VIEWS: 4 PAGES: 3 POSTED ON: 4/11/2010
ENLARGE YOUR WALLET Written by – Fedjakeen Published in PDF format by [aaeo].net www.allabouteveonline.net Tech II trading (50 to 300M profit each day) It's quite easy, you need a transport ship or even better a freighter alt, and a trading alt (list of the trading alt with starter characters skills are available on my mineral trading post) First you need to put the transport character in Jita, and the trade alt in any secondary hub you'll find fitting (Rens being the best in my opinion, Oursulaert, Amarr, and Agil are nice too, but you can find your own little trading heaven by yourself, I never went out of Rens the money was good here, around 200M each day) Then, open the market with both characters (you need two accounts if you don't want to kill yourself for the next step), and search for " II". It will bring up a list of all tech II modules, after that you need to compare the prices of every popular tech II module, to ensure steady income the module you're buying in Jita need to have a volume of trading higher than 3 or 4 each day in the TARGETED REGION, this is not really necessary but it will help avoiding modules that won't sell, the longer it takes to sell, the longer your money is immobilized. If you've got enough orders, buy anything which has a 10% margin or 200k margin at least between two regions, this may not sound a lot, but when you're selling 50 modules selling 20 times a day with 200k margin, you end up with 200M profit at the end of the day. Be careful with high value modules, try to make at least 3 or 4% profit as the transaction tax + broker fees will be quite high, this won’t be a 10% margin, but it will probably be 500k rough isk benefit. Don’t use industrial ships to transport your goods from Jita to the trade hub you’re selling in, you’ll be eaten alive by evil pirate using suicide ravens. You can use a hardened cruiser or battle cruiser at the beginning if you don’t have a transport ship, tech II goods fit well even if you don’t have that much cargo. If you’ve got a freighter, you can also trade tech II ships, feel free to explore other kind of items. Mission hubs trading. I used to do this to begin making money, basically find any mission hub by checking which agents are in fighting divisions with level 4 quality 10+, and check the map to see if there are more than 50 or 100 people here. You can make a lot of money by selling ammos, by buying mineral to sell it in Jita (you need a freighter for this if you start buying trit/pyerite/mexa, you can handle it without it if you’re only buying rare minerals) Use these systems to sell a few tech II modules too, armour and shield hardeners, tech II drones. A nice gold mine is the Kernite, people need it for a level 4 storyline which give a +4 implant and will buy the 8000 units needed as long as they can make a decent profit on the implant without having to mine or haul anything. 0.0 Mission Hub trading (Easy money!) The Kernite trick works in some of the 0.0 missions hubs pretty well, but you’ll need a carrier with a fully expanded impel + fully expanded prorator (or any other industrial ship you can fit) to transport the kernite, and you’ll need several carrier jumps. Is it worth it? I guess it speaks for itself. You can even buy the Kernite in the low sec system you’ll be using to jump, put a buy order for 600 ISK or something like that and it will fill within two or three days, and you’ll still make an insane profit of it. As long as the 8 000 Kernite needed for the +4 implant storyline is cheaper than the price of this implant, people will buy it because they need the faction standing boost to get their uber Rattlesnake BPC. Also works with drugs, but not that much. You can also trade a lot of other things in 0.0 hubs, use only mission running 0.0 hubs because you don’t need standings to dock here, and everybody can access them, same as empire hubs try to aim for the most populated one, use an alt to scout the region and what’s the most popular station if you don’t have a clue, but its not always the best place to sell. - Ammunitions, people usually forget to bring their BPOs, bring antimatter L/M BPOs, Cruise Missiles BPOs, Torpedoes BPOs (or BPCs, they’re not used that much), and try to product and sell them in the station where all the mission care bears hide, it should sell for a decent profit and you won’t have too much competition to watch for, its basically 30 minutes of work at the beginning for 1 month afk profit. Tech I drones are nice too. - Anything you can fit on a Raven running missions (be careful with Cruise Missile Launcher II though, its quite a huge investment and you’re not sure they will sell fast), tech II drones, power diagnostic systems, ballistic control systems, etc ... - Anything else people in 0.0 running missions may need, just figure it out yourself I cant think of everything for you :( Stupid things you can do with skills Buy low cost and high demand skills, and haul them in 0.0, pick 20 or 25 skills popular skills, buy them in empire, haul them in 0.0 with a shuttle, sell them here. You’ll be able to fill orders of two regions on a trade alt (53 orders available most of the time), and it will be a nice ark profit too as long as you’re not selling at a too high prices, but don’t sell too low. Works quite nice atm with all the new rigs and salvage skills, but also works with some secondary gunnery/missile/navigation/engineering/electronics skills too, just make a choice. Stupid things you can do with rigs Buy the bpos, and make them by buying the components on the market, sometimes you'll be able to make 10M profit just to run the production of a rig even if you bought all the components in Jita. There's also an obvious market of buy orders for rigs components you could set up in mission hubs. Stupid things you can do with new probes Probes reprocess for strontium, see if you can buy cheap probes, reprocess them, and sell the components for a higher price.
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