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VIEWS: 157 PAGES: 11

  • pg 1
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<HTML>
<PRE><I bgcolor="#66ffff" >
<font color="#0000ff" face="Comic Sans MS" size=”4px”>
<h1>Kanyang Mga Kaibigan</h1><BR>Sino nga ba sila?<BR>Paano niya ito nakilala?
<BR>Gaano ba sila kahalaga? <BR>Pinapahalagahan din ba siya? <BR>Ang kanyang
mga kaibigan, sila nga ba’y maaasahan? <BR>Sila ba’y palaging nariyan? <BR>Sila
ba’y kanyang pinagtitiwalaan ? <BR>Sa huling tatlong katanungan, <BR>Mali ang
tanging kasagutan.<BR>Kung di ninyo alam ang dahilan<BR>Di rin ninyo alam ang
tuny na pagkakaibigan<BR>Ang kanyang mga kaibigan<BR>Ay ang kanyang
tinutulungan<BR>At ang kanyang dinadamayan<BR>Sa kanaya kasi ito ang
kahulugan<BR>Ng tunay na pagkakaibigan<BR>Siya ang palaging nariyan<BR>Upang
kanilang (tularan) pagdaingan<BR>Siya itong takbuhan<BR>Umaraw man o
umulan<BR>Maging kaeskwela man<BR>O sa labas ng paaralan<BR>Lagi siyang
pinupuntahan<BR>Upang sa kanya ay magpasama lang<BR>Sa tuwing may
proyekto<BR>Siya itong ngaasikaso<BR>Kahit walang mapapala dito<BR>Ok lang sa
kanya ito.<BR>Kung mayroong groupwork, <BR>O di kaya’y homework,
<BR>Gayundin ang seatwork<BR>Sa kanya nagpupunta<BR>Upang magpaturo sa
kanya<BR>Kung may mga pagsusulit, <BR>Sa kanya nagsisilapit<BR>Pero hindi
upang manilip<BR>Para sila’y masagip. <BR>Siya’y laging handa<BR>Parang boy
scout pa nga<BR>Halos lahat ng kagamitan<BR>Siya itong hiraman. <BR>Sa tuwing
may problema<BR>Sa lovelife man o sa pamilya<BR>Sa kanya lamang ay
magtiwala<BR>Sama ng loob ay mawawala<BR>Hindi siya malungkutin<BR>Kahit
may problema pa rin<BR>Uunahin niya ang iba<BR>Bago pa ang sarili niya. <BR>Sa
mga hindi nakadarama<BR>Ng mga kalinga niya, <BR>Sa kanila, bale wala
siya<BR>Ngunit sa mga nagpapahalaga<BR>Kinakailangan siya. <BR>Kung
magkaganunpaman<BR>Kahit sa iba’y siya’y laruan, <BR>Siya nama’y
nasisiyahan<BR>Ito ang nakapagpapaligaya<BR>Sa pakiramdam niya<BR>Sa mga
hindi siya nagustuhan<BR>Sa mga nagawa niyang kagitingan<BR>Turing pa rin niya ay
kaibigan. <BR>Kahit lumalapit lang kung may kailangan<BR>At sa labas ay lampasan
lang. <BR>Ibang klase talaga siya, <BR>Hindi tulad ng iba<BR>Kahit walang
kapalit<BR>Sa knaya lang lumapit<BR>Sana lang huwag siyang malimutan<BR>Ng
kanyang mga kaibigan
Lalo na ang kanyang katauhan<BR>Tanda ng inyong pagkakaibigan.</font></I>
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<a href="http://b3ta.cr3ation.co.uk/data/235any.html">Click Here</a>

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/***********************************************
* Floating image script- By Virtual_Max
(http://www.geocities.com/siliconvalley/lakes/8620)
* Modified by Dynamic Drive for various improvements
* Visit Dynamic Drive at http://www.dynamicdrive.com/ for full source code
***********************************************/

//Step 1: Define unique variable names depending on number of flying images (ie:3):
var flyimage1, flyimage2, flyimage3

function pagestart(){
//Step 2: Using the same variable names as 1), add or delete more of the below lines
(60=width, height=80 of image):
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flyimage3=new Chip("flyimage3",47,68);


//Step 3: Using the same variable names as 1), add or delete more of the below lines:
movechip("flyimage1");
movechip("flyimage2");
movechip("flyimage3");

}

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else if (window.attachEvent)
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<!-- Step 4: Define your flying images. For each image's ID tag, use the same variable
names as 1) above -->

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<A HREF="http://dynamicdrive.com"><IMG
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<DIV ID="flyimage2" STYLE="position:absolute; left: -500px; width:47; height:68;">
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var nDots = 7;

var Xpos = 0;
var Ypos = 0;

