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					                       townspeople data:                       town data:                                            descriptions
         previous year current year                                    100 grain harvest per plot                    sign '^' used in formulas means power
                   500           504 population                           3 natural immigration                      game parameters - change it to see how it affects other cells
                  50.0          46.9 unemployed                                                                      player's decisions
                   100    #REF!      wages                     constants:
                                  20 land                               25    each resident's demand for milk
                                  20 cows                                 8   each resident's demand for meat
                               5000 grain                                 6   each resident's demand for grain
                                                                        75    amount of milk obtained from each cow
                                   10 public land                      200    amount of meat obtained from each cow
                                                                          2   number of plots cultivated by one worker
                                                                      15%     cows reproduction rate
                        townspeople's decisions
                                10 plots destined for stock-raising
                                10 plots destined for cultivation
                                 2 number of cows destined for slaughter


                                      land market                                                            0.40    inital milk price (zero turn)
                price      -20%          -10%     no change       +10%           +20%                        0.40    initial meat price (zero turn)
 townspeople's supply        1             1          2             2              3
  government's supply        0             0          10           10             10                                 milk market
townspeople's demand         0             0          0             0              0                       0.50      last year's milk price
                                                                                                          12,600     townspeople's demand for milk
                                                                                                          11,270     demand after correction due to price
                                                                                                          10,000     supply on the market
                                      cows market                                                           0.89     supply/demand ratio
                price      -20%          -10%     no change       +10%           +20%                       1.04     impact of imbalance on price
 townspeople's supply        0             0          2             2              3                       0.52      current year's milk price
townspeople's demand         0             0          0             0              0
                                                                                                                    meat market
                                                                                                            0.50    last year's meat price
                                                                                                            4,032   townspeople's demand for meat
                                      grain market                                                          3,606   demand after correction due to price
                price      -20%           -10%     no change      +10%           +20%                       5,000   supply on the market
 townspeople's supply       700            850        1000         2000           3000                       1.39   supply/demand ratio
townspeople's demand      3326.4         3175.2       3024        2872.8         2721.6                      0.91   impact of imbalance on price
                                                                                                            0.45    current year's meat price
                labor market
         25.6   workers employed by players in the last year
           30   workers employed by players in current year
          4.4   employment change
          4.0   immigration
         46.9   new unemployed number
      10.0%     old unemployment rate
        9.3%    new unemployment rate
       -6.9%    relative unemployment change
         1.03   wages change
          102   new wages - base value
          5%    inflation
      103.28    new wages


player's data:
       20    land                                        good to know:
       15    cows                                        1) newly bought cows (October) produce milk and reproduce (November).
                                                         2) slaughtered cows (November) don't reproduce and don't give any milk.
player's decisions                                       3) newly born cows (November) don't produce any milk, but may be exported (March).
        3    plots for pastures                          4) exported cows give only half the normal amount of milk (September - March), but require normal amount of shep
        2    cows for slaughter                          5)exported are adult cows, unless there are more cows exported than adult cows - then newly born are exported to
                                                         6) exported cows increase productivity of milk - an average number of cows on pastures during the whole year is c
newly born cows
      129% cows productivity 1                                        meat production
        0.3 fraction from the last year                                      400 meat production
          2 number of new-born cows
        0.8 fraction rolled-over to the next year                     milk production\
         15 final number of cows                                            123% cows productivity 2
                                                                             1203 milk production
        3.87 number of shepherds needed

grain production
        1700 grain production
                                                                                                Anything unclear? Write to us: pomoc@farmersi.pl
                                                       4 players
player                                      a             b              c            d
initial experience points (EP)                         40             25           25           25
difficulty index for the player                   1.44           1.25         1.25         1.25
average points for player                            3.99
                                                      100
score (farm value / export income / corn / land plots)*               25           25           25
neutral result for the player                       48.68          42.11        42.11        42.11
score above -100%                                   205%            59%          59%          59%
bonus for the first place                         1.33            -            -            -
change of EP                                        14.43           0.65         0.65         0.65
correction #1 - due to speeding the game            14.43           0.65         0.65         0.65
correction #2 - due to length of the game           14.43           0.65         0.65         0.65
                                                    14.43           0.65         0.65         0.65
correction #3 - maximum change (cannot be larger than multiplication of number of players and 'average points per player')
new EP                                              54.43          25.65        25.65        25.65
* player's score depends from the goal. It is taken under consideration only the parameter
described in the goal (algorithms take into account relative differences between players scores -
they all can be multiplied by 100 and EP change will remain the same)


