Games Open a New World! 1 Circle Games! I’m Going Hunting Players: Small to medium groups You play this game in a circle and your memory counts. One person in the circle will start the game off by saying, I’m going hunting and I’m taking an arrow. The next person will have to repeat what the person next to him said and then add something new from the next letter in the alphabet. I’m going hunting and I’m taking an arrow and a bow. You keep this going around the circle until one person cannot remember what he is taking. That person is out and you see if the next person can complete the phrase. You don’t necessarily have to choose something that you would normally take hunting-it can be funny. You can also modify this game to a specific topic. I’m going to get married and I’m taking... would be a great wedding shower icebreaker. I’m going to have a baby and I’m... would be a starter for a baby shower game. I’m going shopping and I’m buying… would be great for a women’s event. Pick a topic that fits your event, play this game at your next family holiday get-together. Killer Froggy Players: Medium to large groups Everyone sits in a circle. One person is chosen to be the detective. He leaves the room or goes to a place where he cannot see or hear what is going on in the circle. Everyone in the circle closes their eyes. An adult or leader walks around the circle and taps someone’s shoulder who now becomes the Killer Frog. But no one knows who the frog is at first. The detective comes back in. The frog sticks its tongue out at random people around the circle, trying not to be noticed by the detective. If the frog sticks its tongue out at you, you just lay down. The detective gets three tries to guess the killer frogs identity. If he succeeds, someone else is chosen for the next round. If he doesn’t, then he is the detective again. It’s okay if other players know who the frog is. Submitted by Madison from Lyons, Colorado Musical Hearts Required: Paper hearts, prizes, number system and music Players: Small to large groups The game is somewhat like musical chairs but with hearts being passed. If you use this as a classroom game for a Valentine Party game, most classrooms have each student assigned a number for the year. Have your classroom use these assigned numbers and you’ll need those assigned numbers written on separate pieces of paper to pull out of a hat. If your players don’t have pre-assigned numbers have them stand in a circle and count out loud giving each them a number. Pre-make paper hearts that either hinge or can be folded. Each child can decorate a heart. Provide various prizes that can be won if the right heart is found such as heart erasers, heart pencils, chocolate bars, Cracker Jacks, fruit snacks, stickers and other fun items. On the inside of each heart write the prize that the player will receive if they open that heart. Seal the heart closed with a piece of tape so no one can see what they might win. Select music that applies to the theme like “Written On My Heart” and “Here In My Heart”, both by the new group “Plus One” are great songs. Have each player start by holding onto a heart while all players are standing in a circle together. The players will pass the hearts to the next person in a clockwise fashion while the music plays. Pause the music and pull out a number. The person having that number will open the heart that they are holding and receive the prize written in it. Once they receive their prize they will be out of the game along with the heart that they opened. Start up the music again and pull out another number. Keep playing until you run out of prizes or time. If you run out of time towards the end, the last remaining few can open their hearts at the same time. Games Open a New World! 2 Pass the Parcel Players: Small to medium groups Wrap a bar of chocolate (or some other exciting gift) in a small box then wrap in a layer of paper. Now on the paper write a type of task that must be completed. Add another layer of paper and another task. Repeat until you have about 10 layers. Finally wrap it in gift paper (so it looks nice). The tasks should vary - like sing a song, eat a teaspoon of mustard, or walk blindfolded to the other side of the circle. Just try to be creative and make it so that they won’t want to get stuck with the package on the next turn. Sit everyone in a circle and play a short snippet of music. When the music stops, the person holding the parcel removes one layer of wrapping and must perform the task written on that layer. Repeat until the last layer of wrapping has been removed. At the end, no one will want to get stuck with the package but the one that does will get the reward. Submitted by Yonatan Volkovich Pirate Required: Large bunch of keys and blindfold Players: Small to medium groups Choose one player to be the pirate. That player will be required to sit in the middle of the circle, blindfolded with his/her legs crossed. All the other players will circle the pirate while sitting with their legs crossed. Place several different rings of keys on the floor in front of the pirate. A player is nominated to slowly creep up, attempt to take a ring of keys and then return to their place without the pirate hearing them. The Pirate has three tries to point to where he thinks the thief is. If the thief succeeds, he/she becomes the new Pirate. Submitted by Yonatan Volkovich Quick Change Artist Required: Just willing participants Players: Medium to large groups Have everyone sit in a circle and choose one person to be the quick change artist. Have the artist go out of sight and change something on him/her self that is visible(ie-put shorts on backwards, change hair, tie/untie shoes...). When the artist is done, have him/her walk into the middle of the circle and turn around slowly to give everyone a chance to see what has been changed. Then go around the circle having each person guess what has been changed. The first person to guess correctly is the next artist. Submitted by Lindsey Sanner - Indianapolis, IN Shark Attack Required: Fun Gripper Parachute Players: Small to medium groups Select one player to be the shark and one player to be the lifeguard. All other players must sit on the ground while holding the parachute over their legs. The shark must be under the parachute looking for someone to attack. The lifeguard walks around behind players that are sitting, hoping to save any victims of a shark attack. The players will wiggle their legs and shake the parachute keeping it low to the ground. The shark will pick a victim and try to pull them under by the legs. The lifeguard must come around and try to pull them back. If the lifeguard gets there in time, the shark lets go and finds another victim. If a player is pulled under then there are two sharks. The victim cannot kick or use their hands to attack or hurt the shark. They must go with the shark if pulled under; only the lifeguard can save them. Submitted by Jim Hovorka, Wisconsin Games Open a New World! 3 Shoe Hustle Players: Small to large groups Everyone should sit in a circle on the floor. Remove both shoes, then remove the shoestrings and place them in the toes of the shoes. The shoes then go into the center of the circle and have someone mix up the pile or rotate the circle of kids. At a signal, everyone races for the pile, finds his shoes, laces them up, and puts them on. The first child finished and standing is the winner! Smile Toss Players: Four to Twelve players Players can sit in circle or through out the room as long as everyone can see each other. All players are to keep a straight somber face while one person that is chosen to be the Smile Tosser, smiles. The Smile Tosser will smile a big smile at all players trying to get them to crack a smile or laugh. If anyone smiles or laughs they are out of the game and they must be absolutely quiet while the game goes on. The Smile Tosser can wipe off his smile with his hand and throw it to another player if he wishes. The receiving player will put on the smile and be the new Smile Tosser. You can even set a time limit on how long your Smile Tosser is allowed to keep his role. Smile Toss is a great party game, holiday get together game, icebreaker game and youth group game. Someone Moved Players: Small to large groups Have all players sit in a circle and then chose a person to be “it”. The “it” is to leave so that “it” cannot see or hear. Have one to four players move in the circle. When “it” returns he is to figure out who has moved in the circle. Great ice breaker for new groups! Stations Required: Just willing participants Players: Small to medium groups Everyone sits in a circle and is given a destination (name of a town) and in the middle, the station master stands with all the destination names on a card. He/She then chooses certain names; for example Bradford/Leeds. The two corresponding people then have to get up and exchange seats. In the meantime the station master has to try to jump into one of these seats. More than two destinations can be called out and the ultimate “All Change” when everyone has to change seats is a great laugh. Can be played for hours and there is no ultimate winner or loser. Suitable for young and old. Can turn out rather rough, make sure that nothing breakable is nearby. Submitted by Janet Naylor Twins Players: Small to large groups All players are paired off and form a large circle with partners joining hands. One set of players is chosen as “it” and are the runners. The runners go around the outside of the circle and tag a pair of joined hands. The runners quickly run one direction while the tagged team race the other direction. The first pair back to the vacated spot gets to keep the spot, and the other pair becomes “it”. Caution set up rules for passing so that no one gets hurt. Games Open a New World! 4 Apples to Oranges Required: One apple, one orange, paper, pencil, container, and music Players: Small to large groups Print out slips of paper that you will pull out of a container. Each slip will be labeled differently as follows: before the apple, the apple, after the apple, before the orange, the orange, and after the orange. You might want to do a couple sets in case certain slips become detectable after use. Once you’ve completed the slips place them in a container mix them up. Have players stand in a circle, give the apple to one person and the orange to someone across the circle, then start the music. They are to pass the fruits until the music stops. When the music stops, pull out a slip of paper and read it. If the paper states before the specific fruit that person is out. If it’s after the specific fruit that person is out. If it just states a fruit that person is out. So not only do you have to worry about holding the fruit but where it is in the circle. If you have a large group, set up several circles or a circle within a circle would be cool. You could also use different colored FlingSocks instead of fruit. Variations to the game can be passing the fruits under the leg, behind the back or twirl around once then pass the fruit. Created by R. Scheel, Fun-Attic Inc. Big Chief Players: Small to large groups Have all players sit in a circle and then chose a person to be “it”. The “it” is to leave so that “it” cannot see or hear. Choose one person to be the chief and he will act out short movements. Examples are clapping hands three times, stomping feet 4 times, etc. All other players must do what the Chief does. Have “it” return to the group to figure out who is the Big Chief, you can give him up to three guesses if there’s a large group. Blindfolded Shoe Shuffle Required: Blindfolds and shoes Players: Medium to large groups Each person puts on a blindfold and takes off their shoes. They then throw them into a pile in the middle of the floor. The referee then jumbles them all up and then shouts GO! The first person to find their shoes by touch and smell alone and put them on is the winner. Submitted by Mr. Minty Body Jump Relay Required: 6 players per team Players: Medium to large groups Each team will have the players lie down on the ground, face up, fanned out in a circle with their heads facing the middle of the circle. On go, the first person from each circle, gets up and runs around the circle jumping over the other team members. Once around he will lie back down and the #2 person will do the same. Then you keep playing until all the players have completed the task. The first team to complete the cycle is the winner. For added fun and excitement with youth groups, a blindfold can be passed to the player that is getting up. They can half walk and crawl around the circle with members instructing them where to go. Another version is having them race/walk backwards. Submitted by R. Scheel, Fun-Attic Inc. Games Open a New World! 5 Circle Delight Required: Two balls Players: Small to large groups Two teams stand alternately in a single circle formation. Each team has a ball. At the signal the balls are thrown in the same direction from person to person belonging to the same team. The balls start moving from opposing players standing opposite each other in the circle. The purpose is to see if one team can move its ball from player to player at such a speed that it overtakes the ball from the opposing team. If this happens one point is scored and the game begins again. The first team to score three points wins. Note: The ball must be relayed between players of one team as they are positioned in the circle while not hindering the opposing team. Colonial Circle Players: Small to medium groups This is a very old game from the colonial days One player will be the chosen British spy and all other players will be in a circle formation holding hands, facing inward. The spy will request to enter the circle by saying, “Please good people let me in so I can warm my toes and light my pipe”. The players will allow that person to come into the circle. That player will enter and stand in the center of the circle. He will act out that he is warming his toes and lighting his pipe by saying “Ah, it’s great to be able to light my pipe and it’s great to warm my toes”. As he's doing so, he’ll figure out a way out of the circle and then suddenly try to escape through one set of players locked arms. If captured he picks a new spy and the original spy has to sit in the center. If he escapes he picks a new spy to come back and spy with him. When they try to escape, they will exit at different locations in the circle. Do You Love Your Neighbor? Players: Small to medium groups All players sit in a circle except one person who sits on someone’s lap and asks, “Do you love your neighbor?” If he/she says YES, you all move one seat in any direction and the person that’s IT try’s to get a seat. If he/she does, then the person left standing is IT. However if he says NO then the IT asks, “Who do you love?” The person that was chosen then answers with a physical trait of other people in the circle (ex. glasses, shoes, hair color, and style of cloths) and those people move to any seat they can get except for there own. Submitted by Bryan Laird Duck, Duck, Squirt Required: Squirt gun and clean bucket of water Players: Small to medium groups All players sit or stand in a circle. Pick a person to be it. They are to go around the circle like Duck, Duck, Goose but they say " Duck, Duck, Squirt". They then squirt a player and the chase begins. The "squirter" is to run around the circle and back to players position without getting tagged by the person that was squirted. Games Open a New World! 6 Ducks N Hens Required: Two objects Players: Small to medium groups Circle up in groups of 8-10. Hand one person two random objects. One of these random objects represents a duck, the other represents a hen. The person is a “vendor”. His goal is to sell the foul. To his right, he passes the first item, and says, “Do you want to buy a duck?” The “buyer” says, “Does it quack?” The vendor says, “Yes it quacks.” The duck continues to be passed to the right with the question and answer session going all the way back to the original vendor and back to the current transaction. (B asks A, A answers B, B sells to C, C asks B, B must turn around and ask A, A answers B, B answers C, C sells to D, D asks C, C asks B, B asks A, A answers B, B answers C, C answers D, and so on.) In the meantime, immediately after the duck is sold, the original vendor turns to his left with the hen, and says, “Do you want to buy a hen?” The buyer asks, “Does it cackle?” “Yes it cackles.” Same deal with the hen... the question and answer session goes all the way back to the original vendor. The fun comes when the messages start to cross. It’s hilarious! Submitted by Merry Mary Fork Over The Chocolate Required: Chocolate bar, knife, forks, pair of large gloves, clothing Players: Small to medium groups You need a bar of chocolate (preferably cold for older players), knife and several forks, a dice, a pair of large gloves and some other items of clothing depending on age group. e.g. scarf, hat, large coat or jacket, trousers, waistcoat, the list is endless. Everybody forms a circle, half circle or sits on chairs. One person starts by throwing the dice followed by each person in turn. When someone throws a six he then runs to where all the clothes are and starts putting them on, once he is completely dressed he can then start trying to eat the bar of chocolate, with the knife and fork of course, cutting one square at a time. While they are doing this the rest continue throwing the dice and if someone else throws a six, the person eating the chocolate has to stop and get undressed while the next person tries to get dressed and start eating the chocolate etc... The games obviously ends once the chocolate has been eaten. Submitted by Sara Campos Hidden Surprise Required: Pill bottle, tape, newspaper, money, dice Players: Small to medium groups Here’s a game for both the young and old. Take an empty pill bottle and place an amount of money in it. Whatever you decide you want the winner to have. Wrap it up with layers of newspaper and duct tape, electrical tape or any other kind of tape. You can even layer it with different types and make a huge tape ball. Have everyone stand in a circle. Take a set of dice and place them in a flat box. If the person rolls a double, they must go inside the circle and start working on getting the tape ball apart. They continue unwrapping until the next person rolls a double. Keep going until someone wins the money. This can take awhile and it is real fun and exciting for all ages. You can modify this game using different containers to hold food or other prizes. Submitted by Sheri Snook, Lewistown, PA Games Open a New World! 7 Ball Games Fugitive Required: Fun Gripper Volleyball or rubber ball Players: Small to large groups Select someone to be the fugitive. Everyone else is out to capture the fugitive working as a team (FBI).Capture the fugitive by hitting him below the waist with the ball. The fugitive can run anywhere within the boundaries. The FBI agents pass the ball to each other until they can get a good shot, they must throw it to another agent. FBI agents can go anywhere-even outside the boundaries. Strategy involves passing the ball to someone near the fugitive who would then have a good shot. Anyone hitting the fugitive above the waist is out for the game. Fugitive-Stake Out Required: Fun Gripper Volleyball or rubber ball Game of the Month 12/98 Players: Small to large groups In this version of fugitive the FBI agents are positioned around the field and they cannot move from their designated spot. This makes it a less active game and better allows all ability levels to play together. Select someone to be the fugitive. Everyone else is out to capture the fugitive, working as a team (FBI). Capture the fugitive by hitting him below the waist with the ball. The fugitive can run anywhere within the boundaries. The FBI agents pass the ball to each other until they can get a good shot at the fugitive. The person who hits the fugitive below the waist is not the next fugitive. The person who passed him the ball is the next fugitive. Play coed by requiring the ball to be passed to at least one girl any time it touches the ground. Players may leave their spot to get a stray ball but most go back to their spot to throw it. They must pass it to someone if they left their spot to get the ball. Games Open a New World! 