The Future of Sound Reinforcement()
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The Future of Sound
Reinforcement(?)
Prof. David G. Meyer
School of Electrical & Computer
Engineering
Outline
• Sound Reinforcement System Design
Goals
• Factors Which Complicate Sound
Reinforcement System Design
• Proven Ways to Design Sound
Reinforcement Systems
• New Developments
• Summary / Conclusions
Sound Reinforcement System
Design Goals
• evenness of coverage
• intelligibility (articulation loss of consonants)
• ratio of direct sound field to reverberant
sound field
• gain before feedback
• SPL at furthest listening position
• frequency range/response
• smoothness of frequency response curve
• locality of reference
• headroom
Factors Which Complicate
Sound System Design
• reverberation / echo
• early / late arrivals
• room surfaces (absorption)
• room geometry
• seating characteristics
• variable fill
• empty room full room
Proven Ways to Design Sound
Reinforcement Systems
• central cluster
excellent coverage
high intelligibility
high gain before feedback
smooth frequency response
good locality of reference
– cluster needs to be large for long, narrow room
– potential for interference in driver overlap regions
– hard to hide architecturally
– “ugly hanging mess”
Central Vertical Line Array
Proven Ways to Design Sound
Reinforcement Systems
• split source / “point and shoot”
best if multi-channel
high intelligibility
potential solution for challenging room geometries
generally more aesthetically pleasing (but not
always)
– potential for creating large interference zone
– potential for loss of locality of reference
– potential for limited frequency range over which
directional control is possible
Split Source / “Point and Shoot”
Proven Ways to Design Sound
Reinforcement Systems
• distributed / delayed
good solution for large, absorptive rooms with low
ceilings
potential solution for challenging room geometries
potential solution for reinforcing “distant” zones
– requires digital delays / multiple amplifiers
(expensive)
– potential for loss of locality of reference
– generally not well suited for rooms with high
ceilings (or that are highly reverberant)
Distributed / Delayed
New Developments
• Before its time in ’89…
• Renkus-Heinz Iconyx
• Yamaha YSP-1
• Pioneer PDSP-1
• Sounds Good
• Patent 7130430
Back to the problematic
long, narrow room…
15+ years later…
http://www.yamaha.com/yec/soundprojectors/
http://www.pioneer.eu/eur/content/press/news_20021010_PDSP1.html
ECE 477 Digital Systems Senior Design Project Spring 2007
SOUNDS GOOD / DS3 Digital Steerable Sound System
Joe Land, Ben Fogle, James O’Carroll, Elizabeth Strehlow
PROJECT DESCRIPTION:
USER MENUS CONCEPT: USER INTERFACE UNIT:
-Digitally Steerable Sound
System, allows for non-ideal
placement of speakers
-Six Preset Equalization Modes
-Wireless Control Interface
PCB LAYOUT:
ILLUSTRATION OF
CONCEPT: LOUDSPEAKER UNIT:
Top Copper Bottom Copper
SIGNAL PATH:
FRONT BACK
Digijock(ette)-Strength
Digital System
Back to the future?
2006 1981
Summary / Conclusions
• there is no universal, “one size fits all”
solution to sound reinforcement system
design
• knowledge of physics (sound propagation,
room acoustics), electrical engineering
(amplifier technology, wireless microphones),
and computer engineering (digital signal
processing, network technology, system
monitoring, automation/control) are all helpful
in formulating an optimal solution
• there are some new, exciting possibilities!
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