Revised April 09, 2009 CPA NOVA SCOTIA LOCAL BY-LAWS (REVISED September 08, 2009) OFFICE/STAFF HOURS: MONDAY - THURSDAY 12:00 - 11:00 p.m. FRIDAY 12:00 - 5:00 p.m. SATURDAY & SUNDAY CLOSED Office 902-445-4905 firstname.lastname@example.org Greg Wilson 902-499-5272 (LCPA) email@example.com Ronda Frigault 902-499-6774 firstname.lastname@example.org Books and By-Laws… Please read and share them with your team members. Become familiar with the rules. READ THE BY-LAWS. They are part of your rules. By-laws overrule or change some rules in your rulebook. Pay close attention to the section on score keeping. This area is very important so as not to let another team cheat you by keeping their handicap down. Read and pay attention to the section in the rulebook dealing with conduct. 1. THE HANDLING OF WEEKLY SCORESHEETS, TEAM FEES, APPLICATIONS Team Captains will collect all league fees, dues, and membership applications from the players on their team. Each Team Captain is responsible for collecting score sheet, money and new applications for their team. The Team Captain will turn in all collected monies and paperwork, along with his/her team's score sheet to the host location. Each team is responsible for shortages. EXCEPTION: DIVISION PLAYOFFS - The winning team will be responsible for turning in the score sheets and league fees during playoffs. 2. TEAMS FAILING TO APPEAR FOR A SCHEDULED MATCH Any team failing to appear to play a scheduled match will be considered dropped from the League unless the League Office is notified, by the next day, after the scheduled night of play. All team fees must be paid before the team can resume play. If a team fails to appear for a match and forfeits all five (5) matches, the team scheduled to play will receive 3 points. If the same team fails to appear for a second match, the team will be dropped from the division and the team will become a bye or possibly eliminate a bye. Should a team fail to appear during the final four weeks of the regular session, each member listed on that team would not be able to resume play as a CPA member until any unpaid balance is paid in full. 3. MEMBERS BARRED FROM HOST LOCATIONS If a team has a member on its roster who is barred from a Host Location, that member will only be allowed to play with the permission of the Host Location Owner or manager. 4. RESCHEDULING & MAKE-UP MATCHES Make-ups will not be allowed in the CPA Nova Scotia. The “Replay Rule” will in its place. a. SEVERE WEATHER Revised April 09, 2009 If severe weather occurs, the Team Captains should reschedule the match as soon as possible. PLEASE NOTIFY THE LEAGUE OFFICE IF/WHEN YOU ARE RESCHEDULING YOUR MATCH. b. HOLIDAYS All matches schedule on holidays can be rescheduled and played prior to the original match date. PLEASE NOTIFY THE LEAGUE OFFICE IF YOU ARE RESCHEDULING YOUR MATCH. 5. REPLAYS (2nd PLAYER) If a team is short a player on a designated league night, their opponent may allow them to use the “Replay” rule. The “Replay” rule allows the team that is short a player to play a player twice in the same match. The following criteria must be followed when using the “replay” rule: o Teams must notify their opponent of the need to use/or potential need to use a “replay” prior to the start of the 3rd individual match. If a team has a 5th player show up prior to the start of the 5th match, the player is still entitled to play, even if a “replay” was requested. o The use of a “replay” is not a guaranteed option; the opponent must agree to allow the team to utilize the “replay” rule. o The player that plays the 5th match when a “replay” is used is chosen by the team’s opponent. The player that is chosen to play the “replay” and the opponent does not have to be named until time to put up players in the 5th match, but may be determined earlier if the teams agree to do so. o The player chosen to play the “replay” match must still allow the team to comply with the 23-rule. o Full team fees are still due if the “replay” rule is used in a team match (fees for the “replay” match should be split between the players that played in the team match). o Teams are allowed to use one “replay” per league night. o The “replay” must be used during the last individual match (i.e. – 5th match). The “replay” may be used in the 4th individual match if the 5th individual match is forfeited or the 3rd individual match is the 4th & 5th individual matches are forfeited. Once a “replay” is used, the remaining matches must be forfeited, even if another player shows up. o Both teams may utilize the “replay” rule on the same night if necessary. In this situation, both teams put up their own player and the team scheduled to put up a player in the 5 th match puts up first. o A team that has enough players present is not allowed to use the “replay” rule; they have to play a player that has not yet played in the match. The only exception to this rule is in the event that the team cannot comply with the 23-rule with the 5 players present to play. The team may then request a “replay” from their opponent. The request must still be made by the start of the 3 rd individual match. o In the event a team’s opponent will not allow the use of the “replay” rule, the team must forfeit the remaining individual match(es). Make-ups are not an option. o If a replay is used in a match other than the last individual played match of the night, the re-played match and all subsequent matches will be forfeited by both teams. A player may not be sent home and/or made unavailable so that a team may request a “replay” from their opponent. Attempts to take advantage of the “replay” rule should be reported to the division representative and also to CPA by means of an official protest form. 6. FORFEITS A team may begin play with one player present. Once the first match is over, the team putting up next has two (2) minutes to name a player, and then the opposing team has two (2) minutes to name a player. If the team does not have a player available, that entire match will be forfeited. During the final two (2) weeks of the regular session if a team forfeits two or more matches either night, they will be ineligible for playoffs and/or the wild card draw or an auto-advance bid (if applicable). The only exception to this rule is in the situation where a team if forfeiting a match due to their skill levels forcing them to utilize the 4 19-Rule. If any team forfeits 8 or more matches during regular session play, they will not be eligible for playoffs and/or the wild card draw or an auto- advance bid (if applicable). 