8 Galaxy Ball Required: 3 to 5 Fun Gripper Volleyballs or soft rubber balls Game of the Month 1/99 Players: Small to large groups Players form a large circle or square. Place 1 to 5 players in the center who try to avoid being hit by thrown balls. Players on the perimeter throw balls trying to hit the inner circle players at the waist or below. The player who hits someone, gets to take his or her place in the center. Garage Volleyball Required: Fun Gripper Volleyball or rubber ball; garage door, wall, or slanted roof Players: Two, four or six players One team serves against the wall, and the other team must hit the ball back to the wall without catching or dropping it. Hit back and forth until dropped. If the serving team drops the ball, it loses the serve. If the other team drops the ball the serving team receives a point. Play up to fifteen points. Compete against other kids in the neighborhood. Hit and Sit Required: Fun Gripper Soccer Ball or Volleyball Players: Medium to large groups To play you need 3 large soft balls and you put them in the middle of a gym. You need at least 15 people to play and everyone sits on a bench or sideline until someone says go. Everyone goes after the balls and the players that pickup one of the balls throws it at someone. If a player is hit below the shoulders then that player has to sit. If the throwing player throws the ball at someone and that person catches the ball the throwing player is out and sits down. The players are only aloud to take 3 steps before throwing the balls. When a throwing player throws the ball at you, you can dodge it, jump or even do a roll if you're good at gymnastics. If a player is hit above the shoulders it does not count. It's very fun. Submitted by Zorin Hit the Snake - Dodge Ball Required: Fun Gripper Soccer Ball or Volleyball Players: Small to large groups Start out with three people to form a snake, having a head, middle section and the tail with players placing hands on waist to stay attached. The remainder of the group is to form a circle around the snake. The object is to try to hit the tail of the snake with the ball. The snake so to move around quickly to prevent this from happening. The group should pass ball round to out smart the snake to get in a shot at the tail. If the tail is hit the person that hit the snake is now the head of the snake. The tail is to take the place of the thrower back into the circle. Games Open a New World! 9 Kick The Can Required: Fun Gripper Soccer Ball, large play area Players: Small to medium groups One person is it, place the ball into the center of a field of flat playing area. Get someone to kick the ball. Everyone runs to a hiding spot except the person who is it has to run and put the ball back into the center of the field or where the ball was kicked from. If the person who is it sees someone, he or she runs to the ball and yells 1 2 3 on whoever s/he sees. If you are not caught and you kick the ball you free everyone who is caught. If everyone is caught the person who was caught first is it. Submitted by Joe Bouchie Medic Pin Tag Required: Soft balls, bowling pins and gymnasium or similar indoor enclosed play area Players: Large groups Divide up into two teams. Each team will be given 5 bowling pins that will be spread out evenly on one side of the gym behind a line. The other teams bowling pins should be spaced the same on the opposite side of gym. Each team will have one player designated as the medic who should wear some type of special jersey over their own shirt. Give each team 2-3 balls and on go they are to throw them at the other team without crossing the line. The object is to try to knock down the other teams pins, hit the players or the medic. If a player is hit, that player must go forward in front of the line and sit down to wait for the medic. The medic will drag the player back over to their own line and that player can once again help guard the pins. If the medic is hit, he must also go forward past the line and sit. Someone on his team must rescue him the same way but once back across the line the rescuer becomes the new medic and they will wear the jersey. The first team to knock down all the pins of the other team is the winner. Submitted by Mariah Scheel, Fun-Attic, Inc. One-eyed Cat Required: Fun Gripper Bat & Ball, two bases Players: 4 or more players Start out with a batter, a pitcher, a catcher, fielders, home plate and one base. Batting order will be batter, catcher, pitcher, and then fielders. Batter tries to hit the ball and run to base and back to home without getting out. Once he is out he rotates into next position which would be fielder. For each successful run he scores one point. The person with the most points is the winner. Oscar’s Trash Can Required: Floor mats and Fun Gripper Balls (soft-sided) Players: 4 or more players Set up floor mats so that they are on there sides somewhat bent in the middle to stay up right. Place the mats so that they form a circle and have two players go into the circle (Oscar’s Trashcan). The mats will create a wall that the players outside and inside cannot see past. The outside players will throw balls into the circle (Oscar’s Trashcan). The players inside the circle will throw the balls back outside of the circle. Make sure that the balls are soft-sided so that none of the players are hurt when getting hit by a ball. You can rotate new players into the circle after several minutes have passed. Games Open a New World! 10 Pickle Required: Open field or gym and Fun Gripper Handball (6" Soccer Ball) Players: Medium to large groups Set up two throwers so that each one will stand at an end zone and one will have a handball. Have all players at one of the end zones and they must run to the other end zone without getting hit by the ball. The throwers will toss the ball back and forth until someone runs. The thrower with the ball at that time will try to hit the runner or runners. Any runner hit by the ball is out. The runners will again run to the other end zone once all runners have made it. All throws should be below the chest or make wild players throw underhanded. The last two runners are the winners and new throwers. Roll the Ball Required: Sticks, ball, sandy area This is a very old game from the colonial days Players: Small groups This game is for a small group of 5-8 players. In a line have one small hole for each player and on the backside of the hole, one stick for each player. Instruct the players that they cannot run outside of the designated play area. Pick one player to be the ball roller. That person will roll the ball toward one of the sticks trying not to roll it into the hole. If the ball rolls into the hole the roller will receive one more stick onto his assigned pile. They will add one stick and then pick up the ball and try to hit any player. When it rolls past the holes towards a stick, the player that has been assigned the stick will pick up the ball and try to hit one of the other players that are running around within the designated circle. If they hit a player with their one throw, the player that was hit has to add one more stick to their pile. If the thrower misses they have to add a stick to their own pile. When you have 5 sticks in your pile you are out of the game. Ball throwers are not allowed to move once they pick up the ball and must hit players below the waist. The last player is the winner. Run the Gauntlet Required: Open field or gym and Fun Gripper Handball (6" Soccer Ball) Players: Medium to large groups Choose 2-4 throwers to stand on the sidelines across from each other with 2-3 balls, all balls should be on one side at a time. Players will line up at one end of the play area and they are to run to the other end of the field. If any player is hit they are out and can go to the sideline to become an additional thrower. Once all runners have come through have them go back again. Only run them one direction at a time to prevent injury. All throws should be below the chest or make wild players throw underhanded. The last person or two are the winners. Silent Dynamite Required: Fun Gripper Baseball or Splash Water Bombs Players: Medium to large groups You will need ball that is soft. Choose one person out of the group to be the “Caller”. The caller will give a special command to the group. I usually start with a regular toss and catch. The rest of the people who are spread out around the room then toss and catch the ball to one and another, silently (hence the name, Silent Dynamite.) If a person talks during the game that person has to go in the middle. The caller can change the command at any time. Examples of commands are: Catch with elbows, catch with thumbs, throw with your opposite hand, spin around 3 times before throwing etc. When a person playing cannot complete the task and drops the ball that person stands or sits in the middle. The people in the middle can try to swat down or catch the ball. If a person successfully catches the ball they can get back into the game. The game is over when there is only one person left in the game. Games Open a New World! 11 Soccer Ball Bowling Required: Fun Gripper Soccer Ball, 2 liter pop bottles Players: Small to medium groups Have the kids set up about 10 empty plastic 2 liter pop bottles on a flat surface. Each player gets two tries at knocking the cans down at about 20 feet away. If one player knocks all the bottles down within his two shots he gets another turn to add to his score. The total amount of bottles they knock down gets added to their score. You can go up to 10 complete turns and the person with the highest score wins. If played outside on the sidewalk use chalk to write down their score. This is a great game for kids to practice addition in their heads. Spud Required: Fun Gripper Volleyball, Fun Gripper Soccer Ball or soft dodge ball Players: Small groups Players are huddled around as one person throws the ball into the air. The person throwing the ball is to shout out someones name. The person that was called is to get the ball and shout, . freeze!. before the other players run away. The person with the ball is to gently try to hit any player. If a person is hit they are assigned a letter starting with S from the word Spud. If the person throwing the ball misses then they are assigned a letter. The targeted player will be the one to throw the ball. Once a player has been given all the letters to spell SPUD, they are out of the game. Target Ball Required: Play area, chalk and ball Players: Small to medium groups Mark off a play area six-foot square with chalk, and then evenly divide that square into four squares. Have a child stand in each square with one child holding the ball. The one with the ball will bounce the ball once in his square then tap it into another players square. The player in that square must tap the ball into another players square, after it bounced once into his square. If the ball bounces more than once into someone’s square, they are out of the game and either the square is left empty or you rotate a new player. If your volley goes out of the play area before bouncing in the grid, you’re out. If your volley goes into a square where there is no player, you’re also out. Three Man Step Required: Fun Gripper Volley or Soccer balls, large play area Players: Large groups You need a large running area. Outside playground, gym, or open classroom works great. You need a soft throwing ball, safe for throwing at children. I occasionally throw in a punch by adding another ball for the challenge. Children ages 5-12 are best for this activity. The game starts when one person throws the ball up. The rest of the children are either running from the direction it is thrown or trying to catch the ball. The object is to eliminate players by hitting them with the ball. (Be sure to hit them in a safe area. My NO zones are the head unless they duck and the private areas.) Okay here we go. One person catches the ball for a serve. He then can only take three steps toward another player and throw the ball at him. If the player is hit they are out and must sit where they were hit by the ball. They can tag others that run by them but they must be sitting flat on their bottom while tagging. They can also throw the ball if it comes close enough to them without moving. If the opposing player takes more than three steps we do not count it out, it was an area of argument too many times trying to prove who was right? The game continues in this manner until two players remain at which time the play area is made smaller until the game is done with one victorious. Games Open a New World! 12 Team Hand Ball Required: Open field or gym and Fun Gripper Handball (6" Soccer Ball) Players: Medium to large Groups Note: This is the #2 sport in the entire world! (Yes, only soccer is bigger) Choose a ball that players can hold with one hand and that will bounce. Divide your players into two equal teams. If you play by the official rules you would have six field players and one goal for each team on the field. For play area see diagram for better detail. Set up a play area around 40 X 90 with a dividing line in the center. Both ends will have a goal in the center that is 10 feet wide about 2 feet deep behind the end boundaries. Mark off from the center of the end boundary a 20-foot half circle. Within this marked area will be known as the goalie area. In front of that area centered with the goal, mark off a 10-foot penalty throw line 5 feet away from goalie line. Mark off 5 feet from that or 30 feet from goal in a half circle the free throw line. Have the teams spread out on their part of the field with goalies in position. Start the game with a "throw-on"; this is also done after each goal. The object of the game is to move the ball down the field towards to opponent’s goal. Players can do this by running with it, or using a series of throws and catches until the ball can be thrown into the goal to score a point. Each player is allowed to hold the ball for three seconds or three steps. You can advance with the ball three more steps if you dribble the ball. You are not allowed to kick the ball or this will result in a free throw for the other team from where this violation took place. You cannot hold, hit, trip, or push any player or this will result in a foul awarded with a free shot from where the foul occurred. The defensive player can closely guard and obstruct the progress of the opposite team. If the ball goes out of bounds it is thrown-in by the team that did NOT touch it last and defender must be 10 feet away. A goal throw-in occurs after a goal is made by the opposite team, in which case the goalie throws the ball in from anywhere within the goal area. While the goalie throws-in the ball, the defensive player can assist but must stand 10 feet away and the offensive players must stand behind the free throw line. A free throw will occur if a player enters the goal area or if the goal makes an error. A penalty throw occurs when there is a foul. Fouls are when the opponent stops a clean chance for a goal or when a player throws the ball to their own goalie. When this happens all players expect the goalie and thrower must stand behind the free throw line. The goalie can move anywhere inside the goal area but cannot leave the goal area with the ball. The goalie can step out of the goal area without the ball and become a player but cannot re-enter the goal area with the ball. The field player cannot throw the ball to their own goalie while they’re in the goal area. Team Handball is the #2 sport in the world; it originated in Europe in the early 1900’s. The US has not dominated this sport and has high hopes of moving up in the rankings. The US Handball Men’s Team goal is to be in the top 10 in the world by the year 2008. The US Handball Women’s Team goal is to be in the top 10 in the world by the year 2012. For more information on US Team Handball see http://www.usateamhandball.org. Games Open a New World! 13 Blanket Volleyball Required: Fun Gripper Volleyball, volleyball net (if desired), and blankets or sheets for each team Players: Small to medium groups You can use a volleyball net if you prefer, but not necessary. Set up teams and each team should have four people on it, so that there will be one person holding each corner of the blanket. Have one team serve the volleyball by placing the volleyball in the middle of the blanket. They are to lower the blanket and then raise it quickly as a team, to allow the ball to become air borne. The opposing team must catch the volleyball in their blanket and toss it back again. Bridge Ball Required: 2 - Fun Gripper Volley or Soccer balls Players: Two, four or six players Players are in circle formation, facing in. Each is in wide straddle step with the side of the foot against the neighbors. The hands are on the knees. Two balls are used. The object of the game is to throw one of the balls between the legs of any player before they can get their hands down and stop it. Each time the ball goes between the legs of an individual, a point is scored against that individual. The players having the least points against them are the winners. Be sure the players catch and roll the ball rather than bat it. Players must keep their hands on their knees until a ball is thrown at them. Once mastered, a variation can be played. Variation: Player is in the center with a ball and is it. The other players are in the same formation as above. One ball is used. The center player tries to roll the ball through the legs of any player he or she chooses. They should fake their intent, using feints and changes of direction. Any player that allows the ball to go through their legs becomes it. All players start with hands on knees until the ball is thrown. Bunker Hill Required: Fun Gripper Volley or Soccer balls, floor mats, gymnasium or similar indoor enclosed play area Players: Large Groups Divide into two teams. Each team will be given three mats that will be placed evenly apart at opposite sides of the gym and 2-3 soft balls to throw. The teams will place the mats on their side for protection from the opposite team. The players will try to hit the opposite team with the ball. Players are limited to holding onto the ball for only 5 seconds. If a player is hit they must go do 10 jumping jacks on the sidelines and cannot re- enter until another player from the opposite team is hit. Submitted by Mariah Scheel, Fun-Attic, Inc. Four Square Required: Play area, chalk and ball Players: Small to medium groups Mark off a play area six-foot square with chalk, and then evenly divide that square into four squares. Have a child stand in each square with one child holding the ball. The one with the ball will bounce the ball once in his square then tap it into another players square. The player in that square must tap the ball into another players square, after it bounced once into his square. If the ball bounces more than once into someone’s square, they are out of the game and either the square is left empty or you rotate a new player. If your volley goes out of the play area before bouncing in the grid, you’re out. If your volley goes into a square where there is no player, you’re also out. Games Open a New World! 14 Chinese Soccer Required: Fun Gripper Volley or Soccer balls, Gymnasium or similar indoor enclosed playing area Players: Large Groups For the center players, it is *very* physically demanding, so they should rotate out every three to five minutes. An older person is normally needed as a referee/timekeeper. This game requires a *large* group of kids and has the advantage of keeping them all in play at once, as well as requiring two forms of teamwork. Suitable for an entire PhysEd class or large youth group to play in a gymnasium. Two teams form along opposite walls in a gym. All members join hands, preferably double-grip in which each player grabs the wrist of the player to each side. They defend the goal, which is the entire wall behind them, or as much wall as they can cover while all holding hands and standing in one location. Five players from each team come to center court. Their aim is to make the ball hit the wall behind the guards of the opposite team. Rules: 1. The guard team along the wall must continue to hold hands as they defend their wall against the oncoming ball. They defend by kicking the ball away while still holding hands. 