10U Division Rules 10U LOCAL RULES OF PLAY (2007) These are the “local rules” intended for our LGSGSA league only. These rules replace official ASA rules where in conflict. Where there is no conflict, official ASA rules are to be followed. Managers may not agree to change these rules or ASA rules at any time. Managers that believe these rules are not being followed should discuss the issue with the opposing manager and umpire. Repeated violations should be brought to the attention of the 10U Commissioner. Scorebooks shall be kept by each team and results reported to the 10U Commissioner after each game. A new game ball should be obtained fro the storage bin and retained by the home team after the game. The home team will provide its best replacement ball(s) if the original ball is lost or damaged. Players will wear no jewelry. Game Start and Duration: There will be (10) defensive players on the field for each team that has ten or more players in attendance. A team may play an official game with as few as eight (8) players. A team forfeits the game for purposes of the official standing if at any time during the game there are fewer than eight (8) players. Games forfeited because of insufficient players should still be played for fun. Games will be a maximum of six (6) innings, even in the event of a tie. No new inning may be started more than 90 minutes after the officially scheduled start time for the game. No game may continue more than 2 hours after the officially scheduled start time for the game. In the event that a game is ended because of the two-hour time limit, the final game score shall revert to the last full inning played. The umpire will be the official timekeeper, but may delegate this duty to the home team scorekeeper. Offense: A batting order reflecting all players must be provided to the umpire prior to each game and batters must appear in that order though continuous batting. The term continuous batting means that each player bats in the order of the line-up handed to the umpire at the beginning of the game, regardless of whether she has played in the field during the particular inning. A player joining the game after the game has begun is added to the end of the lineup. A player is only removed from the lineup if they are injured or leaving the game. Continuous batting does not mean that every batter bats in every inning. Three outs ends the inning regardless of how many players have batted. An inning also ends once the offensive team has batted once through the batting order, regardless of how many runs have been scored. During the first two innings of any game, an inning ends after the batting team has scored (4) runs. There is no “mercy” rule. Bunting is allowed, except when the coach is pitching. Runners may leadoff after the ball leaves the pitcher’s hand. If the player leaves early, the umpire will immediately stop play and one warning will be issued per team per game. Thereafter, upon any player leaving early, the umpire will immediately stop play and the runner will be called out. Runners may steal third base, except when coaches are pitching. No player may steal second base or home, including following an attempted pick off at first or third base. .sst. On April 21 runners may steal second or third base on a successive pitch, except when coaches are pitching. Continuous action stealing (stealing second when achieving first on a walk) is not allowed. A runner may not advance past the stolen base (i.e. To third when stealing second) on an overthrow during a steal. Defense: For each pitch there may be no more than six players on the infield. Outfielders must be on the outfield grass prior to the ball leaving the pitchers hand. Free substitutions are allowed on defense, except for pitching changes and injuries, players should play the entire inning in which they start. No payer may sit out a second inning until all players have sat out one inning. No player may sit out a third inning until all players have sat out two innings. No player may play one position more than two consecutive innings, including the pitcher. The infield fly rule does not apply. During a play, play stops when the pitcher within the pitcher’s circle holds the ball. Runners may continue to advance to a base to which they are already advancing prior to receipt of the ball by the pitcher in the pitcher’s circle or may return to the previous base. Pitching: Pitchers must pitch according to ASA rules. Pitchers must use a windmill motion to pitch and have demonstrated ability to throw hittable pitches. Exception to this may occur if a team does not have an available pitcher or has a pitcher that has achieved the maximum inning pitches rule. Pitchers may only pitch in two of the first four innings of any game. In games lasting more than four innings, a pitcher may pitch one additional inning. An illegal pitch is considered a ball. Runners will not advance on the base path. st Prior to April 21 ., once a player has thrown (4) called “balls” to a batter, the offensive coach will pitch to the batter. The coach must pitch from the rubber. The hitter retains the number of strikes from the pitcher. The umpire will continue to call balls and strikes, therefore a hitter may strike out on a swing or a called strike 3. Maximum pitches thrown by the coach will be 4. A player hit by a coach’s pitch is not awarded a base. The at-bat does not end on a foul ball or batter hit by pitch by the coach. st On April 21 ., a walk is awarded to the first two batters in each half-inning that receives four called balls. Once two batters are walked, coach-pitching resumes for each batter for each batter receiving 4 called “balls”.