                                                       5 players
player                                      a             b          c             d
initial experience points (EP)                         40         25           25            25
difficulty index for the player                  1.46       1.26          1.26          1.26
average points for a player                         3.95
                                                     100
score (farm value / export income / corn / land plots)*           25           25            25
neutral result for the player                      44.87      38.78         38.78         38.78
score above -100%                                  223%        64%           64%           64%
bonus for the first place                        1.47        -             -             -
change of EP                                       15.83       1.08          1.08          1.08
correction #1 - due to speeding the game           15.04       1.03          1.03          1.03
correction #2 - due to length of the game          18.42       1.26          1.26          1.26
                                                   18.42       1.26          1.26          1.26
correction #3 - maximum change (cannot be larger than multiplication of number of players and 'average points per player')
new EP                                             58.42      26.26         26.26         26.26


                                                       6 players
player                                      a             b          c             d
initial experience points (EP)                         40         25           25            25
difficulty index for the player                  1.47       1.27          1.27          1.27
average points for a player                         3.92
                                                     100
score (farm value / export income / corn / land plots)*           25           25            25
neutral result for the player                      42.29      36.54         36.54         36.54
score above -100%                                  236%        68%           68%           68%
bonus for the first place                        1.60        -             -             -
change of EP                                       16.92       1.41          1.41          1.41
correction #1 - due to speeding the game           16.08       1.34          1.34          1.34
correction #2 - due to length of the game          20.73       1.72          1.72          1.72
                                                   20.73       1.72          1.72          1.72
correction #3 - maximum change (cannot be larger than multiplication of number of players and 'average points per player')
new EP                                             60.73      26.72         26.72         26.72
                                                       7 players
player                                      a             b          c             d
initial experience points (EP)                         40         25           25            25
difficulty index for the player                  1.47       1.27          1.27          1.27
average points for a player                         3.92
                                                     100
score (farm value / export income / corn / land plots)*           25           25            25
neutral result for the player                      40.43      34.93         34.93         34.93
score above -100%                                  247%        72%           72%           72%
bonus for the first place                        1.73        -             -             -
change of EP                                       17.88       1.67          1.67          1.67
correction #1 - due to speeding the game           16.99       1.59          1.59          1.59
correction #2 - due to length of the game          21.90       2.05          2.05          2.05
                                                   21.90       2.05          2.05          2.05
correction #3 - maximum change (cannot be larger than multiplication of number of players and 'average points per player')
new EP                                             61.90      27.05         27.05         27.05
                            10
parameters                   4 number of players
      28.75
         0.5         1.29
                       15.95 the betters players are, the more EP can be won
      43.75                  score - depending on the goal of the game
                             the better is the player, the higher score he is expected to have
       96%              1    how many players receive the 1st place bonus


      100%               0% how much shorter was the game (in relation to 24h period between turns)
      100%                10 number of turns




                      10
e            parameters                     5 number of players
          25          28
     1.26             0.5             1.30
                                        19.75 the betters players are, the more EP can be won
          25                40                score - depending on the goal of the game
       38.78                                  the better is the player, the higher score he is expected to have
        64%            96%               1    how many players receive the 1st place bonus
      -
        1.08
        1.03           95%              10% how much shorter was the game (in relation to 24h period between turns)
        1.26          122%                15 number of turns
        1.26
       26.26



                            10
e                f               parameters                6 number of players
            25              25          27.5
     1.27            1.27                 0.5        1.30
                                                       23.54 the betters players are, the more EP can be won
          25              25             37.5                score - depending on the goal of the game
       36.54           36.54                                 the better is the player, the higher score he is expected to have
        68%             68%             96%             1    how many players receive the 1st place bonus
      -               -
        1.41            1.41
        1.34            1.34            95%             10% how much shorter was the game (in relation to 24h period between turns)
        1.72            1.72           122%               15 number of turns
        1.72            1.72
       26.72           26.72
                           10
e               f               g               parameters           7 number of players
           25              25              25           27.1
    1.27            1.27            1.27                 0.5   1.30
                                                                 27.47 the betters players are, the more EP can be won
         25              25              25             35.7           score - depending on the goal of the game
      34.93           34.93           34.93                            the better is the player, the higher score he is expected t
       72%             72%             72%              97%       1    how many players receive the 1st place bonus
     -               -               -
       1.67            1.67            1.67
       1.59            1.59            1.59            95%       10% how much shorter was the game (in relation to 24h perio
       2.05            2.05            2.05           122%         15 number of turns
       2.05            2.05            2.05
      27.05           27.05           27.05
24h period between turns)




 score he is expected to have



(in relation to 24h period between turns)




  are, the more EP can be won
 on the goal of the game
ayer, the higher score he is expected to have
 receive the 1st place bonus
                       number of players with a 0 score - only for goal c (gather grain in granary)

was the game (in relation to 24h period between turns)
 he betters players are, the more EP can be won
score - depending on the goal of the game
 he better is the player, the higher score he is expected to have
how many players receive the 1st place bonus
                                             0 number of players with a 0 score - only for goal c (gather grain in granary)

how much shorter was the game (in relation to 24h period between turns)
       1 supply and demand curves cross - price is set up by highest turnover at price level possibly closest to the former

price       1        2    3    4    5
                                          7
supply      2        3    4    4    6
demand      6        5    4    4    2     6

turnover    2        3    4    4    2     5
                                          4
                 price:   3               3
                                          2
                                          1
                                          0
                                                  1          2         3          4          5