2. A goal is scored against them if the ball hits the wall behind the defenders *at knee level or below*, or if the defenders must break their grip on each other in order to kick the ball away. If ball hits wall at higher than knee level, there is no score and no penalty for breaking grip. (Thus the defenders’ best tactic is to stay back near the wall.) 3. The center players can bat the ball with their fists, and (as in soccer) stop it with any part of their bodies. They cannot pick it up, nor can they dribble or bounce it higher in order to give it a good swat. In other words, "play the ball where it lies," which is usually close to the floor! To score a goal, the center players must bat it (with fists only) past the knees or lower legs of the defenders of the opposite wall. 4. Body-contact is limited (as in basketball). The referee may wish to impose free shots on goal as the penalty for rough play or personal fouls. These rules mean that the center players spend much of their time bent over at the waist as they stoop to swat the ball. They tire within minutes, whereupon the referee calls "change". They join one end of the defending line and the next five players from the other end of the defending line come to the center. Submitted by Dave R. - Victoria, BC, www.openschool.bc.ca David & Goliath Dodgeball Required: Fun Gripper Volley or Soccer balls, Gymnasium or similar indoor enclosed playing area Players: Large Groups Play as Dodge ball rules: 2 teams on equal sides of playing area. 2 Dodgeballs in use. Players throw dodge balls to try and hit there opponents to get them out. If a player is hit by a ball before the ball hits the ground the hit player is out. If a player throws the ball and the ball is caught by an opponent before it hits the ground, the Thrower is out. Last team with a player still in is the winner. At least 1 referee is needed, having 2 is very helpful. David & Goliath Twist: Prior to each round of play, each team designates a Goliath for their team and tells only the referee(s). At any time the "Goliath" is put out, either by being hit or by having a thrown ball caught,the whole team goes down. This makes for quick rounds and adds a twist to regular dodge ball. Submitted by KROSS Games Open a New World! 15 Five Dollars Required: Fun Gripper Baseball, Bat, and mitts (softball, hardball, whiffle ball or Fun Gripper Ball) Players: All neighboring kids including handicapped Everyone goes to the outfield expect the batter. The batter hits the ball from toss or batting tee. The outfield receives points as follows: One dollar for fly catch, fifty cents for one bounce catch and twenty-five cents for the one who picks up a grounder. The first person to receive five dollars in points bats next. Great for math skills and variations of counting help those with different learning styles. Five Pin Soccer Required: Fun Gripper Soccer Ball, Volleyball or rubber ball Game of the Month 6/98 Players: Small to large groups A really fun, all-involved game that builds soccer skills. Place teams at opposite ends of a gym or field. Place five 2-liter plastic soda bottles in the center of the field. A little gravel in the bottle helps it to stand up and creates more noise and excitement when hit. At the start signal, players kick balls from behind their line trying to knock down a pin. The player who knocks down a pin must run out and set the pin back up. Score 1 point for each pin knocked down. First to five wins. You can have more skilled players play less skilled by placing the lesser skilled players closer to the pins. It can also be played with four teams arranged in a square around the pins. Football Run Required: 2 Fun Gripper Footballs and 8 orange cones Players: Small to medium groups Space cones evenly apart with two rows for each team to have four cones on the playing field or gym floor. You can make cones out of construction paper if you don’t have cones and divide players into two teams. Have the 1st person on each team carry a football while running back and forth through the cones and then back to the starting line. When they return to the beginning, they pass the football to next player in line, do 10 jumping jacks and then the next player in line can go. First team finished wins. If you have a big field or playing area, you can make the kids run up to a line away from the team and pick the football up, then when they return they can spike the football like a pro-team would do when a touchdown is made. You would want the teammates to be pretty far back away from the start line so they don't get hit with the ball. Have fun. Games Open a New World! 16 Carnival Games Go To Jail Required: A room, jail made out of something, helpers and warrants Have a room that you can be set up as a jail. You'll need a sheriff and maybe a deputy to mind the jail while the sheriff goes off to arrest someone. You can make the jail out of cardboard boxes, or wood with chicken wire, just something easy to take down and store if you wish. Carnival goers can pay to issue a warrant for someone's arrest. This may involve that person also going with the sheriff to point out the person that is suppose to be sent to jail. Once that person is put into the jail, they have to serve so many minutes in jail or you can give them the option of bailing themselves out. You can even issue them prison clothes to wear. Horse Race Required: Board, tape, dice and movable items Players: Up to six Prepare a play area on a board, desktop or table. Use removable tape or to mark off six columns on the board with a start and finish line. Each column should have 5-8 squares depending on how long you want the game to last. Next, number each column. Find 6 movable play pieces that can fit in each square as they move across the board. Fun items could be small beanie babies or any other popular item. Consider that they’ll be touched by many players if used for a carnival game. Have each player assigned to a game piece and numbered column. Now roll the dice. The player in the column that matches the number rolled, gets to move his piece one square down the track. The first player to move his piece to the finish line is the winner. Hula Toss Hang hula hoops from the ceiling by ropes and have players throw small footballs or flying discs threw the hula hoops. You can mark off throwing levels for various ages. For the older participants you can even have the hula hoop swing back and forth as a moving target. Knock Down Arcade Game Required: 2 saw horses, one 2X4 piece of lumber, hinges, Fun Gripper Bean Bags or Fun Gripper Baseballs, paint and blocks of wood Once you make this you’ll have a really cool game. Design 6 to 8 blocks of wood cut outs that will be mounted on one side of the narrow end of the 2X4 with light weight hinges. Use light weight wood that knocks over easily and you can shorten the length of the 2X4 if desired. Make them in different shapes, colors or design. Find a willing artist in your group that will make it look attractive. You can even have the 2X4 painted with a theme that goes with the blocks. Idea like serpent with animal knock downs. Mount the blocks with hinges at 45 degrees so that they stay on top of the board and can fall backward once hit with a ball or bean bag. Give participants three balls to knock down the blocks from a designated distance. By R. Scheel, Fun-Attic, Inc. Games Open a New World! 17 Ping Pong Target Game Required: Plastic pop bottles, water, water guns, and ping-pong balls You can play this game as teams or just individual competitions can be set up. Set up your teams; place all the same sized plastic bottles on an outdoor table and on top of each bottle place one ping-pong ball. Give each team a water gun full of water and hopefully they all look or work the same. Have the teams line up behind the first player. They should be about 5-8 feet away from the target depending on age group. When signaled, the first team member will try to knock the ping-pong ball off the bottle. Once they have completed that task they will hand the gun to next player and then replace the ball back onto the bottle. The next player will do the same and the first team done is the winner. Sucker Tree The sucker tree is a fun game, when they pull out a sucker that is marked on the bottom of the stick, they are a winner, and you win the sucker. Tic Tac Toss The play area is very easy to make and set up. Lay down tape on carpet or hard floor for the squares. Give players only 4 bags to try to complete three in a row. Tape down a throwing line for younger players about 5 feet away and for older players about 6 feet away. Fun-Attic carries Fun Gripper 5 inch Bean Bags to complete the game. Treasure Chest Fill a small square or rectangle container with birdseed and place 10-15 pennies within the seed. Allow the participants 1 minute (60 seconds) to find as many pennies within the time frame. Award players based on the total amount of pennies they have found. You can have them close their eyes to complicate the game if need be. You may also reduce the amount of time for older players. Games Open a New World! 18 Icebreaker Games Moo Game Required: Just people Players: Small to medium groups Pick three people to stand outside while the rest of the group gets ready. Form a circle large enough for someone to stand inside. Tell the group that They are going to pick someone from outside to come in and stand inside the circle and when you count to three everyone has to “MOO” as loud as they can. Then tell them on the last time, when the third person comes in to fake a “MOO”. Everyone should look like they are going to “MOO” but don’t. Pick someone from outside and tell them that they are to listen for the person who “MOOed” the loudest. Count to three and everyone “MOOs”. The person in the middle will then pick who “MOOed” the loudest and whomever they pick will be correct. Then tell that person that they have to “MOO” as loud as they can on the next round but to not “MOO” at all on the third round. Now the 2nd person comes in and you "MOO" and they pick who was the loudest and they are of course correct. But don't tell the 2nd person to not “MOO” on the last round. Now the third person comes in and you tell them to pick the loudest “MOO”. You count to three and everyone pretends like they are going to “MOO” except the 2nd person that came in who “MOOs” really loud all by him or herself. It’s really funny. You may have to explain the joke to the third person though. Puzzle Piece Search Required: Precut puzzle pieces and open table Players: Small to medium groups You can do this with a pre-made puzzle or use a large unwanted poster and cut into several pieces depending on the number of players. Hide pieces throughout play area while players are out of the room. Have a card table or work area where the puzzle can be reassembled. When a player finds a piece they are to bring it to the table to fit it together with the other pieces. Once they have found where that piece goes they are off searching for another piece of the puzzle. At the end, have the players think about all those pieces, each one a different shape, size and color but they all come together to become one big picture. Rumor Required: Blackboard & chaulk (paper & pencil will do) Players: Small to large groups The first person from each team is to go out and make up a message together. This message will be used by all teams. Once signaled to start, the first person on each team is to whisper the Rumor to the next person on their team. They will whisper the Rumor to the next - and so on. The last person to receive the Rumor will run to the black board and write the message. The team that is the closest to the correct Rumor wins. Games Open a New World! 19 Scavenger Hunt Required: Just a pencil and paper Players: Small to large groups Great game for adult groups, great icebreaker!!! Make a list of things for teams to look for through their wallets, purses, and possibly What’s on their bodies. Divide into teams by tables, pairs, individuals or what seems best. Here is a list of ideas of what they can look for but modify the list to your liking. Do not list where they might find these items. 1975 Penny, $2 bill, $100 bill, red ribbon (found in a bible), hologram (usually found on a credit card, don’t tell them this!!!), a bird (usually found on a credit card), pick a few states from the new quarters (Delaware, Michigan, Florida), pearl (earring or ring), black sock, roman numeral (found on a watch), Susan B Anthony dollar, picture of a tree, tic tac, paper clip, measuring tape, ruler, peppermint candy, toothpick, the word Moses (if they have a bible), M&M, Tums, children’s Tylenol, thermometer, white button, pink nail polish, screw driver, nose ring, tweezers, mirror, ankle bracelet, red hair, raisin, triangle, charge slip over $200 and so on. Make a list and copy off the list for each team. Have them check off which items they have, the team with the most checked off, wins!!!! At the end, tell them where they could have found some of the items. String Toss Required: Ball of string or yarn Players: Small to medium groups Set up small groups of 8–12 players and have them sit in a circle for this icebreaker. One person is given the ball of yarn and finds the end of it. They will toss the ball of yarn to anyone within the circle while they are still holding the end of the ball of yarn. Now ask the person that caught it one or two questions. If this is a new group that doesn’t know everyone they are to introduce themselves first before answering the questions at the beginning of the game. Here are some ideas as to what questions to ask; What is your favorite color, music group, the person that has influenced you the most, what are you afraid of, your favorite food, time of the year, or any other question to might pertain to this event. That person then holds part of the yarn and then tosses the ball of yarn to anyone that hasn’t received the ball yet. You repeat this until everyone has had the ball of yarn and you will notice that you have created a unique web that has connected all the players together in one way. You can pass the ball again to ask one – two more questions from each player. Talking Behind Your Back Required: Piece of paper, washable markers, tape, pencils Players: Small to large groups Each person writes his/her name on a piece of paper lightly in pencil; then help one another tape the piece of paper on each persons back (NAME NOT SHOWING). Using (washable) markers, each person must go around the room and write something about that person on their back. (Children need to be instructed that the comment must be positive - funny is OK, too) Leader removes all the papers and lays them out for everyone to view. How well do you think you know yourself or what others think about you? What would they say behind YOUR back? After reading them, participants may predict which one they think may have been on their back. Then, everyone can turn them over and find their own, and hopefully keep it, feeling great about what others had to say about them “behind their back”. Submitted by Charla Lindsey, TX Games Open a New World! 20 Un-cola Pop Off Required: 8-10 clear types of sodas, small paper cups (bathroom size), paper & pencil and large cups Players: Small to medium groups Purchase several different brands for clear sodas and here’s a list of ideas. 7-UP, Sprite, Squirt, Slice, Lemon Lime, Mountain Dew, Club Soda, Ginger Ale, Surge, Fresca, and others that you might find. One can of each type soda should be enough for a group of 8-15 players. Pour each soda into separate large cups, number the cups and make a master list with the number and corresponding name of the soda. You do this before participants arrive or in another room out of view of everyone. Players will be given one sheet of paper and they will number that sheet with the number of selections that they will be tasting. They will also be given one small paper bathroom cup. One at a time, introduce one of the large numbered cups of soda to the participants and pour Ѕ to one ounce of soda into their cups. You would start out with soda #1 and everyone will list down on their sheet what they think that soda is, without telling anyone else. You will repeat with other sodas until all have been tasted. The person with the most correct answers is the winner and you could give them a 2 litter of soda. You can display on a table the empty cans of the sodas that they are tasting, to help them guess which one they might have, but for a very smart group it wouldn't be advised. Created by Mariah (age 8), Fun-Attic, Inc. What’s in Your Bag? Required: Felt to make 2 &1/2;" bags, safety pins, white permanent marker and items to fill bag Players: Small to large groups This game will take a little bit of work but it’s fun for all ages, a great icebreaker. Required: Felt to make 2 &1/2" bags, safety pins, white permanent marker and items to fill bag. Ideas for filling: (** note for extra points) Penny ** year Screw Tooth pick Birthday candle Ink pen cap AA battery Balloon Night light bulb Sewing bobbin Rubber band Crayon ** color Marble ** color Tea bag Safety pin Key Button Bottle cap 10 Penny nail Paper clip Peppermint candy 1 - dice 1 p.c. of Lifesaver candy ** flavor Screw Peanut in shell Make a bag for each item that you have collected. Put each item in it’s own bag and number them with corresponding list for correct answers. Example: Felt bag with 1998 penny is marked #1 and a list is started with #1 as 1998 penny. All bags must be sewn completely closed so don’t put anything in that you don’t want to loose. Make a lot of bags so that you can use this again for your next icebreaker idea. If you have 15 players use #1 bag to #15, just pull out the rest. Have each player go around feeling each other’s bag, trying to guess What’s in it and listing their guess on paper. The one who guessed the most correct is the winner, for tie, use extra point ** method. For those to be engaged, place engagement ring in one of the bags and make plans to have recipient be pinned to bag. At end of contest inform all players that one bag was not correctly identified. Have giver open bag for recipient. Inform me if you use my idea-the hopeless romantic. Games Open a New World! 21 Who Am I? Required: Name tags Players: Small to large groups Pre-make tags with each tag having one famous person on it, mainly divas that everyone would know. These tags will be placed on the back of each guest as they arrive. This is done without them knowing who they are. They are to go around the room asking questions as to who they might be. Questions like “am I a singer?” They can only ask one question and make only one guess as to Who they are with each person that they talk to, then they have to move on to another person. They can come visit previous players once they've visited another player. Cheeky-Cheeky Required: Lipstick, small washablegrease pencil or markers Players: Small to large groups Depending on the number of participants, you may want to pick a few helpers for this icebreaker game. The helpers will all have a small tube of lipstick in their pocket or hidden in their hands before the game starts. They can pretend at the last minute that they decide to join in the game; this helps them to find the person that they would like to stand next to. Have all participants line up in a straight line, side by side, instruct them that they have to look forward and they can’t turn their heads. Tell them that you’re playing the Cheeky-Cheeky game and everyone is to repeat what you do but must not move. Give them an example by lightly pinching the persons cheek on the right of you and say “Cheeky-Cheeky”. You should be at the beginning of the line. Note to them that that person is to do the same and then the next person all the way down the line until it reaches the end. Once demonstrated start out with Cheeky- Cheeky but this time behind your back you have lipstick that you put on your fingertips. After you’ve done Cheeky-Cheeky and the movement has gone down the line then do nosey, nosey. After that do chiny- chiny, eary-eary, heady-heady and right eary-eary. Each time add more lipstick to your finger tips without them noticing. In the process the person next to you should end up with lipstick all over their face. Pick a person that is a good sport to stand next to. If you’ve planted helpers in the line, a few other people should end up with lipstick on their faces also. Submitted by Amy Sandison, GoTel Ministries Dress the Mummy Required: Rolls of toilet paper Players: Small to large groups Set up teams with 2-4 players on each team. One person on each team will be the mummy and each team will be given 2 rolls of toilet paper. They will have 5 minutes to complete the game. The team players are to circle around the mummy and pass the toilet paper to each other while wrapping the mummy in it. The leader of the group will be the judge and decide which team has created the best mummy design. Games Open a New World! 