Stage 1 Every Which Way
USP1 - 6
15 metres B
Start Position: Standing in Box A, all
ammo carried on person. Shotgun loaded
Box to max, bolt closed on empty chamber
sitting on barrel A. Rifle on barrel C, bolt
B closed, empty chamber, mag inserted. 15
Pistol loaded on barrel D.
Procedure: at buzzer competitor moves
to box B and engages C1 -
10 with shotgun. Reloading as necessary.
Show clear and ground shotgun at barrel
Shotgun B. Move to box C and engage T1 – 8
with rifle reloading as necessary. Show Pistol
Barrel A clear and ground rifle on barrel C. Move
to box D and engage USP1 – 6. BarrelD
Round count: Shotgun 10
Rifle 16, Pistol 6 Box D
Stage 2 Make it Count
Long Range T5 – T8
T1 –T4 P1 – P5
Stage Description: Pistol loaded and
sitting on Barrel B. Rifle empty, bolt 20 15
closed, on ground behind dirt berm. metres metres
Competitor standing in Box A.
Procedure: At buzzer, competitor advances
to berm, loads rifle with ammunition carried
on person and engages T1 – T4 with two
rounds to exposed portion. Shows rifle
clear, and grounds on table, and advances to
Box B. Engage T5 – T8 through ports.
Competitor advances to Box C and engages
P1 – P5 .
Round Count: 8 rifle, 13 pistol Barrel
Dirt Berm B C
Stage 3 Smooth is Fast
C1 – C15
Start Position: Rifle on deck at A, bolt closed, empty chamber, mag inserted.
Procedure: At buzzer, shooter advances to A, goes prone and engages C1 – C15, 30 round max, 90 second time limit. Any
clays left unbroken after 30 rounds or 90 seconds, whichever comes first, are misses. Reloads allowed for malfunctions, but
rounds fired cannot exceed 30. 5 seconds added for each round fired over 30. 5 seconds added for every round fired after 90
second time limit.
Round Count: 15 rifle
Run’n Empty Gun Stage 4 Short Range
T6 T7 T12
T8 - 11
T1 T2 T3 C
Start Position: Seated in chair with no mags.
Pistol loaded with max 10 rounds on table.
One 10 round mag sitting on Barrel B. One
10 round mag sitting on Barrel C.
Procedure: at the buzzer competitor moves
to box A, picks up pistol and engages T1 – B B
T5. With empty pistol, move to box B.
Reload with a 10 round mag and engage T8 –
T12. With pistol empty move to Box C.
Reload with a 10 round mag and engage T6,
T7, T13 –T15
Round Count: 30 Pistol Box
Stage 5 Short Range Not your Momma’s El Prez
T1 - T2 - T3 T4 - T5 - T6 T7 - T8 - T9
Start Position: Competitor standing in box A, surrender position, facing
up range, shotgun loaded with 3 slugs and on barrel A, safety on. Rifle
loaded on barrel B, safety on. Pistol loaded on barrel C.
Round Count: Procedure: On buzzer competitor engages T1 – 3 with one slug each,
reloads with 3 more slugs and re-engages T1- 3 with one slug each.
6 slugs Max. Shows clear and grounds shotgun on barrel A. Moves to box B and
engages T4 – 6 with 2 rounds each, reloads and re-engages T4 – 6 with
12 rifle 2 rounds each. Shows clear and grounds on barrel B. Moves to box C
and engages T7 – 9 with 2 rounds each, reloads and re-engages T7 – 9
12 pistol with 2 rounds.
Barrel B Barrel C
Barrel A rifle pistol
Box Box Box
A B C
Stage 6 Short Range Through the Looking Glass
Round Count: 6 shotgun,
16 Pistol Start Position:
to max, at low
C1 - 6 T3 T5 ready position.
placed on barrel
T4 engages C1 – 6,
PP1 PP 2 - 3 PP4 clear and
barrel A, moves
to box B and
engages PP1 – 4
and T1 - 6
Stage 7 Short Range Smart Load
Standing in Box A with
loaded shotgun in low ready
position facing T1-T4.
Procedure: On buzzer
engage T1-T4 with a single
T1 T2 T4 slug and PP1-PP2 and C1 – 2
with birdshot. Pigeon will be
released from Thrower 1
when PP1 is knocked down.
Round Count: 8 Pigeon will be released from
shotgun Thrower 2 when PP2 is