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COOL DOWN

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					                                          COOL DOWN

                                              GAMES




                                       SPORTS DEVELOPMENT UNIT




ellsport/physical/a_cool.doc (gd/jg)
                                       WHY COOL DOWN?

A cool down is just as important as a warm up as it prepares the body to stop exercising and
helps prevent stiffness.

The cool down games in this section are appropriate for younger children as, whilst they are
fun, they act as a calming exercise so the children are not left on an exercise high when they
return to school classes - which is thankful for teachers!

Aim of this section:

“To decrease the heart rate gradually and to return the body safely to a pre-exercise state”.




ellsport/physical/a_cool.doc (gd/jg)
1.             Wink Murder

               Equipment - None

               How to Play

                All the children sit down in a big circle.

                One child is picked to be the „detective‟ and is sent away so they cannot hear the
                 rest of the group.

                The leader picks one child to be the „Murderer‟. The detective then comes back to
                 stand in the middle of the circle.

                The „Murderer‟ must wink or blink at someone in the circle who then screams and
                 pretends to die by lying down.

                The „detective‟ has three guesses to determine who the „Murderer‟ is.

               General Points

                Ensure the children do not all look directly at the „Murderer‟ for the wink, as this
                 will be obvious to the „detective‟.

2.             Band Leader

               Equipment - None

               How to Play

                All the children sit down in a big circle.

                One child is picked as the „guesser‟ who is sent away so they cannot hear the rest of
                 the group.

                The leader picks one child to be the „band leader‟ who starts performing
                 movements e.g. clapping, tapping hand on face, playing the trumpet etc.

                The „guesser‟ returns and stands in the middle of the group and has three guesses to
                 determine the band leader.

               General Points

                Ensure the children do not all look directly at the „band leader‟ as this will be
                 obvious to the „guesser‟.

3.             Bumps

               Equipment - None
               How to Play


ellsport/physical/a_cool.doc (gd/jg)
                All the children start seated on a line.

                The leader then picks out a point in their head where the treasure is.

                The leader will then shout out instructions and the children will carry out the
                 movements for that instruction, e.g.

                     - If you had cereal this morning take two bumps forward.

                     - If you had chips for tea take one bump backwards.

                The children then shuffle on the floor to act as „bumps‟. The game is played until
                 someone has reached the treasure.

               General Points

                Make sure some children do not take huge bumps forwards and others only take
                 small ones.




ellsport/physical/a_cool.doc (gd/jg)

				
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