22 Gum Art Required: Bubble gum, toothpick and index card Players: Small to large groups Give each participant a piece of bubble gum to chew, toothpick and index card. Allow them 10 minutes to chew the gum, place gum on index card and then design something on index card using only the toothpick as a tool (No Hands). The person with the best and most creative design is the winner. If you have quite a few players you can have several categories of winners, like “most ingenious”, “most creative” and of course the “What is that?” award. Please send in your ideas of award names and even pictures of your groups playing these games. Submitted by Amy Sandison, GoTel Ministries Gum Game Required: Clean garden gloves, packs of gum Players: Small to large groups Set up teams of five. Each team will receive one pair of new garden gloves and one pack of gum (5 pieces per pack). On go, the first person in each team is to put on the garden gloves, open the package of gum, pull out a piece, unwrap it, chew it, and then pass the gloves to the next person. The first team to complete the task wins. You can choose to have two packs of gum per team so that they would have to go around twice. Ha Ha Players: Small to large groups Teams competing lay down side by side on floor or ground. The first person lays back of hand on next persons stomach and that person lays back of hand on the stomach of the next to him and so on. The first person in line is to laugh one HA. The next person in line is to laugh HA HA (two times). The third person is HA HA HA. And so on. Any person that breaks out into a giggle is out of the game and must get up and the hole is filled in. The last one to giggle, wins. Memory Game Required: Subjects for memory, tray, paper and pencil Players: Small groups Pick a subject like foods you would eat or crave. Lay them all in a tray for viewers to see and have participants pass tray around. Remove tray from sight and have participant’s list what was on tray. The person that lists the most objects is the winner. You can give extra points or break ties by asking specific questions like what flavor sucker and so on. Games Open a New World! 23 King Boe Boe’s Ring Required: Vaseline or mayonnaise (or anything mushy), chair, stool and blindfolds Players: Small to medium groups From the group select a number of persons that you would like to play this game. Send them outside. Have some one (preferably a man) that has a very ugly toe, sit on the chair with his foot on the stool. Put some mayonnaise or Vaseline on his thumb. Let him bend the thumb and you put it on the jointed area. You also put some on the big toe that is on the stool. You then invite one of the persons that have already been blindfolded to come in with his/her hands behind him. It must stay behind him as long as he/she is approaching the king. They are asked to bow before the king in respect (keeping hands behind). Take them very close to the king where they can actually kneel right in front of the toe that has the mayonnaise or Vaseline on it. They bow as to kiss the king ring and the king puts his finger out so that the person kisses the finger instead of the toe. The king then puts his hand behind him leaving the toe as the visible object that has been kissed. The blindfold is now taken off and the person sees the toe and thinks that he/she has kissed this ugly toe. (Make sure that you keep adding more Vaseline to the finger as it will be kissed off, also make sure that enough is on the toe) Continue with the next person until all have come in. Do not tell the person what has happened but encourage the person to watch and see what has happened. He/she will laugh at himself. The other players must be locked away so that they have no clue as to what is happening, they will hear the laughs and will be curious and anxious to come in. No one in the room is to tell them anything. The last person usually does not know what is happening. You may tell him or her if you choose to. Submitted by Pat Henry Balloon Dart Game Required: Balloons, thin sheet of plywood, tacks and darts Find volunteers to blow up several large bags of balloons. Set up a board on which you will attach blown up balloons with tacks or stapler. You should consider having cardboard angled off for walls and cardboard on the floor on play area, to prevent wild throws from damaging the room. The throwing area should be about 10-12 feet from the board depending on the age and ability of participants. So different throwing areas are a good idea. You can choose to allow 2-3 three throws depending on your system for awarding this game. Be very careful not to allow anyone to throw while someone retrieves thrown darts or replaces broken balloons. Baseball Strike Zone Required: Plywood painted baseball game board, Fun Gripper Baseballs For serious ball throwers you can have something set up for them but for those little ones you might want to set up a game for them as well. Make a baseball strike zone that will stand up. This can be made out of cardboard or plywood. Paint a background of a ball field and in the middle have a cut out where the ball thrower is to throw the ball threw. Awards can be based on how many out of three of their throws make it through the hole. Games Open a New World! 24 Bowling Game Required: Marked off area, Fun Gripper Bowling Set Mark off an area where players will be rolling the ball. Set up the pins about ten to twelve feet away. Players that get a strike are the winners. Bucket Bonanza Required: Large coffee cans or small buckets (5-6), screws, 6-8ft board, ping-pong balls, and paint if desired Attach empty coffee cans about 8-10 inches evenly apart on narrow board. They can be attached by running a short screw through the can into the board. The object of this game is to toss a ping-pong ball in each can one at a time without missing. You can choose different locations for a player to toss from, depending on players’ ability. You can number and paint cans different colors prior to assembly. (Note: If you use cans be sure to take a hammer to around all the cut opened edges. Pounding down the sharp edges will prevent anyone from getting cut while reaching into take out a ball. You can also apply thick tape around the cut edge for additional protection.) Cake Walk Required: Donated bake goods, tape for floor, music and box of numbered tickets Players: One for each square in the circle (usually 12 to 18) Mark off on the walk area a circle with numbered squares and have corresponding tickets numbered. Players are to start out standing on a square that is numbered, one person per square. Start playing music and when you it stops players should end up on a numbered square. Once everyone has a number to stand on, pull out a numbered ticket. The player standing on the corresponding number wins a baked goody. This is a very popular game so make sure that you have a lot of numbered squares. If no one is standing on one of the numbers pulled, pull out another number until someone wins. Finger Nail Painting Required: Nail polish, cotton swabs, nail polish remover Set up a table to paint fingernails. Purchase cotton swabs, nail polish and nail polish remover (maybe from the dollar store). Charge a fee for those that would like to have their fingernails done. Don't forget to pick up white nail polish for those that would like French tipped nails. Floating Duck or Boat Find a floating item that is cheap and small, possible at a dollar store and get about 15 -20 of them. Mark on the bottom of a few of them your award system. Fill a small wading pool or washtub and place them in. They get one try to pull out an object that is marked. Kids love water!! Lay down plastic if this is done inside or in a classroom. Games Open a New World! 25 Relay Games Dress-up Torture Rope, donuts, lipstick, marker, cups, sponge rollers, clip earrings, water bombs or water balloons, nail polish, table, envelopes and chairs Game of the Month 1/01 Players: Small to large groups Here’s a new game for the youth groups to play. Divide up into teams of eleven and pick one person willing to go through the Torture. You can even have the leaders go through the torture to show evidence of their courage and faith. If this were the case then you’d only need 10 players on each team. All players will line up in a line and their tortured player will be placed in a chair about 6-10 feet in front of them. On a table behind the seated player place items that their teammates will use. For each team have 10 envelopes labeled from 1-10 and place inside them the instructions as to the task they are to perform. Below is a list of tasks for the Dress-up Torture and in parentheses will be helpful comments to get you started. 1. Tie them to the chair. (For each team provide twine cut about 6-8 feet long, instruct not the tie them too tight.) 2. Feed them a donut. (Donuts will not be too messy but just enough.) 3. Draw a happy face on their forehead with washable marker. (You can use lipstick instead of marker if helpful.) 4. Put lipstick on their lips. (Make sure there are enough tubes so that everyone will receive a clean tube, find someone that sells makeup and get sample tubes if possible.) 5. Give them a drink of water. (Have cups of water poured out ahead of time and you can even make them drink from a straw.) 6. Place 4 sponge rollers in their hair. (You can use hair clips instead of sponge rollers but the roller will be the most effective for a reaction.) 7. Place clip on earrings. (Go to a garage sale or second hand shop to purchase cheap clip on earrings.) 8. Throw a water bomb or water balloon at them. (It must break.) (Don’t aim for the head.) 9. Paint all their fingernails on one hand. (Make sure you have nail polish remover after this event.) 10. Kiss their check. (Hey, this could be the luck of the draw, just get it over with, win it for the Gipper.) These are just ideas, you can use your own and add to them if you have more players on each team. The first person on the team will run to the table, open the envelope number 1 and do what is written on the slip (Tie them to the chair). After completing this task they will run back to their team, tag the next player and they will complete the next numbered task. The first team done is the winner. Make sure you have your camera's ready. Created by R. Scheel, Fun-Attic, Inc. Egg Roll 500 Required: Eggs (cooked or uncooked), obstacle course Players: Small to large groups Set up an obstacle course with a start and finish line. If outdoors, players can do this barefoot if weather permitting. The course could go through mud puddles and/or water (sprinkler) if available. Divide into teams and each person is to go through obstacle course pushing an egg with their foot. Games Open a New World! 26 Flamingo Ball Relay Required: Balls Players: Small to large groups Set up teams of 8 - 11 players and each team will need one ball. Choose one player on each team to toss the ball to their team players. The teams are to line up side-by-side about one to two feet part from the other team players. The players with the balls are to be facing the first player in line about 5-8 feet away. On go, the first player is to stand on one foot (left foot) and the ball is to be passed to them 5 times by their player with the ball. If they put their foot down they are to start over with the count of 5 again. Once that player has completed the 5 passes then the next player will complete the task. You do this all the way down the line until the end. Once the last person has completed standing on the left foot, they will now stand on the right foot for 5 ball passes. The next player will do the same standing now on the right foot working your way back up to the starting point. The first team to complete the ball passing while standing like a Flamingo is the winner. This game idea came to me after reading the book called The Gift of Dyslexia. Flapjack Relay Required: Stack of pancakes, pancake turners and plates Players: Small to large groups Ahead of time cook up enough pancakes so that each team will have about 10-15 pancakes. Have the same amount of pancakes for each team at the starting line on a plate and another plate at the other end the course about 25-30 ft. The first member of each team is to carry the stack of pancakes (all at once) very carefully on the pancake turner to the other plate, lay them on the plate, then return to the next player, and give them the turner. They are to go to the end of course and return the stack back to the starting plate. Keep repeating until everyone has had a turn. The first team done is a winner. Football Toss Contest Required: Tire, rope, 4 or more Fun Gripper Footballs, place to hang tire (jungle gym, tree, monkey bars) Players: Small to large groups Hang a tire at a level that all players can pass a football through. Divide up into two teams and have them line up on both sides of the tire so that they are staring at each other. Give the teams the same amount of footballs. The first one in both lines is to throw all balls through the tire in hopes to block the opposing players throw and/or receive one point per score. When done, that person is to retrieve balls back to starting container and next person is to continue. The team with the most points wins. Use Fun Gripper football to prevent injury from getting hit or if you use hard footballs wear bike helmets. Four Leaf Clover Race Required: Cut out two 5 inch clovers for each team Players: Small to large groups Set up teams with first person on each team holding 2 four leaf clovers. On “go” they are to place the clovers in front of them to step across course. When they step to the second one, they are to pick up the first one while standing on one foot. Once they pick up the first one they place that one in front and step on it. The object is to go across the course stepping on only the clovers without stepping on the floor. If they step on the floor they must return to the starting line and start again. You can use different variations of this game. You could line a gym up with everyone holding clovers and the first one across is the winner. This also could be varied for the time of the year, Valentines, Crosses for Easter, Bunnies, or Spring Flowers. Games Open a New World! 27 Frosting Signature Required: Frosting, tables, wax paper and decorating bags Players: Small to large groups For each team you need cake-decorating bags filled with frosting. Set up tables with wax paper on them and one decorating bag filled with frosting for each team. Each player on each team will race down to the table and write their name on the wax paper with the frosting bag. You can have them write just their first name or both. To make the game longer you could make them have to fill the bag once they get down to the table. To lengthen the game writing their full name would make them have to possibly fill the bag again. You could have a judge make sure that the writing is legible. The first team to finish writing their names is the winner. Garden Bubble Gum Blow Required: Packs of bubble gum and new garden gloves Players: Small to large groups In large groups set up two to three teams. Have your teams line up and sit down if possible. On go, the first person in each team puts on the garden gloves. They will then open the package of gum, pull out a piece, unwrap it, chew it, blow a bubble, and then pass the gloves to the next player. The first team to complete the task wins. The winners can take home the garden gloves and all the used chewing gum they can handle. Handicapped Kiss Required:: Chocolate kisses, plastic bowls, applesauce or pudding, old clothes or plastic trash bags as bibs, outdoors or kitchen/cafeteria area Players: Small to large groups Set up teams of about five to six. For each player there should be a bowl from which they will retrieve one chocolate kiss out of the bottom, but the bowl will be filled with some type of semi liquid like applesauce. These bowls will be placed about 30 ft away from start line and you can mark players names on the bowls. Each teams bowls should be grouped together. They can be placed on the ground, floor or a table. Once set up, the object is for one team member at a time, to race down to their bowl and retrieve the chocolate kiss with their mouth, keeping their hands behind their back. They are to eat it while standing at the bowls so they don’t choke. They then run back and the next team member does the same. You can use candy corn instead of chocolate kisses if your concerned about the players chocking. This is a game that makes them aware what it’s like not having the use of your hands or arms. Ask them if they learned anything from this game. Hang'em-Gang Relay Required: 16 pieces of clothing, 16 plastic hangers, 2 wooden rods Players: Small to medium groups Select 2 teams of 10 players each. Pick 2 of the 10 players on each team (or use adults) to hold the wooden rod. Select a starting point and line up the teams. Take 8 hangers and 8 pieces of clothing. Mix them together in a pile. GO, 1st player runs to pile finds a hanger and a piece of clothing, puts the clothing on the hanger and hangs it on the wooden rod. Player then runs back to the starting point and tags the next team member. The first team to successfully hang all the clothing wins. To make it a little more difficult you can assign particular pieces of clothing they must find to hang. Submitted by S.T.A.T.I.K. Kids Church Games Open a New World! 28 Hippie Shake Sweep Up Required:: Wisk brooms, thin rope, tape and small items Players: Small to large groups Pick out an item that would be good to sweep into an area like miniature marshmallows, peanuts or raisins (items that cause a slight resistance). Each team will need one wisk broom (small handled broom), rope and items to sweep. Attach a rope to the handle of the broom. Make it long enough to fit around any players waist and still be able to just touch the ground. Have the rope and broom hang down in the middle to the stomach of each first team player, so that it can swing freely between their legs. Each team will have a square taped out on a hard surface that would be divided in half by tape. The items to sweep will be on one side the of divided area. Their job is to sweep the items to the other part of the square, using a Hippie Shake motion making the broom swing back and forth through their legs. Once that player is done the next person will do the same and the first team to complete the task is the winner. Great game for youth groups or could be used as a wedding shower game. Ice Fishing Required: Roasting pan, ice cubes, and marbles Players: Small to medium groups Fill a roasting pan with ice and then put marbles in it. You can break the kids up into teams and then have each person on the team come and try to “fish” out one of the marbles with their bare feet. The first team done wins. You’ll really like watching everyone’s expressions when they stick their feet in the ice. Submitted by Sean Macdonald, Bethel Brethren Church Inchworm Required:: Paper cups and sand or water Players: Small to large groups This can be played as teams or individually. Mark off a starting point and finish line. Players are to lie belly down, with cup filled with sand placed on their back, crawl like an inchworm to finish line. If cup falls off and spills they are to start over. The first team done is the winner. Jelly Bean Relay Required: Spoons, two dishes for each team and jelly beans Players: Small to large groups Each team has equal amount of jelly beans in one dish and one empty dish. You’ll need enough spoons for everyone that is playing. The object is for each team to have one person at a time, move jelly beans from one bowl to the other. This is done with hands behind their back, spoon in their mouth and one bean at a time. The first team to have all members complete this task is the winner. You can use items like lemon drops (my favorite), heart candies or anything other than jelly beans. Games Open a New World! 29 Knot Race Required: Ropes or sheets Players: Small to large groups Set up two teams with a rope for each team. Tie as many knots as there are player in each team. On go, the first person in the team is to untie a knot, then hand the rope to the next person and repeat. The first team to untie all their knots is the winner. Variations: Have the teams send the rope down the line with them tying the knots and then back up the line untying them. You could even have them use only one hand to untie the knots which means they would have to use their teeth. Please use a clean rope or sheet for this variation. Leaning Tower of Cheeza Required: Tables, crackers, cans of spray cheese, and plates Players: Small to large groups Set up teams of 6 - 10 players and each team will need one table, one can of cheese, 1 or 2 packages of crackers and one plate. The tables will be placed on the other side of the room. The teams will line up and the first player on each team will go to the table, squirt cheese on the plate, add one cracker, run back. The rest of the players on each team will do the same. You can do this as a timed game where the players have 3 minutes to build their tower or the first rotation is done. The team that has the tallest tower and most crackers in their tower is the winner. For another game with these items see Stuck On You - Relay Games section. Created by R. Scheel, Fun-Attic, Inc. Lemon Relay Required: Lemons, pencils, and rolling course Players: Small to large groups Divide into two groups or more depending on participants and supplies. At starting line, teams are to roll lemon using a pencil through a short course and back to starting point. Each person on team must complete task until the first team complete is the winner. Lily Pad Required: Paper plates Players: Small to large groups Divide the group into teams of 4 or more. They will have 2 fewer plates than the number of teammates. The object of this game is to get all team members across a space (pond) by stepping on the plates (lily pads) only. The number of people on the team will determine length of space. Since they are using 9" plates, a bit of leniency should be practiced as far as stepping only on the plates. At least half of the players’ foot must be on the plate. Each team must come up with a strategy for passing the plates back and forth in order to get all teammates across the span. The first team to get all members across wins. After the teams try this, and think they have it figured out, have them try again with these variations: -No shouting out instructions; in fact, NO words at all. They can use stomps, grunts, snaps or whatever else they can come up with, but no talking. -Every 30-45 seconds, (moderator controlled), one plate is taken from the team, (moderator’s choice). Whoever is on that plate must go back to the beginning, and the team has to come up with a strategy to get that person back with the team. Submitted by Merrily, Mary Nolte Games Open a New World! 