Ian Hamilton McEwan email@example.com www.ihmgames.com OBJECTIVE Seeking a production or project management position in the game industry. EXPERIENCE 2XL GAMES, INC. Apr 2007 – Present Associate Producer www.2xlgames.com Day-to-day tracking of all art and programming tasks company wide Developed and maintained task tracking documentation using: Microsoft Project, Excel, Visio, FileMaker, web-forums and WIKIs Developed and maintained 2XL Development WIKI Developed game design documentation; including scope docs, feature design docs, level feature docs, UI flowcharts, achievement lists, help docs, asset lists, and more… Licensing and in-game advertising; managed contact information for 400+ sponsors and 150+ racing teams Developed and maintained a licensing and marketing web-forum Managed QA / bug-tracking documentation A primary liaison between 2XL and art outsource studios A primary liaison between 2XL and public relations company Developed and maintained the 2XL Outsource Wiki to easily communicate asset specs, requirements and timeframe Organized focus group during game development Headed outsourced games localization Headed outsourced development of 2XLGames.com website Shipped: Jan-2010 X Games SnoCross Producer iPhone and iPod Touch ESPN and 2XL Games team up to create the ultimate SnoCross racing experience. Available on iTunes. Shipped: Dec-2009 2XL Fleet Defense Producer iPhone and iPod Touch Take to the skies in 2XL’s first casual game. Currently available on iTunes. Shipped: Oct-2009 2XL ATV Offroad Producer iPhone and iPod Touch Many new features arrive in 2XL’s second iPhone/iPod title. Currently available on iTunes. Shipped: Apr-2009 2XL Supercross 2009 Production Assistant iPhone and iPod Touch 2XL’s first iPhone/iPod Touch title. Currently available on iTunes. Shipped: Sep-2008 BAJA: Edge of Control Associate Producer Xbox360 and Playstation 3 2XL’s first triple-A racing title, published by THQ. BAJA was delivered on-time and under-budget. TEABAG GAMES, LLC. Apr 2005 – Oct 2007 Project Manager / Game Designer Oversaw 10 employees Designed and wrote game design documents for 8 game titles Managed the development of all active projects Developed and maintained all development documentation Developed development web forums and WIKIs Oversaw development of Teabag Games webpage Performed recruitment and job screening duties Developed pitch documentation Game pitching to publishers and casual game web portals Shipped: Cancelled Shatter Project Manager / iPod and Online Game Designer All titles were cancelled when the studio closed in 2007. Shipped: Cancelled Circuit Swap Project Manager / Zune, Mobile Phone, and Online Co-Game Designer All titles were cancelled when the studio closed in 2007. Shipped: Cancelled Magnets Project Manager / Mobile Phone and Online Game Designer All titles were cancelled when the studio closed in 2007. Shipped: Cancelled Texxacon Mobile Project Manager / Mobile Phone and Online Game Designer All titles were cancelled when the studio closed in 2007. INDEPENDENT DEVELOPMENT EXPERIENCE SUBSIST Mar 2006 – Oct 2007 Project Lead / Lead Game Designer Subsist is a multiplayer mod for Half-Life 2. Oversaw 24 team members based across the globe: US, China, Denmark, UK, Australia… Developed and maintained all task tracking documentation Development and maintained all game design documentation Developed project web-forums and WIKI for easy communication between all members Created asset catalogs, programming pipelines and task lists Constant coordination with respective art, level design and programming leads to assure a steady pipeline Oversaw development and maintenance of Subsist webpage Performed recruitment and job screening duties Managed and released promotional media to create awareness SPACE MOD Mar 2006 – Oct 2007 Producer Space Mod is a Supreme Commander mod. Oversaw 11 diverse team members remotely Assisted in developing project Forums to ease communication for all members Help created asset catalogs, programming workflows & team pipelines; coordinated with respective artists & programmers Performed recruitment & job screening duties Managed & uploaded promotional media to create awareness & recruit new team members PROFICIENCY Adobe Dreamweaver Microsoft Visio Experience managing casual Adobe Illustrator FileMaker Pro game development Adobe Photoshop Experience working with Experience in large and small outsourcing studios Microsoft Access team environments Microsoft Office Experience managing game Effective communicator Microsoft Project development on console systems EDUCATION UNIVERSITY OF ADVANCING TECHNOLOGY 2004 – 2008 Graduated Magna cum Laude Alpha Beta Kappa National Honor Society Member National Dean’s list 2005-2007 Bachelor’s of Science in Technology Commerce Major in Technology Management Bachelor’s of Science in Software Engineering Major in Game Programming Bachelor’s of Art in Multimedia Major in Game Design REFERENCES Available upon request.