7. JEOPARDY After week six (6), if a team declares “Jeopardy” (due to a drop in team members forcing them to add players to their roster, or if they have to add 3 or more players) the team will not be eligible for the playoffs in the current session in progress. In addition, any player added after week six (6) in the Spring session will not be eligible for playoffs or higher-level tournaments. 8. LAGGING Revised April 09, 2009 The cue ball IS NOT to be used for lagging. 9. SIMULTANEOUS HIT A simultaneous hit is considered a good hit. 10. CHANGING STICKS/BREAKING DOWN STICKS A player can change sticks during a game. It is not a loss of game. A player is not allowed to break down their cue stick (excluding their break stick), before the match is over (last ball has been made). Doing so before the match is over will result in the player conceding the match. The opponent must call the concession immediately at the time the breaking down of the cue occurs. 11. JUMP SHOTS Jump Shots are legal in CPA if executed correctly (player must strike the cue ball above the equator of the ball in a downward motion). Scooping the cue ball to jump it is NOT legal. You must use the stick with which you are shooting the match (or your breaking cue that is being used for the match) when attempting to execute a jump shot. You cannot break the cue stick down or add anything to the cue for the purpose of the shot. Short cues designed for jump shots are not allowed during regular league play (except in Masters Division). All cues used must be standard length. If the host location does not allow jump shots then Jump shots will NOT be allowed. 12. COACHING Players with a skill level of two (2) or below receive two time-outs per game. All other players (skill levels 3 and above) receive one time-out per game. Time-outs should not exceed one minute. Any member of the team can be the coach. The coach does not have to be designated until a time-out is called, and a different coach can be designated for each time-out. Please refer to page 25-26 in the CPA Official Team Manual. Any member of the shooting team may call for a time-out, but only the designated coach for that time-out can approach the player and the table during the time-out. Therefore, the coach for a time-out should be designated before any member of the team approaches the table. More than one member of the team approaching the table when a time-out is called is considered illegal coaching and will result in a ball in hand foul to the player’s opponent. The coach must completely leave the table and/or playing area before a player attempts their shot following a time-out. In addition, during a time-out, the coach is not allowed to mark the table in any way as a means of helping a player aim their shot. This includes placing chalk on the railing as an aiming device and pressing the tip of the cue under the cushion of the rail leaving a chalk mark. During this time-out, the opponent and his/her coach may also approach the table. However, they should do so briefly and then return to an area away from the table, as not to interfere with the shooting player’s time- out. Comments relating to the game, shot selection, past shots, etc. that are made to a player participating in a match are considered coaching, even if it is not the player’s turn at the table. All of these comments should be reserved for time-outs and between racks. Encouraging comments (i.e. – “you can do it”, “good try”, “good leave”) and reminders (i.e. “mark your pocket”, “chalk up”) are acceptable and not considered coaching. 13. ALTERING THE COURSE OF BALLS When shooting on the 8-ball, if a player alters the course of the 8-ball or cue ball or stops the cue ball before it stops rolling, it is a loss of game. However, the 8-ball or the cue ball hitting the pocket marker is not a loss of game or a foul. 14. AGE REQUIREMENT The age requirement to participate in CPA pool leagues is 19 years old. If a team is found to have a player on their roster who was not nineteen (19) when he/she played, the team could lose their eligibility for any Higher Level Tournament. The player will also be dropped from the roster. 15. TEAM FEES Open Division (8-ball) and 9-ball Division Team Fees are $50.00 (TAX INCLUDED) per team, per week unless otherwise specified. Masters Division fees are $30.00 (TAX INCLUDED) per team, per week. Most host Revised April 09, 2009 locations have “greens fees” that are charged in addition to CPA team fees. There will be no “Cash Pot” payouts or extra fees charged in addition to the weekly team fee. All matches are to be paid in full on the original night of play. Full team fees are due regardless of how many players actually play (i.e. - there is a forfeit in a match). Full team fees are to be paid during session playoffs. This is regardless of how many players actually play (i.e. - match is completed with only 3 players needing to play). If a team owes any past due money to CPA, it must be paid prior to the WILD CARD DRAW or the team WILL NOT BE ELIGIBLE for the draw. In addition, any team owing the league money WILL NOT BE ELIGIBLE to play in playoffs or any Higher Level Tournament. 