  // fixed time step, no relation to real time
var DELTAT = .01;
  // size of one spring in pixels
var SEGLEN = 10;
  // spring constant, stiffness of springs
var SPRINGK = 10;
  // all the physics is bogus, just picked stuff to
  // make it look okay
var MASS = 1;
// Positive XGRAVITY pulls right, negative pulls left
// Positive YGRAVITY pulls down, negative up
var XGRAVITY = 0;
var YGRAVITY = 50;
// RESISTANCE determines a slowing force proportional to velocity
var RESISTANCE = 10;
  // stopping criterea to prevent endless jittering
  // doesn't work when sitting on bottom since floor
  // doesn't push back so acceleration always as big
  // as gravity
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 11;
  // BOUNCE is percent of velocity retained when
  // bouncing off a wall
var BOUNCE = 0.75;

var isNetscape = navigator.appName=="Netscape";

 // always on for now, could be played with to
 // let dots fall to botton, get thrown, etc.
var followmouse = true;

var dots = new Array();
init();

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{
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{
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}


function startanimate() {
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}


// This is to line up the bullets with actual LI tags on the page
// Had to add -DOTSIZE to X and 2*DOTSIZE to Y for IE 5, not sure why
// Still doesn't work great
function setInitPositions(dots)
{
   // initialize dot positions to be on top
   // of the bullets in the <ul>
   var startloc = document.all.tags("LI");
   var i = 0;
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   }
   // put 0th dot above 1st (it is hidden)
   dots[0].X = dots[1].X;
   dots[0].Y = dots[1].Y - SEGLEN;
}

// just save mouse position for animate() to use
function MoveHandler(e)
{
    Xpos = e.pageX;
    Ypos = e.pageY;
    return true;
}
// just save mouse position for animate() to use
function MoveHandlerIE() {
    Xpos = window.event.x + document.body.scrollLeft;
    Ypos = window.event.y + document.body.scrollTop;
}

if (isNetscape) {
   document.captureEvents(Event.MOUSEMOVE);
   document.onMouseMove = MoveHandler;
} else {
   document.onmousemove = MoveHandlerIE;
}


function vec(X, Y)
{
  this.X = X;
  this.Y = Y;
}

// adds force in X and Y to spring for dot[i] on dot[j]
function springForce(i, j, spring)
{
   var dx = (dots[i].X - dots[j].X);
   var dy = (dots[i].Y - dots[j].Y);
   var len = Math.sqrt(dx*dx + dy*dy);
   if (len > SEGLEN) {
      var springF = SPRINGK * (len - SEGLEN);
      spring.X += (dx / len) * springF;
      spring.Y += (dy / len) * springF;
   }
}


function animate() {
  // dots[0] follows the mouse,
  // though no dot is drawn there
  var start = 0;
  if (followmouse) {
      dots[0].X = Xpos;
      dots[0].Y = Ypos;
      start = 1;
  }

  for (i = start ; i < nDots; i++ ) {
var spring = new vec(0, 0);
if (i > 0) {
   springForce(i-1, i, spring);
}
if (i < (nDots - 1)) {
   springForce(i+1, i, spring);
}

// air resisitance/friction
var resist = new vec(-dots[i].dx * RESISTANCE,
   -dots[i].dy * RESISTANCE);

// compute new accel, including gravity
var accel = new vec((spring.X + resist.X)/MASS + XGRAVITY,
   (spring.Y + resist.Y)/ MASS + YGRAVITY);

// compute new velocity
dots[i].dx += (DELTAT * accel.X);
dots[i].dy += (DELTAT * accel.Y);

// stop dead so it doesn't jitter when nearly still
if (Math.abs(dots[i].dx) < STOPVEL &&
   Math.abs(dots[i].dy) < STOPVEL &&
   Math.abs(accel.X) < STOPACC &&
   Math.abs(accel.Y) < STOPACC) {
   dots[i].dx = 0;
   dots[i].dy = 0;
}

// move to new position
dots[i].X += dots[i].dx;
dots[i].Y += dots[i].dy;

// get size of window
var height, width;
if (isNetscape) {
   height = window.innerHeight + window.pageYOffset;
   width = window.innerWidth + window.pageXOffset;
} else {
   height = document.body.clientHeight + document.body.scrollTop;
   width = document.body.clientWidth + document.body.scrollLeft;
}

// bounce off 3 walls (leave ceiling open)
if (dots[i].Y >= height - DOTSIZE - 1) {
   if (dots[i].dy > 0) {
             dots[i].dy = BOUNCE * -dots[i].dy;
          }
          dots[i].Y = height - DOTSIZE - 1;
        }
        if (dots[i].X >= width - DOTSIZE) {
           if (dots[i].dx > 0) {
              dots[i].dx = BOUNCE * -dots[i].dx;
           }
           dots[i].X = width - DOTSIZE - 1;
        }
        if (dots[i].X < 0) {
           if (dots[i].dx < 0) {
              dots[i].dx = BOUNCE * -dots[i].dx;
           }
           dots[i].X = 0;
        }

        // move img to new position
        dots[i].obj.left = dots[i].X;
        dots[i].obj.top = dots[i].Y;
    }
}

// end code hiding -->
</script>

</body>
</html>

								
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