Evaluating the role of social marketing campaigns in
Document Sample


A social marketing approach
to youth gambling: An
adolescent perspective
Carmen Messerlian, Jeffrey L. Derevensky
& Rina Gupta
McGill University
International Centre for Youth Gambling & High-
Risk Behaviors
Background
Images of gambling are pervasive in
today’s mass media
Children and youth are not immune to
these images, nor to the promotion of
gambling
The media can also be used as a tool
for health promotion/prevention
Research Goals
To assess the applicability of
strategies used in other campaigns to
youth gambling prevention
To determine the campaign approach,
types of messages and strategies that
would be considered effective
according to the target audience
Methods
Participants:
30 focus groups
175 participants (95 males; 80
females)
Grades 7-12
The sample was drawn from 9 high-
schools (7 from rural/small towns in
Ontario; 2 from Montreal)
Themes
1. Exposure to general prevention campaigns
Types of campaigns
Likes and dislikes
2. Characteristics and message content
Negative effects; industry manipulation;
denormalization; real life stories; other
3. Media routine preferences
TV, radio, print, internet
Theme 1: Exposure
Tobacco campaigns: Stupid.ca
Most memorable and visible
Use of humour with facts: novel and effective
Drinking and Driving campaigns: MADD
Emotional appeal
Real stories
Consequences that go beyond individual
Theme 1: Influence
• Stupid.ca portrayed smoking and its
consequences through the use of shocking
humour
• Primary strategy: denormalisation
• No direct influence but information helps make
more informed decisions
• Balanced campaigns are most effective
• Teens are very critical of ads that are not
• “Don’t do it” Approach
• Patronising and ineffective
• Habituation to ads
• Repetition is good only to a certain point
“They don’t tell you the good side…good
and bad, they only tell you the bad even
though there is a good side…the negative
messages make you think twice but usually
you tend to follow your friends because you
trust them more – they come up with the
good side of doing drugs and smoking and
stuff…when you see commercial it tells you
all the facts and makes you think twice but
you have to make your own decision.” Male
grade 10
Theme 2: Message Content
and Characteristics
Negative Effects:
Personal
Family and Friends
Financial
Suicide (by some groups)
Theme 2: Industry
Manipulation
Depicting the extent to which government and industry
profit from gambling was suggested as a strategy by
participants, but…
Many teens gamble on non-state run games or “street
games”
May not reflect the true youth gambling culture
“When kids our age gamble, it is street gambling, so the
industry or government isn’t getting the money”
Male, grade 8
Theme 2: Denormalization
Limited support for this approach
Those that found it to be useful pointed
to the need to counterbalance the
extensive gambling advertisements
Some suggested it could illustrate the
“true reality” of gambling
Gambling isn’t “cool” message may
appeal to a younger audience
Theme 2: Real-life stories
Widely endorsed by many groups
Using real stories and real people
sharing their experiences
Especially effective if it has an emotional
appeal
Helps dispel myth that adolescents are
immune
Theme 3: Media Outlets
TV
Most popular medium recommended despite
their fatigue with ads in general
Radio
Effective if ads are fact-based but difficult to
depict emotions
Magazines
Limited support – possibly in gaming
magazines
Websites/internet
Strong opinions against using internet
Target
Age
Younger
• Prefer humour and a less dramatic tone
• Attracted to messages that are short, catchy, colourful
• Abstinence-based and denormalization
Older
• Prefer emotional ads with a more dramatic tone
• Tolerate longer ads and a more serious style
• Responsible gambling-based; personal stories; stats;
comparisons
Gender
• Females: tolerate longer ads that are more emotional-
based
• Males: prefer more direct messages; higher tolerance
for stats and humour
Recommendations
Stay clear of the “don’t do it” approach
Balance is best
Inform youth about the risks and propose
alternatives rather than simply telling them
not to gamble
Real-life stories are emotionally appealing
Negative effects of gambling with facts
Denormalization with some groups
Industry manipulation not as a primary
strategy
Thank you!
For more information:
Carmen Messerlian
McGill University
3724 McTavish Street
Montreal, Quebec, H3A 1Y2
514.398.4438
Carmen.messerlian@mcgill.ca
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