How to Draw a Shoe by club56

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									How to Draw a Shoe

Derek Merck
Spring, 2006
    Draw a Shoe in 25 Minutes

 Drawing is not
  just talent
 Observe a shoe
 Contour drawing
 Shading
 Evaluation
                    Derek’s first sketch of shoes in ‘98
The Nature of the Beast

 How do shoes group?
 Purpose, terrain
 Owner, time, social class,    Blahnik

  wear & dirt
                                 Van Gogh
 Characteristics, material,
  stitching, fastenings, sole
 What kind of story?
Observe Your Shoe
   Drawing is observation
   Take off your shoe and put it on
    the table
   How would you distinguish your
    particular shoe out of the entirety         DVS
    of shoe-space?
   Partner and take 2 minutes each
    to describe your shoes to one
                                    Blind contours focus local detail at
                                     the expense of global structure.
Blind Contour
   Draw what you see, not what
    you think you see – Reggie
   Plan to throw one away – Fred
    Brooks Jr.
   Don’t look at your paper
   Don’t lift your hand from the
   Hand follows your eye as you
    examine the object
   Spend 2 minutes doing a blind
    contour of your shoe
                                    This shoe tells the story of how bored
                                     Derek was in a meeting yesterday.
Contour Your Shoe
   Contours are curves where the
    surface normal is orthogonal to the
    view direction                           Paul Doelman

   ¾ view probably easiest at first, why?
   Types of lines: use point or side,
    push hard or soft,
    thick usually = close
   Spend 5 minutes contouring
   Make it life sized and detailed
   Probably easiest to work from global
    to local
                                              John Curtis
                             3 Values

 Drawing is technique
 Take a minute and shade    5 Values
  three, five, nine value
 Keep your hands out of     9 Values

  there, gray-man – Reggie
 Tone from texture: cross
  hatching, points
                                        John Curtis
                                                         John Curtis

Shade Your Shoe
   Light usually = close or specular,
    toward viewer
   Dark usually = cast shadows
   Outline lightest, darkest tones on
    your sketch
                                     Evan black objects
   Shade from dark to light        can have specularities

   Leave lightest tone unshaded
    (paper tone)
   Shade for 5 minutes
 Scramble the shoes and pictures
 Can we figure out which shoe goes with
  which drawing?               Still the Gray-man.

 Look at line and
  tone in each drawing
 Lost Shoe Installation
   Drawing is practice
   Find a new shoe and do a blind contour
   Do a double-blind contour. With your eyes
    closed, draw only what you feel
   Do two 10 minute
    renderings of the shoe
    from different views

                                            Derek’s second
                                            sketch of shoes

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