DotA Gaming by tyndale


									DotA Gaming

Rhasta (Shadow Shaman)
16/03/2009 18:35 by Elu

Shadow Shaman

Strength - 19 + 1.6
Agility - 16 + 1.6
Intelligence - 21 + 3.0

Attack Range of 500
Movement Speed of 285


 Once a gifted troll witch doctor, young Rhasta was well versed with the secrets of voodoo magic. When the war
between the Sentinel and the Scourge began, Rhasta, then a Shadow Hunter, offered his allegiance to the
Sentinels to vanquish the Scourge once and for all. While he was gifted as a witch doctor, Rhasta is a genius as
a shadow hunter, exceeding his master by mastering the art of summoning multiple serpent wards, binding
enemies for a short time and casting elemental lightning to several units.

   two disables           valuable asset to teamfights     can initiate

   low health       mana dependent          low movement speed


Forked Lightning

Calls forth a cone of lightning, hitting multiple enemy units for damage.

Level 1 - 75 damage to 3 targets.
Level 2 - 150 damage to 4 targets.
Level 3 - 225 damage to 6 targets.
Level 4 - 300 damage to 7 targets.

Cooldown - 10 seconds.
Manacost - 95/105/135/160

Rhasta's nuke, exceptional for both farming and team fights.


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Transforms an enemy unit into a random critter, disabling special abilities.

Level 1 - Lasts 1 seconds.
Level 2 - Lasts 2 seconds.
Level 3 - Lasts 3 seconds.
Level 4 - Lasts 4 seconds.

Cooldown - 13 seconds.
Manacost - 110/140/170/200

 Free Guinsoo's at your disposal, just one of Rhasta's disables. Note that this has a longer range, and shorter
cooldown than Shackle so if you need to shackle someone you should probably use this skill first.


Magically binds a target enemy, so that it cannot move or attack. Deals 40 damage per second.

Level 1 - Lasts 2.5 seconds.
Level 2 - Lasts 3.25 seconds.
Level 3 - Lasts 4 seconds.
Level 4 - Lasts 4.75 seconds.

Cooldown - 16 seconds.
Manacost - 110/130/155/185

 One of the longest disables in the game of DotA, but has a somewhat short range. If you do get this skill off on
an enemy hero there's a very good chance that they're going to die.

Mass Serpent Ward

Summons 8 immobile serpentine wards to attack enemies. The wards are immune to magic. Lasts 45 seconds.

Level 1 - Deals 43 max damage.
Level 2 - Deals 58 max damage.
Level 3 - Deals 73 max damage.

Cooldown - 100/80/60
Manacost - 200/350/600

 Mass damage, and it can be used in a number of ways. In team fights you can focus enemy heroes that are low, and
even block them from going where you don't want them to. You can also use this in pushes as they do great damage
when attack towers and raxes. More detail in this will be shown later on.

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Skill Build

Level 1 - Shackles
Level 2 - Forked Lightning
Level 3 - Forked Lightning
Level 4 - Shackles / Voodoo
Level 5 - Forked Lightning
Level 6 - Mass Serpent Ward
Level 7 - Forked Lightning
Level 8 - Shackles
Level 9 - Shackles
Level 10 - Shackles / Voodoo
Level 11 - Mass Serpent Ward
Level 12 - Voodoo
Level 13 - Voodoo
Level 14 - Voodoo
Level 15 - Attribute Bonus
Level 16 - Mass Serpent Ward
Level 17 - Attribute Bonus
Level 18 - Attribute Bonus
Level 19 - Attribute Bonus
Level 20 - Attribute Bonus
Level 21 - Attribute Bonus
Level 22 - Attribute Bonus
Level 23 - Attribute Bonus
Level 24 - Attribute Bonus
Level 25 - Attribute Bonus

Skill Build Explanation

 Shackle is a must have for level 1 because of the long disable, and it is always good to max Forked Lightning
as soon as possible. You may consider getting level 1 Voodoo because the range is longer, making it easier for
a hero as slow as Rhasta to get near enough to use his shackle. It does deplete your mana faster but
sometimes that's what you need, especially if you need a quick way to stop a hero from channeling a spell or
just casting one. Rhasta's skills are too valuable to be wasting skill points in Attribute Bonuses until they're

Item Build

 Rhasta is one of those heroes that should almost always be getting a chicken for his team. You can use the
tango to later get more regen. Because of Rhasta's low health and mana it's a good idea to get items that boost
his stats, that's what the Ironwood Branches and Circlet of Nobility are for. You could also exchange the Circlet
of Nobility for a couple of Ironwood Branches or Clarity Potions, or maybe get just one of each, or just one
which would allow you to get another set of Tangos.