16. POINTS AWARDED DURING ‘BYE’ WEEKS Teams that have a ‘Bye’ during the session will receive four (3) points in 8-Ball and sixty (60) points in 9- Ball. ‘Bye’ points for Masters is fifteen (15). 17. ORDER OF PLAY Once a player has been put up, he/she must play. You cannot change players once a player has been named for a match. The only exception to this rule is if a team puts up a player whose handicap will force them to break the "23" rule. The team has the right to change to another player on the team whose handicap will not violate the "23" rule. They must change the player before the balls are broken. 18. HIGHER LEVEL TOURNAMENT SKILL LEVEL All players must enter Higher Level Tournaments at their highest session ending skill level. Ex: If you play two (2) times a week and your team qualifies for the City Tournament (LTC) and you are a five (5) that night, but a six (6) on another night, then you must play as a six (6) in the City Tournament (LTC). This rule is the same for 8-ball and 9-ball; however, 8-ball and 9-ball handicaps do not affect each other. 19. HANDICAPS The lowest skill level in 8-ball is a 2. Both males and females are allowed to play as a skill level 2 during regular league play. However, all males with a skill level of 2 must play as a skill level of 3 in all Higher Level Tournaments. The lowest skill level in 9-ball is a 1. Both males and females are allowed to play as a skill level 1 during regular league play. However, all males with a skill level of 1 must play as a skill level of 2 in all Higher Level Tournaments. Forfeits do not count as a match played!!! 20. COMPLAINTS Sportsmanship complaints, handicap complaints, and official protests must be submitted in writing, the night of play or within twenty-four (24) hours of play. Complaints should be submitted on the appropriate form (located in the team captain’s Start of Session Packet, obtainable through your league representative, or available on the website). No fee shall be required to issue a complaint or to file an official protest. 21. CITY TOURNAMENT PRIZE MONEY AND TRAVELING FUNDS Each 8-Ball team winning a City Tournament (LTC) to qualify for the National Team Championships in Las Vegas will receive entry into the National Team Tournament + travel assistance, based on one slot. Each 9-Ball team winning a City Tournament (LTC) to qualify for the National Team Championships in Las Vegas will receive entry into the National Team Tournament + travel assistance, based on one slot. Should a team elect not to go to the National Team Championships, the team will forfeit all awards and monies for travel assistance. If the team has already received the money for travel assistance, the team will be required to repay the entire amount to the CPA travel fund. Failure to do so will result in suspension of membership for each member of the team until the travel assistance money has been repayed. In the event a qualified team decides not to participate in the National Team Championships, the team that finished second in that City Tournament will advance to the National Team Championships. Revised April 09, 2009 22. 8-BALL SCOREKEEPING When keeping score in 8-Ball, please note all errors that occur when a player is shooting on the 8-Ball. If a player is shooting on the 8-Ball and scratches, mark S8 in the block of the game the error occurred. If a player is shooting on the 8-Ball and hits it into the wrong pocket, mark WP8 in the block of the game the error occurred. If a player incorrectly hits in the 8-Ball early in a game (before legally pocketing their category of balls), mark E8 in the block of the game the error occurred. 23. MEMBERSHIP FEES TO CPA Membership fees for all CPA players are $25.00 per year, plus a H.S.T charge of $3.00. All members’ annual dues should be paid the first night they play, or by week 6 of the session (whichever comes first). New members must fill out a membership application in addition to following the guidelines established for new members. 24. SPLITTING MATCHES DURING WEEKLY LEAGUE PLAY (Modification/Addition to CPA Official Team Manual, General Rules, #10, Pages 24-25) On occasion, team matches may be lengthy making it logical to split matches to speed up play and completion of the team match. Therefore, if the fourth individual match of a team match has not started by official League time plus 2 hours and 45 minutes, the match must be split to a second table (if a table is available). If the fifth individual match of a team match has not started by official League time plus 3 hours and 30 minutes, the match must be split to a second table (if a table is available). Either team captain may ask their opponent to split tables based on this timeframe. The match must be split if one team wants to do so. If both teams agree, play can continue on one table. 25. VIOLATING THE 23-RULE Any team that violates the 23-Rule the team forfeits all points won during that team match, whether their opponent calls the violation or not. However, teams playing a team that violates the 23-rule must note it on their score sheet in order to receive their opponent’s forfeited points. 26. PLAYING A PLAYER AT A SKILL LEVEL LOWER THAN APPROPRIATE If a team plays a player at Skill Level that is lower than their actual skill level, the team will forfeit that individual match to their opponent. Therefore, ensure that you verify with CPA the correct skill level of any player not listed on your roster prior to playing them. 27. MARKING THE POCKET IN 8-BALL When marking the pocket in 8-ball, the marker must be placed on the railing next to the pocket the 8-ball is intended to enter. Placing the marker inside the pocket is not acceptable as the marker is not visible to your opponent. Call 8-Ball pocket in the Masters’ League is legal if agreed upon by both players.