30 M & M Toss Required: Bags of M & M candies, plastic spoons and cups Players: Small to large groups You can play this game with two players per team or a whole team in a rotation. For two players per team divide up into teams and have the players stand about six feet apart. The players should be standing face to face with one player as the shooter and the other player as the receiver. If you have a large group, have them stand in a line to monitor the six-foot separation point. All the shooters will be given one cup of M & M candies and a plastic spoon. When signaled the shooter will try to shoot one M & M from the plastic spoon into the mouth of the other player from the six-foot distance point. They must shoot the M & M past the marking point in the air to be caught. The receiver cannot step ahead of the marking point to catch an M & M. Once a receiver catches the M & M the cup will be given to them and then shooter will now be the receiver. The first team done is the winner. For a larger teams simply rotate a new shooter in and rotate the first shooter to be the receiver. The first team to finish the rotation wins. Marble Noodles Required: Vegetable oil, noodles, marbles, bowls or large container and plastic tarps Players: Small to medium groups You can play this game inside if you lay down plastic tarps and provide wipes to clean the players feet once they have completed their task. If you play this game outside you won't need the plastic tarps. Pre-cook the curly type of noodles and pour into bowls, add ј cup of oil, marbles and mix well. Divide players into teams and each team player one at a time will go down to the container and pull out 3-5 marbles with their toes. Then the next player on the team will do the same. The first team to complete the task is the winner. You’ll need a leader to add back the marbles within the noodles once the designated number has been pulled from each turn. Mellows On A Line Required: Large marshmallows, goggles, line and skewer Players: Small to large groups String an even number large marshmallows on fishing line or clean string by poking a hole through the marshmallows with skewer. Space them about 6" apart on the line with one marshmallow for each player. If marshmallows are too soft you might have to set them on a cookie sheet and place them in a freezer for a while before poking a hole through them. Make sure they are fully defrosted before playing the game. Secure the line by tying it to trees or have players holding it. Set up 2 teams and each player one at a time will put on a set of goggles, eat one of the marshmallows and then tag the next player to do the same. The first team done is the winner. Mirror Throw Required: Hand mirrors, hula-hoops, FlingSocks, Water Splash Bombs or small balls Players: Small to medium groups Divide into teams of 3 to 5 players. Each team will be given one hand mirror and a set of 3 chosen objects to throw. Each team will have the same type of items to throw. One team member will start out holding the hula- hoop about 10 feet away for his teammate. The first teammate must turn his back toward the hula-hoop and use the hand mirror to view the location of the hula-hoop and throw his soft items through one at a time. Once that player has attempted the tosses, he will rotate to holding the hula-hoop and the next player in line will do that same. The hula-hoop holder will go to the back of the line. Once all players have attempted the toss. The team that gets the most items through the hoop wins. Submitted by Merrily, Mary Nolte Games Open a New World! 31 Noodle-Knee-Relay Required: Two noodle floats (the long floatation devices) Players: 8 players The first player places the noodle between their knees, goes around an obstacle course as they hop. After they get back to the starting line they pick up another team member. They will both now hold the noodle between their knees while the first continues to hop and the second runs. They go back to the starting line and pick up the 3rd team member who must skip while the others continue to do their actions, all while the noodle remains between the knees. Finally pick up the last team member who grabs the noodle (while facing the opposite way as the rest of the team) and they do one of the three prior actions (Leader to choose). Oatmeal Raisin Relay Required: Old clothes or swimsuit, two large pans of cooked oatmeal and raisins Players: Small to large groups Cook up two large pans of oatmeal and cool. Divide off half of oatmeal in pan your two pans and mix in raisins, then add separated part to cover raisin. Have pans lined up at end of course for each team. Teams are to run down course one at a time, retrieve one raisin, run back to deposit raisin in container and the next teammate does the same. The first team the complete task is the winner. Try this game again after you add raisins back. Play outdoors on a warm day so at the end they can have an oatmeal fight. Oatmeal is supposed to be good for the skin. Orange Eating Race Required: Oranges Players: Small to large groups Divide into groups depending on participants and supplies. The object is for each person to help peel the orange and eat it. Start out with everyone washing their hands and the oranges. The first person from each team is to peal one piece of skin then hand to the next person in line to peal one more piece of skin. Once the orange is peeled teams are to take one section of orange pass the rest to next player and eat his section. First team done peeling and eating their orange is the winner!!! (very appealing) Caution - don’t choke on the seeds. Orange Relay Required: Oranges Players: Small to large groups Divide into groups depending on participants and supplies. The object is to pass the orange from one teammate to the next from under the chin without using your hands. If groups are small, make them go around twice. Games Open a New World! 32 Out of the Water Required: Long rope (about 30ft), two sets of swimming fins, hula hoops or balls for task to complete Players: Small to medium groups Set up 2 teams with 3 to 6 players per team. The first 2 players will each be tied around the waist with opposite ends of the same rope. They will be required to complete a task while wearing swimming fins and while the other person is trying to do the same at the opposite end. Allow enough rope so that it will be short and the competitors will have to pull against each other to reach the task. The task could be trying to shoot balls into a trash can or loop hula hoops around a cone or trash can. You should mark off for each player the position that they have to be in to receive a hoop or ball, and a player on their team can toss the object to them so they can attempt to complete the task. Give the players 5-7 objects and the first player to accomplish that task will receive a point for their team. The next two players now do the same. The team with the most points is the winner. Submitted by R. Scheel, Fun-Attic, Inc. Pass the Pretzels Required: Bags of sticks pretzels and twisted pretzels Players: Small to large groups Set up teams, give each player one stick pretzel and have them put one end into their mouth. The first player on each team is also given a twisted pretzel to be balanced on the other end of the stick pretzel. They are to turn and pass the twisted pretzel to their teammate that is standing next to them. That player will turn and pass the twisted pretzel to the next player and so forth until the twisted pretzel has be passed all the way to the end of the line. If the twisted pretzel is dropped the person previous to them is to pick it up, place it on their stick and pass it back to them. If it breaks or is not whole, an official is to give them a new twisted pretzel. The team that is first to pass the pretzel down to the end of the line is the winner. You could play this game on your next bus trip with your youth group. Set up four teams and they have to pass the pretzel for one end of the bus over the seats to the other end of the bus. Have official stand in the isles to ensure that the isle seat players pass the pretzels over the seats. Pasta Trail Required: Cooked spaghetti, outdoor area, and containers Players: Small to large groups Figure out how many teams you’ll have and that’s how many containers of spaghetti you need. Have teams line up outdoors at starting point. One person from each team is to take three pieces of spaghetti, lay one piece down at a time beginning at the starting line and where the first one ends the next piece will start. The first team member should end up with three pieces of spaghetti laying down in a row, heading down the course. Then the next team member will take three pieces and start where the other team member left off. The first team to reach the finish line is the winner!! Note: When cooking spaghetti use cooking oil in water to prevent spaghetti from sticking together. Pick Up Sticks Required: Oven mitts, containers and toothpicks Players: Small to large groups Set up teams and one at a time they are to complete task. They are to put on oven mitt and pick up toothpicks, placing them into a container. Ahead of time you should count out the same amount toothpicks for each team participating. The first team where each player has completed task is the winner. Games Open a New World! 33 Ping-Pong Relay Required: Buckets and ping-pong balls Players: Small to large groups For each team, have one bucket and five ping-pong balls. The object is to have players one at a time, run barefoot down the course to where bucket and five ping-pong balls are on the ground. They are to sit on the ground and using only their feet, pick up the ping-pong balls and put them into the bucket. Once they have all the balls into the bucket, they are to dump them out, run back to the team and have the next person do the same. The first team with everyone completing the task is the winner. You could try water bombs instead of ping-pong balls. Pinkie Link Race Required: Balloons Players: Small groups Set up teams. Have the 1st two in each team stand back to back and then have a 3rd person on each team place a balloon between the 1st two people. They must race down field, sit at end of field, stand back up and return to starting point. Next two must do the same until everyone has completed task. Good luck, have fun and don. t pop the balloon. Potato Picker Required: Raw Potatoes, chairs and buckets Players: Small to large groups Divide your group up into teams. Each team will need one chair placed in front of them, a bag of potatoes and a bucket on the other side of the playing area. When signaled, the first players on each team will pull out one potato from the potato bag and place it on the chair in front of them. The potato should be placed close to the edge so that they can sit down on the chair. The object is to try to sit down and then stand up with the potato between their legs. They cannot use their hands. Once they are able to stand with the potato they will carefully wobble (walking backwards) over to the bucket and drop the potato into the bucket without using their hands. They will race back to their team, tag the next player and that player will do the same. The first team through the rotation will be the winner. You might have to scrub a few potatoes if the players are not dressed to possibly get dirt on them. Submitted by Bob Brickner Roll-Ups On A Line Required: Clothespins, Clothesline and Fruit Roll-Ups Players: Small to large groups Hang a clothesline or have willing participants hold the clothesline if there’s no place to hang it. Unroll the Fruit Roll-Ups (assorted flavors to keep everyone happy) so they will hang straight and attach one end of each roll-up to the clothesline with a clothespin. Space the roll-up's about 6 to 8 inches apart on the clothesline and make sure you have one Fruit Roll-Up per player. Set up 2-4 teams depending on the length of the clothesline or how many lines you have. Different teams can work on the same line but on opposite sides of the line or across from each other. The first team member on each team will run to the clothesline and eat one of the Fruit Roll-Ups off the line with their hands behind their backs, return to their team and tag the next player to do the same. The first team to eat all of their Fruit Roll-Ups will be the winners. To add an extra twist for those crazy youth groups you can blindfold the players as they attempt to complete their task. Be very careful of the choking hazard. Games Open a New World! 34 Rolling-Pin Race Required: Ground markers or ropes Players: Small to large groups On grassy ground, mark out a starting point and finish line. Have players paired off and each pair will lie on the ground opposite each other with heads toward each other and feet pointing away. Lift hands above heads and hold hands with partner to form a long rolling pin. When signaled, teams roll from starting point to finish line together. You can probably only have a couple of pairs at a time race depending on racing area available. Then have play-offs (roll-offs) of the winning teams. Make sure you have play clothes on because MOM hates grass stains! Scarecrow Jump Rope Required: Scarecrow from "Build A Scarecrow" and jump ropes Players: Small to large groups Each scarecrow team will become a relay team. The first two players on each team will carry the scarecrow while racing to a large jump rope placed at the other end of the playfield. One player will pick up the jump rope and the other player will hold the scarecrow. They will attempt to jump all three of them in the jump rope five times and then race back for the next two players to do the same. The team that is done first is the winner. If your scarecrows are too tall for this event, use larger jump ropes and have additional players at each end of the jump rope. The team that completes a rotation of holding and jumping five jumps with the scarecrow is the winner. Created by R. Scheel, Fun-Attic Inc. Scarecrow Lift Relay Required: Scarecrows from "Build A Scarecrow" and cones Players: Small to large groups Once the teams have their scarecrows built, have them participate in a few games with their scarecrow. Place cones out in an open field. The fisrt two players on each team are to carry the scarecrow over the top of their heads, with one player holding the legs and the other holding the head or shoulders. Have the scarecrow facing up to help keep it from falling apart. They are to race down the field around the cone and back to the next two players on their team who will do the same. The first team to finish with their scarecrow intact is the winner. Created by R. Scheel, Fun-Attic Inc. Shoulder Grip Required: Balloons Players: Small to large groups Set up 2 teams, you need one person on each team to be the “middle man”. They stand at the other end of the room across from their team and can move about to help teammates. Put a balloon in-between the shoulders of 2 teammates and have them run down to the other end and back. The balloon carriers are not aloud to touch balloon with their hands, only the “middle man”, at the other end can. The “middle man” (which can touch the balloon), can put the balloon back between shoulders if it falls to the ground. When they return to the starting line they then pass off the balloon. First team to finish wins. You can also use this game as a memory verse game. As each 2 teammates finish across the line, before they hand off the balloon to the next 2, they must say a memory verse. Hope you have fun. You can make this creative by using a ball or water balloon or a raw egg. Just do what the kids like the best, they are the ones that have to get wet, egged, or just have a good time. Games Open a New World! 35 Sled Race Required: Winter weather, sleds and play area Players: Small to large groups Plan out a safe play area or course. Have one player be the rider and the other player the puller. You can do this many ways like a relay where the person that rode last gets to be the puller until all players have pulled the sled. The first team done is the winner. Snake Pit Required: Blindfolds and ropes Players: Small to large groups Divide the group up into teams of 8-12 players. Each team will need one blindfold and the first person on each team will put it on. Lay out 3-5 ropes across the play area that will have to be crossed over by the players with the blindfolds. The next player in line will lead the blindfolded player across the play area and back by the sound of their voice. If the blindfolded player touches the ropes or leader that player will have to go back and start over. Once the blindfolded player has made it back to the starting line, the leader will put on the blindfold and do the same. The next person in line will now be the new leader. The first team to finish leading all players across the Snake Pit by faith is the winner. Created by R Scheel, Fun-Attic Inc. Snow Blowing Relay Required: Paper towel tubes and ping-pong balls Players: Small to large groups Set up each team with one ping-pong ball and one paper towel tube. If you wish to, you can decorate the tubes by painting them or wrapping them with different types of wrapping paper, but leave the two ends open. Set up the course with confetti-like snowflakes, stars and so on. Each team member one by one will put their ping-pong ball on the starting line, get on their hands and knees and blow through the tube to move the ball while going down the course and back. The next player will do the same after receiving the tube from the previous player. The first team done is the winner. Created by R. Scheel, Fun-Attic, Inc. Spaghetti Head Required: Boxes of Spaghetti Players: Small to large groups Find willing participants with a lot of hair, for the best results make the recipients the group leaders. Divide players into teams and for each team you must have a hairy recipient that will receive uncooked spaghetti stuck through their hair. It would work best if each recipient were sitting in a chair. Give each team one box of spaghetti and each player receives about 3 pieces of spaghetti. The first person on each team will race to their designated spaghetti recipient and carefully stick the uncooked pieces of spaghetti through the recipient’s head. They will return to the team and the next person will do the same. Remember to carefully do this without drawing blood or brain tissue. The recipient’s can cover their eyes to protect them, also point out that they should avoid poking around the ears. When the first team has emptied their box of spaghetti they are the winners. Make sure you have your camera’s available, this game makes great pictures. Great relay game for youth groups or youth events. Games Open a New World! 