The future of TV The future of TV
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The future of TV
Ulf Essler¹ and Marcus Bäcklund
¹ Center for Information and Communications Research
Stockholm School of Economics, Sweden
² Investment Deseven AB
Transforming the 10’ Experience
Transformation begin by understanding User
Behaviour, then identifying the impacts of
new behaviour on the Services which then in
turn put demands on New Network Solutions.
The PC/Internet based user behaviour e.g.
“On demand”, “I am in control” etc. will
hypothetically transform the 10’ experience
i.e. the regular TV living room user behaviour.
Behaviour-driven Transformation
Behaviour Transformation
Source: FITCE Congress 2008 call
Re-Regulation and Convergence:
Telecom+Internet+TV= IPTV?
The PC changed user behaviour!
The Internet changed user behaviour!
The IPTV changes user behaviour again?
“IP traffic should nearly double every two years through
2011...with consumer IP traffic growing at 58% and
business IP traffic growing at 21% ...key drivers will be
high definition video + high speed broadband
penetration.”
Source: Cisco Systems Inc.
New business models
To meet the new user behaviour with new
services:
Instant play-, Video on Demand-, Pay-per-
view services in the 10’ environment
To be accomplished by:
Transforming the network (The Internet)
Delivering high bit rate linear data over the
open Internet (IPv4) with quality of service
Behaviour-driven transformation of the PC
resulting in The Internet Revolution
Point to Point has evolved to Multi-point to Point
TODAY
BUS - Hard Internet
wired Network Global Proximity Multi-point to Point
Connection limited to IPv4 Global Proximity
Numerous cable Peer to Peer
Proprietary Proximity Networks
provider Numerous IPv4
protocols Proprietary
provider
protocols
IPTV delivery solutions
ISP X
Publisher
$ Seed
Internet
Brings content down to end user level
No bandwidth or storage costs – but
still Quality of Service
Project Objectives and Impact
Demonstrate the viability of new business models and new
value constellations at European level
– Develop and trial services at three major cities identifying
customers and business models
Transforming the experience of sound and motion pictures
– customer experience research
– Social appropriation of services
Define protocols and requirements for platforms and
technologies
– Integrate media with interpersonal communication services
– Define service formats across interaction, content and
communication
Research Methodology
Customer Perspective
– Identify novel experiences for the customer
– Support in a continuum person-to person, groups and communities
– Investigate social appropriation of new technology
Business Perspective
– Identify relevant value constellations and business models
– Identify the customer and the customer groups and their needs
– Identify the customer and the customer groups and their willingness
to pay
Technology Perspective
– Create a standardized protocols
– Explore technological implications
– Define infrastructure requirements
Project Summary
Viewers an on-demand living room experience from an open
internet video service
– Instant Play in SD & HD
– Guaranteed Quality of Service
– Accessed with the regular remote control
Consumer Electronics providers recurring revenue from living
room devices
– Balances support costs on sold goods
– Differentiates box in retail
Project Summary Continued
Content Owners recurring revenue from all their archived media
– Free publishing of full inventory and back-log (the “long tail”)
– High margin revenue share opportunity
– Full content protection
Advertisers individually targeted TV commercial insertions –
“Google ads on steroids”
– The power of TV ads with the efficiency of search-word
advertising
– Full transparency statistics on all ad viewing – where, when, how,
who?
– No-cure-no-pay model, pay only for documented target group hits
Project Partners - To be completed
(Content provider/Production firm) Game firms, Swedish
Television, Strix AB, Film/TV firms
(Content aggregator) Value Constellation Gap?
(Service provider/Distributor)
(Infrastructure supplier) Telecommunication operator -
Tele2, 3 Italy, Teliasonera, Telenor. T-Mobile
( Broadcast network operator) Operators -
Comhem, Canal Digital, Teliasonera, Viasat, Boxer
Project Partners - To be completed
Advertising firm - ICA, Volvo
(Consumer electronics supplier) Philips, LyngBox, Siemens
Investment Deseven AB - Marcus Bäcklund
Stockholm School of Economics - Ulf Essler
Timeframe: 2008-01-01 - 2010-12- 31
Thank you!
Back-up slides
The short versus long tail
Hours of content
User generated content – 1 billion Long tail
Television – 10 million
International film archives –100,000
Hollywood archives – 10,000
Hollywood’s latest - 100 Short tail
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