercise 2:

        Area: Half field.
        Groups of 5, 1 ball per group.
        Players get a number: 1 through 5
        1 passes to 2, 2 to 3, 3 to 4 etc.
        Groups pass and move.
        Accelerate if you want the ball.
        Play short - short - long.
        Long ball on the ground, long ball in the air.

Fun Stuff in the "GRID"
Exercise 1:

       Area: 25 x 25
       Each player has a ball. Players dribble within the area.
       At your signal, each player leaves their ball and finds another
       Last player to get to a ball does a push-up.
       Play like "Musical Chairs". Throughout the game take away one
        ball. Now there are more players than balls. Player without a ball
        is out of the game. Who can stay in the game longest?

       "Groupy's".
       Call out a number -- 2, 3, 4 etc.
       Players, with their ball, need to form groups of 2, 3, 4 etc.
       Players who are not in a group are out of the game (Juggle on the side).

       Players dribble around, controlling their ball and trying to slap other players on the butt. Make sure you
        don't get slapped.

Exercise 2:

       Area: 30 x 30.
       All players are without a ball. One player is the tagger.
       When you get tagged you take a knee to the ground.
       Tagger has 45 seconds to see how many players he/she can tag.
       You can play the above game with a ball as well.
Exercise 3:

       "Tunnel Tag".
       Area: 30 x 30.
       Two teams: A and B.
       All players on team A have a ball. All players on team B are without
        a ball.
       Team A tries to "freeze" team B by hitting the ball below the waist.
        When you get tagged, you form a tunnel.
       Your teammates can crawl between you legs to put you back in the
       Teams have 90 seconds to get the other team frozen.

Exercise 4:

       Area: 30 x 30.
       Two players have a ball. Everyone else is without a ball.
       The two players with a ball try to "tag" the players without a ball by
        hitting them below the waist with their ball. If you get tagged, you
        get your ball and become one of the taggers. Who is the last player
        without a ball?

Exercise 5:

       Area: 25 x 25.
       15 players: 10 plays with a ball, 5 players without a ball.
       1 player without a ball tries tag players without a ball. If you have a
        ball you cannot get tagged. Players can pass the ball to each other
        to avoid getting tagged. If you get tagged, you become the tagger.
   Exercise 6:

          "Red Rover"
          Area: 30 x 50.
          Players line up on one end line.
          One or two taggers in the middle of the field.
          Players try to get from one end line to the other without getting
          When you get tagged, you become one of the taggers. Who is the
           last one left?

   Exercise 7:

          "Snake in the Grass".
          Area: 15 x 20.
          All players running within grid.
          Two players on hands and knees.
          When you get tagged by a "snake", you go down on your hands
           and knees as well.
          Last one stands wins.

  Coaching Points:

          Obviously the emphasis is on fun, however, all of these games focus on quickness, agility, quick thinking
           and in general overall soccer smarts!

                                         The Pre-Game Warm-Up
                              Players should arrive at the field 1 hour prior to game time.

45 minutes prior to the start of the game, begin your "chalk talk" session. Players positions and individual roles should
          be identified and discussed. Team tactics should be talked about and understood by all players.

                          40 minutes before game time, start your actual pregame warm up.

                   Your goal is to prepare your team technically, tactically, mentally and physically.
          Players perform individual warm-up runs on one half of the field. Players will become loose, and
3 mins
          start to focus individually. There is no talking during this time.
10 mins   The team forms a circle to stretch and talk about the game.
          Exercise 4 in the "Skills Cycle" (P. 17-18), alternating players inside the grid for 1 min. 5 skills: 1
10 mins
          touch, 2 touch, volley, chest/volley, and head.
8 mins    Half-field ball possession game.
          Divide players into groups of forwards, midfielders and fullbacks. Forwards work on finishing;
8 mins    midfielders play small-sided keep-away; and fullbacks serve long balls and perform 1 vs 1
2 mins    Bring players in for a drink and some final instructions.