Making a Picture
in the Kerpoof
Art Studio
Lesson Plan and
Supporting Documents
Questions?
Contact Caryn Gracey Jones by phone at 720-220-7824
or by e-mail at caryn.jones@kerpoof.com.
11/02/07
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Table of Contents
Table of Contents/Important Information…..……………………………. 3
Lesson Plan…………………………………………………………………… 4
How to Use the Kerpoof Art Studio……………………………………… 5
Classroom Demonstration Instructions…………………………………. 6-7
Making a Movie with Kerpoof Studio (Student assignment)………… 8-9
Handout for Students to Take Home…………………………………….. 10
Questions?
Contact Caryn Gracey Jones by phone at 720-220-7824
or by e-mail at caryn.jones@kerpoof.com.
3
Kerpoof Art Studio Lesson Plan
Title: Introduction to the Kerpoof Art Studio
Topic(s): computer literacy, problem-solving. metacognitive thinking
Grade level: 3-5
Objective: Students will learn how to create artwork in Kerpoof while practicing their computer skills,
particularly their mousing and typing skills. These skills can be used to enhance content-based les-
sons in the future.
Student Assignment: Create a picture in Kerpoof following the checklist of tasks to try (see attach-
ment).
Materials and Resources provided by Kerpoof:
• Software walkthrough for the teacher
• Step-by-step classroom demonstration
• Student checklist/worksheet
• A four-up hand out to copy/cut/give to students telling them how to find Kerpoof online
Set-up:
• Print and copy the materials provided.
Tasks/activities:
• Introduce Kerpoof by drawing on experiences using programs like KidPix and Pixie (5 minutes)
• Demonstrate Kerpoof using the provided demonstration (10 minutes)
• Pass out the worksheet/checklist
• Give students 10 minutes to explore and find a scene they like
• Give students 20 minutes to complete the task
• If time and technology allow, have each student present their picture electronically. If time and
technology do not allow you to do so, have each student print their picture to share with the
class.
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How to Use the Kerpoof Art
Studio— Teacher Instructions
The Kerpoof Art Studio has three main parts, the scene, the object library buttons and the object con-
trol buttons. See the descriptions and figure below for a quick tour of the application.
Scene
There are more than 50 scenes or backgrounds to choose from ranging from wacky cartoon worlds to histori-
cal worlds, animal habitats and the “create like a Master Artist” series.
Object Library
Each scene has a library of 40-70 objects that can be used to create a picture. To access more objects, click
on one of the objects showing in the library and watch more items “kerpoof” into the library for use.
Control Buttons
From the top of the toolbar:
Cherry bomb—When this is dragged into a scene it removes all movable objects from the scene in a spec-
tacular explosion.
Text tool—When this is dragged into the scene it allows users to add a title or other text to their scene.
Save—Allows users who are logged in to save their picture to their gallery. See page # for an explanation of
the log in process.
Printer—Allows users to print their picture. Options include printing greeting cards and coloring sheets (just
the black and white outlines of the picture to be colored in later).
Mail—Allows users who are logged in to e-mail their picture to a friend or family member.
Control Object
Buttons Library
Characters
Waypoint
Scene
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Kerpoof Art Studio Classroom Demonstration Instructions
Step 1: Step 4:
We’re on the Kerpoof home page. • I’m going to make a picture that shows what
How do you think we should start? wildlife lives in Antarctica. First I’m going to
I think we click on “Play Kerpoof.” drag in a whale.
• Hold down your mouse button while
Step 2: you drag and then let go when you
Today we’re have it where you want it.
going to make Checkpoint
a picture, so
I’m going to click here: Be sure that you keep
holding your mouse
button down while
Step 3: you are dragging ob-
• I’m going to pick a scene. jects. If you let go, the
action stops.
Try using your shift
key when you are
dragging objects in
your scene. See what
happens.
• There are a lot of scenes to choose from. I
can see more scenes if I click on this arrow.
• I’m going to pick this scene with the ice and
snow.
Step 5: Step 7:
• The whale can’t swim on land though so I • Now I’m going to add more objects to my
have to move him into the water. scene. Here are some penguins. I have to
• I’m going to grab the shadow under him and make the grey one smaller because he’s
push him back so he’s in the water. just a baby (his feathers haven’t changed
yet). A grey whale is “fluking” (showing his
tail) out here in the water. And here’s a seal.
All of these animals live in Antarctica at the
very bottom of the earth.
