Island Survival Which of these three items would you want to have on a deserted island? Why? How many uses can you ﬁnd for one item? The Lesson Plan In this role play students are encouraged to make decisions in groups, to discuss and give reasons for their decisions. Each decision determines the next step of the story like a “choose your own adventure” tale. Students decide what decision they will make next, to explore the island, or to steal something form another group. The teacher determines the difﬁculty or possible bonus items that may be found in the woods. Hereʼs a breakdown: 1. Setup the situation: The plane the students were traveling on has crashed on a deserted island. There is little hope of rescue. Some items have washed up from the plane but one person has them all. This person, (the teacher,) will share the items with the other survivors, but only six items per group. Students should decide what six items they want for their group. Students rank the items and discuss the reasons for their ranking and the uses of the items. Variation: Items may only be earned after clear explanation of their uses are given. 2. Language: “This mirror could be used to send signals.” There are plenty of targets available, possibility, speculation, reasoning, etc. 3. Game: Each item is assigned points. Ten points equals one day of survival on the island. The students must discuss and come to a decision about what to do next. The teacher decides how difﬁcult or easy it is to do that action. Digging a whole or cutting down bamboo might be very easy. Stealing water from the other group might not be. Each action is a “turn.” Between turns the students must decide what to do in their next turn. EXAMPLE: Students in one group choose to take the knife from another group. The knife is worth 20 points so they need to role a 20 by using dice in order to successfully get the knife. If they roll 20 or above they are successful. If they roll below 20 they are not successful. Complications and penalties could be assigned for certain items. Bonuses could also be assigned. Perhaps the iPod contains survival videos. 4. Presentation: The story can be run like a role playing game. The teacher is the game master and sets up the story, guiding the students through each stage. Additional challenges can be added, wild boars attacking the camp, day by day challenges and activities. As each day progresses discussion time is given and new challenges are met. New uses could be found for each of the original six items. 5. Cooperation: The “game,” is set up so that groups can attack one another. But breaking the rules is perfectly acceptable. Students who choose to work together and refuse to attack one another could earn bonus points. Real World: A great variation would be to choose a real island which is threatened by global warming or other environmental factors. Challenges the students meet on the island could reﬂect those situations and raise awareness of the plight of people living on those islands. Items: Points: Possible Challenges, Variations: Other bonuses which knife 17 The knife has a compass in the handle for a bonus. can be found on the saw 8 island. jacket 8 ﬁshing pole 10 A satellite phone tarps 18 Unsecured tarps blow away in the wind to the other camp! (see pens) suntan lotion 5 Suntan lotion runs out. plastic bottles 12 Only three bottles requires an hourʼs hike to ﬁll. A metal door that ramen noodles 2 Ramen noodles last a day before running out. canʼt be opened. radio 4 The radio works, but only picks up a mysterious french signal. hat 2 A map of the island is found inside the hat! (Whoʼs hat is this?) A skeleton with a set magnifying glass 14 The glass breaks on a stone. of keys. (opens the door) tent 17 The tent is torn apart by wild boars. compass 11 The compass only points to a nearby mountain. A chest of gold. dog 6 The dog goes mad and tries to eat the survivors. lighter 8 The lighter runs out after 6 days. Extra bottles. iPod 2 The iPod has survival videos on it. The battery dies after ﬁve minutes. (or other supplies.) glass bottle 10 The glass bottle breaks. The glass can be used to start ﬁres. hammer 8 An old airplane with ﬂare gun 6 A boat is on the horizon, if you have the ﬂare gun, you are rescued! a radio. med kit 7 Someone gets sick requiring the medicine. toilet paper 2 Toilet paper runs out quickly. A french to english sewing kit 3 The tent has a been damaged by boars, and can be ﬁxed with this. dictionary. (allows gun 15 The gun can be used to hunt food. It runs out of bullets after two shots. translation of the mirror 9 The mirror may break. radio signal.) sleeping bag 8 belt 8 gas stove 7 The gas for the stove runs out quickly. duct tape 8 The duct tape can be used to ﬁx other items. rucksack 9 The rucksack can be used to bring things from the mountain or the caves. matches 8 Matches run out quickly. pens 4 The pens have phone numbers written on them. (see other bonuses.) rope 15 The rope can be used to set traps. shovel 9 The shovel can be used to dig up special items. hiking boots 12 The hiking boots can be used to cross areas with sharp stones. cooking pot 11 s Game Master’ Map: This is a map of the island. Of course you can choose to use your own map. Here you can see some examples of what students might ﬁnd by exploring the island like the San Logina, a damaged boat.