Core Items

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 Rhasta being one of the very slowest heroes in DotA should get Boots of Speed as soon as possible. You
shouldn't even try and gank until you have them, just dominate the heroes in your lane while trying to last hit
and deny all the creeps. Bracers are always good because of Rhasta's low health, you're going to need the
health when you're channeling Shackles or doing anything that requires fighting enemy heroes. It's perfectly
fine to leave the lane and gank without a Blink Dagger but it should be a top priority item that you get as soon
as possible. Once you have a Blink Dagger you should up both your mana pool and max health, items that are
good for this that you will also be able to use later are...

 You could also get a Perseverance for both the mana and health regeneration and make your Soul Booster into
a Bloodstone, but the main reason for your Soul Booster is for the Aghanim's Scepter you'll be getting later on.

Endgame Items

 It's rare that a player will be able to get all of these items on Rhasta while still being useful throughout the
entire game, but if you happen to be that both lucky and skilled Rhasta then these are the items that you should
get. Boots of Speed can wait until a little later, Blink Dagger should be one of your very first items. One of your
last items should be a Refresher Orb. Why? Because your ultimate takes up more mana than any other skill in
the game so it will deplete your mana pool quickly. You should really only get Guinsoo's earlier on if your team
is in need of more disables. Shiva's Guard is a good item, probably better to get after Aghanim's Scepter, and
Aghanim's Scepter should be bought after your Blink Dagger and maybe Boots of Travel.

Utilizing Your Skills

Forked Lightning

 I wasn't able to get a good example so this one will have to do. I targeted the bottom Scourge creep here, but it
went all the way to the necromancer, you can use this to you advantage, for example when an enemy hero is
too far to target but the enemy creeps are close enough to both you and the enemy, you can target the creep
and the Forked Lightning will go all the way to the enemy hero doing full damage.

The Shadow Shaman's ultimate can be used in a variety of ways, many of which I will show you below.

 Imagine there is a teamfight here, the enemy would not be able to escape using the ramp descending into the
river, and your Mass Serpent Wards will be able to beat down on them. You can also use this if you or an ally is
running from an enemy and need to block them off, but you should only do this if the person you are saving is a
valuable player and/or you can kill the enemy by doing this.

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 When you pull creeps about 10seconds before a new minute begins, if they are far enough from their camp
new ones will spawn allowing the creeps to double. This technique is called creep stacking. Look at the
location of the golems and the game timer.

 After creep stacking a few times you can plant your wards at a distance and start pounding on the creeps, this
allows you to farm fairly quickly. The location of the wards in the screenshot isn't very good, you should try and
plant them more to the bottom left in the fog so by the time the creeps get to them they start running back, this
means minimal damage to both you and your wards.

 Mass Serpent Wards are also very good at taking down buildings, especially at higher levels. One example that
I'm sharing is when you and your team are pushing a lane, or maybe if your pushing a lane by yourself while
your team pushes another [not suggested] If you have an Aghanim's Scepter with a Refresher Orb you'll be able
to take down a full health tower and both the barracks within seconds, if you do use this technique, be sure to
plant the wards right behind the tower so when the tower dies they're in range to hit the barracks.


 Though Rhasta has his weaknesses being a slow and vulnerable hero, he has his pros and will turn the tides of
any game if played correctly. Rhasta should be played as a support hero always. Items are not a top priority
aside from a Blink Dagger, Soul Booster and some wards, so unless there's a lot of farm that nobody is taking
you shouldn't be farming too much. Your job as Rhasta is to help your team win teamfights using your many
disables, AOE nuke, and Mass Serpent Wards to put out lots of damage.

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