World of Warcraft (WoW)
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World of Warcraft (WoW)
The one that changed the game
MMORPG
Massively Mutliplayer Online Role-Playing
Game
Done on a much grander scale
Provides capabilities to play with or against
other real people instead of just computer
generated AI
Played while connected to the internet
through servers
Multiplayer
PvE
◦ Players team up their avatars to complete
quests or defeat computer generated enemies
that are too difficult for one player’s avatar
PvP
◦ Players can square off their avatars against
other players’ avatars or can team up in
groups to play objective-based games
Capture the Flag
Protect the Territories
Warcraft Universe
The world of Azeroth
The first 3 games in the Warcraft Series
were RTS (Real-Time Strategy) games
Began with the first installment of Warcraft:
Orcs & Humans in 1994.
Warcraft II: Tides of Darkness
Warcraft III: Reign of Chaos
◦ Expansion Pack: Frozen Throne
PC Gaming
All of the games in the Warcraft Series have
been offered on the PC and Macintosh
Each of the three Warcraft RTSs allowed for
players to play without an internet
connection
◦ Capabilities of connecting to other players
through the internet or local networks to play
each other
World of Warcraft entirely online
◦ No gameplay without a paid account and internet
connection
Release
Blizzard Entertainment announced World of Warcraft
on September 2, 2001
Released November 23, 2004
◦ 10th anniversary of the Warcraft universe
◦ Trailer that rocked the world:
◦ http://media.worldofwarcraft.com/movies/video_loader/wo
w_video.htm?vid=wow-
intro_en&dir=movies/wow_intro&rating=wow
Two expansions have followed:
◦ The Burning Crusade – Jan. 16, 2007
◦ The Wrath of the Lich King – Nov. 13, 2008
Third expansion announced at Blizzcon 2009: The
Cataclysm
◦ Set for release in summer/fall of 2010
Review
Graphics and Sound are seamless
◦ Loading screens are incredibly rare and short when
appearing
◦ While the game does require a lot of space on the system
to save all of the files, this helps with load times as you are
not downloading constantly from the servers
Gameplay
◦ Beauty of WoW: Appeals to the casual and more hardcore
alike
Easy to use interface; no tutorial, only helpful pop-up hints to
guide you through
The pace of leveling and progression through the game is brisk
and considered much easier than other MMOs, catering to the
casual crowd
So much depth and some levels of the game that are only
accessible through more hours and effort, catering to a more
hardcore crowd
What has led to World of Warcraft’s widespread success
Gameplay Examples
http://www.youtube.com/watch?v=SqQsd
THJDKI
http://www.youtube.com/watch?v=8_Vmq
x-iorE
Influence
Blizzard built the game off the Everquest
model
◦ Similar interface, gameplay, focus on quests and
dungeons
Has become known as the WoW model
◦ Outshined its predecessor
◦ Over 11.5 millions active subscriptions as of
Dec. 2008
◦ Guinees Book of World Records for most
popular MMORPG based on # of
subscriptions
Currently holds ~62% of the MMORPG
subscription market
Compared to each subsequent MMO that
has been released
Innovations
Shorter downtime for characters
between battles/quests
Less of a penalty for death
Rested bonus
Run from one end of the world to the
other without a loading screen
◦ Blooming graphics loading
Each area had a different look, feel, and
soundtrack, giving variety and character
WoW Culture
Created a whole new community, identity,
and gaming world
◦ Stereotypes along with it
◦ Criticized as addicting and “soul-swallowing”
◦ http://www.tomsguide.com/us/world-
warcraft-sweden-lich-king,news-2974.html
Featured in South Park, Zombieland, and
many more.
References
http://en.wikipedia.org/wiki/World_of_W
arcraft
http://www.worldofwarcraft.com/index.x
ml
http://www.youtube.com/
http://www.gamespot.com/pc/rpg/worldof
warcraft/review.html
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