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					                      Dr. V. Balasubramanyam
       DomainCosultant : Medical E Learning
                   Professor,Dept of Anatomy
St. John’s Medical College, Bangalore 560034
                            balvbs@yaho.com
                                   9379258593
    99% of what they do

70% of what they say or write

        50% of what
      they hear & see

        30% of what
          they see

        10% of what
         they read
A learning process in which learners can
communicate with their instructors and their
peers, and access learning materials, over the
internet or other computer networks
Blended Learning
Combining computer based learning with instructor led training
 Computer   assisted Teaching Online
  learning
 Computer assisted teaching
 Computer supervised learning and
  evaluation
 Distributed learning
 Web based learning
 Computer    Aided Instruction
 Virtual Patients
 Human Patient Simulation




              Based on complexity, degree of realism and cost
 Useful for visualizing     Limited physical
    complex processes        interactivity

 Independent                Limited   fidelity
    exploration of
    complex phenomena

   Easy access

 Relatively  low-cost of
    production
 Encompasses              Limited physical
    multiple aspects of    interactivity
    clinical encounter
                           Limited   fidelity
   Longitudinal and
    multidisciplinary      High   production
    care lessons           costs

 Easy   to use

 Readily   customized
 Immersive, active       Costand space
  experiences             requirements
 Engages emotional
  and sensory learning    Limitedto
 Fosters critical        simulator and staff
  thought and             availability
  communication
 Animates basic          Engineering
  science in clinical     limitations
  context
             stills, 2d and 3d animations,
 Text, colour
 audio and video
 Concept   of layers - Adobe photoshop
 slide
 2d vs 3d – flash vs Maya
 Quality
 Clarity and meaning
 Cost
 Necessity
 4d
 Haptics




                             Demos
2D
• Allow the
 students to
 visualize
 complex
 concepts and
 structural
 designs -
 enhance
 understanding
 and sharpening
 their doctoring
 skills.
a 2d animation is worth a million words
A  self contained chunk of media ingredients
  designed to support one or more learning
  objectives.
 Components:
  • Text
  • Colour stills
  • Media files – audio, video, 2d and 3d animations
  • Web links



                Demo - Cleavage
 Thesecan be further assembled to build
 much larger educational materials like
 lessons, modules and courses
2  – 3 minute interactive learning experiences
  delivered to learners in an ongoing, just in time
  basis. Requires not just reading but makes the
  learners to investigate, explore, and
  experiment with new information.
 A highly interactive experience in a short
  amount of time
 Motivates the student and content retention will
  increase
                       Demo – Pyramidal System
 Powepoint demo of head and neck
 Flash demo ul
 Distance learning
 Computer assisted learning on
  standalone systems
 Combining  computer based learning
 with instructor led training
             stills, 2d and 3d animations,
 Text, colour
 audio and video
 Concept   of layers - Adobe photoshop
 slide
3d
 Demo   – Cerebrum


Demo – biochem interactive

IVF
A  self contained chunk of media ingredients
  designed to support one or more learning
  objectives.
 Components:
  • Text
  • Colour stills
  • Media files – audio, video, 2d and 3d animations
  • Web links



                Demo - Cleavage
Students   will –
 • Remember to remember
 • Forget to forget
 Used   to create knowledge
  building experiences that
  facilitate the comprehension of
  complex 3D objects – e.g.human
  anatomy
 Visible Human Project of the
  National Library of Medicine
 (Helene Hoffman and Dzung Vu 1997).
 Virtualreality is predicted to
 be the teaching tool of the
 twenty first century.
   It is believed that these virtual
    reality encounters, in
    combination with live patients
    could increase the depth and
    breadth of learner’s exposure
    to medical problems, ensuring
    uniformity of training
    experiences and enhancement
    of acquisition of clinical skills.
    E.g. virtual endoscopy, virtual
    bronchoscopy
        modified version of virtual reality -uses
       specially equipped transparent glasses to
         enable a see through display of the real
            world combined with supplementary
            information provided from computer
            generated images of data, diagrams,
                            animation and video.
   E.g.accurate representation of fetal position
    using fetal ultrasound.

   The objective of clinical
    simulations is to create high
    fidelity virtual humans that
    provide realistic organ
    deformation and bleeding
    of tissues, allow realistic
    surgical interactivity and
    give tactile feedback
    (Helene Hoffman and Dzung
    Vu 1997).
 The   only teacher in some dept.


 Learnercentric customized teaching
  modules
 Supplementary teaching system
            Blended teaching
 Two   components –
 • Information Gathering and presenting – Strong
   role for computers
 • Skill acquisition – Strong and exclusive role for
   teachers.
 • Decision support systems – Computers can be of
   great help
   Kathryn Roy
   This feedback – linked
    interactive teaching is
    possibly an early break
    from the monotony of
    passive lectures.
   It also helps the
    lecturer to device
    appropriate corrective
    teaching then and
    there.
 “Learning  by doing is better than learning
  by listening”.
 Decision making is the most important and
  ultimate skill for the medical student and
  this is the foundation for his medical
  career.
 E-Learning is an effort to enable this.
 Intelligenttutoring systems: Automated
  and customised teaching software based
  on pedagogical principles
 Learner fatigue and the role of e-learning
  in removing it – One technique is called :
  THINK BREAK

				
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