Step 6:
• He’s also
smaller than I
would like him
to be so I’m go-
ing to hold my
mouse button
down while I
click on this ar-
row and drag it.
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Kerpoof Art Studio Classroom Demonstration Instructions
Step 8: Step 10:
• I want the baby penguin to • Now I have everything in my
be facing the other way so picture the way I want it. I
it looks like he’s walking want to print it.
toward his mother. • First I’m going to click on
• I’m going to click on the the print icon.
arrows and drag it to the
Checkpoint
right. See how he flips so If you bring an object
he’s a mirror image? into your scene and Step 11:
decide that you • Now I have the print dia-
DON’T want it in your logue box and I have to make
Step 9: scene after all, just some choices.
• I can also make rotate things so that they click-and-drag them • I can print it in color (or it will come out in
are at a different angle, even upside out of the scene. grayscale on a black and white printer).
down. They’ll “kerpoof” • I can print it as a coloring book page to
• I want the seal to be laying on his back away. give to a younger student or sibling.
so I’m going to grab the arrow that looks • I can print the
like a circle and pull it in the direction I You can also use picture or the
want him to rotate. your delete key to coloring sheet
remove objects as a one larger
card or two
If you want everything small cards.
in your scene to go • Now you’ll
away, just drag in the see your usual
cherry bomb and wait print dialogue
while the fuse burns. box. Just print
like you always
do.
Optional features: Registered users can:
• You can do more • Now that I’m registered I can save artwork
things if you regis- in “My Gallery.”
ter on Kerpoof. It’s
very safe and
easy. Let’s see
how we do that.
• First I’m going to
click done to get
back to the main
page. • Then I can share it with other users in the
• Here’s the login but- “Shared Scenes” gallery.
ton. • First I click More
• If I click that button a and it shows me
box comes up to ask some of my
me for my nickname scenes.
and password. I don’t • Then I click on
have one yet so I’m the icon that
going to click here on looks like I’m
the “sign in” button. handing some-
• Now it will ask me one a picture.
some questions. I • I can also delete
know it isn’t safe for scenes from my
me to give my real gallery on this page.
name so I’m going to
pick a nickname and
I’m only going to put my city and state for
the location.
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Make a picture in the Kerpoof Art Studio
Name _____________________
Spend ten minutes exploring the scenes
Choose a scene you want to use for your assignment
Describe the scene you decided to use:
_______________________________________________________________
_______________________________________________________________
_______________________________________________________________
_______________________________________________________________
Why did you choose that scene?
_______________________________________________________________
_______________________________________________________________
_______________________________________________________________
_______________________________________________________________
Now make a picture, be sure you:
Drag in at least five objects
Resize (make bigger or smaller) at least one object
Make at least one object face the other way
Make at least one object upside down
“Push” an object farther away or “pull” it toward the front using the shadow
Type in at least 20 words using the text tool
Make at least one of your objects say something like a character in a
graphic novel
Print your picture. You can print it as it is or as a coloring book page or a
greeting card
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Thinking about thinking and learning
What was the hardest thing you had to learn to make a picture in Kerpoof?
_______________________________________________________________
_______________________________________________________________
_______________________________________________________________
_______________________________________________________________
If you had to teach someone how to use Kerpoof, what are the top three things
you would tell them to get them started?
1. _____________________________________________________________
2. _____________________________________________________________
3. _____________________________________________________________
List three ways we could use Kerpoof to help us learn.
1. _____________________________________________________________
2. _____________________________________________________________
3. _____________________________________________________________
Writing down how you think and make decisions helps
you find your way around your own brain!
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DID YOU LIKE MAKING DID YOU LIKE MAKING
A PICTURE IN KERPOOF? A PICTURE IN KERPOOF?
You can find your way to fun anytime at: You can find your way to fun anytime at:
www.kerpoof.com www.kerpoof.com
DID YOU LIKE MAKING DID YOU LIKE MAKING
A PICTURE IN KERPOOF? A PICTURE IN KERPOOF?
You can find your way to fun anytime at: You can find your way to fun anytime at:
www.kerpoof.com www.kerpoof.com
DID YOU LIKE MAKING DID YOU LIKE MAKING
A PICTURE IN KERPOOF? A PICTURE IN KERPOOF?
You can find your way to fun anytime at: You can find your way to fun anytime at:
www.kerpoof.com www.kerpoof.com
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