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					Educational game design concept



                 By
        Nick, Sean and Chris




                                  1
We have called our game The Winds Of
Trade this name implies the trading aspect
and encompasses the aspect of the sailing
      boats used to transport goods      2
               The Plot
It is the 17th century and you are a British
    merchant in India You have joined the
    East Indian Trading Company and are
   trying to make your fortune on the open
 sea by Trading, bartering goods, rescores
    or items for a profit. Explore the 7 seas
   and amass you’re millions by buying the
       biggest ship your wallet will allow.

                                                3
             Intro to lead character
Jonathan Brigs - Male 28 years old
Young Jonathan dreamed to become a
 wealthy trader like his father ever since he
 was seven. His father decided to take the
 boy with him after the death of his
 mother, he thought him the general basics
 of trading and how to live at sea. As the
 years passed Jon grew and his father
 became old, eventually after a heavy
 sickness he passed away and in his dying
 words to his son he asked him to become a
 better trader than he ever was. So now
 young Jon starts his own carrier as a trader
 on one of the Indian ports in service to the
 Eastern Indian Trading Company and only
 the fair winds know where his journey will
 end.
                                                4
                        Genre
 Our game is of the simulation genre much
      like sim city or the tycoon series.

Some of the unique selling points include
• you can answer questions about the ports and trading for
  a reword.
• This simulation is based in the 17th century unlike similar
  games such as tycoon witch are set in the modern day.
• This sim offers a learning experience based both on
  history and recourse management.

                                                            5
                    Audience
The target audience for the winds of trade is
 11 to 16 year old students the game could
   be distributed to secondary schools for
     use in history lessons as it offers an
    introduction to trading and economics
         using a historical background.

But the concept would need to be sold to the school rather
   than the students as the school would be purchasing it



                                                         6
           Concept Graphics
Here are some maps indicating where ports will be
             for trading opportunities




                                                    7
Map of Europe




                8
Map of Asia




              9
                    Map of Africa




                                                                    10
maps from http://stock-images.antiqueprints.com/stock/americamaps.html
                           Research

• Railroad Tycoon 2 – Railroad construction and company
  management.
• Anno 1701 A.D – Colonization mix of trading and colony
  building.
• Civilization 4 – Developing your chosen civilization in all of it’s
  aspect.
• Other games – Several other games found online with similar
  trading idea.

                              Links
                          Property trading.
               http://www.3form.net/mansion_impossible/
                            Other Trading
    http://learn.christianaid.org.uk/YouthLeaderResources/trading_g
                                   ame.aspx


                                                                        11
An Example of how you play




                             12
Buy



Sell




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Buy



Sell




       Depart
                14
World Map




            15
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Buy



Sell




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Buy



Sell




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     Buy



     Sell
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            Depart
World Map




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Buy



Sell




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Buy



Sell




       23
Questions and feedback




                         24

				
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posted:4/12/2010
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