36 Spoon Water Relay Required: Tablespoons (for adults), large serving spoons (for children) - 1 per team; 1 bucket per team, 1 large can per team (juice can works), water Players: Medium to large groups Divide your players into teams of 6-10. Place a bucket of water at one end of the field and the jar or can about 10 feet away (20 feet for adults). Each team lines up behind the bucket of water. The first person takes the spoon, fills it with water, and empties it into the jar or can. He then runs back to the line and hands the spoon to the next player. The first team to fill their jar or can wins! Submitted by Janet Boileau Stuck On You Required: Cans of spray cheese, boxes of crackers, plastic aprons and table Players: Small to large groups Divide into teams and each team will have one can of spray cheese and a box of crackers sitting on a table near the recipient. Each team will need one person willing to wear a plastic apron that will cover them from their neck down. The first person from each team will race down to their table, squirt some cheese on a cracker and press the cracker into the body of the covered participant. They will race back to the next person in the line tag them and they will do the same. When one team has completely emptied a box of crackers or one team has run out of cheese the game ends. The team with the most crackers still attached to their team member is the winner. So remember to do a great job of sticking those crackers on and encourage the recipient not to move so that the crackers will stay attached. Great relay game for someone in need of a family picnic game, youth group or youth event. Created by R. Scheel, Fun-Attic Inc. Suitcase Relay Required: Suitcases, large silly clothes such as: pants or funny skirts, shirt, hat, scarf, mittens & shoes Game of the Month 10/98 Players: Small to large groups Divide into teams depending on supplies. Have suitcase filled with same amount of silly clothes for each team to put on. First teammate is to run and open suitcase, put on clothes, clap three times, remove clothes, place back into suitcase, close it and tag next teammate. The next person to do the same. First team to complete task is the winner. Sweep Exchange Required: Brooms Players: Small to large groups This game can be played as teams or pair off if you have enough old brooms. Divide into teams, giving each team an old broom. One player will sit on the sweeping end of the broom, holding onto the handle. The other player will pull him across the floor to the goal. As soon as they reach goal, they are to exchange positions and go back to the starting point. Games Open a New World! 37 Team Shuffle Required: Large play area, (field, gym, or large room) Players: Small to large groups Divide all players into four teams. Have them line in the four different corners of the field so that one whole team is at each corner, lined up one behind the other. The object of this game is to get all of the teams from one corner through to the opposite corner. This is done while all the other teams do the same so that they all meet in the middle. They are to do this with both hands out to be used as bumpers for protection, each player following one behind the other. Once they get through the middle and reach the other side they are to sit down in a line up formation. The first team sitting is the winner. You do this several different times in several different ways, and never running, only walking. Some other ways of doing this are by hopping, skipping, walking backwards, and wheel borrowing (one person holds another persons feet). Three-Legged Race Required: Scarf or pieces of cloth Players: Small to large groups Have each team break off into pairs. If you have adults playing, match each adult with a child. Take one scarf and tie together the inside ankles of the pairs while they stand hip to hip. Mark off a starting line and finish line for the players to race through. The first team to cross the finish line is the winner. You could even plot out a marathon or obstacle course for them to run through. Three Person Relay Required: 5 bowling pins, 4 FlingSocks or batons to pass Players: Medium to large groups You will need a flat surface play area like a gym floor or outdoor surface. Divide players into four teams and you will use three players from each team to start the game. Place one bowling pin exactly in the center of a 30ft - 40ft circle. The other four pins will be placed evenly around the outside of the circle. Of the three players from one team, two will be on the inside of the circle lined side by side on the other side of the bowling pin. The other player will be on the outside of the circle standing next to the bowling pin but slightly behind it. All four teams will be lined up in this order within this circle. The outside person is given a FlingSock or baton to hold onto while they run. When signaled to go, all outside players are to run completely around the outside of the circle and pass the baton to the next player that should be waiting to receive the baton. The old runner will join the rest of the waiting team on the outside of the circle and should try to stay away from the rest of the running players. The next player will do the same pattern. The last of the three runners will run around the circle, return to there starting point, and then run to the center of the circle to try grab the bowling pin in the center. The team that retrieves the bowling pin will receive 5 points. For additional points you can place the bowling pin on top of a beanbag. The second place team retrieves the beanbag and will receive 2 points. Once this is completed set up the next three players from each team to do the same relay. Games Open a New World! 38 Three Stooges Required: Stripes of cloth, walkmans, obstacle course Players: Small to large groups Divide up into the teams of three and have the three team members stand side by side. They will tie their legs together so that the end players are attached to the middle player. Make sure you use soft cloth stripes. One of the three players will be blindfolded. One will be required to listen to music and not be able to hear. And the other player will not be allowed to speak, you can use a gag if needed. Once properly set up, all teams are to maneuver through the plotted course and back. The plotted course could be crawling under ropes, over safe items like tires, going around items and through them. The first team to return to the finish line is the winner. Created by R. Scheel, Fun-Attic, Inc. Tunnel Race Players: Small to large groups Teams race against each other while lined up in relay formation. All players spread their legs in straddle position and the last player from each team crawls through the legs. The next player follows in turn until the team is back into original formation. As soon as a player has crawled through the tunnel, they are to stand up so the next player can get through his legs. The first team that completes the order is the winner. Whip Creamed Bubbles Required: Small paper plates, whip cream, bubble gum and tables Players: Small to large groups Here’s one of those messy games that the youth groups will love to play or you can play this at the next family reunion at the lake. Divide into teams of 6 – 10 players per team. Set up tables with small paper plates – one plate per player is what you’ll need. On each plate place one piece of unwrapped bubble gum and then scoop or spray whip cream into the plate to cover the bubble gum. The first players from each team will run to the table place their face into the plate of whip cream (keeping their hands behind their back) to find the bubble gum with their mouth. They are to chew the bubble gum, create a bubble and then run to tag the next player on their team. They are to do the same until all players have had a turn. The first team done with this game is the winners. William Tell Race Required: Apples and play area Players: Small to large groups Divide into teams. Have one person at a time from each team put an apple on their head. They are to walk down the course and back, keeping the apple on their head. The next person does the same; the first team done is the winner. Winter Gear Shuffle Required: Winter hat, mittens, boats, snow pants, and jacket Players: Small to medium groups All players should have the same items to put on to make the game fair. Once you determined items that will be used, have players place those items in the center of a room. Players are to step back about 10 feet away in a circle. You are to nicely mix up the pile to make the game challenging. You can even have them turn their backs, so that everyone has a fair chance. At your signal, the players will race to the center, find their items and get dressed. The first player done is to shout "All Dressed", and they’re the winner. Games Open a New World! 39 Whistling Dixie Required: Garden gloves and packages of crackers Players: Small to large groups Set up teams and play areas. The first person on each team is to put on the garden gloves, run down the relay lane, take a package of crackers and open the package with the gloves. Then put the crackers in your mouth and start to chew them but DON’T SWALLOW YET. Before you swallow the crackers you must whistle loud enough for the judge to hear. Each person on the team repeats the relay. The first team done is the winner. Ball Relay Required: 15 sets of balls in various sizes, two ball bags and two hula-hoops Players: Small to large groups This game is great for a physical education teacher. Set up players in two teams. You will need 15 balls for each team. The balls for each team should match in size. You should use medicine balls, basketballs, soccer balls, footballs, kick balls, volleyballs, etc. Each team should have the same size and amount. In front of each team, place a hula-hoop filled with all their balls, the big ones should be on the bottom with the little ones on top. All the balls should fit inside the hoop. At the other end of the field will be a ball bag for each team (big enough to hold all the balls for that team). The first person from each team is to grab a ball, take it down the field, stuff it in the bag, race back and tag the next person who will do the same. You keep doing this until the last ball is left. The person with the last ball will take it down field, stuff it in the bag, bring the bag back to the front of the line where the hoop is and place all the balls back into the hoop. Once all the balls are out of the bag and placed in the hoop that team wins, but the trick is they have to be stacked correctly to fit into the hoop. The big ones must be on the bottom and the little ones on top. Balloon Head Race Required: Balloons Players: Small to large groups Organize players so that they’re into pairs and each team receives a partially inflated balloon. When the game starts, teams must race to a finish line carrying a balloon between their heads, remember don’t use your hands. On hot days try it with water balloons or through a sprinkler. You can even try an obstacle course. Banana Olympics Required: Bananas Players: Small to large groups Divide the group into teams of 8-10 players and give each team a banana. Each team will complete several series of different relays using their banana. Here are some ideas for those relays. 1. The banana under your armpit and hopping on one leg down a field and back. 2. Place the banana between the knees and hop down a field and back. 3. Two teammates tossing the banana back and forth down the field and back. 4. Place the banana on the ground and each teammate must roll across the banana. 5. Teammates line up in leapfrog formation and first player hops over players while holding banana and then tosses banana to next player in line to do the same. Show the players all the relays that they’ll have to complete for the Olympics. You may have to write them on a large white board so that all players will know what relay is next. Once a team has completed all these relays someone on the team must eat the banana and the team that is done first is the winner. Use your own ideas, add to the list or use only a few ideas. You can adjust this game to all types of players including the disabled. Games Open a New World! 40 Beanbag Bowling Required: 5 bowling pins and 5 bean bags Players: Medium to large groups Play on a smooth flat surface like a gym floor. Divide players into four teams. Place one bowling pin exactly in the center of a 30ft - 40ft circle. The other four pins will be placed evenly around the outside of the circle. One player from each team will be on the outside of the circle standing next to their bowling pin but slightly behind it. The player is given a FlingSock or beanbag to hold onto while they run. When signaled the players are to run around the outside of the circle in a clockwise direction. Once they make a complete circle they are to stand at their bowling pin, toss their bag so that it will slide across the floor in an attempt to knock down the bowling pin. If their bag misses they are to retrieve their bag and return to their throwing position and try again until someone knocks down the pin. The team that knocks down the pin receives 5 points. The next players on each team will do the same until all players have had a chance to do the relay. The team with the most points is the winner. Big Foot Required: Large rubber boots and grass play area Players: Small to large groups Set up teams with each team assigned one pair of large rubber boots. These boots can be fishing waders and it would be helpful if the players could just slide their shoes right into the boots without taking off their shoes. Have teams line up behind the starting line. The first person on each team must put on the rubber boots, race down grass course and back, take off the boots and the next person on the team will do the same. When the last person on one of the teams crosses back through the starting line first, they are the winners. Blanket Carry Required: One blanket for each team, cones Players: Medium to large groups Play this game in an open grassy area. Divide the group into teams of 10 players. Each team will be given one blanket. Set out one cone per team at the end the playing field for players to go around. Each team will need four players to carry the blanket; one player on each corner and the corners will be numbered corner #1, #2, #3 and #4. They will also need one player to ride in the blanket. The players will rotate after each carry so that each player on the team has been at all of the corner positions and the carried player. On go, the teams will race down around the cones and back then rotate until all players have had a turn. If one team is short on players that team will have to repeat some players so that all teams take the equal amount of trips down and back. The first team to complete the rotation is the winner. Blinded Ball Retrieval Required: Containers, balls and blindfolds Players: Small to large groups Separate into teams of 4-8 players and each team will have one container of balls and one blindfold. Each container will have to same amount of balls about 3-5 depending on the size of the teams. The container of balls will be placed about six feet in front of the teams. The first player will put on the blindfold and then the balls will be dumped out. Each player will try to retrieve 3 balls and place them back into their own container by following instructions given by the rest of the team. Once they have done this they can remove their blindfold and return to the next person in line. That person will put on the blindfold and the balls will be dumped. They will also retrieve 3 balls for their container. The balls can be any balls that they find but they have to go into their own container. If they put a ball into the wrong container it will count for the other team. Caution the players not to run because they can bump into the other players that are blindfolded. It’s best if only one person from the team tells the blindfolded player where to go. It will take teamwork trying to keep quiet so that the player can listen for direction. The first team done with the rotation is the winner. Games Open a New World! 41 Chimp Race Players: Small to large groups Set up teams and play area. The first person on each team is to bend over with feet apart and grab their ankles. On “go”, they are to race down the course and back without letting go of their ankles. Each person on the team repeats the relay. The first team done is the winner. Cracker Whistle Required: Crackers, table or counter, cups and water Players: Small to large groups Set up 2-4 teams depending on the number of players. The first player on each team will run to one main table, eat two crackers and then attempt to whistle. Once a player has whistled they run back to their team and tag the next player. That player will also do the same until everyone has completed the task. The first team done is a winner. Make sure you have cups of water nearby just in case someone needs a drink. Cup Stack Relay Knock Down Required: 8-10 paper or plastic cups and plates, one Fun Gripper Team Handball per team Players: Large groups Set up teams of 8-10 players in lines facing away from the middle of a circle about 15-20 feet away. In the middle of the circle, somewhat lined up with each teams position, is their pile of cups and plates to stack up. Each team will be given one ball. The first player from each team will run down to the middle where their equipment is, and stack the plates and cups alternating them, having the cups face down, and then run to the next person to do the same. The next person will run down and un-stack them and then re-stack them. But anyone from another team has the option of using their ball to try to knock down any other team's stacked pile to set them behind. This is done only by the next person in line, on their turn, they cannot go do their task until the person behind them has retrieved the thrown ball and brought it back to the group. If a team's cups are knocked down, the person that stacked them has to return and do it again. So the strategy becomes do you knock down someone else's stack or focus only on your team's progress and play it safe. The first team done is the winner of the game. Submitted by R Scheel, Fun-Attic, Inc. Dizzy Basketball Required: Basketballs, basketball hoop and baseball bats Players: Small to medium groups Divide up players into teams. Give each team one basketball and one baseball bat. One player at a time from each team will go to their baseball bat, bend over, put their head on the end bat and circle it 5 times while in this position (They should be vary dizzy at this point). Then they will go pick up their basketball dribble down to the hoop and shoot a basket with the ball. Once they have done this they return the ball to it’s position by the bat and tag the next player on the team to do the same. The first team done completing this rotation is the winner. Games Open a New World! 42 Skills Games Shipwreck Required: Two long ropes (20-30 ft) and large play area Players: Small to large groups; no more than 40-50 Set up play area. If outside on the ground, lay ropes about 20 ft parallel. If indoors on hard surface, use taped area so they don’t slip on the ropes. On the outside of one of the ropes note this as starboard, between the two ropes (center) note this as port, on the outside of the second rope, this the poop deck. Have all players gather in the center between the two ropes. If you say "starboard", all of the player are to get across the rope to the starboard side of the ship; the last person to cross the line is out the game. Say "port" and they run to the center; the last person to cross the line is out. Say "poop deck", they are to race to the other side of the other rope; the last person across line is out. Say, "shipwreck and they are to run to the center and fall to the ground. Now continue calling in a random order, try to trick them a few times. While they’re at either the poop deck or starboard, say the place that there already at. They shouldn’t cross the line-if anyone does, they’re out of the game. You can get several players this way. Great game to play several times! Shoebox Bowling Required: Shoebox, 5 marbles for each player, scissors, marker, stone Players: 2-5 Turn a shoebox upside down without the cover and cut seven triangular holes across the long side of the bottom edge. Make sure that the holes are big enough for a marble to go through. Randomly number the holes to indicate points scored for each hole such as 6,4,2,1,3,5, and 7. Place a stone on top of the box to keep from being knocked over. Standing three to five feet away take turns bowling marbles into the shoebox. Whatever hole your marble goes through you score that point. Great math exercise for kids! Stork Stand Contest Required: Cans of food, volunteers Players: Small to medium groups The can of food is placed upright on the floor, and the contestants stand on them with one foot. They remain standing on the cans as long as possible. Other players may pester/heckle them, but may not touch them. Several can compete at once, and the one who remains on the can for the longest time wins. For safety purposes, use low cans (like tuna cans). Submitted by Merrily, Mary Nolte Games Open a New World! 