PRIMO A. NAVIDAD Senior Animator 48968 Tulare Drive, Fremont, CA 94539 Home: (510) 445-0307 Cell: (408) 391-4308 E-mail: firstname.lastname@example.org SUMMARY OF QUALIFICATIONS Seasoned animator with a deep knowledge for creating dynamic motions with gameplay responsiveness specializing in main character animation sets including combat and navigation Vast experience in other aspects of game design and development such as creating prototypes and fight systems Strong ability to communicate and interact across all functional teams Specialize in main character animations Design and create fight systems and mechanics Design and create dynamic combat motions Tweak animation for tight responsiveness and gameplay feel Tweak motion capture Experienced in directing motion capture shoots SKILLS Maya 8.5, Motion Builder, Adobe Photoshop, Alias Power Animator, Microsoft Word, Microsoft Excel EMPLOYMENT HISTORY Crystal Dynamics, Redwood City 2006 –present Lead Animator Undisclosed Project– in development Responsible for quality and direction of all in game animation Contributed greatly in design and feel of combat gameplay Directed the Creation of various prototypes for game mechanics. Managed, directed and trained up to 5 animators/tech artists. Worked closely with creative director and tech leads to create move list. Responsible for developing animation pipeline Tomb Raider 8 Underworld (PS3,360) – shipped 11/08 Responsible for quality and direction of all in game animation Contributed greatly in design and feel of combat gameplay Directed motion capture shoot for in game animation Created various prototypes for game mechanics by hand. Managed, directed and trained up to 5 animators. Worked closely with creative director and tech leads to create move list. Responsible for developing animation pipeline . San Jose State University – part time jan 08 – may 09 Animation Professor Taught fundamental and advanced animation techniques and principles Taught students how to translate 2D animation principles through 3D animation software(maya). Created assignments from bouncing ball to full lip sync acting scenes, where each student was able to create a demo reel illustrating a full range of skills Taught up to 20 students per class Sony Computer Entertainment of America (SCEA), Foster City, CA 2003 – 2006 Senior Animator The Retriever (PSP) - Unreleased Responsible for main character combat animations Contributed greatly in design and feel of combat gameplay Animated and created gameplay design for boss characters Created various prototypes for enemy interactions such as counters and throws Created camera moves Rise To Honor (PS2) Tweaked a portion of combat animations in final weeks of production Capcom Digital Studios, Sunnyvale, CA 1997 – 2003 Senior Animator Final Fight Streetwise (PS2, Xbox) Assisted with initial prototype, character and game designs Maximo vs. Army of Zin (PS2) Responsible for all main character animations, models and textures Responsible for designing and creating special effects Created models and animations for various boss characters Assisted in gameplay designs for main character and various boss characters Maximo: Ghost to Glory (PS2) Responsible for all main character animations Responsible for designing and creating special effects Created models, textures and animations for various boss and enemy characters Animator Final Fight Revenge (Saturn) Modeled, textured and animated various characters Created special effects Designed camera moves EDUCATION Art Institute of Philadelphia, Philadelphia, PA 1997 Associates Degree in Computer Animation References and reels available upon request.