Resume-Ian-H-McEwan

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					Ian Hamilton McEwan
mcewan.ian@gmail.com www.ihmgames.com


OBJECTIVE
Seeking a production or project management position in the game industry.


EXPERIENCE
2XL GAMES, INC.                                                                                                 Apr 2007 – Present
Associate Producer                                                                                              www.2xlgames.com
   Day-to-day tracking of all art and programming tasks company wide
   Developed and maintained task tracking documentation using: Microsoft Project, Excel, Visio, FileMaker, web-forums and WIKIs
   Developed and maintained 2XL Development WIKI
   Developed game design documentation; including scope docs, feature design docs, level feature docs, UI flowcharts,
    achievement lists, help docs, asset lists, and more…
   Licensing and in-game advertising; managed contact information for 400+ sponsors and 150+ racing teams
   Developed and maintained a licensing and marketing web-forum
   Managed QA / bug-tracking documentation
   A primary liaison between 2XL and art outsource studios
   A primary liaison between 2XL and public relations company
   Developed and maintained the 2XL Outsource Wiki to easily communicate asset specs, requirements and timeframe
   Organized focus group during game development
   Headed outsourced games localization
   Headed outsourced development of 2XLGames.com website

Shipped: Jan-2010         X Games SnoCross
Producer                  iPhone and iPod Touch
                          ESPN and 2XL Games team up to create the ultimate SnoCross racing experience. Available on iTunes.

Shipped: Dec-2009         2XL Fleet Defense
Producer                  iPhone and iPod Touch
                          Take to the skies in 2XL’s first casual game. Currently available on iTunes.

Shipped: Oct-2009         2XL ATV Offroad
Producer                  iPhone and iPod Touch
                          Many new features arrive in 2XL’s second iPhone/iPod title. Currently available on iTunes.

Shipped: Apr-2009         2XL Supercross 2009
Production Assistant      iPhone and iPod Touch
                          2XL’s first iPhone/iPod Touch title. Currently available on iTunes.

Shipped: Sep-2008         BAJA: Edge of Control
Associate Producer        Xbox360 and Playstation 3
                          2XL’s first triple-A racing title, published by THQ. BAJA was delivered on-time and under-budget.

TEABAG GAMES, LLC.                                                                                              Apr 2005 – Oct 2007
Project Manager / Game Designer
   Oversaw 10 employees
   Designed and wrote game design documents for 8 game titles
   Managed the development of all active projects
   Developed and maintained all development documentation
   Developed development web forums and WIKIs
   Oversaw development of Teabag Games webpage
   Performed recruitment and job screening duties
   Developed pitch documentation
   Game pitching to publishers and casual game web portals

Shipped: Cancelled        Shatter
Project Manager /         iPod and Online
Game Designer             All titles were cancelled when the studio closed in 2007.

Shipped: Cancelled        Circuit Swap
Project Manager /         Zune, Mobile Phone, and Online
Co-Game Designer          All titles were cancelled when the studio closed in 2007.

Shipped: Cancelled        Magnets
Project Manager /         Mobile Phone and Online
Game Designer             All titles were cancelled when the studio closed in 2007.
Shipped: Cancelled           Texxacon Mobile
Project Manager /            Mobile Phone and Online
Game Designer                All titles were cancelled when the studio closed in 2007.




INDEPENDENT DEVELOPMENT EXPERIENCE
SUBSIST                                                                                                          Mar 2006 – Oct 2007
Project Lead / Lead Game Designer
Subsist is a multiplayer mod for Half-Life 2.
    Oversaw 24 team members based across the globe: US, China, Denmark, UK, Australia…
    Developed and maintained all task tracking documentation
    Development and maintained all game design documentation
    Developed project web-forums and WIKI for easy communication between all members
    Created asset catalogs, programming pipelines and task lists
    Constant coordination with respective art, level design and programming leads to assure a steady pipeline
    Oversaw development and maintenance of Subsist webpage
    Performed recruitment and job screening duties
    Managed and released promotional media to create awareness

SPACE MOD                                                                                                        Mar 2006 – Oct 2007
Producer
Space Mod is a Supreme Commander mod.
    Oversaw 11 diverse team members remotely
    Assisted in developing project Forums to ease communication for all members
    Help created asset catalogs, programming workflows & team pipelines; coordinated with respective artists & programmers
    Performed recruitment & job screening duties
    Managed & uploaded promotional media to create awareness & recruit new team members




PROFICIENCY
    Adobe Dreamweaver                                Microsoft Visio                               Experience managing casual
    Adobe Illustrator                                FileMaker Pro                                  game development
    Adobe Photoshop                                                                                 Experience working with
                                                      Experience in large and small                  outsourcing studios
    Microsoft Access                                  team environments
    Microsoft Office                                 Experience managing game                      Effective communicator
    Microsoft Project                                 development on console systems




EDUCATION
UNIVERSITY OF ADVANCING TECHNOLOGY                                                                               2004 – 2008
Graduated Magna cum Laude
Alpha Beta Kappa National Honor Society Member
National Dean’s list 2005-2007

                                     Bachelor’s of Science in Technology Commerce
                                            Major in Technology Management

                                       Bachelor’s of Science in Software Engineering
                                                Major in Game Programming

                                                 Bachelor’s of Art in Multimedia
                                                     Major in Game Design



REFERENCES
Available upon request.

				
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