43 Team War Games Required: Basketball, jump rope, hula-hoop, and Fun Gripper Flyer Players: Medium to large groups To play have the teams divide up evenly by strength. To do this, pick two players of equal strength and have them take turns choosing the players to be on their team. You don’t necessarily have to have the picking players be the best athletes, give the underdog their moment to shine. The team members will compete against each other in various games -mostly one on one. On separate pieces of paper write down games that players will compete in. Here are 10 ideas for players to compete with, basketball shoot, long jump, run backwards, hop on one leg, jump rope, throw a Flyer through a hula-hoop, dribble a basketball, crab walk and wheel barrow (2 players per team). Do not tell the teams what they will be competing in. This will be a great game for them to strategize and consider if they’re making the proper decision. Pull out one of the slips of paper and notify the teams what they have to compete in. They as a team will have to decide which member will be the best to compete in that event. You can give them a time limit of 2-3 minutes to decide the player. Those members that are chosen will compete in that one event and will not be allowed to compete again. They still are part of the team in helping to decide who will compete in the next events. The winner of an event will give their team one point. The team with the most points is the winner. You can choose other challenging, creative or age appropriate games to fit the group your working with. This is a great game for physical educators and adding more creative games will make it fun for the next youth group event. Created by R. Scheel, Fun-Attic Inc. The Creek Required: Two long ropes or garden hoses Players: Small to large groups First form two parallel lines about two to three feet apart. If on black top use chalk and on the grass use old hoses or rope. The distance apart depends on the jumping ability of the players. The length of the lines should accommodate the players giving them room to comfortably jump. If you are working with very large groups you can form several sets of lines. Have all players line up on any one of the lines and have them face towards the middle (facing each other). The lines are considered “On the banks” of the creek and the middle is considered the “In the creek”. The leader will give one of two commands: “In the creek” or “On the bank”. The players will be required to jump into the creek or to the other bank depending on what they think was said. Any player that made a mistake is asked to sit out of the game. The players that were told to jump to the other bank will turn around and face the middle of the creek again and wait for the next command. You can repeat the command of “In the creek”, while players are in the creek and if any one moves they’re out of the game. You can vary the commands by saying with one foot or both feet. You can even give false commands like the lake or ocean but they should only move when you say “In the creek” or “On the banks”. This game a lot like Shipwreck but a simpler version. Submitted by R. Scheel, Fun-Attic Inc. Umbrella Bounce Required: Tennis balls and 1 - more umbrellas Players: Small group Set up umbrellas upside down about 10 - 15 ft away. Have players try to bounce tennis balls into the umbrellas, but they should bounce at least once. You can even see who can bounce two or more times into their umbrella. Games Open a New World! 44 Wall Head Pivot Required: Wall, volunteers Players: Small groups A line is indicated on the floor about two feet from a wall. The player leans forward, places his head against the wall, and folds his arms behind his back. Using the head as a pivot, he twists his body in a complete circle, without taking his head from the wall or unfolding his arms. Submitted by Merrily, Mary Nolte What’s a Minute? Required: Stop watch or second hand on watch Players: Small group Have all players’ line up in a straight line. Players must calculate or guess when a minute is up. When they think a minute has passed, they should take one step back. Try not to give any clues or stand behind the line. The person closest to a minute is the winner. For ties, have a minute show off. What’s the Message? Required: Paper, marker and prepared messages Game of the Month 02/02 Players: Medium to large groups Divide players into two main groups and use a big area to run in like a gym or open field. Each group should have approximately 8 people. The idea of the game is to try to read the message on the others team’s back without the other team trying to read yours. If there are 8 people on each team, then there should be a message with 8 words; one word will be stuck at the back of each person (in order) to deliver the message. While the message is stuck on the players, the team interlocks their hands. On Go, the team has to run as a group, with their hands interlocking, attempting to read the message on the other team at the same time, and preventing the other team of reading their message. This should go on for several minutes, running and trying to read. Then the team is to answer what they think the message was. The first team to figure out the message is the winner. For large groups stop after several minutes and start eliminating groups. Rotate as to which team answers because while they answer other teams pick up clues. Or you could secretly have them give answers to prevent others from picking up clues. Who has it? Required: Small rubber ball Players: Small groups All players line up side by side and one person moves out four feet in front of players. This person is to keep his/her back to all other players and throw the ball backwards over his/her head towards players. If ball is caught, that person is the new thrower but if retrieved after a bounce then the person with the ball is to hide it behind their back. The thrower is to guess who has it! If thrower finds receiver, he/she gets to throw again, but if receiver wasn’t caught they are the new thrower. Games Open a New World! 45 Bean Bag Target Toss Required: Five Flingocks, bean bags, or smooth stones Players: Two to six for each target Playing Area: Three concentric circles are drawn on the floor, start with a 10", then 20", and then 30". Points allotment: 10 points -10" center 5 points - 20" boundary 2 points - 30" boundary 1 point - on the line Each player takes a turn throwing bags toward the target about 10 to 15 feet away. To score, toss must be completely in boundary and not touching a line. After each player is given five throws and the score is determined from the final position of that person’s five tosses. Variations: You can compete against each other by alternating throws. Blinded Number Line Required: Blindfolds and numbered tags Players: Small to large groups Provide blindfolds for all the players. You can have players bring a blindfold or make them out of cheap thick material. Set up teams into groups of 5-7 players. Every player will get one blindfold and will be instructed that they will receive a small tag with a number. They are to read that number to themselves and not let any other player see it. They cannot talk or even react when they read the number because that could give it away. Once all players have read their number they will be instructed to put on their blindfolds. When the leader of the game signals, all players on each team will try to put their members into a numerical order line. When they have accomplished this and are correct they are the winners. But it’s not that easy because here is how you’ll number each set of tags for each team: negative 2, negative 1, zero, 1 and 2. This numbering system is for 5 players per team. Just add additional numbers for larger teams. If your working with lower grade school players try 2, 4, 5, 9, and 11, that system can cause enough confusion. The game will require all players to work as a team as they cannot talk. They can only communicate with their hands to communicate their numbers. Submitted by Audrey Dodson - Grand Rapids, MI What a neat team building game. After this game have players reflect on how frustrated they felt when they were handicapped on communicating information. How do the disabled feel when they cannot communicate? Don't Get Caught In The Web Required: Balls of yarn Players: Small to medium groups Find an area that has many obstacles, maybe tables, chairs, doors and other objects. Set up the area ahead of time by running string throughout the area. Make it so that there are only a couple ways to get through the web of string. You can attach it to doors, under tables, across chairs but nothing that would be knocked over that could cause harm to the players or valuable equipment. Have the players come into the area and they must get from one side to the other without touching the web. You can do many variations to this by having someone being a spider that can cause players to go another way without being caught or have a time limit. Games Open a New World! 46 Drop the Toothpick Required: Tooth picks and 20-oz plastic pop bottle Players: Small group Set up a desired number of teams. Have a starting line and a plastic pop bottle for each team about 6 yards away. On go, one person from each team is to race to their plastic bottle with a box of tooth picks in hand and try to drop a tooth pick into the bottle while standing over it. Once this is achieved they are to race back without spilling toothpicks, back to line and the next person completes drop until the team is done. If toothpicks are too hard, try giving the teams raisons. Closing one eye sometimes helps. Escargot - French version Hopscotch Required: Play area and chalk Players: 2 or more, ages 6 and up Draw on the sidewalk a snail shaped play area with lines about 12 inches apart for about 15 to 20 squares. Number the squares starting with the outside as the starting point, the first square as number one. The very center of the circle should be a resting stop and just before that is the last number. The first player must hop on one foot without stepping on any lines or putting down the other foot. In the center they can rest and then they must hop back out following the same rules. If they complete this task, they are rewarded one square of their choice to place their initials on, this will give them an additional resting stop. Other players must hop over this stop. The next player will do the same. Anyone who steps on a line or steps on someone’s resting stop loose that turn. You play this until it is impossible to hop to the center or all spaces are initialed. The player with the most spaces initialed is the winner. Flyer Golf Required: Flyers, play area, ribbon markers, score cards and pencils Game of the Month 3/00 Players: Small to medium groups Set up a flyer golf course; if indoors use a soft flyer like the Fun Gripper Flyer or Finger Zinger. Use ribbons or colored tape to mark off each target, they can be attached by tying, tacking or taping. Have a starting point and one by one, players should throw their flying disc trying to hit the first marker. If anyone hits the target they will get a one on their scorecard for the first target. The player closest to the target will try again until they hit the target. You will take turns again until everyone has completed the task of hitting the first target. They will record the number of times it took to hit the first target. Then you will move on to the next. At the end, the person with the lowest score wins. If you have a combination of younger players or handicapped participants, allow for advancing these players 3-5 feet closer to the target. Guess That Smell Required: Cotton Balls, Empty Film Tubes with lids, and different liquid extracts Players: Small to large groups Place one cotton ball in each empty film tube and poke a hole through the lid of each tube so you can easily smell the scent inside. For each cotton ball choose one scent to be added to the cotton ball. You can place numbered tags on the bottom of the tubes that correspond with a master list. Here are some ideas of scents to add to cotton balls, lemon, peppermint, vanilla, garlic, orange, bacon, cherry and coffee. The person that correctly identifies the most scents is the winner. Games Open a New World! 47 Head Catch Required: Disposable plastic bowl, elastic, glue and Fun Gripper Bean Bag Set or Fun Gripper Juggle Set Players: Small to medium groups Purchase some disposable plastic cereal bowls at the store. Take two bowls and carefully hot glue the two bottoms together or you can use other reliable glue that will quickly dry permanently. Measure out elastic band so that it will keep the bowl attached to the top of someone's head. Attach the elastic by stapling or poking small holes and tying it off. If for a party you can decorate these hats ahead of time with the theme. You can use stickers, permanent markers or paint that will stick to plastic. To play with these newly made items you can do several variations. One game you can play is a relay game. Each team receives a bowl hat and the first person puts on the hat and stands about 3 feet away from the next person in line. The second person in line throws whatever soft objects you have chosen in the air, to attempt to get one into the bowl hat. Once they accomplish that, the throwing person moves up to the catching spot and the next person is the thrower. The catcher moves to the back of the line. You rotate until the first catcher is throwing and has accomplished that task. The first team done is the winner. You can mark off throwing and catching lines so that all players move to the correct locations. To use this game idea for a birthday party, you can make it so that everyone gets a hat. Have them decorate their own hat then give each player a soft item to try and catch. The first person to make a catch is the winner. You can then keep playing the game individually with 3 to 5 catches and they win. Or you can have them in pairs where one is the thrower and one is the catcher. Then they can switch sides after the task is accomplished. The first pair to sink two shots wins. Submitted by R. Scheel, Fun-Attic Inc. Ice Bowling Required: Winter weather with icy play area or indoor ice rink, one galloon plastic milk jug, 10 plastic 2 liter pop bottles and food coloring Players: Small groups Fill all plastic bottles and milk jug with colored water, and freeze. Clear off snow on an icy play area about 10 feet by 4 feet and then set up the ten bottles at one end. The bottles should be set up in a pyramid, 4 in the back, then 3, then 2, and then 1 in front. Players will take turns trying to knock down the bottles with two sliding throws of the milk jug. One or two players should be placed a few feet behind the targets to return a sliding throw back to players, without knocking down targets. You can even play this game while on ice skates. Magic Carpet Required: Shower curtains from the dollar store Game of the Month 12/02 Players: Small to large groups Set up teams of 8 to 12 players. Each team will be given one shower curtain as a magic carpet and all team members will be standing on it. You start out the game by telling teams the following: You are on a magic carpet, up in the sky. You’ve discovered that you’re not going anywhere because your carpet is upside down. The object is to flip the carpet back upright without anyone stepping off into the abyss. You may use your hands. The team that reverses its carpet first without anyone stepping off is the winner. Submitted by Merrily, Mary Nolte Games Open a New World! 48 Tag Games Heads or Tails Required: Quarter and play area Players: Small to large groups Have the players divide into two teams. Label one team HEADS and the other TAILS. Lay out two center lines that are parallel to each other and three feet apart. Then set up two boundary lines about 20 feet from the center lines for each team to cross for their safe zone. Use hoses or rope if outdoors and tape if indoors. To start, make teams stand with their backs toward each other at the centerlines. Toss the coin into the air. Once the coin has landed on the ground call out if it’s heads or tails. If it was tails, the TAILS team must run to their safe zone. The HEADS team will turn around and try to tag the TAILS team before they reach their safe zone. After each toss and chase, players are to return to the centerline, expect tagged players-they are out of the game. You play until one team has captured everyone on the opposite team and that team is the winner. Heads or Tails is a good game for Physical Educators, Youth Groups, picnic game or party game. Hula-Hoop Tag Required: Gym floor and Hula-Hoops Players: Medium to large groups Pick 2-4 players to roll Hula-Hoops that will be positioned across both sides of the play area or gym floor. Have the rest of the players line up across the width of the gym floor. Players will run from one end of the gym floor to the other trying not to touch or be tagged by the rolling Hula-Hoops from the players on the side of the play area. As players are tagged they will join the rollers on the sides with additional Hula- Hoops to tag existing runners. Great game idea for PE teachers and kids will beg to do this again. Submitted by Ms. Launiere - PE teacher, Northview Schools Japanese Tag Players: Small to large groups Similar to the regular game of tag except the one who has been tagged must place his right hand on the spot where he has been touched, whether it is on his arm, his chest, his back, his ankle, etc. Then he must chase the other players in that position until he has tagged a new person to be “it”. Poison Cookie Required: 8 Foam Discs (Cookies), flat play area (gym floor or parking lot), flags or bandanas Players: Small to large groups Make cookies out of 2" foam,12" in diameter. Color 4 cookies yellow and 4 red. You can use colored tape around the circumference or spray paint the cookies. Divide into two teams on opposite sides of the play field. You may use bandanas or flags to identify the two teams. Each team gets one color of the cookies. The object is to hit member of the other team by kicking the cookies at their legs. Anyone hit by a cookie from the opposite team is out of the game. When one team has been completely eliminated, they lose. Games Open a New World! 49 Pizza Shop Players: Medium to large groups Two people (pizza makers) stand in the middle of the gym and the rest of the players stand behind a line at one end of the gym. The coordinator goes down the line informing them what topping they are by saying pepperoni, mushroom, or ham. The pizza makers are to call out one topping and those toppings are to run across the gym past the safe line. If they’re tagged they must stop where there at and sit down. They try to tag anyone that passes them during the game. Do this until there are only two people remain in the game. They are the new pizza makers. Save Tom The Turkey Required: Fun Gripper Handball (6" Soccer Ball), chalk and play area Players: Small to large groups A wonderful holiday game, great for Thanksgiving with hopes to save Tom the Turkey. Make a large circle with chalk and place the ball in the center. If played in the grass use rope to make a circle or our favorite is use rubber yard hose. Pick one person to be "It" and they should stand in the center of the circle counting to 30, with their eyes closed, while the other players hide. Once "It" has finished counting, they leave the circle trying to find hidden players and attempting to tag them. If they are tagged they must freeze in that position. Other players will try to reach the circle and kick out the ball (TOM). If Tom is kicked out, that player will be awarded the letter T and shouts T. The game will start over again. Players will unfreeze and hide while "It" will once again count to 30. If same player kicks it out again they are awarded an O and shout O, and the next time if kicked it out they shout M. The player that kicks out the can three times will shout TOM and have won the game. If the "It" person tags all hiding players before someone kicks out TOM they are the winner. Snake Tag Players: Small to large groups Start out with three to four in a group. Try to get as many groups as possible and leave a person as “it”. Have the members of each group attach together by holding onto the waist of the person in front of them to form a snake. The person in front is the head and the person in back is the tail. To start, the person that is “it” must catch the tail of one of the snakes and attached to it. If he is successful, the head must come off and he is now “it”. You are to twist and turn your snake to keep from loosing your head. Toilet Tag Players: Small to large groups Game of the Month 6/04 One person is to be “It”. Players are to run back and forth to the two different safety areas. If tagged they have to go down on one knee and have one arm up. The arm should be displayed so that the elbow is bent and wrist is bent above the elbow. They are to stay in that position until someone else frees them. To be freed, another player has to sit on their knee and push their hand down as if they were flushing a toilet. The tagged player must also make the sound of a toilet flushing while doing this. If caught that person is also a toilet and the toilet becomes another “It”. Submitted by Jim Hovarka, Wisconsin Games Open a New World! 