Tichu Cheat Sheet - DOC

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					Tichu Cheat Sheet                                     Tichu Cheat Sheet

Legal Combinations (not ordered; players              Legal Combinations (not ordered; players
must play exact same combination type as              must play exact same combination type as
was led):                                             was led):
Single Card (7)                                       Single Card (7)
Pair (33)                                             Pair (33)
2+ Consecutive Pairs (44,55)                          2+ Consecutive Pairs (44,55)
3 of a Kind (777)                                     3 of a Kind (777)
5+ Length straight (910JQK)                           5+ Length straight (910JQK)
Full House 3+2 (88822)                                Full House 3+2 (88822)

Bombs (may be played out of sequence):                Bombs (may be played out of sequence):
4 of a Kind (9999)                                    4 of a Kind (9999)
5+ Straight Flush (23456 of Swords)                   5+ Straight Flush (23456 of Swords)

Bombs can not include the Phoenix.                    Bombs can not include the Phoenix.
More cards bomb beats fewer cards bomb.               More cards bomb beats fewer cards bomb.

Scoring:                                              Scoring:
Tichu +/- 100 Points (before card play)               Tichu +/- 100 Points (before card play)
Grand Tichu +/- 200 Points (8 cards)                  Grand Tichu +/- 200 Points (8 cards)
Out 1st and 2nd – 200 Points and skip card pts.       Out 1st and 2nd – 200 Points and skip card pts.
Card Points:                                          Card Points:
5         5                                           5         5
10        10                                          10        10
K         10                                          K         10
Phoenix -25                                           Phoenix -25
Dragon 25 (but trick is given away)                   Dragon 25 (but trick is given away)
Special cards:                                        Special cards:
1/MahJong: Gives first lead. May name a               1/MahJong: Gives first lead. May name a
rank which next person must play if possible.         rank which next person must play if possible.
Dog: Only playable with the lead and passes           Dog: Only playable with the lead and passes
lead to partner.                                      lead to partner.
Dragon: Only playable as a single card. Very          Dragon: Only playable as a single card. Very
highest single card. Must give trick away.            highest single card. Must give trick away.
Phoenix: Wild if played with other cards,             Phoenix: Wild if played with other cards,
otherwise prior card +1/2. Can’t beat Dragon.         otherwise prior card +1/2. Can’t beat Dragon.

                Pass Convention                                       Pass Convention
 3 < 5 < 7 < 9 < J < K < A < Q < 10 < 8 < 6 < 4 < 2    3 < 5 < 7 < 9 < J < K < A < Q < 10 < 8 < 6 < 4 < 2