       2 supply or demand dominates but there is a price with the highest turnover

price        1       2     3    4   5
supply       2       3     4    5   4                 18
demand      16      14    13   11   7                 16
turnover     2       3     4    5   4                 14
                                                      12
                                                      10
                 price:   4                            8
                                                       6
                                                       4
                                                       2
                                                       0
                                                              1         2         3          4




       3 supply or demand dominates (eg. the lowest supply value is higher than the highest demand value) and there are
         version 1
price        1     2   3    4    5                 14
supply       9    11  11   12   13                 12
demand       5     5   3    2    1                 10
turnover    5      5   3    2    1                  8
                                                       6
                 price:   1
                                                       4
                                                       2
                                                       0
                                                                 1      2          3         4




                                                      9
         version 2                                    8
price        1       2    3    4    5                 7
supply       3       1    2    2    3                 6
demand       8       7    6    5    5                 5
                                                      4
turnover    3        1    2    2    3                 3
                                                      2
                 price:   5                           1
                                                      0
                                                              1         2          3         4
      4 there are a couple of prices with the highest turnover, but there is no clear domination of either supply nor deman

price         1       2     3   4     5              14
supply        9      11    11   4    13              12
demand        5       5     3   2     1              10
turnover      5       5     3   2     1               8
                                                      6
                  price:   2
                                                      4
                                                      2
                                                      0
                                                              1          2          3         4




      5 there are at least 2 prices generating the highest turnover, but they are equally far from the middle price - the low

           version 1
price          1       2   3    4    5               3.5
supply         2       0   1    1    2                3
demand         3       3   2    2    2               2.5
turnover      2        0   1    1    2                2
                                                     1.5
                  price:   1
                                                      1
                                                     0.5
                                                      0
                                                              1          2          3         4




           version 2                                  12
price          1       2   3    4    5
                                                      10
supply        11       4   3    3    6
demand         5       3   2    1    5                 8
turnover       5       3   2    1    5                 6
                                                       4
                  price:   1
                                                       2
                                                       0
                                                              1          2          3          4




           version 3
price          1     2      3    4    5               20
supply        11    12     13   15   18               18
                                                      16
demand         4     6      3    6    0               14
turnover       4     6      3    6    0               12
                                                      10
                                                       8
                  price:   2                           6
                                                       4
6
4
2
0
    1   2   3   4
price level possibly closest to the former




                          supply
                          demand




                                   supply
                                   demand




                      5




the highest demand value) and there are couple prices with the highest turnover - it is chosen the lowest or highest price (for domination of su




                                    supply
                                    demand




                      5




                                    supply

                                    demand




                      5
ar domination of either supply nor demand (see point 3) - the price closest to the last year's price is being chosen




                                   supply
                                   demand




                      5




qually far from the middle price - the lower one i chosen




                                    supply
                                    demand




                      5




                                    supply
                                    demand




                      5




                                    supply
                                    demand
5
e lowest or highest price (for domination of supply or demand respectively) of those with the highest turnover
                     8 number of attacking cowboys
                    40 power of attack

                      1 number of defending cowboys
                    5.5 number of attacked player's workers or export convoy defence points
                   10.5 defence power

                    3.8   attack / defence
                   23%    attack efficiency (max. 100%)
                      2   attacking cowboys killed (max. 50%)    >0
                      0   defending cowboys killed (max. 50%)    >0

                        a)                                              b)
                        attack on fields                                attack on cattle
    input data:       6 number of arable fields                      25 number of cattle after deducting exported amount
attack's result:      1 number of plots on which the grain was burnt 6 number of cattle stolen by attacking player



                          e)
                          buffalos hunt
                     70   number of buffalos
                   16.7   buffalos defence power
                    2.4   attack / defence
                    5%    attack's efficiency
                      3   hunted buffalos

                   600 gained meat
                   150 profit from skins
   c)                                   d)
   attack on cattle being exported      attack on grain export convoy
25 number of exported cows         2500 amount of grain being exported
                                    565 amount
 6 number of cattle stolen by attacking player of grain stolen

				
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posted:4/7/2010
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