50 Zombie Required: Balloons, string and safe play area Game of the Month 12/00 Players: Large groups Pick one person to be the Zombie, that player will not be given a balloon. All other players will be given one balloon with a piece of string to tie around their waist. Once the balloon is tied on, players must position the balloon to be in the middle of their back clearly exposed. Players are given a 45 second head start to hide from the Zombie. The Zombie is released to go and make other Zombies by popping other student's balloons. Once a player's balloon is popped (either by accidentally or by a Zombie) they become a Zombie and begin to pop other player's balloons as well. The game is timed and at the end when the allotted time is complete, any non-Zombies will be given a treat. You can play this great game at a youth group lock-in, birthday parties or sleepover. An option is to play this in the dark with minimal lighting. Zookeeper Required: Playground or large area Game of the Month 1/00 Players: Small to medium groups Mark off two goals approximately 50 feet (15 meters) apart. Between the goals, off to one side, have a ten-foot square for the zoo. Choose one player to be the zookeeper and have them stand in the center of the play area. Secretly give each player an animal name to be called. More than one person can have the same name. While the hunter is in the center of the play field he is to call out an animal name. He will call out animal names one by one until he finds one that is in the group. Once a players animal name is called they are to run across the opposite goal line and then return. When the zookeeper sees this he is to run to the zoo, get his net, and return to center area to try and tag the running animal. The net can be something soft like a piece of foam or soft rubber item. Any animals tagged are taken to the zoo and sit until all players have been called. Animal Game Required: Play area Players: Small to medium groups You need at least 10 kids playing including a caller. All the players must first line up in front of the caller, and the caller whispers an animal name to each player that they will be in the game. Once all the names are given out, the caller gives them ten seconds to run around. Afterwards, the caller starts calling animals out. When the caller calls an animal, that person has to run from everyone and all the other players have to tag that person to get him or her out, but the caller doesn’t have to wait until the person is out to call the next animal. The caller can call another animal before or after the person is tagged, it’s up to the caller. This goes on until there are only two players left. The remaining players must go to a designated area with boundaries to do a sudden death. They do the same thing, but this time they are not allowed to step out of the boundaries. If they step or are tagged, they are out and the last one standing is the winner. The winner will be the caller in the next game. Submitted by Erica - Clermont, Florida Games Open a New World! 51 Belly Double Circle Tag Players: Small to medium groups Choose one player to be the runner and one player to be the chaser. All other players are to lie in a big circle in groups of two. The players lay side-by-side then a space then the next two players with their heads facing the center of the circle and lying on their bellies. On go, the chaser will try to tag the runner. The runner will run on the outside of the circle and try to find a space to lie down next to one set of players. The player on the opposite side of that group will have to get up and start running from the chaser. If the runner is tagged then they are to turn around and chase the chaser. The new runner will find a spot to lie down and the player on the opposite side will start running because they are the new runner. Can be used by a coach to condition any young athletes. Blind Squirt Required: Blindfold and squirt gun Game of the Month 12/04 Players: Small to large groups Choose someone to be the shooter and blindfold them so that they cannot see. Set up a circle with rope or hoses as boundaries. Place the shooter in the middle of a circle of players. You can spin the shooter around a few times if you wish. To start, have the shooter try to shoot the players in the circle. If a player is shot they are out of the game. Have players try and get other players out by standing behind someone and saying something. Not only will players have to move around a lot, but they will also have to watch their backs from other devious players. The last player to be shot without leaving the circle is the winner and the new shooter. Submitted by R. Scheel, Fun-Attic Inc. Blob Tag Required: Large play area Game of the Month 7/04 Players: Medium to large groups You start this tag game with two people as the blob. They have to lock their arms together and cannot come apart. Once the blob tags someone, they become part of the blob and add to the end. The blob becomes bigger and bigger. Only the ends of the blob can tag someone, so players can run through the blob, if possible without getting tagged. Submitted by Jim Hovarka, Wisconsin Bowling Tag Required: Fun Gripper Bowling Set Players: Small to medium groups You can play with up to 11 players using one Fun Gripper Bowling set. Each player will be given one bowling pin to guard in his or her own 4 ft circle. They can only have one foot out of the circle while defending their pin. The person chosen to be “It” will try to knock down any of the player’s pins while rolling the bowling ball at them. Once a pin is knocked down the player defending that pin must sit in his/her circle until the last pin is falls. The last player is the new bowler. To add variety during the game defenders can quickly change circles with other players but cannot touch the ball or they are out. Games Open a New World! 52 Buzz Tag Players: Medium to large groups Set up team boundary lines. One person from any team will try to cross the other teams' boundary line. Once across the line they have to make a BUZZ sound the whole time on one breath. They try to tag as many players without getting tagged or out of breath. The players that are tagged are out of the game. If another player grabs the buzzing player from behind and holds him or her until they run out of breath all those that were tagged are free and that player is out of the game. Caged Lion Players: Small group A player is selected to be the “lion” and takes a position on his hands and knees inside a 10 ft square. Other players tease the lion by standing in the cage area or running through it. The lion tries to tag any of the players. Anyone who is tagged by the lion trades places with him. Chariot War Required: FlingSocks or rags Game of the Month 7/98 Players: Small to large groups Have players divided into smaller groups of threes. Two of the players link arms and become the “horses.” The third player is the chariot driver and holds onto the horses by their belts. Each driver has a FlingSock or rag tucked under his belt in back and it is able to come out easily if pulled. The teams are lined up, backs to the wall, around the room. On GO, each team tries to steal as many tails as possible without losing its own. When a team loses its tail, it is out of the game. Only a “horse” may grab a tail. The team that keeps its tail receives 25 points and 5 points are given each tail stolen that a team has. Variations: For wheelchairs use one horse and one driver. Clothes Pin Tag Required: Clothes pins and rope Players: Large groups Mark off a play area of at least 40ft by 40ft by putting rope on the ground. All players are to receive 5 clothes pins, pinned the back of their shirts. Have them all spread out around the edge of the rope before starting. The object is to try to capture clothes pins from someone else’s back without loosing yours. If you capture a clothes pin you are to go down on one knee while pinning it on your back. While you are on one knee, no one can take a clothes pin from you. If you go out of bounds you loose a clothes pin. There is no pushing and you can only touch clothes pins, no touching or pulling clothes or the body. Any violators will loose one clothes pin to victim. The person with the most clothes pins in the allowed time you choose wins. You can play teams and the team with the most is the winner also. Games Open a New World! 53 Corner Corner ("Ko na Ko na" - Pakistani) Players: 3 - 5 players Here’s a game that is played in Pakistani and the children love it. Mark off four corners of a square in a play area. A chalked off area would be helpful on blacktop/sidewalk. One player will stand in the middle and be the person that is it. The other 2-4 players will each stand in one different corners. The object is for the corner players to communicate which two players will switch positions without being tagged by the player in the middle. If a player is tagged, that player is the new middle player. Submitted by Sonny Shaw, G.R., Michigan (Home Land Pakistan) Fox Hunts Squirrel Required: Large play area Players: Large groups You need players to be trees, players to be squirrels (half of tree total plus a few) and a few players to be the foxes. For a class size of 22, assign 12 kids be trees. Each of those players will pair up with another to be one tree, which will give you 6 trees. There will be 8 squirrels. This is to create the problem of not enough trees for all the squirrels. There are also two foxes to catch those loose squirrels. For a group of 40, have 22 kids be trees giving you 11 trees, 14 squirrels and 4 foxes. The trees go out into the play area first. Two people become a tree by standing face to face and holding hands with arms raised over their heads. Once the trees are into position you send out the squirrels to find a home. A squirrel must stand underneath the raised arms to be in a tree. If a squirrel has no home he goes to another squirrels home tap them on the shoulder. That squirrel must leave his home out the other side of the tree and find a new home. Give the squirrels a few minutes of establishing a cycle of tree swapping. Once this has been done, send in the foxes and they are to tag any loose squirrels. Those squirrels tagged are to sit out of the game. After a few squirrels are tagged, start taking away one or two trees (Have someone come in with a chain saw to remove the trees - they will notice that this is changing the squirrel’s habitat. After the kids have played this game then let them choose what they would like to be. You’ll find most players will want to be squirrels and foxes, and few will be trees if any at all. Play out the game and then talk about what went wrong. Submitted by R. Scheel, Fun-Attic, Inc. Games Open a New World! 54 Water Games Water Bomb Tag Required: Splash Water Bomb or sponge and bucket of water Players: Small to large groups The person who is "it" throws the wet water bomb to tag other players. If hit, they are the new "thrower". This can also be played with many variations of the game such as Frozen Tag, etc. Water Bomb Target Required: Splash Water Bombs targets and trees Players: Small to medium groups Hang up targets on trees or playground equipment. Targets can be made out of cardboard, paper plates, aluminum pie pans or anything creative. Assign different points to each target depending on position and distance. You can keep points by teams or individuals. When a target is hit they receive points for assigned target. Water Toss Required: Zip lock bags and buckets of water Players: Small to large groups Open zip lock bags into buckets of clean water, then seal. Use these to toss back and forth instead of balloons. If they fall and open up, refill in containers again. This is a lot easier and quicker than balloons. Any one that has latex allergies can participate. Fill the Bottle Required: 4 oz paper cups, 20 oz plastic pop bottles, clean bucket, finish line, sense of humor and no fear of getting wet Players: Small to large groups Set up number of teams possibly by number of people willing to get wet. On each team, one person lays on ground while holding a 20-oz plastic pop bottle on their forehead. Teammates run to bucket to fill up their 4-oz cup then they attempt to pour it into teammates pop bottle while standing over head. Then the next teammate will do the same until 20-oz bottle is filled. Once the 20-oz bottle is filled, the bottle person should run to the finish line without spilling. Jump Rope Water Splash Required: Jump rope, plastic cups, and water Players: Small to large groups Give each child a plastic or paper cup full of water. While two players twirl a large jump rope, jumpers one by one are to attempt three consecutive jumps. They are to do this while holding onto their cup of water and trying to do let any water spill. The child that has the most water left is the winner. You can keep playing until only one person has water left in their cup. Games Open a New World! 55 Greased Watermelon Polo Required: Pool, watermelon, jar of petroleum jelly or shortening Players: Small to large groups The object of the game is to get the greased watermelon to opposing team’s end Wall. “Grease up” a full-size watermelon (and 1 or 2 more for backup or to add a twist) with petroleum jelly (like Vaseline) or shortening (like Crisco) by spreading it all over the entire watermelon. Divide the group into two teams. Have teams start along “their wall” opposite each other, a rectangular pool works best. Drop, don't throw, the watermelon into the center of the pool. At the referee’s signal or when the watermelon hits the water, the teams move to get the watermelon. Players attempt to move the watermelon, without lifting it out of the water, to the opposing team’s wall/side. They can push it, grab and swim/run with it or propel it through the water. They may not lift it out of the water! If a player lifts the watermelon out of the water it is a foul, play stops and the “fouling” team goes back to their wall. The other team maintains possession of the watermelon where the foul was committed and play resumes. Players grapple for position and possession of watermelon, but may not choke, kick, bite, or strike other players. They may however “wrestle” the watermelon out of opposing players arms. Remember at this point that the watermelon will be quite slippery, and after 5 minutes the players will be too! If one team gets the watermelon to touch the opposing team’s wall they score a point. If a point is scored, replace the watermelon with another that is greased- up or grease-up existing watermelon for the next round. Play to whatever score you choose. Variation: -Add a watermelon or two. It’s a great game, though it can be tiring! Watch out for the big jocks who like to show off, they might hurt someone! Make up your own variations, and then eat the watermelon afterwards! Submitted by San Marcos Church, Ryan Hardin - Youth Director, Santiago, Chile Hole In The Bucket Required: One large trash can or 30 gallon tub, two receiving buckets, water source and two large coffee cans Players: Small to large groups Punch several holes into the bottom and the sides of your cans using a hammer and large nail. Large juice or bean cans will work also. Do this from the outside go into the can to prevent sharp edges on the outside. Make sure there are no sharp edges around the top of can, you can do this by hammering around the inside edge while against a hard surface. You can spray paint your cans with car paint ahead of time for different colored teams. Fill up a large clean container of water at starting point. At the other end of play field have a receiving bucket the same size for each team. Divide into teams and have one person at a time from each team do relay. Each person is to go to the large container, dip their can into it, put the can on their head or carry it in front of them, go down the field to their teams receiving bucket and pour what water is left into the bucket. Once they have done this they can run back to starting point and give the next person the can to do the same. The first team to fill their receiving bucket is the winner. Over/Under Game Required: Buckets of water, sponges, pitchers Players: Small to large groups Divide the group into two teams. Have them form a single file line facing the persons head next to them. At the head of each line put a bucket of water. At the other end put a pitcher with a line drawn on it. Give a sponge to the person at the head of the line where the water bucket is. That person has to dip the sponge in the water to soak in as much water as they can. They have to then pass the soaking wet sponge over their head to the person behind who then passes the sponge to the person behind them through their legs. The sponge makes its way back over the head of one person and between the legs of the next till it gets to the person standing next to the pitcher. That person must squeeze whatever water is left into the pitcher and run the sponge back up to the head of the line. When this occurs, everybody moves back one position and the person who was at the back of the line now is at the head of the line. Continue process till the pitcher is filled to line. Fun game on hot day. (Suggested to play outdoors) Games Open a New World! 56 Poison Pool Toss Required: Splash Water Bombs, noodles, Finger Zingers, and other soft balls Players: Medium to large groups Great pool game for large gatherings. Divide the pool in half using a rope or net with players evenly distributed on both sides. If there is a deep end, make sure that players on that side are good swimmers. Have two baskets full of pool toys like noodles, vinyl balls, Splash Water Bombs, Finger Zingers and other soft-sided balls. With same number of toys in each basket, dump them in the water on each side of the line. On go, all players will try to throw the items to the other side of the line and try to keep their side of the pool free of items. You can give them 5 – 10 minutes to do so. When the whistle blows they are to stop immediately. The team with the least amount of items is the winner. Shaving Cream Shoot Off Required: Water guns, shaving cream, water source, hot day, and clothes to get wet in Players: Small to large groups Set up as many teams as you would like to have. Each team must have one large water gun filled with water and one team member willing to get wet. Make sure that all the designated targets don't have a shirt that has an iron-on design on the front, this prevents the game from being far. On the willing team member, squirt shaving cream on the front of their shirt. If you do the same design, it makes the amount of shaving cream the same for all teams. Each member of the team will get one squirt from the water gun to try and remove the shaving cream. You will rotate the team line until all the shaving cream is removed. The first team to remove the cream is the cream of the crop or in other words, "The Winners". Submitted by Dr. Kenneth Scheel - Elkton, VA. Thanks Ken (Inventor of the FlingSock) Sponge Toss Contest Required: Large car sponges, large containers of water, receiving buckets, warm weather Players: Small to large groups Divide up into teams. You can have as many teams as you have equipment. Each team forms a line with teammates a little more than an arms length away from each other. At one end of the line is a large container of water with large sponges in it. The other end has a small bucket, which you could mark with a fill line where you want the finish point to be or just fill to the top. When signaled to start, teams are to race. The person at the large container is to throw a sponge to next teammate and that person to the next until it reaches the end of the line. The last person is to squeeze the sponge out and then run to the start of the line, dip the sponge in the large container and pass to next person. If sponge is dropped while being passed, it is to be thrown back to the start of the line and you are to continue again. After full rotation of line, meaning everyone has taken sponge out of large container and passed, the team with the most collected water is the winner. Trash Target Required: Splash Water Bombs, rain gear (cold weather), and trash can lids Players: Small to medium groups Set up teams and face off. The first player on each team will wear rain gear and hold trash can lid, a player from the opposing team will try to hit him with three water bombs. If the player is hit on the body, the other team receives a point. If he deflects throw with trash can lid his team receives a point. Next they switch and the other team has a turn. They continue until each player has a turn to throw and to deflect. Mark off a square that the player should stand in and cannot step out of , if he steps out his teams looses a point. The team with the most points wins.
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