How to Run a ThinkFun Game Club by thebest11


									             How to Run a ThinkFun® Game Club™

     Following is a step-by-step guide to help you get started:
     Materials Checklist
     ❑ Games (one game per player)
     ❑ Game Instructions Tent Card (one per station)
     ❑ Agenda Poster (to be filled in by you)
     ❑ Problem Solving Strategies Poster
     ❑ Social Skills Poster
     ❑ Game Tracking Chart (one per player—found on page 40, and in the Kit Pocket Folder.)

     1. Familiarize Yourself With the Games
     (You can skip this step once familiar with the program.)

     ❑ Read the game rules and instructions, pages 16-27.
     ❑ Work on a beginner challenge card or two for each game. Have fun with them, whether you
       succeed or not!
     ❑ Read through the Thinking Skills Matrix for an understanding of the thinking skills relevant to each game.

     2. Familiarize Yourself With the Materials
     (You can skip this step once familiar enough with the program.)

     ❑ Review the seven Problem Solving Strategies on pgs 8-9.

     ❑ Review the five Social Skills on pgs 10-11.

     ❑ Review the Reflection Questions on pgs 36-37.

     ❑ Review the Game Tracking Chart on pg 40.

     3. Fill In the Agenda Poster
     (Use the large laminated poster included in this Kit.)

     ❑ Select a Problem Solving Strategy on which to focus.

     ❑ Select a Social Skill on which to focus.

     ❑ Select one or two Reflection Questions on which to focus.

     ❑ Our Recommendation for the FIRST SESSION:
       • Today’s Problem Solving Strategy: “Persevere!”
       • Today’s Social Skill: “Asking Questions”
       • Reflection Question: “Which Game was the most fun for you? Describe what it was that made
         the game so much fun.”

Teacher’s Guide: Mind Challenging Game Set 1
             How to Run a ThinkFun® Game Club™

     4. Set up the Game Stations
     (See Game Club™ Room Setup on pg 15, for a sample Game Club room layout.)

     ❑ ON THE FIRST DAY, depending on the size of your club, you will introduce anywhere from one to six
       games. (Introduce one game for 4 or fewer players, two for 8 or fewer players, three for 12 or fewer…)

     ❑ AFTER THE FIRST DAY, introduce new games as required. If the number of players has changed, adjust
       the number of stations accordingly.

     ❑ Some games involve sequential reasoning (Rush Hour®, Hot Spot™ and TipOver®) and others spatial
       reasoning (Cover Your Tracks™, Square by Square® and Brick by Brick®). For maximum contrast between
       the types of games, we suggest mixing them together and introducing them in the following order:
        • Rush Hour
        • Cover Your Tracks
        • Hot Spot
        • Square by Square
        • TipOver
        • Brick by Brick
     ❑ Set up each station to include:
        • One type of game only—four individual games.
        • The corresponding Game Instructions Tent Card (placed in the center of each table).
        • Four pencils (to be used by players to fill in their Game Tracking Charts).

     5. Decorate and Ready the Room
     ❑ Display the Problem Solving Strategies Poster.

     ❑ Display the Social Skills Poster.

     ❑ Display the filled in Agenda Poster.

     ❑ Copy (or locate) the Game Tracking Charts, one for each player; A black line master can be found on pg 40,
       and in the Kit Pocket Folder.

     6. Prepare For 10-Minute Introduction
     ❑ Set up whichever game(s) you will be explaining in the ready position using the specific card challenge
       recommended for that game on pages 16-27.

     7. 10-Minute Introduction
     ❑ Settle players into stations reminding them not to begin playing yet.
     ❑ Refer to the Agenda Poster:
       • Introduce the Problem Solving Strategy for the session.
       • Introduce the Social Skill for the session.

Teacher’s Guide: Mind Challenging Game Set 1

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